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Bounty: 20% payout of hull; not enough.

First post
Author
Valari Nala Zena
Perkone
Caldari State
#1 - 2012-12-10 13:11:22 UTC
I'd like the idea of raising the 20% payout to maybe 40% or even higher.

Some people still sound a little to happy having a substantial bounty on their head, not worrying about it.
The idea of putting a bounty on someone is not only making people interested in hunting that target down,
but also, making the target feel "oh shi".

Personally, i feel like 20% payout is somewhat on the low side, what say you all?
Ruvin
Siberian Squads
#2 - 2012-12-10 13:15:50 UTC
Valari Nala Zena wrote:
I'd like the idea of raising the 20% payout to maybe 40% or even higher.

Some people still sound a little to happy having a substantial bounty on their head, not worrying about it.
The idea of putting a bounty on someone is not only making people interested in hunting that target down,
but also, making the target feel "oh shi".

Personally, i feel like 20% payout is somewhat on the low side, what say you all?



the target needs to lose 5 times the bounty . like 500% of the bounty . IF that doesnt make the target feel " oh s...." then i dont know ...

I mean 1b bounty means the target must lose 5b worth of assets . Isnt that ok ?

Opportunities multiply as they are seized.

Xtreem
Kiith Paktu
Already Replaced.
#3 - 2012-12-10 13:15:52 UTC
40% seems better tbh
Frying Doom
#4 - 2012-12-10 13:15:55 UTC
Sorry I like it at 20%

kind of penalizes stupidity, if you are in some navy issue or just some overly expensive thing your probability of getting whacked increases massively.

Raising it up will mean penalizing those who are flying crap.

Like all things in eve stupidity should be punished, plus increasing it increases the likely hood that someone will work out how to profit from their own bounties.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Natsett Amuinn
Caldari Provisions
Caldari State
#5 - 2012-12-10 13:22:29 UTC  |  Edited by: Natsett Amuinn
https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread

I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.

I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.

The payout system has no incentive to actually go looking for the most wanted people in New Eden.
The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.

Instead of the guy with 14b being worth as much to shoot as the guy with 500m, the guy with 14b shoudl have a couple of percentage points added to his payout.

like 25% for a 14b bounty
20% for a 500m bounty.

Then the most wanted people in EVE would be THE most wanted people in EVE.
A bounty hunter isn't likely to be shooting the same guy repeatedly enough to take advantage of the fact that the higher bounty allows for it. There's no real incentive to find out where that guys clone ends up, if there's someone else around that's paying just as much as him.



I also have to admit that I'm not so sure I like that a corp with 2000 members pays out as much for each member as a corp with 200 members. It's much easier to find one of those 2000 than the 200. They made the wardec system directly account for "the number of targets" but the bounty system does not.


I personally think it all boils down to this rediculous "risk vs reward" nonsense. CCP needs to start looking at EFFORT, and start paying accordingly. Risk is supposed to be inherent in EVE, effort is not; some things take very little effort and pay out more than things that actually require some.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#6 - 2012-12-10 13:23:38 UTC
I want 60% because I, too, am greedy!

Don't be scared, because being afk is not a crime.

Natsett Amuinn
Caldari Provisions
Caldari State
#7 - 2012-12-10 13:27:42 UTC
Ruvin wrote:
Valari Nala Zena wrote:
I'd like the idea of raising the 20% payout to maybe 40% or even higher.

Some people still sound a little to happy having a substantial bounty on their head, not worrying about it.
The idea of putting a bounty on someone is not only making people interested in hunting that target down,
but also, making the target feel "oh shi".

Personally, i feel like 20% payout is somewhat on the low side, what say you all?



the target needs to lose 5 times the bounty . like 500% of the bounty . IF that doesnt make the target feel " oh s...." then i dont know ...

I mean 1b bounty means the target must lose 5b worth of assets . Isnt that ok ?

This only matters in so far as not being able to clear the bounty and profit yourself.

If you currently need to destroy 5x your bounty worth, would it matter if it was reduced to 1.5 or 2x? You would still lose isk clearing a bounty of yourslf.
Sentamon
Imperial Academy
Amarr Empire
#8 - 2012-12-10 13:27:53 UTC
Lets make it really high so it's a broken system like before. Big smile

~ Professional Forum Alt  ~

Valari Nala Zena
Perkone
Caldari State
#9 - 2012-12-10 13:28:57 UTC
Natsett Amuinn wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread

I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.

I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.

The payout system has no incentive to actually go looking for the most wanted people in New Eden.
The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.

Instead of the guy with 14b being worth as much to shoot as the guy with 500m, the guy with 14b shoudl have a couple of percentage points added to his payout.

like 25% for a 14b bounty
20% for a 500m bounty.

Then the most wanted people in EVE would be THE most wanted people in EVE.
A bounty hunter isn't likely to be shooting the same guy repeatedly enough to take advantage of the fact that the higher bounty allows for it. There's no real incentive to find out where that guys clone ends up, if there's someone else around that's paying just as much as him.



I also have to admit that I'm not so sure I like that a corp with 2000 members pays out as much for each member as a corp with 200 members. It's much easier to find one of those 2000 than the 200. They made the wardec system directly account for "the number of targets" but the bounty system does not.


I personally think it all boils down to this rediculous "risk vs reward" nonsense. CCP needs to start looking at EFFORT, and start paying accordingly. Risk is supposed to be inherent in EVE, effort is not; some things take very little effort and pay out more than things that actually require some.


I have to say i like the idea of a dynamic payout system, where the percentage payed gets higher as the bounty total increases.
CCP SoniClover
C C P
C C P Alliance
#10 - 2012-12-10 13:29:33 UTC
Natsett Amuinn wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread

I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.

I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.

The payout system has no incentive to actually go looking for the most wanted people in New Eden.
The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.


I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more.
Natsett Amuinn
Caldari Provisions
Caldari State
#11 - 2012-12-10 13:30:54 UTC
Sentamon wrote:
Lets make it really high so it's a broken system like before. Big smile

Bi-polar means the absence of a middle ground, you shift from one extreme to the next.

That's what you demonstrated.
Natsett Amuinn
Caldari Provisions
Caldari State
#12 - 2012-12-10 13:31:30 UTC
CCP SoniClover wrote:
Natsett Amuinn wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread

I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.

I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.

The payout system has no incentive to actually go looking for the most wanted people in New Eden.
The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.


I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more.

I love you man.
Valari Nala Zena
Perkone
Caldari State
#13 - 2012-12-10 13:36:38 UTC
CCP SoniClover wrote:
Natsett Amuinn wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread

I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.

I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.

The payout system has no incentive to actually go looking for the most wanted people in New Eden.
The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.


I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more.


I wouldn't be surprised if the top 10 turn out to be worthless alts that never undock however.
This makes me wonder, what happens to the bounty when a player deletes his character?
Azrin Stella Oerndotte
Caldari Provisions
Caldari State
#14 - 2012-12-10 13:41:24 UTC
I have come to realize that bounty must be a pretty damn good isk "sink" (its more like a buffer though), can we get any nice numbers later CCP?
Natsett Amuinn
Caldari Provisions
Caldari State
#15 - 2012-12-10 13:49:30 UTC
Valari Nala Zena wrote:
CCP SoniClover wrote:
Natsett Amuinn wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread

I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.

I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.

The payout system has no incentive to actually go looking for the most wanted people in New Eden.
The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.


I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more.


I wouldn't be surprised if the top 10 turn out to be worthless alts that never undock however.
This makes me wonder, what happens to the bounty when a player deletes his character?

Keep in mind though.

Just knowing that a high enough bounty will push the payout amount on someone up, would entice some level of organized bounty placement to ensure certian individuals move to the top.

The alts at the top would end up having to be people putting bounties on their own characters, and they'd have to compete with every person contibuting to the bounty system. It should result in a kind of competition, forcing the alt bounty to have to constantly dump more and more in.

At least that's what I speculate would happen with the bounty system.

It's also why I don't approve of the forum bounty idea. I don't want forum alts, or people using forum alts to whore bounties, being the guys with the highest bounties, and there's a very good chance that a button on the forums that would let you put a bounty on someone in game would do exactly that.


If the top bounties are enticing enough to hunt down specifically, there's a very good chance they'll end up being people who actually fly a ship in space.
Cedric deBouilard
The Scope
Gallente Federation
#16 - 2012-12-10 13:54:14 UTC
CCP SoniClover wrote:
Natsett Amuinn wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread

I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.

I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.

The payout system has no incentive to actually go looking for the most wanted people in New Eden.
The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.


I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more.


I for one would like to see such an iteration. The bounty system before was broken and exploitable to hell, the current system is nice but lacks the feeling of hitting the "jackpot" by chasing a high-profile target.
Sexy Cakes
Have A Seat
#17 - 2012-12-10 13:55:24 UTC
So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK?

Not today spaghetti.

Aziesta
Serenity Labs
#18 - 2012-12-10 13:57:48 UTC
Natsett Amuinn wrote:
It's also why I don't approve of the forum bounty idea. I don't want forum alts, or people using forum alts to ***** bounties, being the guys with the highest bounties, and there's a very good chance that a button on the forums that would let you put a bounty on someone in game would do exactly that.

This is an excellent point. It could be (mostly) resolved by having an SP limit for posting outside of the New Player Help forum. I see no reason why someone with less than 5 million SP has any reason posting in General.
De'Veldrin
Adversity.
Psychotic Tendencies.
#19 - 2012-12-10 14:02:58 UTC
Sexy Cakes wrote:
So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK?


No, it's 100k.

The payout is the lesser of:
A) The remaining bounty pool, OR
B) 20% of the ship/pod loss.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Terrorfrodo
Interbus Universal
#20 - 2012-12-10 14:02:58 UTC
Sexy Cakes wrote:
So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK?


No it's 100k. You get 20% of the ship value, but only if that amount is lower than the total amount of bounty the target had on his head. Bounties are not created out of thin air, you can only get what another player spent.

.

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