These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Need clarification of Killright Mechanics

Author
Sycotic Deninard
Basgerin Pirate
#1 - 2012-12-09 23:48:32 UTC  |  Edited by: Sycotic Deninard
Can CCP answer this as I and a few others would like to get some clarity.

1. If a person has multiple publicly available killrights assigned to them, which killright is displayed first. The one thats the oldest or newest, the one that has the highest or lowest cost associated with the killright?

2. Is activating a publicly available killright a one time deal for the hour, day or duration of the killright? If not, how many times can one activate a publicly available killright on a person?

3. Is there a time delay in setting a publicly available killright on a person?

4. Why do publicly available killrights give a message that the killright is no longer available when a person tries to activate it? If it isnt available, why show it as available?

5. Are their any changes that are being thought of to help prevent the killright abuse that many have seen in high sec? (Basically an alt sets an ungodly killright amount on an alt and have the alt fly around the station in a worthless ship like a noob ship.) Perhaps the person assigning the purchase amount that is made publicly available has to pay a retainer that gets refunded upon kill and when the killright expires. Private, Corp and Alliance assignments wouldnt be subject to that.

6. Why doesnt the person that the kill right was assigned to get an emal, notification or have the killright listed in the persons killright window?

A person that does'nt use his intelligence is no better than an animal that does'nt have any and thus are steaks on the table by choice and consent.

Jim Roebuck
State War Academy
Caldari State
#2 - 2012-12-10 00:10:56 UTC
1. I believe it's newest to oldest.

2. As long as the KR lasts.

3. Possibly not.

4. Possible bug.

5. Another possibly not, but I would believe CCP will update it to fill any loopholes.

When Bon Scott died and he appeared before St. Peter at the gates of Heaven, St. Peter looked at his record and told him he couldn't get in. Just then, God screams at Peter, "Let him in, Karen Carpenter is driving me nuts. I want to hear some music with balls. We'll haggle over the paperwork later." At least I hope that's what happened.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2012-12-10 01:25:00 UTC
As soon as you hit the undock button everyone in Eve has killrights

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Dirk Magnum
Spearhead Endeavors
#4 - 2012-12-10 01:59:34 UTC
Surfin's PlunderBunny wrote:
As soon as you hit the undock button everyone in Eve has killrights

Looking for consent is the first step towards failure.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Chris TakeASeat Hansen
Doomheim
#5 - 2012-12-10 02:04:26 UTC
Dirk Magnum wrote:

Looking for consent is the first step towards failure.


Straight
The Chronophage
Garoun Investment Bank
Gallente Federation
#6 - 2012-12-10 03:02:46 UTC
Dirk Magnum wrote:

Looking for consent is the first step towards failure.


Both in game and IRL
Sir Livingston
Doomheim
#7 - 2012-12-10 17:43:54 UTC
I'll just leave this right here

Quote:
Kill Rights

A Kill Right is now created when aggressing a ship illegally in hisec or aggressing a pod in lowsec.
To use a Kill Right now means activating a Suspect flag on the target of the Kill Right. The Suspect flag has a 15 minutes timer and allows anyone to legally engage the suspect.
If the target of a Kill Right is killed while a suspect, the Kill Right is used up (removed).
Players can make their Kill Rights available to other players. This is done through the Kill Rights panel in the character sheet.
Players can make their Kill Right available to everyone, or to specific entities like a corp or a character. They can also attach a price to activating the Kill Right.
Players can cancel availability on their Kill Rights, but this does not affect engagement already taking place.
Players are notified of changes in availability on a Kill Right where they are the target.
If a Kill Right leads to a kill (i.e. the Kill Right is used up), the Kill Report indicates whom the target was killed on behalf of.
There is a new overview and chat channel icon available for players to show those with available Kill Right


ps. might be a good idea to read patch notes, eh

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Sycotic Deninard
Basgerin Pirate
#8 - 2012-12-10 22:02:19 UTC
Sir Livingston wrote:
I'll just leave this right here

Quote:
Kill Rights

A Kill Right is now created when aggressing a ship illegally in hisec or aggressing a pod in lowsec.
To use a Kill Right now means activating a Suspect flag on the target of the Kill Right. The Suspect flag has a 15 minutes timer and allows anyone to legally engage the suspect.
If the target of a Kill Right is killed while a suspect, the Kill Right is used up (removed).
Players can make their Kill Rights available to other players. This is done through the Kill Rights panel in the character sheet.
Players can make their Kill Right available to everyone, or to specific entities like a corp or a character. They can also attach a price to activating the Kill Right.
Players can cancel availability on their Kill Rights, but this does not affect engagement already taking place.
Players are notified of changes in availability on a Kill Right where they are the target.
If a Kill Right leads to a kill (i.e. the Kill Right is used up), the Kill Report indicates whom the target was killed on behalf of.
There is a new overview and chat channel icon available for players to show those with available Kill Right


ps. might be a good idea to read patch notes, eh



Instead of posting the same information in the patch notes and assume that the answers to my questions are contained in your post, perhaps you should re-read my questions?

A person that does'nt use his intelligence is no better than an animal that does'nt have any and thus are steaks on the table by choice and consent.

Teardrop Butterfly
Republic Military School
Minmatar Republic
#9 - 2012-12-11 09:32:05 UTC
The Chronophage wrote:
Dirk Magnum wrote:

Looking for consent is the first step towards failure.


Both in game and IRL


Made me chuckle.
I like explosions.