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Black Ops Buff this winter?

Author
Tyrant's Bane
Honor's Lost Cause
#21 - 2011-10-08 02:59:08 UTC
lets keep this discussion goingBig smile

i like the idea of losing the jump bonus in exchange for the cov ops cloack idea, seems to make it fair to me
Mr Epeen
It's All About Me
#22 - 2011-10-08 06:52:08 UTC
I have two Sins collecting dust.

I'd like to see something done for these things.

It's bad enough that my 'covert' ship screams HERE I AM anywhere but in W space. At least give it a second role as a true black ops by allowing it to fit a cov ops cloak.

And since I'm asking for the moon anyway, how about a delay or even a no show in local?

Mr Epeen Cool
Planktal
Kenshao Industries
#23 - 2011-10-08 07:09:10 UTC
I like Proteus Maximus idea, make the Black Ops a big bomber, give it a covert ops cloak, fit a few citadel torps launchers, retain the covert jump portal, bump up the range a bit and either boost the fuel bay or drop the cost per ship fuel use.
would be great vs super caps, tho I'm just a high sec carebear, what do I know.

My two cents...

Here sanity, nice sanity.....THWOOK Got the bastard

Wild Rho
The Riot Formation
#24 - 2011-10-08 07:21:36 UTC
People in blops don't show in local, yaarrrr.
Meeogi
Terminal Tackle
#25 - 2011-10-08 08:44:15 UTC
Fix the fuel usage of black ops. Having to also bridge a cloaky hauler to get you back..is lame.
Hans Jagerblitzen
Ice Fire Warriors
#26 - 2011-10-08 11:42:48 UTC
Proteus Maximus wrote:
Capitol torpedo hard points CO cloaks. Big stealth bomber. Good times to be had by all.



Oh, this would be money. A capital-counter as well as a Black Ops boost (there isn't enough reasons to use the ships that much currently, a lot of similar fun can be had for much cheaper than the hull cost justifies)

I still think a "heavy bomber" role is needed, something small but anti-cap, but I'll take citadel launching black ops BS any day. Nice idea.

CPM0 Chairman / CSM7 Vice Secretary

JC Anderson
RED ROSE THORN
#27 - 2011-10-08 12:10:03 UTC  |  Edited by: JC Anderson
In the interview he is referring to, the topic of super caps is brought up, and one thing CCP mentions is re-tasking black ops with a new role as anti super cap in the same way that they meant bombers to be anti battleship.

Mind you, they also talk about giving destroyers bonuses against fighter bombers and frigates in the very same interview.

You can listen to the entire interview at the link below.
http://soundcloud.com/tacticalgamer/tactical-gamer-eve-online
Tyrant's Bane
Honor's Lost Cause
#28 - 2011-10-08 21:05:59 UTC
bumping to the top
Renan Ruivo
Forcas armadas
Brave Collective
#29 - 2011-10-08 21:14:55 UTC  |  Edited by: Renan Ruivo
Don't think we are going to see a black ops buff, but rather an entirely new type of black ops BS.

The world is a community of idiots doing a series of things until it explodes and we all die.

Lyrrashae
Hellstar Towing and Recovery
#30 - 2011-10-13 04:16:23 UTC
Rumpity-bumpity, for great BLOPs justice!

And no, CovOps capability, even whilst retaining jump capability with it fitted, wouldn't make it OP:

1) Don't forget that its' damage output is kinda meh--possible exception: Redeemer--all 4 hulls are very difficult to fit without max'ed fitting skills (need faction/complex pimpage in some cases to get around this because of the cloaking device's and jump-portal generator's CPU use).

2) it still doesn't have T II resists (which they really should have), and is still a very expensive asset, even not counting the probable need for the aforesaid faction/complex mods--one that's basically designed to be a life-support system for its' (very inefficient) jump-drive and covert bridge.

3) Jump-drive/Jump-portal: There's a reason some of us call these things "pigs:" Any serious BLOPs bridging op needs a cloaky hauler to carry enough fuel, else you might just find yourself stranded--one thing that really needs buffing is the fuel-use, and/or jump-fuel bay capacity.

4) It's still a battleship--even with CovOps cloak warping capability. Not the most manoeuverable thing in the world, can be bumped off alignment off a gate, if the tackler(/s) know what they're doing, and have a little bit of luck.

Ni.

Shepard Book
Underground Stargate
#31 - 2011-10-13 04:32:20 UTC
Dorian Wylde wrote:
Malcanis wrote:
There doesn't really seem to be any concensus on how to buff them part from maybe increasing their effective jump & portal range. Covops cloaks would make them too powerful.



I see this statement all the time, but no one ever backs it up with anything.

The 4th black ops bonus is an increase in cloaked velocity, which is exactly what a covert ops cloak does. Are you saying being able to warp cloaked, like everyone else in a black ops gang can already do, would be overpowered? How?

Give them a covert ops cloak, and buff/balance them with a real ship bonus.


Agreed
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#32 - 2011-10-13 04:43:57 UTC
Being able to use a covops cloak in exchange for jump ability gives them some wormhole and highsec utility too. Also something to help kill low-mass wormhole and highsec POS towers would be awesome. Needing 20-40 characters in logistics and battleships and 6 hours to reinforce a large tower run by a 3 man corp and defended by a single gunner is kind of a pain in the ass.
Lyrrashae
Hellstar Towing and Recovery
#33 - 2011-10-13 04:52:55 UTC
Allow covert-cyno lighting and bridging-to in hisec...just 'cuz.

Ni.

Bo Bojangles
Interstellar Renegades
#34 - 2011-10-13 05:10:40 UTC
Mr LaboratoryRat wrote:
Malcanis wrote:
Bane Necran wrote:
Malcanis wrote:
Covops cloaks would make them too powerful.


They really need to remove the whole thing about them being the "final word in clandestine maneuvers" from their info.


I'd enjoy abusing covops BOPs too, I'm sure, but really, they'd wreck too much stuff. W-space, for instance.


How would they? They are bigger and slower than most T3s, and t3's have more hp than any black op. It is easy to get a dictor and bubble + declaok them, must easier than T3's. Besides, they are not nullifierd......

Ofc u can hit and run targets but so u can do with any other recon/T3 fleets. Pls remember T3's are cheaper than Blackops and have faster lock time. I can warp out a hulk before any Black op have locked it

The benifits of cloaky and nullified t3's are bigger than a same group of black ops.


You're absolutely right!! Shocked

T3's are OP.

CCP, nerfbat plz!
Mors Magne
Terra Incognita
#35 - 2011-10-13 10:14:52 UTC  |  Edited by: Mors Magne
I agree - black ops need to be made more exciting.

Perhaps some sort of special bonus against capital ships, supercapitals, and structures?

I think black ops should have some way of working with cov ops bombers. For example, if the FC is in a black ops, then all cov ops torpedo ships get extra damage bonuses (against caps, supercaps, and structures?).

A truly black ops ability would be to not appear in local.
VaMei
Meafi Corp
#36 - 2011-10-13 10:20:33 UTC  |  Edited by: VaMei
Malcanis wrote:
There doesn't really seem to be any concensus on how to buff them part from maybe increasing their effective jump & portal range. Covops cloaks would make them too powerful.


Wanna fix Blops and make them one of the most feared ships in the game?

Get rid of local.
Darkdell
The Sci-Clone Experiment
#37 - 2011-10-13 12:57:24 UTC
The only issue with pushing for the removal of local is that CCP have never wanted people to feel alone in EVE.
They want people to feel part of something, one of the reasons local was created.

Personally I feel that local should go on the blink now and then especially during an incursion perhaps, or have it so null space could be local jammed with a sov style mod'

BOPS need love for sure, better distance, better fuel bay, warp cloaked would be nice too.
Just Lilly
#38 - 2011-10-15 13:28:48 UTC
JC Anderson wrote:
In the interview he is referring to, the topic of super caps is brought up, and one thing CCP mentions is re-tasking black ops with a new role as anti super cap in the same way that they meant bombers to be anti battleship.

Mind you, they also talk about giving destroyers bonuses against fighter bombers and frigates in the very same interview.

You can listen to the entire interview at the link below.
http://soundcloud.com/tacticalgamer/tactical-gamer-eve-online


Interesting.
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Master Ventris
Rogue Pioneers
#39 - 2011-10-15 13:51:53 UTC
Mors Magne wrote:
I think black ops should have some way of working with cov ops bombers. For example, if the FC is in a black ops, then all cov ops torpedo ships get extra damage bonuses (against caps, supercaps, and structures?).



An interesting idea. Maybe 3 new Clandestine Ganglinks and a bonus to them on Blops?

Clandestine Warfare Link - Cloak Recalibration

Reduction in time to reactivate cloaking devices

Clandestine Warfare Link - Accelerated Loading

Reduction in reactivation delay on bomb launchers

Clandestine Warfare Link - Improved Detonation Circuits

Reduction in explosion Radius for torpedos


make it so these can ONLY be fitted on Blops. Want mega torp spamming BSs in a fleet? take a blops with you. Maybe allow blops to fit other links, the info warfare ones might actually be useful with recons in fleet.

Just a thought.
Jaari Val'Dara
Grim Sleepers
#40 - 2011-10-15 15:25:36 UTC
1. Bigger fuel bay.
2. Longer jump range.
3. Cov ops cloak if CCP feels generous, but it's not that important. Regular cloak with speed bonus already lets warp out relatively safe.
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