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Black Ops Buff this winter?

Author
Tyrant's Bane
Honor's Lost Cause
#1 - 2011-10-06 02:37:30 UTC
I remember seeing an interview a month or two ago saying they were going to do something to black ops this winter? Anyone got any more info on that (csm or CCPBlink) I saw the current list they posted for whats being done this winter and am wondering if thats ALL the changes for this winter or just some of them. Id really really like to be able to fly a black ops bs with covert ops cloak, would make it my favorite shipCool.
Tyrant's Bane
Honor's Lost Cause
#2 - 2011-10-07 07:36:21 UTC
bump
Malcanis
Vanishing Point.
The Initiative.
#3 - 2011-10-07 08:09:25 UTC
There doesn't really seem to be any concensus on how to buff them part from maybe increasing their effective jump & portal range. Covops cloaks would make them too powerful.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bane Necran
Appono Astos
#4 - 2011-10-07 08:26:21 UTC
Malcanis wrote:
Covops cloaks would make them too powerful.


They really need to remove the whole thing about them being the "final word in clandestine maneuvers" from their info.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Shang Fei
Garoun Investment Bank
Gallente Federation
#5 - 2011-10-07 09:21:02 UTC
Bane Necran wrote:
Malcanis wrote:
Covops cloaks would make them too powerful.


They really need to remove the whole thing about them being the "final word in clandestine maneuvers" from their info.

is true tho
Malcanis
Vanishing Point.
The Initiative.
#6 - 2011-10-07 09:22:54 UTC
Bane Necran wrote:
Malcanis wrote:
Covops cloaks would make them too powerful.


They really need to remove the whole thing about them being the "final word in clandestine maneuvers" from their info.


I'd enjoy abusing covops BOPs too, I'm sure, but really, they'd wreck too much stuff. W-space, for instance.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mr LaboratoryRat
Confederation of DuckTape Lovers
#7 - 2011-10-07 11:13:10 UTC  |  Edited by: Mr LaboratoryRat
Malcanis wrote:
Bane Necran wrote:
Malcanis wrote:
Covops cloaks would make them too powerful.


They really need to remove the whole thing about them being the "final word in clandestine maneuvers" from their info.


I'd enjoy abusing covops BOPs too, I'm sure, but really, they'd wreck too much stuff. W-space, for instance.


How would they? They are bigger and slower than most T3s, and t3's have more hp than any black op. It is easy to get a dictor and bubble + declaok them, must easier than T3's. Besides, they are not nullifierd......

Ofc u can hit and run targets but so u can do with any other recon/T3 fleets. Pls remember T3's are cheaper than Blackops and have faster lock time. I can warp out a hulk before any Black op have locked it

The benifits of cloaky and nullified t3's are bigger than a same group of black ops. black op would even be better to counter and or catch, so your comment is kinda useless... use your braisn before u post

Stop trolling cause your fail init
zappy101
Viziam
Amarr Empire
#8 - 2011-10-07 11:41:34 UTC
Mr LaboratoryRat wrote:
Malcanis wrote:
Bane Necran wrote:
Malcanis wrote:
Covops cloaks would make them too powerful.


They really need to remove the whole thing about them being the "final word in clandestine maneuvers" from their info.


I'd enjoy abusing covops BOPs too, I'm sure, but really, they'd wreck too much stuff. W-space, for instance.


How would they? They are bigger and slower than most T3s, and t3's have more hp than any black op. It is easy to get a dictor and bubble + declaok them, must easier than T3's. Besides, they are not nullifierd......

Ofc u can hit and run targets but so u can do with any other recon/T3 fleets. Pls remember T3's are cheaper than Blackops and have faster lock time. I can warp out a hulk before any Black op have locked it

The benifits of cloaky and nullified t3's are bigger than a same group of black ops. black op would even be better to counter and or catch, so your comment is kinda useless... use your braisn before u post

Stop trolling cause your fail init


They're not talking about how easy they are to catch, they're BS after all, but think about it, it would be impossible to catch a BOP unless you have just seen it cloaking, it can warp out, sit at a safe and then jump out.
The main thing people are referring to about BOPs being overpowered with a covops cloak isnt the tank or mobility though, it's the DPS, sure a T3 can go cloaky and fit a great tank, but when you're ganking ships with a hit-and-run fleet, you dont need a tank. A group of BOPs warping around a system cloaked, each with a good 500dps++ would just allow them to decloak and melt just about anything in 30secs flat.
Oh and next time, before you post anything about people using their brains, please spell it right first.
Proteus Maximus
School of Applied Knowledge
Caldari State
#9 - 2011-10-07 11:58:45 UTC
Capitol torpedo hard points CO cloaks. Big stealth bomber. Good times to be had by all.

If Goons were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.

Tanya Powers
Doomheim
#10 - 2011-10-07 13:05:52 UTC
zappy101 wrote:
Mr LaboratoryRat wrote:
Malcanis wrote:
Bane Necran wrote:
Malcanis wrote:
Covops cloaks would make them too powerful.


They really need to remove the whole thing about them being the "final word in clandestine maneuvers" from their info.


I'd enjoy abusing covops BOPs too, I'm sure, but really, they'd wreck too much stuff. W-space, for instance.


How would they? They are bigger and slower than most T3s, and t3's have more hp than any black op. It is easy to get a dictor and bubble + declaok them, must easier than T3's. Besides, they are not nullifierd......

Ofc u can hit and run targets but so u can do with any other recon/T3 fleets. Pls remember T3's are cheaper than Blackops and have faster lock time. I can warp out a hulk before any Black op have locked it

The benifits of cloaky and nullified t3's are bigger than a same group of black ops. black op would even be better to counter and or catch, so your comment is kinda useless... use your braisn before u post

Stop trolling cause your fail init


They're not talking about how easy they are to catch, they're BS after all, but think about it, it would be impossible to catch a BOP unless you have just seen it cloaking, it can warp out, sit at a safe and then jump out.
The main thing people are referring to about BOPs being overpowered with a covops cloak isnt the tank or mobility though, it's the DPS, sure a T3 can go cloaky and fit a great tank, but when you're ganking ships with a hit-and-run fleet, you dont need a tank. A group of BOPs warping around a system cloaked, each with a good 500dps++ would just allow them to decloak and melt just about anything in 30secs flat.
Oh and next time, before you post anything about people using their brains, please spell it right first.



This
leich
Nocturnal Romance
Cynosural Field Theory.
#11 - 2011-10-07 13:22:15 UTC
Only issue with BO is the size of the fuel bay.
Dorian Wylde
Imperial Academy
Amarr Empire
#12 - 2011-10-07 14:29:20 UTC
Malcanis wrote:
There doesn't really seem to be any concensus on how to buff them part from maybe increasing their effective jump & portal range. Covops cloaks would make them too powerful.



I see this statement all the time, but no one ever backs it up with anything.

The 4th black ops bonus is an increase in cloaked velocity, which is exactly what a covert ops cloak does. Are you saying being able to warp cloaked, like everyone else in a black ops gang can already do, would be overpowered? How?

Give them a covert ops cloak, and buff/balance them with a real ship bonus.
Keno Skir
#13 - 2011-10-07 14:54:47 UTC
I kinda agree with the OP in a way.. Yeah it would make them more powerful, but thats not always a bad thing and everyone has the chance to train for and fly one if u want to swap most of your dps and hitpoints for a covops cloak. I do think they at least deserve a boost in some way even if not the covops cloak cus it seems to me they're just not quite up to the role they are designed for.
Grimpak
Aliastra
Gallente Federation
#14 - 2011-10-07 14:56:40 UTC
Dorian Wylde wrote:
Malcanis wrote:
There doesn't really seem to be any concensus on how to buff them part from maybe increasing their effective jump & portal range. Covops cloaks would make them too powerful.



I see this statement all the time, but no one ever backs it up with anything.

The 4th black ops bonus is an increase in cloaked velocity, which is exactly what a covert ops cloak does. Are you saying being able to warp cloaked, like everyone else in a black ops gang can already do, would be overpowered? How?

Give them a covert ops cloak, and buff/balance them with a real ship bonus.



if they get that CO cloak, then remove their jump capability.


that said, how to balance BOs.. well specifically the sin, needs a bit more agility and replace the agility bonus for something else more useful.
as far as BOs in general, decrease fuel consumption, increase jump range, and maybe even increase fuel bay.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

captain skinback
Dark Venture Corporation
Kitchen Sinkhole
#15 - 2011-10-07 19:15:53 UTC
The only reason blops would need the cov ops cloaks is warping on grid.
It shouldnt be warping to a fight it should be using the jump portal
Ardetia
Perkone
Caldari State
#16 - 2011-10-07 19:26:15 UTC
this is a question thats hard to answer... since many people want the BOs to be useful other than in outright hotdropping
right now though, it does work fine by itself, but if you bring a gang the fuel bay is hillariously small, or rather the ships going through it simply use too much fuel
the jump range could be a tad higher, i wouldnt cry too loud if it didnt happen, but increasing the jump range a small bit doesnt make it any more super, just less of a hassle to use

in short, fuel bay and a little bit more jump range would simply mean more people bringing them out once in a while because they would be easier to use, and not so annoying like it is right now

as for improving its "situation", i cant really say, but i would vote for a little more HP
i cant back up this statement at all, but thats just how i feel about them right now :)
regular cloak is fine, perhaps reduce locking time from 10 minutes to 1 minute to lock a pod? =)
Chribba
Otherworld Enterprises
Otherworld Empire
#17 - 2011-10-07 20:29:34 UTC
More LY please.

/c

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Mr Epeen
It's All About Me
#18 - 2011-10-07 20:40:22 UTC
Warp cloaked capable is what I want to see in a Black Ops ship.

How to balance that, though?

How about when a Cov ops cloak is fitted, jump capability is offlined?

I could live with that compromise.

Mr Epeen Cool
Just Lilly
#19 - 2011-10-07 20:52:58 UTC
CO Cloak for Black Ops, would be a nice place to start.

Let's discuss fuel bay and jump range after CO cloaks have been installed.
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Alundil
Rolled Out
#20 - 2011-10-07 21:00:20 UTC  |  Edited by: Alundil
Mr Epeen wrote:
Warp cloaked capable is what I want to see in a Black Ops ship.

How to balance that, though?

How about when a Cov ops cloak is fitted, jump capability is offlined?

I could live with that compromise.

Mr Epeen Cool



I think that would be a workable trade-off. When I first started playing EVE I immediately loved the idea of Black Ops ships created the skill plan to get there (all two years of it - hull + very good support skills) only to find that, at the moment, they are more often than not expensive kill mails due to the deficiencies in the class.

The hybrid balancing and ship balancing being talked about gives me great hope. I can only hope that Black Ops ships get some love in the near future as well.

I'm right behind you

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