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Ful room agro bug... or may be not?

Author
PavlikX
Scan Stakan
HOLD MY PROBS
#1 - 2012-12-09 08:14:39 UTC
Hi there. I was very impressed by Sansha's Vengeance. Lost 5 drones with 3 rewarps and general refit of my Paladin.
As i heard this confirmed as bug, and should be fixed.
I have another idea - let this missions will remain with full agro. With more bounty and agent's payment. It will bring team play to the missions
Mr Pragmatic
#2 - 2012-12-09 08:28:28 UTC
No, just no. It makes it wwwaaay too difficult for newer players to break into level 4s.

Plus your flying an paladin, how long did you train to get to that level?

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Eru GoEller
State War Academy
Caldari State
#3 - 2012-12-09 11:27:50 UTC
+1 for longer completion times, payout will rise and making getting into lvl4's wortwhile.
Paikis
Vapour Holdings
#4 - 2012-12-09 11:27:52 UTC
PavlikX wrote:
Hi there. I was very impressed by Sansha's Vengeance. Lost 5 drones with 3 rewarps and general refit of my Paladin.
As i heard this confirmed as bug, and should be fixed.
I have another idea - let this missions will remain with full agro. With more bounty and agent's payment. It will bring team play to the missions


What you're looking for are called level 5 missions. They're already in the game.
Tildah
Dosadi Inc.
#5 - 2012-12-09 12:53:50 UTC
WC level 4 sansha / angels , warp scramble , webbed and target disrupted non stop , I get full aggro everytime I go in stage 2 and 3 ... very painfull .



Tildah
Rhaetic
Black Ice Consortium
#6 - 2012-12-09 13:15:43 UTC
Confirmed that as a relatively new player (about 8mil SP) I cannot complete a lot of Level 4 missions in my largely Tier-1 Maelstrom battleship anymore.

I've dropped back to doing Level 3 missions in my largely Tier-2 Hurricane Battlecruiser. The ISK/hour isn't as good, but I'm having fun again and that's more important to me.
Anneliese Pollard
University of Caille
Gallente Federation
#7 - 2012-12-09 14:36:29 UTC
They need to increase payouts across the board (not just L4s) if this is going to be the case. Right now, yes they're doable if you have the right ship, but the risk vs reward is horribly out of balance.
Maximilian Krenn
State War Academy
Caldari State
#8 - 2012-12-09 14:59:33 UTC  |  Edited by: Maximilian Krenn
Anneliese Pollard wrote:
They need to increase payouts across the board (not just L4s) if this is going to be the case. Right now, yes they're doable if you have the right ship, but the risk vs reward is horribly out of balance.

So before it was balanced? It seems so and can be said we agree on that. So the question is, why CCP done what has done in a first place? I think this is not unintentional i.e. unplanned, I simply can't believe such gigantic 'bug' could pass the testing. The fact is; CCP succumb to goon, null sec zealot underaged nerds and CSM long time ago; they now dictate how the game should function and ofc they pursuing their own narrow selfish interests, ruining the game during the process.
Personally I have a pretty simple solution to all this; I'll quit this game if this won't be fixed or even better restored to previous stage, as is worked perfectly normal and 'within the game parameters'. And I'll quit with an easy heart Cool as this game is more and more f'ked up with each new expansion so my eagerness to furhter play this game accordingly and steadily diminishing. And no, you can't have my stuff, I'll gave it to charity *seeing already a long line of goon scrubs waiting for drops from the table* P
Eru GoEller
State War Academy
Caldari State
#9 - 2012-12-09 18:14:55 UTC
Anneliese Pollard wrote:
They need to increase payouts across the board (not just L4s) if this is going to be the case. Right now, yes they're doable if you have the right ship, but the risk vs reward is horribly out of balance.

The mission payouts has been nerfed by the playerbase itself, the blitzing ueberships have made the payouts to be utter crap.
As soon as the mission data have been crunched by the mission payout algorithm, there's a rise on its way.
PavlikX
Scan Stakan
HOLD MY PROBS
#10 - 2012-12-09 18:44:17 UTC
Mr Pragmatic wrote:
No, just no. It makes it wwwaaay too difficult for newer players to break into level 4s.

Plus your flying an paladin, how long did you train to get to that level?

Long, with other skills very long. But mine marauders skill 5 today is learnings skiils of the past.
But still, i agree that this full agro missions too hard. Let they be so cruel, with much higher reward, and team work requirement. Peoplecan reject this mission, if they want so.
Yes, i know that 5 level missions esists, but they are all in low sec space, and most of them (or all of them - never experienced that) against states. Both sounds bad.
Kiteo Hatto
The Scope
Gallente Federation
#11 - 2012-12-09 19:17:07 UTC
Well, i got mixed feelings about this. Yes its harsh on new players because it will take them longer to get to do these "hard" missions.

I think everything can be solved if the agent gives you a choice of 3-5 missions and you can just select the one you want to do, this way you AND newer guys aren't stuck declining/dropping standings every time WC/Blockade/Assault/Vengeance pops up.
Mund Richard
#12 - 2012-12-09 20:18:12 UTC  |  Edited by: Mund Richard
Kiteo Hatto wrote:
I think everything can be solved if the agent gives you a choice of 3-5 missions and you can just select the one you want to do, this way you AND newer guys aren't stuck declining/dropping standings every time WC/Blockade/Assault/Vengeance pops up.

Let's say 4:
One random, one on short bonus timer, one on long bonus timer, and one against an opposing large faction (navy vs navy, pirate vs pirate, ect) of the same kind.

Would be still be abuseable somehow I'm sure, but declining one would give you the same type, instead of being able to cherry-pick the kinds you like, if you want one of those, do the one before!
And of course, declining one mission type will set the timer for all of them.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Zornia Estemaire
The Scope
Gallente Federation
#13 - 2012-12-09 20:32:12 UTC
I have read numerous posts all through this forum regarding full room aggro in a lot of missions for 5 days now. Where the hell is CCP's response if this is a bug or intentional! And how are they going to address it. I've seen a bunch of new lvl 4 missioners just succumb and move back to lvl 3 missions. Was this your intent CCP or is this a bug. Please at least respond to all these posts! I'd like to know if I need to dump my 1.5B Drone boat for a different ship to handle this unsuspected change.
Mund Richard
#14 - 2012-12-09 20:34:28 UTC
Zornia Estemaire wrote:
I have read numerous posts all through this forum regarding full room aggro in a lot of missions for 5 days now. Where the hell is CCP's response if this is a bug or intentional!

It's a bug, they said so somewhere.

It's going to get fixed within the next 18 months.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Ahn Tee Mahtur
#15 - 2012-12-09 20:57:10 UTC
Back in November, they clearly stated that the code is defected but because of "deadlines" they went ahead and pushed into TQ. If people like this can be game developers, I would not be surprised if a dead blind man can be a head CEO of one.
Tildah
Dosadi Inc.
#16 - 2012-12-09 22:48:37 UTC  |  Edited by: Tildah
Mund Richard wrote:
Zornia Estemaire wrote:
I have read numerous posts all through this forum regarding full room aggro in a lot of missions for 5 days now. Where the hell is CCP's response if this is a bug or intentional!

It's a bug, they said so somewhere.

It's going to get fixed within the next 18 months.



HAHAHA nice one !

CCP: can`t code properly

If after 10years of eve this is all the ``love`` you`ll give to mission player please for the love of god go back to ignoring this part of the game you are not helping.


Tildah
Ikshuki
Awoken Disintegration Fleet
#17 - 2012-12-10 07:31:39 UTC
Tildah wrote:
Mund Richard wrote:
Zornia Estemaire wrote:
I have read numerous posts all through this forum regarding full room aggro in a lot of missions for 5 days now. Where the hell is CCP's response if this is a bug or intentional!

It's a bug, they said so somewhere.

It's going to get fixed within the next 18 months.



HAHAHA nice one !

CCP: can`t code properly

If after 10years of eve this is all the ``love`` you`ll give to mission player please for the love of god go back to ignoring this part of the game you are not helping.


Tildah


lol one thing ppl will learn about ccp if you've played 3 years or more, CCP isn't blizzard where they make mistakes here and there all the time, they only make political mistakes, in my opinion if they refuse to fix PvE in eve soon they may become dead as an mmo soon enough until pressure ensues them, a mmo is never an mmo without both PvE and pvp, to only be one sided is to be arrogant , in the last 3 expansions alone they have killed missions, tanking, salvaging, mission looting, and fleeting corp mission runs, they destroy anything else and they'll have the goons to answer to
Corben Arctus
Future Corps
Sleeper Social Club
#18 - 2012-12-10 11:21:19 UTC
PavlikX wrote:
Hi there. I was very impressed by Sansha's Vengeance. Lost 5 drones with 3 rewarps and general refit of my Paladin.
As i heard this confirmed as bug, and should be fixed.
I have another idea - let this missions will remain with full agro. With more bounty and agent's payment. It will bring team play to the missions


There already is teamplay in missions. It's called Level 5 Missions.

Fix the bloody aggro triggers already.
Gerard Hareka
Native Freshfood
Minmatar Republic
#19 - 2012-12-10 11:31:55 UTC
Corben Arctus wrote:
PavlikX wrote:
Hi there. I was very impressed by Sansha's Vengeance. Lost 5 drones with 3 rewarps and general refit of my Paladin.
As i heard this confirmed as bug, and should be fixed.
I have another idea - let this missions will remain with full agro. With more bounty and agent's payment. It will bring team play to the missions


There already is teamplay in missions. It's called Level 5 Missions.

Fix the bloody aggro triggers already.


No
Mund Richard
#20 - 2012-12-10 11:34:15 UTC
Gerard Hareka wrote:
Corben Arctus wrote:
PavlikX wrote:
Hi there. I was very impressed by Sansha's Vengeance. Lost 5 drones with 3 rewarps and general refit of my Paladin.
As i heard this confirmed as bug, and should be fixed.
I have another idea - let this missions will remain with full agro. With more bounty and agent's payment. It will bring team play to the missions
There already is teamplay in missions. It's called Level 5 Missions.

Fix the bloody aggro triggers already.
No

Yes

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

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