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why all the High sec haters?

First post
Author
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#41 - 2012-12-09 00:01:18 UTC
Jonah Gravenstein wrote:

You're a belligerent undesirable sir P, tbh Eve needs more belligerent undesirables, they make life interesting, provide content and are generally playing the game as CCP originally envisaged, unlike certain subsets of players who think that high security should mean immunity from player interactions, the removal of non consensual PvP, and that they can AFK all the things without risk.

The longer I play the closer I come to embracing that which I initially disliked about Eve, now I dislike what I was when I accidentally wandered into Eve from a background of FPS's and SP games.


Hehe, I remember that feeling, was a mission runner for a year and a bit before I discovered piracy, still shudder today at some of the mistakes I made.

Pirates - The Invisible Fist of Darwin

you're welcome

Jonah Gravenstein
Machiavellian Space Bastards
#42 - 2012-12-09 00:09:55 UTC
Darek Castigatus wrote:


Hehe, I remember that feeling, was a mission runner for a year and a bit before I discovered piracy, still shudder today at some of the mistakes I made.


I still run missions for the ISK, but have started to embrace the more fun side, on my former main, with some small gang work, flying with like minded individuals, from all areas of Eve, and killing whatever takes our fancy is huge fun. Besides the hate mail & bounty (thanks guys Cool) is totally worth losing destroyers for.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Name Family Name
Imperial Academy
Amarr Empire
#43 - 2012-12-09 00:30:04 UTC  |  Edited by: Name Family Name
starbelt stacy wrote:

they (ccp) should put in more hi sec systems cos to me thats what the populations needs / wants and would be welcomed by the majority.


If (and that's a big 'If') the majority of players (not accounts) resides in highsec, that doesn't necessarily mean it's what the players want.

It just shows the risk/reward ratio is skewed towards highsec for anyone not interested in being part of a nullsec blob. Apparently, that applies to the majority of characters used in the game.

Effort-free facilities in overabundance, full availability of any supplies without traveling past multiple bubble camps and risk free mining of the most needed minerals is what bolsters highsec dwelling.

Quote:

people should be free to play how they like as long as they obey the rules, and i would certainly do away with non-consensual pvp... its balls most of the time and just shows the predatory / trolling nature of a chunk of this playerbase.

this is not a rant

i would love to hear / read what others have to say.



People always claim eve is a sandbox when it comes to lobby their own playstyles, however, despite wanting to live in low/null, I just percolate in the area I consider most profitable.

Despite having spent four out of six years in low/null, All my characters reside in highsec nowadays. Mainly becasue I don't want to join SA forums, Dreddit or go through the anal **** of joining some 'elite' pvp alliance as well as general disinterest in blob-warfare.

That doesn't mean I like Highsec.
Vaerah Vahrokha
Vahrokh Consulting
#44 - 2012-12-09 00:30:45 UTC
Tippia wrote:
starbelt stacy wrote:
Why all the mega haters seem to be out in force to slate Hi-Sec and the people who choose to dwell here?
Because highsec is out of whack in terms of what it offers and because a sizeable number of the people who choose to dwell there are actively trying to break the game.


Hi sec got and is getting continuous nerfs.

One day they will indeed make hi sec a leper waste and guess what? Nobody will still care to go in nullsec.
But that's too much to understand. Making a place a piece of crap <> make another place good.
Dave Stark
#45 - 2012-12-09 00:35:18 UTC  |  Edited by: Dave Stark
i've just found another reason why i hate high sec players.

there's an asteroid belt full of 'roids. i was here first, mine the ones i haven't already started my lasers on.

tossers.
Vaerah Vahrokha
Vahrokh Consulting
#46 - 2012-12-09 00:36:20 UTC
[quote=Jonah Gravensteinit's just plain wrong that a lo or null player can make more Isk in hisec on an alt than they can in the space they would normally occupy, given the potential risk in those areas of space and the resources available.[/quote]

It's statistically impossible to make lo or null sec make more ISK than hi sec.

The second you lose whatever ship you are using to make ISK you are hugely stepped back in a way that is uncomparable to doing the same ISK in hi sec.

This is what nerf-lovers don't understand. The game model is wrong, not high sec. Until there's a place with controlled PvP, any other place will forever be inferior for the average Joe. Not talking about moon goo overlords and such, of course they swim in ISK by making other sweat for them. But that's allright, if people like to be used like ants then the consequences are obvious.
Valari Nala Zena
Perkone
Caldari State
#47 - 2012-12-09 00:40:13 UTC
Highsec is bull, but guess what, i'm mining & doing missions there, why?
Cuz being able to go afk and have close to no risk for fair profit, it's simply to convenient.

I'm all for nerfing highsec's resources, make mining & missioning in highsec like10x less profitable.

That would change the whole deal about nullsec, prices would go up like crazy, and null/low suddenly becomes a lot more profitable.

It'd actually be worth it, to have a mixed mining/pve/pvp wing to go out mining/missioning/ratting just for the money alone.
And on top some teamwork and coordination, and people would still be able to afk mine / alt tab as long as they are listening to comms about enemy movement while mining.

That is what it should be about, I'd pack my bags to go to nullsec if they lowered the resources enough in empire.

However a lot of the EVE community would be mad at this, some people just never want any risk.
Considering the high population in highsec, and CCP buffing miners and making it an even safer place for carebears, i don't see this happening.

Oh well, time to alt tab and drag some ice in my orca.
Vaerah Vahrokha
Vahrokh Consulting
#48 - 2012-12-09 00:42:14 UTC
Jonah Gravenstein wrote:


That doesn't make it right, it's an abundant resource as are the minerals in it, they can be obtained from multiple ores, the likes of arkonor, bistot and crokite as well as mercoxit produce some of the rarer minerals used in production, admittedly they're used in smaller quantities than trit and pyerite but their rarity should for all intents and purposes make them more profitable to mine.


Arkonor has the same intrinsic value of Veldspar: zero.

People give them a value due to demand vs supply and risk:reward.

High ends don't have a big demand and with the never ending blue balling going on, they also get farmed with little risk enough that make them worth as much as scordite.

When something still happened in EvE, despite we also had an huge high ends faucet in the drone regions, those minerals were seen as more "risk" and thus valued more.
Dave Stark
#49 - 2012-12-09 00:46:58 UTC  |  Edited by: Dave Stark
Vaerah Vahrokha wrote:
Jonah Gravenstein wrote:


That doesn't make it right, it's an abundant resource as are the minerals in it, they can be obtained from multiple ores, the likes of arkonor, bistot and crokite as well as mercoxit produce some of the rarer minerals used in production, admittedly they're used in smaller quantities than trit and pyerite but their rarity should for all intents and purposes make them more profitable to mine.


Arkonor has the same intrinsic value of Veldspar: zero.

People give them a value due to demand vs supply and risk:reward.

High ends don't have a big demand and with the never ending blue balling going on, they also get farmed with little risk enough that make them worth as much as scordite.

When something still happened in EvE, despite we also had an huge high ends faucet in the drone regions, those minerals were seen as more "risk" and thus valued more.


are you sure it wasn't the fact that the huge low end faucet known as the drone regions simply kept the prices of low ends low to make high ends artificially appear more valuable?
because if we look at the value of arkonor's refined components it hasn't really changed much in comparison to veldspar/pyrox etc where both trit and pyerite almost doubled after the drone/meta changes.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#50 - 2012-12-09 00:58:33 UTC
Tippia wrote:
Dark Long wrote:
"What do you base those assumptions" useing your own words.
They're not assumptions. They're an observation of player behaviour and of basic maths regarding how to get the most out of the game.

Even people who would love to spend all their time in null or low choose not to because highsec offers such advantageous capabilities that it would be downright stupid to try to do stuff anywhere else.

Quote:
So in ending dont blame high sec for what its got blame the player that broke low secn and o.o and makeing usless to the rest of the player base.
No, the players had no hand in this — the fundamental design of what's available did, and there is no way for players to adjust that.

starbelt stacy wrote:
i base that on the population in hi-sec.
Ok. You do know that there is no statistic for the amount of players who live in different parts of space, right? The supposed highsec majority is a fable born out of a failure to read a simple chart, and there are nothing to back up that assumption. It is just as (or even more) likely that the highseccers are a minority.

…oh, and regardless, there are as many different views of how highsec should work as there are highseccers, so the assumption that this supposed majority also equates to a supposed majority just adds another layer to the fable.


so your wrong, in placing the blame on people who play the game in highsec
i underlined your statement, that actually says your wrong in blaming highsec players for the problems in the game

it's ccp's fault. in your own words.
Vaerah Vahrokha
Vahrokh Consulting
#51 - 2012-12-09 01:03:39 UTC
Dave stark wrote:

are you sure it wasn't the fact that the huge low end faucet known as the drone regions simply kept the prices of low ends low to make high ends artificially appear more valuable?
because if we look at the value of arkonor's refined components it hasn't really changed much in comparison to veldspar/pyrox etc where both trit and pyerite almost doubled after the drone/meta changes.


I have just opened a chart showing Mega at 3800 in 2010.

You also have to take into account how since CCP stance about botting has changed (plus a series of Hulkageddons), large bots owners have moved out from hi sec to null. This also causes a depression in high ends prices.
Dave Stark
#52 - 2012-12-09 01:05:26 UTC
Vaerah Vahrokha wrote:
Dave stark wrote:

are you sure it wasn't the fact that the huge low end faucet known as the drone regions simply kept the prices of low ends low to make high ends artificially appear more valuable?
because if we look at the value of arkonor's refined components it hasn't really changed much in comparison to veldspar/pyrox etc where both trit and pyerite almost doubled after the drone/meta changes.


I have just opened a chart showing Mega at 3800 in 2010.

You also have to take into account how since CCP stance about botting has changed (plus a series of Hulkageddons), large bots owners have moved out from hi sec to null. This also causes a depression in high ends prices.


what was it at the beginning of this year (between uh, january and about june was it?)? before hulkageddon and the drone/meta changes?
Vaerah Vahrokha
Vahrokh Consulting
#53 - 2012-12-09 01:10:07 UTC
Dave stark wrote:

what was it at the beginning of this year (between uh, january and about june was it?)? before hulkageddon and the drone/meta changes?


Here's a less outdated chart of Mega that should cover the period you are interested into.
Dave Stark
#54 - 2012-12-09 01:23:51 UTC
Vaerah Vahrokha wrote:
Dave stark wrote:

what was it at the beginning of this year (between uh, january and about june was it?)? before hulkageddon and the drone/meta changes?


Here's a less outdated chart of Mega that should cover the period you are interested into.


assuming i'm reading it right, it just shows a downward trend with a spike roughly before the meta/drone region changes and then carrying on it's downward trend as price drops becuase low ends become a bottleneck as the supply is reduced from the drone changes.

it's dropped about 400 isk since the start of the year looking at that chart, which isn't surprising if low ends has become the production bottleneck and demand for mega has dropped due to the decreased supply of low ends. can't use high ends if you've got no low ends.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#55 - 2012-12-09 01:43:39 UTC  |  Edited by: Seven Koskanaiken
WHY do you care what other people think of you and what you do?

I do hi sec industry/exploration/missions, you think that's carebearing
but am i bothered?

I do non consensual pvp, you don't like it
am i bovvered?

you don't think i'm playing the real game by not going out to 0.0
am i bovvered seriously?

Yeh I killed innocent miners in noob corps who couldn't fight back, you think that's sociopathic
am i bovvered tho
look at this face, is it bovered?

i ain't even bovvered
Alavaria Fera
GoonWaffe
#56 - 2012-12-09 01:54:28 UTC
Seven Koskanaiken wrote:
I do non consensual pvp, you don't like it

Non-consensual pvp, ooh scary ~~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Isana Tori
Doomheim
#57 - 2012-12-09 02:02:29 UTC
Non-consensual PvP is the best kind
Alavaria Fera
GoonWaffe
#58 - 2012-12-09 02:05:02 UTC
Isana Tori wrote:
Non-consensual PvP is the best kind

Indeed. The more crying in local, the better.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#59 - 2012-12-09 02:19:50 UTC  |  Edited by: ISD Dorrim Barstorlode
I've removed a large number of off topic posts. Please keep the thread on topic or I will close the thread. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

John Caligan
Caldari Provisions
Caldari State
#60 - 2012-12-09 03:41:02 UTC
I sort of half agree with you here: You make some good points and some... less good points, to put it nicely.

Yes, CCP should take stock of the fact that most people spend their time in hi-sec. Very rarely will someone who is not a veteran player make a center of operations in lowsec or nullo.

However, the ultimate goal of the game should be to eventually venture into lowsec/nullo. However, there is no sufficient reason to do this for most players; many people fly solo, as some corporations have very strict recruitment requirements, and there are very few corps that are welcoming and friendly for new players or older inexperienced players who have not had much time to play the game in recent days. In order for people to be making that move to low/nullo, there needs to be a reason other than getting your nice shiny ship blown to smitherines by pirates and gankers.

One thing I liked about my early days in EVE was my first Epic Arc quest. These were interesting, exciting, and did an excellent job of bringing me through the game on a nice curve, and allowed me to venture out of my usual stomping grounds in Lonetrek. Epic Arcs are still great, but the problem is that there is one Epic Arc for newbies, but the rest of the current Epic Arcs (to the best of my knowledge) are mostly for people who are more experienced, have played the game longer, and would regularly venture into low/nullo. I think the first step to getting people into low/null is to have more Epic Arcs. Humans are naturally apprehensive of anything they try on their own, but if they have something to guide them at least partway, they will be more relaxed about it, and tasks won't seem as daunting.

Guild Wars 2, for example, uses your character's unique storyline to kind of guide the player through the game from the first level 5 zones all the way to new lands and eventually the high level areas. Now, holding one's hand through the entirety of the story may be a little overboard for EVE, but I think we can all agree that if we had more Epic Arcs, maybe a few that would require venturing into lowsec (unlike the standard missions we have now, which are totally optional and for the most part really don't seem to have an effect on the universe (I know the Epic Arcs don't either, but the story of them creates the illusion of an effect)). Epic Arcs could also help to develop player skills, so that older but inactive players can re-abilitate, and newer players can learn the skills of the game, so that they will feel like they'd have a fighting chance if and when they get jumped in lowsec. These players now have skill levels that allow them to at least compete with more experienced players, meaning even blobfests could provide more of a challenge and make the game more fun for all.

Which brings me to my second point: The non-consentual PVP is absolutely something that could never be taken out of this game. It is that special secret sauce that makes this game unique from every other MMO out there. The danger created by the fact that at any moment, some lunatic with a Raven State Issue could come from nowhere and put a cruise missile up your exhaust, is what seperates this form World of Guild Trek Online.

However, I have always though that the best way to develop highsec, and even low and null sec, to make them all more fun for everyone, would be to add more story elements. New Eden is a rich and dynamic universe, and if the novels, and even some ingame events (the Nyx that ran into the Caldari station, anyone? The Leviathan in orbit over Luminare?), have shown anything, it is that even Capsuleers cannot ignore that universe. CCP needs to embrace that, and add more story elements. Like the Incursions, but more organized. They don't need to be things that everyone at every point in time will experience, either. Guild Wars 2 does this spectacularly with once-in-a-lifetime Dynamic Events that shape the game's story going onward, like the Lions Gate event that just happened. They involve everyone in the community, are fun, matter to the lore, and can even encourage increased subscription rates. It's a win for everyone. Say the Caldari and Gallente fought another war. Highsec people could either enlist in the armed forces of their nations, provide war materials, escort convoys, all whilst being harried by other highsec players from the other faction. And a war would probably vastly reduce CONCORD response times... Lowsec people might find themselves using their shady nature in espionage missions, or could join in small gang raids on outposts or other tactical objectives, or could join in with the highsec people in their objectives. And the juciest part is for all the nullsec alliances, who in the far-reaching tumult of war, would end up having to take a side, or suffer the consequences when chaos rules the day.

I'm sure there are other ideas, but it's 10:40 PM where I am and I want to go to bed, so feel free to discuss this. Hell, start a thread about it and claim it as your own idea for all I care. If it makes the game better for everyone (and gets everyone to hate each other less, or at least stop assuming that everyone around them wants to blow their ships up)