These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why Mine In HighSec?

Author
Vaerah Vahrokha
Vahrokh Consulting
#101 - 2012-12-09 09:48:04 UTC
Malcanis wrote:
Vaerah Vahrokha wrote:
Turelus wrote:

Seems CCP has a lot of work to do if they ever want to reach the stage where industry corporations will want to move to NullSec and make money mining and producing things for alliances out there.


It's not just a game (re)design matter but a players mindset one.

I don't know about you but not everybody would humiliate themselves into going to a place where they consider you the lowliest form of low life, an "alt worthy" player, "should stop wasting time and join us in the CTA" and so on. Just for some more virtual currency.


And as I've previously mentioned to you, thetre's no reason for 0.0 players to encoruage industrials in their territory at the moment? Why should they go through the bother of protecting an industrial infrastructure when everything they need can be more cheaply and more easily sourced from Jita?


You reply to my first non-question "not just a game (re)design matter", but not to the "players mindset one", which imo is the hard if not impossible bit to fix.
It's just hard - regardless of context - to make highly competitive, adrenalinic if not testosteronic people live well with "live and let live" relaxed guys who don't care to be elite or "skilled" or whatever makes the former feel accomplished.
Dave stark
#102 - 2012-12-09 09:59:23 UTC
Malcanis wrote:
Dave stark wrote:
Malcanis wrote:
Building locally isn't cheaper, except for trivial stuff like ratting ammo, cyno frigates etc, because the facilities in sov 0.0 are so horribly inferior to those in hi-sec. And it certainly isn't easier than just jump-freightering in anything that's needed from Jita.


sadly it is, it stems from mining.
look at the composition of the grav sites in industry systems in 0.0. none of them contain enough trit to build more than about 2 maelstroms [will double check that's right later]. as such if you want to build anything you've got to import the minerals, usually in compressed form... if you're jumping compressed minerals in to 0.0 you may as well just jump whole ships in.

0.0 industry as a whole needs looking at, regardless of whether or not 0.0 players are "anti everything that doesn't explode"


There are plenty of rocks in the belts if low and mid ends are required; anoms aren't the only place you can mine.

But yes I absolutely agree that 0.0 industry as a whole needs looking at.


but nobody's going to mine those belts when there's an infinite source of grav sites which are harder for reds to access. given the choice between sites that have to be scanned down vs belts that any pilot can warp to. the natural vulnerability of mining ships in a way forces miners to use these grav sites with their awful mineral content.

ah well, i'm sure ccp will make some kind of comment about 0.0 industry soon, it seems to be coming up a lot lately.
Herr Hammer Draken
#103 - 2012-12-09 10:13:57 UTC  |  Edited by: Herr Hammer Draken
Malcanis wrote:
Dave stark wrote:
Malcanis wrote:
Why should they go through the bother of protecting an industrial infrastructure when everything they need can be more cheaply and more easily sourced from Jita?


titans, supercaps, etc. can't be sourced from jita.
also, building locally is cheaper and offers profit to those in the alliance with industrial alts.
there's a myriad of reasons why you should do industry in 0.0 if it wasn't such a hassle. as it stands the barriers to doing industry in 0.0 make it easier to just JF everything from jita to wherever you're living in 0.0
that's really not how the game should be, regardless of what you think of industry.


Supercaps are pretty much the only things that are built in 0.0, and for exactly that reason: there's a coded restriction on them being built anywhere else.

Building locally isn't cheaper, except for trivial stuff like ratting ammo, cyno frigates etc, because the facilities in sov 0.0 are so horribly inferior to those in hi-sec. And it certainly isn't easier than just jump-freightering in anything that's needed from Jita.

Again, people in 0.0 don't have any ideological hatred of non combat activities happening there - once again, I'll remind everyone that a very significant fraction of hi-sec activity is carried out by characters belonging to people who think of themselves as "0.0 players". Of the 6 characters on my 2 accounts, 3 spend all or nearly all of their time in hi-sec and I'm far from unusual in this. As soon as it is more effective for ships & mods to be built in 0.0, they will be. But it's difficult to compete when, for example, there are more manufacturing slots in the system of Nonni than there are in the whole of Deklein, a very heavily developed region.

Player built stations are pathetically underpowered compared to NPC stations, when it should be the other way around. An alliance that wants to really commit to developing a system should be able to build it up to be superior to any empire system.


I am thinking the fix for null sec industry might be to get rid of the jump freighter.

I have observed that players are willing to pay a large premium for convenience. Example skill books. Just 5 jumps from a source is worth a 100% markup or more. So imagine the hassle of slow boat freighting all the way from Jita.
Imagine all the gate camps along the way. The pirates I think would also go for this. Make low sec pirate fun again.

This alone would create demand for null sec industry. And as a side note it would also increase the price of null minerals in Jita. The demand would be two fold, some come from convenience, and some from the difficulty of making the slow boat trip itself.

In fact then industrialists would become a valuable asset in null and something that could be attacked to wipe out your opponents manufacturing ability. Something to fight over in null as a strategic resource.

Herr Hammer Draken "The Amarr Prophet"

Snow Axe
Republic Military School
Minmatar Republic
#104 - 2012-12-09 10:23:34 UTC
Herr Hammer Draken wrote:
I am thinking the fix for null sec industry might be to get rid of the jump freighter.

..

In fact then industrialists would become a valuable asset in null and something that could be attacked to wipe out your opponents manufacturing ability. Something to fight over in null as a strategic resource.


The problem of nullsec industry isn't one of demand, it's a problem of a near-complete lack of industrial facilities with no way to rectify it. There are single systems in highsec that have more industrial capability than entire nullsec regions. Until that gets fixed in a big way, any other changes are wasting time.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Dave stark
#105 - 2012-12-09 10:29:43 UTC
Herr Hammer Draken wrote:
I am thinking the fix for null sec industry might be to get rid of the jump freighter.

nope. 0.0 is the only place that really produces exportable quantities of mega/zyd/morph. that's got to get back to empire somehow, even if by regular freighter. that freighter then has to make a return trip; why do it empty?

at the end of the day removing jump freighters does nothing but makes null sec logistics harder. it won't solve anything to do with null sec industry in the slightest.
Frying Doom
#106 - 2012-12-09 10:41:23 UTC  |  Edited by: Frying Doom
Snow Axe wrote:
Herr Hammer Draken wrote:
I am thinking the fix for null sec industry might be to get rid of the jump freighter.

..

In fact then industrialists would become a valuable asset in null and something that could be attacked to wipe out your opponents manufacturing ability. Something to fight over in null as a strategic resource.


The problem of nullsec industry isn't one of demand, it's a problem of a near-complete lack of industrial facilities with no way to rectify it. There are single systems in highsec that have more industrial capability than entire nullsec regions. Until that gets fixed in a big way, any other changes are wasting time.

Even that is not really right.

The biggest problem is the fact that NPC facilities crap all over player run ones. Be they Outposts or POSs. If they are player built and run they should crap all over NPC ones.

atm NPC refineries give you the ability to get 100% refine, some outposts are not bad either and POS can only get a max 75% no skills involved.

This needs to change players should be able to anchor a refinery with there POS in any space that gives 100% with skills, so a base 50% refinery and NPC should be 30% base max.

Outposts like POS should be also able to out strip a NPC facility in manufacturing and research.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#107 - 2012-12-09 10:47:11 UTC
Frying Doom wrote:
Even that is not really right.

The biggest problem is the fact that NPC facilities crap all over player run ones. Be they Outposts or POSs. It they are player built and run they should crap all over NPC ones..


That's exactly what I was saying - outposts in sov null are complete **** and end up with key aspects split (manufacturing slots in Amarr outpost, refining in Minmatar, research in Caldari) with far fewer slots than your average highsec station.

The way to fix it doesn't need fancy modules or new mechanics - it needs outposts changed to have significantly higher slots, more meaningful upgrades, and sensible layouts (no more splits between stations). You're right in that they need to be better than highsec - not only because of the general idea that player built should always be better than NPC, but because each system can only have one outpost or station.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Herr Hammer Draken
#108 - 2012-12-09 10:55:06 UTC
Dave stark wrote:
Herr Hammer Draken wrote:
I am thinking the fix for null sec industry might be to get rid of the jump freighter.

nope. 0.0 is the only place that really produces exportable quantities of mega/zyd/morph. that's got to get back to empire somehow, even if by regular freighter. that freighter then has to make a return trip; why do it empty?

at the end of the day removing jump freighters does nothing but makes null sec logistics harder. it won't solve anything to do with null sec industry in the slightest.


Hence the reason why CCP has not fixed this yet. If Null industry was as good as or better than empire industry then there would be no reason to import mega/zyd/morph to empire. The stuff would all be built in null and imported to empire as sale able items.

Often it is already built in null and reprocessed in empire already for the mineral content. Done this way because it is more efficient in spite of the fact that null industry is already bad. So what would happen if null industry was better? All would be built in null. No reason to reprocess in empire. Unless prices went sky high.

Herr Hammer Draken "The Amarr Prophet"

Snow Axe
Republic Military School
Minmatar Republic
#109 - 2012-12-09 10:58:46 UTC  |  Edited by: Snow Axe
Herr Hammer Draken wrote:
.Often it is already built in null and reprocessed in empire already for the mineral content.


I love these "highsec people talk about nullsec" threads, they always bring out the best nonsense. Still waiting for something to top "moon mining bots" though.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Vaerah Vahrokha
Vahrokh Consulting
#110 - 2012-12-09 11:00:17 UTC  |  Edited by: Vaerah Vahrokha
Herr Hammer Draken wrote:

I am thinking the fix for null sec industry might be to get rid of the jump freighter.


As owner of such a said thing, I can only agree with you and I have posted about it several times in the past.

In RL it's intuitive to see a distant, bad connected place as a somewhere where things cost more, life is harder and so on. Somewhat like Australia used to be, which seems the "center-periphery" model EvE takes inspiration from.

In a game, it's not as intuitive, the game designers have to artificially create distance. Whoever invented JFs and shortcuts in general, did an huge disservice to EvE.
JFs and similar give the immediate "I shall do it in hi sec" choice the very second something is felt as less convenient or just lazier to do in hi sec.

Null sec should get:

- ability to build better infrastructures, possibly even better than hi sec ones.
- ability to tax whatever, it is in the para-socialist programs of Mynna and other directors. With the obvious replies of course...

But the super high roads (cyno ships) should go. Like Yulai etc. did. Or get a transport cost that makes people think thrice before using them.
Malcanis
Vanishing Point.
The Initiative.
#111 - 2012-12-09 11:34:57 UTC
Vaerah Vahrokha wrote:
Malcanis wrote:
Vaerah Vahrokha wrote:
Turelus wrote:

Seems CCP has a lot of work to do if they ever want to reach the stage where industry corporations will want to move to NullSec and make money mining and producing things for alliances out there.


It's not just a game (re)design matter but a players mindset one.

I don't know about you but not everybody would humiliate themselves into going to a place where they consider you the lowliest form of low life, an "alt worthy" player, "should stop wasting time and join us in the CTA" and so on. Just for some more virtual currency.


And as I've previously mentioned to you, thetre's no reason for 0.0 players to encoruage industrials in their territory at the moment? Why should they go through the bother of protecting an industrial infrastructure when everything they need can be more cheaply and more easily sourced from Jita?


You reply to my first non-question "not just a game (re)design matter", but not to the "players mindset one", which imo is the hard if not impossible bit to fix.
It's just hard - regardless of context - to make highly competitive, adrenalinic if not testosteronic people live well with "live and let live" relaxed guys who don't care to be elite or "skilled" or whatever makes the former feel accomplished.


The "player mindset problem" isn't a problem, it's just reality. Where you have people who want to use limited alliance facilities and limited alliance resources but who don't want to contribute to the preservation of the alliance, they're treated like parasites because that's what they are. And before you even try and say it, no, providing ships and mods on the market isn't contributing, it's profiting. I don't charge my alliance 100M/hr to be in fleet because that's what I'm missing out on not being able to run pirate missions. Yet people like you seem to think that making and selling ships at a profit justifies the investment and protection effort required when those same ships can be imported from Jita without bothering to upgrade stations or protect people who feel they aren't obliged to protect themselves.

So you tell me, V.V., let's say I'm running a 0.0 corp and I have a choice of 2 members applying to join

Member 1 has one ratting/PvP character and one mining/industry character. When the going gets tough, he's prepared to log off his Hulk and get in fleet, spending his time and risking his ship to protect he alliance's space. When things are quiet, he uses the limited build slots to make ships and ammo which he sells

Member 2 has 4 mining/industry characters, and wants to do nothing but mine. When the going gets tough, he ignores intel and doesn't join fleet, and at best he just logs off, leaving others to shoulder the burden of protecting the resources he exploits. When things are quiet, he uses 4x as many limited build slots to make ships and ammo which he sells

Which member should I accept, do you think?


In essence, your complaint reads like you dislike that alliances in 0.0 expect members to contribute to the maintainance and preservation of the alliance, instead of letting you freeload like you can in empire. Why would any CEO want someone like you who views supporting the team as an onerous and unjust obligation?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#112 - 2012-12-09 11:54:58 UTC
Malcanis wrote:
So you tell me, V.V., let's say I'm running a 0.0 corp and I have a choice of 2 members applying to join

Member 1 has one ratting/PvP character and one mining/industry character. When the going gets tough, he's prepared to log off his Hulk and get in fleet, spending his time and risking his ship to protect he alliance's space. When things are quiet, he uses the limited build slots to make ships and ammo which he sells

Member 2 has 4 mining/industry characters, and wants to do nothing but mine. When the going gets tough, he ignores intel and doesn't join fleet, and at best he just logs off, leaving others to shoulder the burden of protecting the resources he exploits. When things are quiet, he uses 4x as many limited build slots to make ships and ammo which he sells

Which member should I accept, do you think?


In essence, your complaint reads like you dislike that alliances in 0.0 expect members to contribute to the maintainance and preservation of the alliance, instead of letting you freeload like you can in empire. Why would any CEO want someone like you who views supporting the team as an onerous and unjust obligation?


EvE is an hypercapitalistic game, it's not my fault if people read "guild" instead of "corporation" and play like they were an happy kinship of all equals.

If I wanted to redo the whole "be a leader of..." thing (too time consuming for my RL, even if was some of the best times ever), I'd search for PvP people to rely on for PvP and industry people to rely on for industry. Both are assets with a certain application that is left to the leadership to know how to employ at best.


Also, the "when the going gets though" is a simplification (to reinforce your opinion).
What's "gets though" means, depends on which corp / alliance you play in. For some it equals to "when things get dire and we risk losing our home", for others means "missing more than 1 CTA a month".
There's not just extreme miners, there's also extreme corp directors asshats.



Malcanis wrote:

In essence, your complaint reads like you dislike that alliances in 0.0 expect members to contribute to the maintainance and preservation of the alliance, instead of letting you freeload like you can in empire. Why would any CEO want someone like you who views supporting the team as an onerous and unjust obligation?


I did not ask anybody to "take me", it's the anybodies who want to intrude in everybody's else lives and make them miserable because "they don't play the game as it's MEANT to be played".


Furthermore, as dirty freeloader, I can tell you that I always play in null sec. I constantly have from 30 to 140 billions on the markets risking to lose 4-7 a day, that is up to the equivalent of a Jump Freighter and there's no CONCORD to protect me. Nor a blue ball.
Why I do that? For the same reason I became a RL finance trader: nobody can boss me and tell me how shall I play my game or my life.
Malcanis
Vanishing Point.
The Initiative.
#113 - 2012-12-09 12:01:39 UTC
Then what's this problem with "player mindset" that you're talking about exactly?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#114 - 2012-12-09 12:09:54 UTC
Malcanis wrote:
Then what's this problem with "player mindset" that you're talking about exactly?


It's not "a problem" for me. It's a problem to those who cannot withstand anybody who thinks different than them.

As for what it's exactly, it was stated in the same post you started your replies at.

It's a matter of personality, of certain kinds of players classifying and eventually discriminating other players because they are not as "energic", "active" etc. etc. like they are.

Example:

A guy likes AFK mining, then it's not simply a guy who likes AFK mining for his own - whatever - reasons.

In their eyes he becomes:

He MUST to be an idiot who engages the lowest form of life for absolutely no reason and that should be terminated at the first opportunity. A true parasite, they deserve torture, humiliation and public scorn.

Never mind they are paying a subscription to THE self proclaimed sandbox game where everybody can carve their niche.
Mara Rinn
Cosmic Goo Convertor
#115 - 2012-12-09 12:30:23 UTC
No need to kill the jump freighter, just remove mineral compression. Give combat ships large ammo bays but teensy cargo bays. Now you have room for specialist ammunition haulers (i.e.: combat tenders) and producing things closer to the point of consumption becomes a strategic and tactical advantage.
Malcanis
Vanishing Point.
The Initiative.
#116 - 2012-12-09 12:38:17 UTC
Vaerah Vahrokha wrote:
Malcanis wrote:
Then what's this problem with "player mindset" that you're talking about exactly?


It's not "a problem" for me. It's a problem to those who cannot withstand anybody who thinks different than them.

As for what it's exactly, it was stated in the same post you started your replies at.

It's a matter of personality, of certain kinds of players classifying and eventually discriminating other players because they are not as "energic", "active" etc. etc. like they are.

Example:

A guy likes AFK mining, then it's not simply a guy who likes AFK mining for his own - whatever - reasons.

In their eyes he becomes:

He MUST to be an idiot who engages the lowest form of life for absolutely no reason and that should be terminated at the first opportunity. A true parasite, they deserve torture, humiliation and public scorn.

Never mind they are paying a subscription to THE self proclaimed sandbox game where everybody can carve their niche.



Oh right, it's just something you made up that doesn't need any evidence or examples

OK then.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#117 - 2012-12-09 12:42:01 UTC
Mara Rinn wrote:
No need to kill the jump freighter, just remove mineral compression. Give combat ships large ammo bays but teensy cargo bays. Now you have room for specialist ammunition haulers (i.e.: combat tenders) and producing things closer to the point of consumption becomes a strategic and tactical advantage.



Good idea, let's nerf the one remaining industry remaining in 0.0. That should fix the problem of people not being PvPers there once and for all.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Krixtal Icefluxor
INLAND EMPIRE Galactic
#118 - 2012-12-09 13:01:13 UTC
Snow Axe wrote:
Barbara Nichole wrote:
Minerals mined outside of high sec are generally used where they are mined.


[citation needed]



Welp, I cannot speak from personal experience, but the logic seems sound.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#119 - 2012-12-09 13:03:30 UTC
Turelus wrote:
Thanks for all the replies, especially to Aila Garris for her detailed breakdown.

I never really thought about the the issues with alliance leaderships, most of the alliances I have been in with industry corps let them go about their own thing. Although maybe I just wasn't aware of what was going on.

Seems CCP has a lot of work to do if they ever want to reach the stage where industry corporations will want to move to NullSec and make money mining and producing things for alliances out there.



Look back to page one for my statement abot EVE needing a new infusion of people and ides.

As it currently is, all the Null Alliances seem to want is 24 hour "yarr" with no 'outside' help. It's them, not us.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#120 - 2012-12-09 13:05:36 UTC  |  Edited by: Krixtal Icefluxor
No More Heroes wrote:
Krixtal Icefluxor wrote:
IS this question relevant to your llife somehow ?

Do you mine?

Why are you not logged in doing what you do in game ?

Can you think of no more interesting question besides one that has been gone over round and round in circles FOR A DECADE ?

Sorry, it's called trolling at this point, and more than likely this thread will be locked within an hour.

We have learned not toanswer these threads. I sure have after 3 years.



EDIT: also, because most folks don't want to wake up at "R U Serious O' Clock" jsut because some crappy defensive OP has come up. Better things to do in life than be a slave to a game.

That's it for me. Have you reached enlightenment yet ?


You're becoming increasingly unhinged Mr. Krixtal, perhaps you should take a break there buddy.



Lonely out there yet in the field of your ideas ???

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882