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Iteron IV must have an additional low slot !

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Author
MrTiddle
Aliastra
Gallente Federation
#41 - 2013-01-16 03:07:56 UTC
bump, keep it running!
Yabba Addict
Legion of the Many
#42 - 2013-01-16 07:39:35 UTC
No need, Yitterbam already said that they are going to do something soon™
Vilnius Zar
SDC Multi Ten
#43 - 2013-01-16 08:20:20 UTC
CCP Ytterbium wrote:
Alara IonStorm wrote:
Soon the last remnants of the Tier System will be rooted out strongholds by Glorious Generals Fozzie and Yitterbalm.

Alara IonStorm wrote:
Glorious Generals Fozzie and Yitterbalm.

Alara IonStorm wrote:
Yitterbalm.


*whimper* I knew I should have picked another Dev name. Yitterbalm Cry That's Ytterbium! Like, the chemical element! Augh, my eyes are burning, the pain, the agony! I'm melting! MELTING RAWWAAARGGR!

But yes the industrials need to go through the tiericide purifying fires. When and how is still quite undecided at that point, even if we are already considering a few options to get them revamped.


I always read it as Bitterbum.





Batelle
Federal Navy Academy
#44 - 2013-01-16 18:06:01 UTC
CCP Kittyboom wrote:


But yes the industrials need to go through the tiericide purifying fires. When and how is still quite undecided at that point, even if we are already considering a few options to get them revamped.


T1 industrials will need entirely new roles introduced for them like you did for barges to make tiericide worthwhile. Ore hauler is an obvious role. Another possible one would be high-hp hauler, preferably with an eye to make it reasonable to use without active modules. The other option is to appropriate the features of t2 haulers, such as unscannability (blockade runner), warp strength (DST), the ability to fit a cruiser mwd (DST). Get rid of the wonky CPU values.

The other question is, depending on the roles you elect, do new ships need to be introduced? what will be done about gallente's 5 ships? Will gallente industrials maintain a (smaller) edge over the other races?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#45 - 2013-01-17 06:23:09 UTC
Destoya wrote:
The obvious solution is to create 7 entirely new t1 industrials with accompanying models to bring the total up to 5 per race to fit the gallente model.

That wouldn't "tiericide" any tiers, you will just have those for every race and that's it...
Bugsy VanHalen
Society of lost Souls
#46 - 2013-01-17 17:21:46 UTC
Dave Stark wrote:
Jack Miton wrote:
if youre not flying an itty 5, you should be flying a bestower.
all other T1 haulers are useless.

the mammoth begs to differ. it holds almost 1 full jetcan, it's actually amazing.

A single T2 rig and it holds more than a jetcan. Although jetcan mining is now a thing of the past. Since a Mack has a ore hold of 35,000m3.

The new jetcan mining is done with freight containers. no more puny 27,500m3 you now get 250,000m3 and it does not despawn.

I think teiriciding the industrials will prove very tricky and create a lot of rage. Currently each race has is benefits for industrial.

If you are looking for a cheap easy to train indy, for occasional use. Ammar is your best choice. industrial 1 to fly the bestower. Best teir 1 indy in the game. If you choose to pursue it further later Amarr offers good ships right thru T2 and freighters. Not the best but none are the worst in their class. A good middle of the road choice. Good T2 idys and a Good freighter.

If you need as much cargo as possible but do not want to train industrial all the way to 5 minmatar is the best Choice. A mammoth with full T1 cargo rigs and full rack of T2 expanders has just over 27,000m3 at level 4 industrial. If you later decide to train higher for T2 ships you get the only blockade runner in the game with 2 high slots. But you get the smallest, yet fastest freighter.

If are not to interested in the T1 indy ships but want to get into a freighter with the biggest cargo. Well Caldari has the biggest cargo hold for freighter and jump freighter. Generally veiwed as the best freighter and jump freighter. T1 indys are the worst in game, although they are pretty fast, but the T2 caldari indys are pretty decent.

If you want the biggest T1 indy you can get then Gallente is your choice. 5 ships with the Itty 5 holding almost 42,000m3 with T2 rigs and a full rack of T2 expanders. But it requires industrial 5 to get into. As an added bonus if you want to get into a freighter or T2 industrial you already have the biggest prerequisite trained. With Gallente industrial already trained to 5, T2 idny and freighters are a very short train away.

Each race has reasons to choose their industrial line over another. If they are teiricided do we expect all indys to get comparable Cargo holds? Do all T2's get a second high slot? Will freighters be balanced out as well? They would have to be as if all the indies were balanced out everyone would train caldari as it would have the best freighter with no benefit to choosing another race for T1 and T2 ships if they were all balanced to be the same.

If the teiricide balance makes all races ships pretty much the same what is the point of the different races? It is bad enough we lost the benefits you could gain by your choices during character creation. Different bloodlines and schools used to affect your starting skills. I would hate to see us loose the unique quality each races ships have. Gallente were the primary drone users, now every race has equal drone boats. Caldari were the primary missile users, now all races use missiles. Where will it end?
Reaver Glitterstim
The Scope
Gallente Federation
#47 - 2013-01-17 19:30:17 UTC
Bugsy VanHalen wrote:
Each race has reasons to choose their industrial line over another.
except Caldari
Bugsy VanHalen wrote:
If they are teiricided do we expect all indys to get comparable Cargo holds? Do all T2's get a second high slot? Will freighters be balanced out as well? They would have to be as if all the indies were balanced out everyone would train caldari as it would have the best freighter with no benefit to choosing another race for T1 and T2 ships if they were all balanced to be the same.
Perhaps one of the biggest problems is that new people rarely understand how cargohold size works by the time they select an industrial. It took me 4 tries to get it right--somehow I picked them in exactly the wrong order. If I had known then what I know now, I would have selected Minmatar industrial and been happy with it. But cargohold size after expanders holds very little correlation to the original cargohold size, especially if you use tech 2 or high meta variants.

Also, Caldari freighters are not the best. I think Amarr is the most common I see, followed by Gallente. But I'm particularly interested in getting a Minmatar freighter. I suspect that the majority of the time I won't want to fill it all the way up, and the extra agility will be more important to me.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Bugsy VanHalen
Society of lost Souls
#48 - 2013-01-18 15:27:34 UTC
Reaver Glitterstim wrote:
Bugsy VanHalen wrote:
Each race has reasons to choose their industrial line over another.
except Caldari

Having the freighter with the biggest cargo hold is not a valid reason to go caldari? What have you been smoking? That is the only reason many players have trained Caldari industrial skills. Freighter are part of the indy line, indy skill is a prerequisite.
Reaver Glitterstim wrote:
Bugsy VanHalen wrote:
If they are teiricided do we expect all indys to get comparable Cargo holds? Do all T2's get a second high slot? Will freighters be balanced out as well? They would have to be as if all the indies were balanced out everyone would train caldari as it would have the best freighter with no benefit to choosing another race for T1 and T2 ships if they were all balanced to be the same.

Perhaps one of the biggest problems is that new people rarely understand how cargohold size works by the time they select an industrial. It took me 4 tries to get it right--somehow I picked them in exactly the wrong order. If I had known then what I know now, I would have selected Minmatar industrial and been happy with it. But cargohold size after expanders holds very little correlation to the original cargohold size, especially if you use tech 2 or high meta variants.

Also, Caldari freighters are not the best. I think Amarr is the most common I see, followed by Gallente. But I'm particularly interested in getting a Minmatar freighter. I suspect that the majority of the time I won't want to fill it all the way up, and the extra agility will be more important to me.

Ammar are very common yes, I actually believe the Gallente freighter is the most common as so many train up for the itty 5, why train another races industrial skill to 5 just for a different freighter. Unless there is someting specific to that races industrials you desire.

Your reasoning on training the minmatar freighter for its agility is right in line with my point. There is no "best" just what works best for you. As I said each race has there advantages and disadvantages.

As far as many player not knowing at the start. That is true, but the training time to get every races industrial skill to 4 is still far less than taking any one to 5. By the time a player is ready to train an industrial skill to 5 they know enough about how it works to make an educated decision.

Personally I got lucky with my first character being minmatar I trained minmatar industrial to 4 fairly early. But I only recently took minmatar industrial to 5. My first freighter was caldari on my second character. My first jump freighter was gallente on my third character. My choices had nothing to do with what race the character was, but what worked best for me.

I built my anshar myself, it cost me over 6 bil to build, all jump freighters were selling for over 8 bil at the time. The mats required are much the same as needed for building exhumers which I was already doing, I just needed the component BPO's and and Anshar BPC. Now I have all component BPO's and Obelisk BPO researched to ME 100 PE 100, and the componet BPO's needed for the anshar parts all researched to at least 100/100. I also invent my own T2 BPC's. Since I now build them, I doubt I will ever fly a jump freighter other than an anshar.

I am sure we can both agree that training your first industrial skill to 5 is a big step, and most players know what they want when they reach that point. Many many players train several or even all industrial skills to 3-4. it is such a short training time, it is the decision to go to industrial 5 to unlock T2 indy and freighters that really matters.
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