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How come null is so empty

First post
Author
Mortimer Civeri
Aliastra
Gallente Federation
#161 - 2012-12-10 16:56:54 UTC  |  Edited by: Mortimer Civeri
Ginger Barbarella wrote:
Null can't possibly be empty. There's all the valuable anoms,
Which support only about 3-5 ratters per upgraded system, or were you referencing the X/10 plexes where you have competition from the fifty other people in your corp also scanning them down.
Ginger Barbarella wrote:
all the valuable rox,
And make about the same money as just AFK mining in Empire.
Ginger Barbarella wrote:
all the valuable NPCs,
Faction spawns and officer spawns are rare, you'd die of boredom hunting them.
Ginger Barbarella wrote:
all the serious elite pew... What the hell are you talking about?!?!?!

HAHAHAHA l337 pew pew.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Gangname Style
Doomheim
#162 - 2012-12-10 16:57:11 UTC
Irya Boone wrote:
because real pvp is against miners in high sec


indeed


I don't see how it isn't.
Signal11th
#163 - 2012-12-10 16:57:22 UTC
Golar Crexis wrote:
Quote:


Which is great but you are missing the point.



I was replying to the op and I was replying in general to the thread. If I missed a point then perhaps it wasn't a ppoint worth noticing?



Or you're a simpleton?

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Golar Crexis
Donald Trump Real Estate
#164 - 2012-12-10 17:13:38 UTC
Signal11th wrote:


Or you're a simpleton?



I did say I was responding in general. Perhaps you require more explanation?

After browsing through the thread I came across a number of common theme:
Blobs, gatecamps, sovholders suck, more blobs, titan bridging and other such whines.

My post was therefore addressed to respond to those and also to provide an insight from someone who spends most of his time in hostile space fighting and running.

I'm sorry if my message could not reach you, perhaps it was just not meant to be.
Marlona Sky
State War Academy
Caldari State
#165 - 2012-12-10 17:35:32 UTC
Blame the vast amount of intel with no effort to gather it and the ridiculous ease of power projection. Presto. Vast amounts of empty systems because your little home will be knocked down before you can even finish pouring the foundation. Unless of course you join one of the NAP trains and want to live under that yoke. But as far as aspiring pioneers into the depths of space with just your corp or lone alliance? Yeah right.

There is simply no disadvantage to blueing up everyone for seven regions. Not when you can cross those seven regions in just a few minutes to hot drop that five man battle cruiser gang with hundreds of guys.
No More Heroes
Boomer Humor
Snuffed Out
#166 - 2012-12-10 17:48:54 UTC
Marlona Sky wrote:
stuff


Nerfs aimed at the big guys hurt the little guys too. We have been the little guys and went through those toils and travails as well.

.

Marlona Sky
State War Academy
Caldari State
#167 - 2012-12-10 18:18:51 UTC  |  Edited by: Il Feytid
No More Heroes wrote:
Marlona Sky wrote:
stuff


Nerfs aimed at the big guys hurt the little guys too. We have been the little guys and went through those toils and travails as well.

The little guy is not the one sporting a titan to bridge hundreds on someone. And I'm not just talking about nerfing titans.

I find it rather amusing when massive coalitions pull the 'don't nerf x,y,z because you just hurt the little guy' card when in fact you guys don't give a **** about them. The only time you mention them outside of pulling this card is in combination with some insult.
No More Heroes
Boomer Humor
Snuffed Out
#168 - 2012-12-10 18:26:44 UTC
Marlona Sky wrote:
No More Heroes wrote:
Marlona Sky wrote:
stuff


Nerfs aimed at the big guys hurt the little guys too. We have been the little guys and went through those toils and travails as well.

The little guy is not the one sporting a titan to bridge hundreds on someone.


If they don't get a bridge the hundreds are still gonna get where they wanna go. I don't think removing titan bridges would have the effect you desire. We got guys deployed in Curse and Syndicate atm just for funsies and they are killing titans, not using them.

In T1 cruisers..hows that for force projection?

.

Marlona Sky
State War Academy
Caldari State
#169 - 2012-12-10 18:36:16 UTC  |  Edited by: Il Feytid
No More Heroes wrote:
Marlona Sky wrote:
No More Heroes wrote:
Marlona Sky wrote:
stuff


Nerfs aimed at the big guys hurt the little guys too. We have been the little guys and went through those toils and travails as well.

The little guy is not the one sporting a titan to bridge hundreds on someone.


If they don't get a bridge the hundreds are still gonna get where they wanna go. I don't think removing titan bridges would have the effect you desire. We got guys deployed in Curse and Syndicate atm just for funsies and they are killing titans, not using them.

In T1 cruisers..hows that for force projection?

Those hundreds will take longer to get to he destination and you will have less due to the lazys not wanting to put forth the effort into traveling the distance. As far as your guys deployed; ask yourself why, out of thousands and thousands in your coalition, did so few choose to go?

The answer is complex and vast and ultimately the issue with the current stagnation of null.
Felicity Love
Doomheim
#170 - 2012-12-10 18:46:24 UTC  |  Edited by: Felicity Love
... there's fighting in Null Sec ? Noooooooooooooooooo way. Shocked

It's time to nerf the "automagic" qualities of Local in Null Sec anyway... let folks start watching over their shoulders again.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Wo nko
University of Caille
Gallente Federation
#171 - 2012-12-10 19:18:59 UTC
Wo nko wrote:
why is null empty?

- titan bridging

- jump bridges

- jump freighters

- beef'd up ratting systems

- no new interest in 0.0


this a thousand times
Spurty
#172 - 2012-12-10 19:26:13 UTC
Looks like the *objective* in null has been met

Guess the victors are awaiting the next thing to do, but there's nothing on the cards.

No one's coming / forming anything bigger to challenge you.

Grats

So, CCP, now what?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Mortimer Civeri
Aliastra
Gallente Federation
#173 - 2012-12-10 19:33:18 UTC
Felicity Love wrote:
... there's fighting in Null Sec ? Noooooooooooooooooo way. Shocked

It's time to nerf the "automagic" qualities of Local in Null Sec anyway... let folks start watching over their shoulders again.

This thread is to discover why null is so empty, not put forth ideas to make it more so.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Ditra Vorthran
Caldari Imports and Exports
#174 - 2012-12-10 20:01:17 UTC
Mortimer Civeri wrote:
This thread is to discover why null is so empty, not put forth ideas to make it more so.


I thought it was because Null Seccers are unable to allow anything of substance to be built.

On the one hand, people are perfectly content to deny use of systems (blobs, afk cloakers, titan bridges, covops ambushes, etc), and then on the other, they complain that no one is there.

News flash: the only things of consequence in Null is what the players allow. If Null Sec is empty, it's because the players want it to be that way, and they'll use the existing game mechancics (whatever they are) to advance that adgenda.

So stop complaining that [insert game mechanic] makes Null empty. Null is empty because the powers that be want Null to be empty. End of story.

"Miners mine so I don't have to." ~Metal Icarus

Theresa Lamont
Rogue Fleet
#175 - 2012-12-10 20:52:41 UTC
Nerf blue listing and force projection. Establish a threshold in the number of systems an alliance can hold (sov bill price starts to rise sharply when reaching a certain number).

Fix dscan then remove local.

Do all that.... and you will see more players in Null.
Marlona Sky
State War Academy
Caldari State
#176 - 2012-12-10 21:14:17 UTC  |  Edited by: Il Feytid
Mortimer Civeri wrote:
Felicity Love wrote:
... there's fighting in Null Sec ? Noooooooooooooooooo way. Shocked

It's time to nerf the "automagic" qualities of Local in Null Sec anyway... let folks start watching over their shoulders again.

This thread is to discover why null is so empty, not put forth ideas to make it more so.

If it is fair for you to proclaim null will be less populated without providing providing proof then one can claim null will become more populated without local and not provide evidence.
Tali Ambraelle
Federal Navy Academy
Gallente Federation
#177 - 2012-12-10 21:16:49 UTC
Because no one enjoys the company of sociopath belligerent undesirables.
Herzog Wolfhammer
Sigma Special Tactics Group
#178 - 2012-12-10 21:21:35 UTC
Diamond Bull wrote:
Jenn aSide wrote:
Destiny Corrupted wrote:
Herzog Wolfhammer wrote:
If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.

Get rid of local too and it's the end of botting.


It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.

Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die.

This argument you've been making hasn't changed for a long time, but the reality that people who are too afraid to go to null today would still be too afraid to go to null, even with these changes, didn't change either. Especially if local were to be removed as well.

There are already ways to bypass choke points today. Wormholes, for example, is the best one. Jump clones, especially with the use of a Rorqual, is another. Sometimes you'd need to get a covert ops frigate or two in position before you go, but those can escape any camp with ease anyway.

People are afraid to go to null because they fear what's inside, not because they fear the path that leads there. Don't believe me? Go ask some long-time empire carebears why they don't make the move.


You can ask,l but most will make excuses akin to the "null people are mean and shoot us when we go there so i don't go there" you noticed from the poster you replied to.

While I have characters all over EVE, my "main" has been pure null for 4 years, I remain perplexed by how VIDEO GAME SPACE can somehow be daunting enough to keep people who say they "really would go there if only" from going there.

it's simple really, peeople don't go to null for the same exact reasons that don't pvp in the 1st place,they really don't want to and for many that's because they really really don't like to have to make friends, "take orders from others" or don't like even the though of losing pixels in a video game. But they'll make excuses anyway(it must be that the game is broken, it can't possibly be ME!!!), just to protect their egos.

4000 ships dying per day means null sec is as healty as i need it to be. The guy in the sabe who treid to bubble the station in my ratting system (I'd already warped my mach and rattlesnake though, fail bubble) says there are enough people in null sec....



You're not smart.


I don't go to null because I don't want to make friends. I have quite a few friends. I don't PvP because I hate it. It is at best tedious and at worst it sets me back in my progress as I define it. Why can Video Game Space be daunting? Because a lot of people put legitimate effort into Eve. If they go to null and lose everything then that effort becomes wasted. Some people don't care, some people do, and who are you to say one is better than the other?



My point continues to be missed.

I am actually one of those players who uses wormholes to wander in 0.0 space for months at a time. This is why I know it's empty. I go for weeks at a time without seeing anybody else in local.

When someone says "go to null", what's the first idea that hits the listener in the head?

For many, and in particular, those who have been there, it means "join a corp" and from that point, feudalism ensues, in some form. Some people like that. I bet that the expectation of going to null is too high; people thinking they are going to be in epic fleet battles, etc.

Those who take "go to null" too literally will try to put most if not all of their shtuff in a ship and head out there themselves, maybe to the drone lands. They get blapped at a gate camp. Going to null means losing everything.

Some get it in between. They join a corp, then through some misfortune in change of SOV or drawing the ire of the wrong person, they got a load of stuff in a station they can't get to. They lose everything. Going to null for them means politics and drama - and then losing everything.

So, what I propose, is outside of this frame of thinking that too many players (especially the ones who don't understand it) are stuck in. But it's no surprise because every city almost every day has the same people stuck in the same traffic at the same time every day. Few people know or bother to find out how to find a different path. This is why, since wormholes came to be, I have yet to run into anybody in deep null who got there the way I did for similar reasons.

People are not looking to avoid losing anything. Surely such a player exists but hey on Craiglist you can also find an assortment of freaks that you would never had thought existed too. These people are outside of the bell curve and don't matter.

The bottom line is, players get some idea of what null is, and never let themselves find a better way. Null is about politics, intrigue, losing everything, getting blapped, etc.... the usual.


Are they wrong? Partially. I can prove them wrong. But are the nullseccers who assume that everybody not like them is a risk-averse carebear also wrong? Yes. They fail to recognize that what people want is a perception of a chance, not a certainty for loss. So far the options give a perception of a certainty for loss.

The point to point warp proposal is really mean to crush arguments - of both sides - and I don't make it expecting anything to change.

Bring back DEEEEP Space!

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#179 - 2012-12-10 21:25:16 UTC
Ditra Vorthran wrote:
Mortimer Civeri wrote:
This thread is to discover why null is so empty, not put forth ideas to make it more so.


I thought it was because Null Seccers are unable to allow anything of substance to be built.

On the one hand, people are perfectly content to deny use of systems (blobs, afk cloakers, titan bridges, covops ambushes, etc), and then on the other, they complain that no one is there.

News flash: the only things of consequence in Null is what the players allow. If Null Sec is empty, it's because the players want it to be that way, and they'll use the existing game mechancics (whatever they are) to advance that adgenda.

So stop complaining that [insert game mechanic] makes Null empty. Null is empty because the powers that be want Null to be empty. End of story.



A big reason it is empty is because there just isn't much to do there.

The ratting is pretty good, but a system can only support so many ratters/\.

Mining is not worth the effort for most people. Seriously, check the market for minerals and ore. You'll make just as much safely afk mining in highsec. Mining is something you do on the side in nullsec, not a reason to move to nullsec.

There is very little industry outside of cap ship production.

And the big draw to nullsec is unregulated PvP. And I would agree that this gives the impression that we want it empty because we try to kill everyone who wanders into our space. But over all, we log into nullsec and fly around to kill other players. Most of us log into highsec alts when we want to build, trade, or generally make isk.

La Volpe DaFlorence
The Scope
Gallente Federation
#180 - 2012-12-10 21:26:41 UTC
Come on guys, everyone knows my avatar scared them back into high-sec.

On a serious note, maybe there just aren't enough rewards to null? Or maybe because it's filled with whiny children making sandcastles who instantly destroy eachothers creations. Is that bad? Nope.