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How come null is so empty

First post
Author
Phil Da Agony
KarmaFleet
Goonswarm Federation
#241 - 2012-12-13 19:12:46 UTC
Buzzy Warstl wrote:
"highsec payouts are too high!"




Basically this.


Null is "empty" cus ppl is concentrated in rattin spots too asphyxiated by inflation, rattin like mofo´s

Faction spawn´s loot is mostly crap worth T2-like, exploration loot is so random, mining sucks and prices keep rising and rising.

So null folks see themselves forced to rat for hours and hours, and every hour you expend rattin, is an hour u cant be PvPin, and that was, in the beginning, the point of being a null inhabitant.

So we have two solutions:

A: Ask for null income to be buffed, but honestly that will contribute further towards the inflation.

B: Ask for the hi sec income to be nerfed, that controls the inflation, prices go down, and we got a more decent risk/isk balance in 0.0

See? forget about upgrades and ****, thats not the problem.
Buzzy Warstl
Quantum Flux Foundry
#242 - 2012-12-13 19:16:36 UTC
Well, I'm convinced.

Of something, anyway.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Jenn aSide
Soul Machines
The Initiative.
#243 - 2012-12-13 19:25:01 UTC
Buzzy Warstl wrote:
Jenn aSide wrote:
Buzzy Warstl
Anomalies != Signatures.
I'm talking about the profit potential of Radar and Mag sites as well as Signature combat sites, and you keep talking about anomalies, which aren't the same thing at all.

This is why I get the feeling that you aren't grasping what I'm saying.


i'm not getting what you are saying because you aren't saying anything. The real problem here is that you don't have enough knowledge or experience with the subject matter to even form an opinion, yet yo have.

Quote:

So why aren't you running the radar, mag, and combat signature sites instead?
One poster here said they are, but apparently they are an exception since what you are saying here is exactly what my nullsec experience was.


This is your other problem, you make assumptions. Who said I or annyone else don't run profession sites? I have a salvager/codebreaker/analyer tengu just for that.

What does this have to do with anything? We are talking about upgraded systems (which can have all kinds of sigs , but usually don't) and why most null sec systems are virtually worthless or at best able to support the isk making activities of a very few pilots (combat pve wise, mining is not my thing so null sec miners are the ones to talk to about that).



If I'm wrong why are you only talking about the profitability in terms of a single upgrade out of the 4 that can improve the profitability of a system?[/quote]

Because that is what the discussion was about, and that 1 upgrade (Pirate Detection Array) is the only one that means anything to combat pve. When people talk about "upgraded systems", that's what they are talking about.

In any system with below -0.4 sec if you are alone you mgiht do ok with the forsaken and forlorn that is there, OR our could get lucky and get a ded plex you have to scan down, or a few radars maybe. But at best (and probably just stuck with anoms) you could make the same or less isk per hour that you could running missions in the safety of empire (which mean sless isk than high sec incursions).

You can of course leave the upgraded system and scan around for plexes and maybe do ok (or every once in a while strike gold), but this does not compare the the steady and virtually uninterruptable isk generating power of high sec. This is why in addition to my null sec ratting toons, I've got a low sec lvl 5 mission toon and a high sec incursion runner.

in high sec, neutrals coming into system mean nothing, so when incursion running I don't even use local.

Is any of this unclear? to you.

What's clear to me is that you need more null sec experience before trying to discuss null sec with people who have lived there every day for years. I know you won't follow that advice, as with most high sec people, it's simply easier to be mad at the messenger than to re-evaluate your own position.
Jenn aSide
Soul Machines
The Initiative.
#244 - 2012-12-13 19:27:49 UTC
Buzzy Warstl wrote:
Well, then why aren't you lobbying to get the stuff that's so clearly broken fixed?

We have dozens of "nerf AFK cloakers!" threads, but I must say I haven't seen a single "Entrapment arrays are broken, please fix them!"


They aren't broken, they work fine, they are only supposed to give you a chance for something good.

Quote:

I've seen lots of "highsec payouts are too high!", but no "improve the output of Survey Networks!"

You could try to get CCP to fix the stuff that's broken for you (assuming it's *actually* broken and it isn't just a matter of you can't be bothered to use it), or you could just keep on attacking anyone who questions the received wisdom of the ages.


None of that stuff is broken. What CCP broke was isk making ability in high sec, to which there is now no easy fix.
Buzzy Warstl
Quantum Flux Foundry
#245 - 2012-12-13 19:32:47 UTC  |  Edited by: Buzzy Warstl
Yeah, and my original question, and the one I keep coming back around to, is "why only that upgrade?"

Is it because the others don't work?
If so, why aren't there dozens of threads asking for them to be fixed?

Is it because they are too much trouble to use?

Is it because people just don't use them?

If I seem obtuse on this point it's because nobody has given a reason other than "they're worthless" which could mean any of those things.

[Edit]
I see you actually addressed some of my question while I was posting this.

Yeah, I know signature sites only give a chance for good stuff, don't the upgrades keep enough of them around?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Jenn aSide
Soul Machines
The Initiative.
#246 - 2012-12-13 19:41:34 UTC  |  Edited by: Jenn aSide
Buzzy Warstl wrote:
Yeah, and my original question, and the one I keep coming back around to, is "why only that upgrade?"

Is it because the others don't work?
If so, why aren't there dozens of threads asking for them to be fixed?

Is it because they are too much trouble to use?

Is it because people just don't use them?

If I seem obtuse on this point it's because nobody has given a reason other than "they're worthless" which could mean any of those things.

[Edit]
I see you actually addressed some of my question while I was posting this.

Yeah, I know signature sites only give a chance for good stuff, don't the upgrades keep enough of them around?


As i said, I don't mine so i don't know anything about that. I do know what actually goes on in null sec.

The military upgrades are fine (industrial is another thing, ask miners about it, i think they work fine as well but they can tell you for sure), if you made them better the things that come out of them (deadspace loot, loot from profession sites) would be worthless. no one uses the wormhole upgrade because having a wormhole in your isk making system is stupid (it's a security risk).

You so dearly want the problem to be out in null sec. It is not, it's high sec isk generation. Period. the fact that you won't accept that (and can't accept that your knowledge of null sec if flawed) is why we think you are obtuse.
Buzzy Warstl
Quantum Flux Foundry
#247 - 2012-12-13 20:14:12 UTC
You apparently really want the problem to be high-sec isk generation (which I could honestly care less about, I mostly mission for standing when I do, which doesn't really play the same as missioning for isk/hr).

The mining improvement is just fine, and does its job admirably in moderate nullsec systems, including a way to get a cheap thrill ride if you have a nice heavy ship.

By your latest response it sounds like the exploration improvements are actually used (and if you look back you'll see I skipped the wormhole improvement, I may not live in nullsec right now but I'm not *stupid*). I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best.

Simply put, if you can't improve a -0.1 system sufficiently that it can pay the sovereignty and upgrade bills with enough left over to build on then that is what is broken. The people who are currently living with it should be lobbying hard to get that fixed. No nullsec alliance should ever need to be dependent on highsec income for isk.

Apart from those items, what you have said about what goes on in nullsec on the whole matches up with what I experienced (less some of the more unpleasant aspects of my particular choice of people to go there with in the past).

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Shadowschild
The Scope
Gallente Federation
#248 - 2012-12-13 20:14:49 UTC
Why is null sec so empty?

Because about 2 years ago CCP decided to nerf null sec income. Previously you could setup shop in any null system and have access to upgrades (military, mining, etc). They decided to move those opportunities to systems with lower security status. Therefore you find the majority of null empty.

Nobody ever mentions this, because they have all adapted. Sadly it was one of the main reasons I quit. Expansions should add value to the game experience, not retract from it. I have returned because this game can be fun with the right people.
Alavaria Fera
GoonWaffe
#249 - 2012-12-13 20:22:07 UTC
Buzzy Warstl wrote:
I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best.

Not really... but most importantly, if you have crappy anomalies, you tend to try and run anomalies elsewhere or :highsec:. It's part of the reason you can have sov in crappy places of the map, it's like you're paying CONCORD to have the name on a map.

An out of game map...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Pohbis
Neo T.E.C.H.
#250 - 2012-12-13 20:34:09 UTC
Jenn aSide wrote:
None of that stuff is broken. What CCP broke was isk making ability in high sec, to which there is now no easy fix.
Actually, all of them are broken.

Hi-sec lvl 4s are the baseline for ISK/h. If 0.0 dwellers feel the need to have alts in hi-sec, that means that the ISK/h in 0.0 is broken.

If you reduced income in hi-sec, 0.0 systems still wouldn't be able to support more players, it would only make them more profitable for the few players they currently support.
RomeStar
Caldari Provisions
Caldari State
#251 - 2012-12-13 21:00:57 UTC
Dinsdale Pirannha wrote:
Two words: "Dynamic sec status".
As you develop a system, the sec status slowly goes up, and the value of everything in it goes down.
That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.

Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.

Gone are the static blue alliances.
Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.

Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0



I dont see alot of good ideas on the forums but this one I absolutely love. +1 and I fully support this idea.

Signatured removed, CCP Phantom

John Nucleus
24th Imperial Crusade
Amarr Empire
#252 - 2012-12-13 21:02:28 UTC
I'm talking a bit through my hat since I've never lived in null sec but this is how I see it anyway:

Null sec feels empty because beside the people who owns the territory, there's basically no reason for anyone to go there. It's a very hermetic place. I hear you can rent a piece of it but that sounds like a level of bureaucracy that many people wouldn't want to bother with. Compared to NPC null sec, low-sec, wh and high-sec, they doesn't feel empty because anyone can go and make a living.

I'm currently training an alt that will try to make a living in NPC null sec. He'll trade, haul stuff and play the market. I go there because I like the challenge that null sec brings and the opportunities that comes with it. And I can do all that on my own, at my pace without having to care about any kind of obligation besides having a good time.

But since I have no interest of being part of an alliance or a corp that needs to pay a rent, normal null sec simply has no appeal to me at all.

My 2c
Shalua Rui
Rui Freelance Mining
#253 - 2012-12-13 21:04:07 UTC
Approx 40k players in a game that is still advertised to have 350k players... yup.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Pohbis
Neo T.E.C.H.
#254 - 2012-12-13 21:48:07 UTC
RomeStar wrote:
Dinsdale Pirannha wrote:
Two words: "Dynamic sec status".
As you develop a system, the sec status slowly goes up, and the value of everything in it goes down.
That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.

Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.

Gone are the static blue alliances.
Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.

Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0

I dont see alot of good ideas on the forums but this one I absolutely love. +1 and I fully support this idea.
Yes, populating nullsec by punishing players for using what they build is a fantastic idea.

Let's make resource depletion the reason why people have to move around, not because someone else wants your space. Sounds like a great match for PvP space.

Or... the reason why you don't see a lot of good ideas, is that people support crap ideas like this Blink
Buzzy Warstl
Quantum Flux Foundry
#255 - 2012-12-13 22:42:25 UTC
Shalua Rui wrote:
Approx 40k players in a game that is still advertised to have 350k players... yup.

That's actually a bit high. Normal planning load for online services has been 10% of subscriber base since the '80's.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Shylari Avada
Hedion University
Amarr Empire
#256 - 2012-12-13 22:51:25 UTC
Shalua Rui wrote:
Approx 40k players in a game that is still advertised to have 350k players... yup.


Since PLEX became an in-game redeemable thing, actual subscriber count doesn't matter anymore, as long as the same pilots with either 'more isk than sense' or '1-800-PLEX-NOW' still play this game, it will continue to be a thing.

Simultaneous logins have been over the 'usual' 34k mark since Retribution went live, and for the most part, based on what I see on the forums there are more people happy with the changes than unhappy. Hell- I even saw a CCP Employee openly admit to making a mistake.

All is well friends, all is well.
Vaerah Vahrokha
Vahrokh Consulting
#257 - 2012-12-14 00:21:32 UTC  |  Edited by: Vaerah Vahrokha
Anyone ever stopped a second thinking that maybe CCP does not share their opinion with theirs?

Let me play devil's advocate.

Years of nerfs being liberally applied because of "too much ISK was being generated" with no distinction about area seem to indicate CCP takes a very macro approach to monetary inflation and CCP tend to apply "horizontal cuts".

For what matters to CCP, nullsec has not to forcibly be the place of mad ISK. Nullsec is the place for social players, empire builders, PvPers, guys who want to play the "full unlocked game", the "I want to see the Far West" people. THAT's the "prize", not improved, mad ISK farming.

Nowhere (please point me if I am wrong) has CCP written that nullsec is where the ISK faucets have to be.

Actually, it's very stupid to put ISK faucets outside of hi sec because:

- most PvPers want to MAKE ISK to recoup their losses and hi sec is THE controlled place where to do it. Farming ISK is boring as is, making people do it in dangerous space adds unneded danger to the tedium.

- in order to offset the massive risk vs reward low/nullsec disadvantage, CCP would have to insanely buff the NPC rewards / bounties. To make it worse, CCP would have to let poor alliance guys make ISK despite a very high risk (vs top alliances risk) = create huge faucets to offset the bigger risk.

- null sec NPCs naturally tend to yield highest bounties, null sec players can use every kind of super powerful farming ships. On the contrary making them grind ISK in hi sec forces them to use battleships as a maximum and against not top notch rats => ISK faucets are more under control.


The only downside to it is only left on players' shoulders: to multi-account. Even here, CCP has all the advantage at forcing them into paying more than one account.
Herzog Wolfhammer
Sigma Special Tactics Group
#258 - 2012-12-14 01:44:46 UTC
Anything improve yet? Anybody? No?

Alright keep arguing I'll check back later.


Bring back DEEEEP Space!

Akirei Scytale
Okami Syndicate
#259 - 2012-12-14 02:09:35 UTC
Shalua Rui wrote:
Approx 40k players in a game that is still advertised to have 350k players... yup.


Because everyone plays 24/7, right?

40k on out of 350k subscribers is a way above average ratio.
Alavaria Fera
GoonWaffe
#260 - 2012-12-14 03:30:51 UTC
Herzog Wolfhammer wrote:
Anything improve yet? Anybody? No?

NEVERRRRRR~~~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?