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Large bounties, pointless.

First post
Author
Thor Kerrigan
Guardians of Asceticism
#101 - 2012-12-10 03:37:33 UTC
Piugattuk wrote:
the retriever can be killed by farting on it.


Lately, I farted on a retriever with a damage control. He was the only one who came back to his wife and kids that day.
VLAD DRACU
State War Academy
Caldari State
#102 - 2012-12-10 10:21:33 UTC
Yeah current bounty system is again for bragging rights allthough you can't shoot you with an alt anymore to claim bounty thats the only improvement.

I whised they would have combined the bounty system with killrights.

Someone killed you sell your killright with bounty payement in a seprate marketplace.

Now we have 2 seperate things that would have been powerfull if it was combined and if it was combined it would have been a viable new profession.

my 2 cents

Cyber SGB
Science and Trade Institute
Caldari State
#103 - 2012-12-10 11:42:56 UTC
Natsett Amuinn wrote:

CCP's data showed that at the same time that high sec mining increased, high end minerals saw a drop in price; this is not a coincidence. The lower those prices get, the less worthwhile it is to mine for them over scordite in high sec.



Here we have the entire reason of this rant full of strawmen. Nullbears do not want High sec players making any isk. They want all the isk to themselves. They are mad because they wanted ganking to become extremely rampant in High sec.

It is all about making their Null sec more profitable while making High sec less profitable.

I write Kindle books. Visit my author page. http://amazon.com/author/sgbynum

Natsett Amuinn
Caldari Provisions
Caldari State
#104 - 2012-12-10 11:57:11 UTC
Cyber SGB wrote:
Natsett Amuinn wrote:

CCP's data showed that at the same time that high sec mining increased, high end minerals saw a drop in price; this is not a coincidence. The lower those prices get, the less worthwhile it is to mine for them over scordite in high sec.



Here we have the entire reason of this rant full of strawmen. Nullbears do not want High sec players making any isk. They want all the isk to themselves. They are mad because they wanted ganking to become extremely rampant in High sec.

It is all about making their Null sec more profitable while making High sec less profitable.


I feel I deserve a higher quality of troll, thank you.
Tiberius StarGazer
Deep Core Mining Inc.
Caldari State
#105 - 2012-12-10 11:59:38 UTC
I dunno, someone made about 40m off of me in bounty Sat
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#106 - 2012-12-10 12:02:46 UTC
Natsett Amuinn wrote:
Not to mention the value in being able to remove AFK miners and bots from the game.

Who knew buffing the barges would lead to more AFK and bot mining in high sec.


It is good see that you still retain the dedication & commitment it takes to sit and stare, eyes glued to your screen, through every last three minute mining cycle. I envision you clamped down at your keyboard as your mining lasers do their work, ever vigilant, scanning local every three seconds, not bothering to check e-mail, surf the web, eat food, drink liquids or even use the bathroom for entire duration of your mining expedition. It brings a tear to my eye to see that some people understand what an exciting, action-packed and nerve-standing activity hi-sec mining can be and truly enjoys every long, drawn out second of listening to those lasers as they drone away for hours on end. You, good Sir, are a shining example to proper miner behavior everywhere.
Natsett Amuinn
Caldari Provisions
Caldari State
#107 - 2012-12-10 12:04:46 UTC
Tiberius StarGazer wrote:
I dunno, someone made about 40m off of me in bounty Sat

That doesn't say a lot.

You're in a Real corp, person could be at war with you.
You could have been in low or null.
Other guy could have lost 200m in the process.

It doesn't even mean you were even hunted specifically for your bounty.
Natsett Amuinn
Caldari Provisions
Caldari State
#108 - 2012-12-10 12:06:22 UTC
Lady Katherine Devonshire wrote:
Natsett Amuinn wrote:
Not to mention the value in being able to remove AFK miners and bots from the game.

Who knew buffing the barges would lead to more AFK and bot mining in high sec.


It is good see that you still retain the dedication & commitment it takes to sit and stare, eyes glued to your screen, through every last three minute mining cycle. I envision you clamped down at your keyboard as your mining lasers do their work, ever vigilant, scanning local every three seconds, not bothering to check e-mail, surf the web, eat food, drink liquids or even use the bathroom for entire duration of your mining expedition. It brings a tear to my eye to see that some people understand what an exciting, action-packed and nerve-standing activity hi-sec mining can be and truly enjoys every long, drawn out second of listening to those lasers as they drone away for hours on end. You, good Sir, are a shining example to proper miner behavior everywhere.

When I did mine, yes, I was ay my computer.

If its to dull to pay attention to, do like I did, stop.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#109 - 2012-12-10 12:25:03 UTC
tbh i'm still waiting for some goons to manipulate the price of some obscure item and claim their own bounties at a profit

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Natsett Amuinn
Caldari Provisions
Caldari State
#110 - 2012-12-10 13:40:15 UTC
Updated the OP with a quote from a Dev, if anyone is actually following this.
Natsett Amuinn
Caldari Provisions
Caldari State
#111 - 2012-12-10 13:43:21 UTC
Skippermonkey wrote:
tbh i'm still waiting for some goons to manipulate the price of some obscure item and claim their own bounties at a profit

I have a feeling the only way this will be possible is if someone gives you all of the stuff you would destroy for free, or you're able to find a bunch of stuff that is selling very far below it's est. value.

If it is possible, I don't think it'll be due to an exploit, but player stupidity.
Thomas Gore
Blackfyre Enterprise
#112 - 2012-12-10 13:51:12 UTC
The answer is WIS. We need to be able to walk into his CQ and pop his ass with a pistol.
Sentamon
Imperial Academy
Amarr Empire
#113 - 2012-12-10 14:03:56 UTC
The problem here is the Top 10 List.

The expansion was correctly called Retribution, because this is what the bounty system was meant to be about, retribution, not some scoring system that will be rigged no matter how you try to fix it.

~ Professional Forum Alt  ~

Natsett Amuinn
Caldari Provisions
Caldari State
#114 - 2012-12-10 14:06:38 UTC  |  Edited by: Natsett Amuinn
Sentamon wrote:
The problem here is the Top 10 List.

The expansion was correctly called Retribution, because this is what the bounty system was meant to be about, retribution, not some scoring system that will be rigged no matter how you try to fix it.


A percentage modifier for those people that are in the top 10 should help to ensure that people are putting the larger bouties on people who actually fly a ship in space, and lead to some level of cooridinated bounty placement by groups to ensure they make the target they want shot enticing enough to shoot by moving them up.
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#115 - 2012-12-10 14:35:32 UTC
Skippermonkey wrote:
tbh i'm still waiting for some goons to manipulate the price of some obscure item and claim their own bounties at a profit


If it can be done then yes, you can count on it.

A little bit of outside information for those still unaware of this. Goonswarm is not exclusive to EvE; only the "swarm" part is. The "Goons" are, as many already know, a organization within the SomethingAwful community. What you may not have known is that EvE is not the only game they play, past, present or future. There have been other games before EvE that the SomethingAwful people have sicked the Goons upon. The end result is invariably frustrated developers, massive player exodus and sometimes even the demise of the game itself entirely.

That is, by the way, the goal. The Goons don't play online games - they break them. Through any opening left in the design they will sweep in with their massive numbers and set themselves up with a guild, tribe, clan, alliance, or what have you. Working together like army ants they will then systematically ruin the entire game for as many other people as they can. Depending on the integrity of the game's design, that can be a just a few people or absolutely everyone. If it is just a few people then they will lose interest and move on, but the more pain, grief and misery they can inflict upon the rest of the players then the more enthusiastic they will become about their activities.

Needless to say, EvE's potential for griefing, scamming, ganking and tears makes it pretty darn close to the Goons' idea of paradise on earth. But do not think that makes them deviate from their original mission. They have discipline.

To put it bluntly, the only reason anyone in EvE can actually still undock anywhere and/or anytime without instantly being ganked by a Goon blob is simply a factor of game mechanics, map size & manpower. It does not stem from any lack of desire. Had they the numbers, or the map being smaller, they would burn this entire game to the ground until every last non-Goon in the game unsubscribed in anger & frustration. And once that was done they would laugh, high-five each other, and move on to another game the day after CCP announced that they were going out of business. Pétursson's desk plaque goes on the Mittani's mantel as his greatest trophy ever.

Mission accomplished.

The high point of this comedy is, naturally, when CSMs come into the picture and they, in turn, allow for game mechanics to get changed around to their liking.

Vast conspiracy? No, not at all. There is no conspiracy. A conspiracy implies secrets and deception. Goons wear their agenda on their sleeves with pride. Anyone who does not know what their raison d'etre is already simply has not bothered to ask. Plot? There is no plot. Plots imply secrecy. Their plan is secret to no one. Their agenda is about as veiled & secret as a billboard in Las Vegas. That is part of their power-trip: That it does not matter if you know what they are up to because you will still be powerless to stop them.

And they're right.
Natsett Amuinn
Caldari Provisions
Caldari State
#116 - 2012-12-10 14:41:17 UTC
Lady Katherine Devonshire wrote:
Skippermonkey wrote:
tbh i'm still waiting for some goons to manipulate the price of some obscure item and claim their own bounties at a profit


If it can be done then yes, you can count on it.

A little bit of outside information for those still unaware of this. Goonswarm is not exclusive to EvE; only the "swarm" part is. The "Goons" are, as many already know, a organization within the SomethingAwful community. What you may not have known is that EvE is not the only game they play, past, present or future. There have been other games before EvE that the SomethingAwful people have sicked the Goons upon. The end result is invariably frustrated developers, massive player exodus and sometimes even the demise of the game itself entirely.

That is, by the way, the goal. The Goons don't play online games - they break them. Through any opening left in the design they will sweep in with their massive numbers and set themselves up with a guild, tribe, clan, alliance, or what have you. Working together like army ants they will then systematically ruin the entire game for as many other people as they can. Depending on the integrity of the game's design, that can be a just a few people or absolutely everyone. If it is just a few people then they will lose interest and move on, but the more pain, grief and misery they can inflict upon the rest of the players then the more enthusiastic they will become about their activities.

Needless to say, EvE's potential for griefing, scamming, ganking and tears makes it pretty darn close to the Goons' idea of paradise on earth. But do not think that makes them deviate from their original mission. They have discipline.

To put it bluntly, the only reason anyone in EvE can actually still undock anywhere and/or anytime without instantly being ganked by a Goon blob is simply a factor of game mechanics, map size & manpower. It does not stem from any lack of desire. Had they the numbers, or the map being smaller, they would burn this entire game to the ground until every last non-Goon in the game unsubscribed in anger & frustration. And once that was done they would laugh, high-five each other, and move on to another game the day after CCP announced that they were going out of business. Pétursson's desk plaque goes on the Mittani's mantel as his greatest trophy ever.

Mission accomplished.

The high point of this comedy is, naturally, when CSMs come into the picture and they, in turn, allow for game mechanics to get changed around to their liking.

Vast conspiracy? No, not at all. There is no conspiracy. A conspiracy implies secrets and deception. Goons wear their agenda on their sleeves with pride. Anyone who does not know what their raison d'etre is already simply has not bothered to ask. Plot? There is no plot. Plots imply secrecy. Their plan is secret to no one. Their agenda is about as veiled & secret as a billboard in Las Vegas. That is part of their power-trip: That it does not matter if you know what they are up to because you will still be powerless to stop them.

And they're right.

Sir,

EVE is the only MMO that I've ever "been a goon in", it's not the only MMO that I've played with "goons" in it though. One such MMO has millions of people playing it, and I remember running around PvPing against a "goons" guild.

And something awful isn't the largest gaming community you could join.

And yes, it's a vast conspiracy you posted.
Thank you though for being more worried about he corp I'm a member of, as apposed to the content of the thread.
Domi Naytrix
The Scope
Gallente Federation
#117 - 2012-12-10 16:19:14 UTC
Im pretty much new around here, but wouldnt a better bounty system be one that a person requests a bounty hunter mission and they are given a random person with a bounty on their head? Say you talk to a bounty mission guy, and ask for one of the hardest targets around (as determined by player SP/bounty). The mission giver gives you a target, and for say a month or so, you have free reign to attack this person whereever they are, until either you kill them or they kill you.

Should the bounty hunter lose, the bounty remains but the ability to freely attack is removed. Make it so that multiple people when picking up bounties can end up with the same person, so it is a bit of a race to see who can claim the bounty first. Should the target be eliminated, all other hunters are informed and must get a new bounty.

This makes a true bounty hunter profession, makes it harder for people with bounties to claim on an alt(might have to put a timer on how often people can get a mission to prevent dropping missions until they get their own), allows bounty hunters legality in obtaining their mark no matter where they hide, and also keeps the system somewhat random in terms of who is out to get me if I have a bounty on my head.
Natsett Amuinn
Caldari Provisions
Caldari State
#118 - 2012-12-10 16:30:07 UTC
Domi Naytrix wrote:
Im pretty much new around here, but wouldnt a better bounty system be one that a person requests a bounty hunter mission and they are given a random person with a bounty on their head? Say you talk to a bounty mission guy, and ask for one of the hardest targets around (as determined by player SP/bounty). The mission giver gives you a target, and for say a month or so, you have free reign to attack this person whereever they are, until either you kill them or they kill you.

Should the bounty hunter lose, the bounty remains but the ability to freely attack is removed. Make it so that multiple people when picking up bounties can end up with the same person, so it is a bit of a race to see who can claim the bounty first. Should the target be eliminated, all other hunters are informed and must get a new bounty.

This makes a true bounty hunter profession, makes it harder for people with bounties to claim on an alt(might have to put a timer on how often people can get a mission to prevent dropping missions until they get their own), allows bounty hunters legality in obtaining their mark no matter where they hide, and also keeps the system somewhat random in terms of who is out to get me if I have a bounty on my head.

That's effectively what we have, except that the "mission" is generated by the players instead of an NPC designated to hand out bounty missions.

And having NPC's randomly assign a killright on someone just means that all the gankers become "bounty hunters" instead of gankers.

A true bounty hunter is someone that is using the locator agents to find worthwhile targets. The tools to allow for the bounty hunter proffession exist, the system doesn't encourage them to hunt the largest bounties though.

Having 14b on your head doesn't really make you more wanted than somene with a billion, you're both going to end up paying the hunter just as much if they blow you up. There's no encouragement or reason to actively hunt the most wanted individuals in EVE when the guys in the middle of the list are just as worthwhile targets as the guys at the top.

Being able to kill them more isn't an incentive to hunt them. There's no reason to spend time flying arund to find where that guys clone went, and then camp that station in the off chance they might actualy undock. Just move on the next hundred million bounty and get your 20%.

Ginger Barbarella
#119 - 2012-12-10 16:33:14 UTC
Thomas Gore wrote:
The answer is WIS. We need to be able to walk into his CQ and pop his ass with a pistol.


Professional help should be in the yellow pages under "Psychiatrist". Look into it.

"Blow it all on Quafe and strippers." --- Sorlac

Luc Chastot
#120 - 2012-12-10 16:41:24 UTC
Most wanted targets should give better payouts, something like #10 +1%, #9 +2%, #8 +3% etc.

Make it idiot-proof and someone will make a better idiot.