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[Proposal] Release Expanded Ore Hold Modules/Rigs Or apply bonuses from cargo mods.

Author
Corian Teranos
Deep Core Mining Inc.
Caldari State
#1 - 2012-12-07 04:31:34 UTC
The title says it all with CCP changing over to Separate Ore holds and slashing cargo space of mining barges it is unfortunate that we can no longer get bonuses from these modules.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2012-12-07 12:30:38 UTC
Corian Teranos wrote:
The title says it all with CCP changing over to Separate Ore holds and slashing cargo space of mining barges it is unfortunate that we can no longer get bonuses from these modules.


I'm reasonably ok with Ore Hold Expander Rigs, and perhaps Ore Hold Expander Modules....

However:
Make the Ore Hold Expander Rigs have an appropriate drawback: Say -10% shields or perhaps -5% shield resistances.

Make the Ore Hold Expander Modules also have a drawback: Say require 5-10 PG and perhaps reduces the Structure HP by 15% (like Nanofibers).

Finally, Ore Hold Expanders should suffer Stacking Penalties...

In short... ifyou fit out your Mackinaw to have a 70k m3 ore bay... it should have under 10k EHP.
Corian Teranos
Deep Core Mining Inc.
Caldari State
#3 - 2012-12-07 19:11:23 UTC  |  Edited by: Corian Teranos
Gizznitt Malikite wrote:
Corian Teranos wrote:
The title says it all with CCP changing over to Separate Ore holds and slashing cargo space of mining barges it is unfortunate that we can no longer get bonuses from these modules.


I'm reasonably ok with Ore Hold Expander Rigs, and perhaps Ore Hold Expander Modules....

However:
Make the Ore Hold Expander Rigs have an appropriate drawback: Say -10% shields or perhaps -5% shield resistances.

Make the Ore Hold Expander Modules also have a drawback: Say require 5-10 PG and perhaps reduces the Structure HP by 15% (like Nanofibers).

Finally, Ore Hold Expanders should suffer Stacking Penalties...

In short... ifyou fit out your Mackinaw to have a 70k m3 ore bay... it should have under 10k EHP.



or you could do it the easy way and make it work exactly the same as expanded cargo hold modules that reduce speed and agility which makes more sense. mining barges and indies are already **** easy to suicide gank and cant afford any shield or armor penalties a speed reduction is better as it gives a pirate more time to kill them while they align but will allows a decent tank
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2012-12-07 20:26:20 UTC
Corian Teranos wrote:
Gizznitt Malikite wrote:
Corian Teranos wrote:
The title says it all with CCP changing over to Separate Ore holds and slashing cargo space of mining barges it is unfortunate that we can no longer get bonuses from these modules.


I'm reasonably ok with Ore Hold Expander Rigs, and perhaps Ore Hold Expander Modules....

However:
Make the Ore Hold Expander Rigs have an appropriate drawback: Say -10% shields or perhaps -5% shield resistances.

Make the Ore Hold Expander Modules also have a drawback: Say require 5-10 PG and perhaps reduces the Structure HP by 15% (like Nanofibers).

Finally, Ore Hold Expanders should suffer Stacking Penalties...

In short... ifyou fit out your Mackinaw to have a 70k m3 ore bay... it should have under 10k EHP.



or you could do it the easy way and make it work exactly the same as expanded cargo hold modules that reduce speed and agility which makes more sense. mining barges and indies are already **** easy to suicide gank and cant afford any shield or armor penalties a speed reduction is better as it gives a pirate more time to kill them while they align but will allows a decent tank


You're incorrect... Cargo Expander Modules reduce speed AND structure.... They do not alter agility... Cargo Expander Rigs reduce armor. These are part of the reason why industrial ships are fragile.

Since a mining vessel's primary tank is shields, and structure to a lesser extent, it makes complete sense for Ore Bay Expanders to reduce the Shields and Structure HP. Then, you can chose to operate a fragile ship with a huge Ore bay and lots of mining yeild, or you can sacrifice yield and/or Ore bay to make it more durable... You shouldn't have the best of all worlds (yield, tank, and bay), but should have to make a fitting choice like every other ship in this game....
Corian Teranos
Deep Core Mining Inc.
Caldari State
#5 - 2012-12-12 23:46:36 UTC  |  Edited by: Corian Teranos
i guess you have a point i mean even the strongest hulk tank doesn't work against suicide ganking without sacrificing almost all your yield so i guess sacrificing shields doesn't make much difference unless your tanking BS in null sec mining.