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Missions & Complexes

 
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Running missions post patch is deadly.

Author
Flurk Hellbron
Science and Trade Institute
Caldari State
#21 - 2012-12-08 00:06:18 UTC
Thread number 115468975 about Full Aggro in missions..... pffttt go mine again

And yes, sell ur mission boats to me, cheap
Kai Lei
Ministry of War
#22 - 2012-12-08 08:27:41 UTC
I am very glad to hear I am not the only who has had to deal with this issue. Let us hope CCP fixes the issue with full room aggro. The third pocket from "Worlds Collide" did not treat me so kind.
DSpite Culhach
#23 - 2012-12-08 11:52:41 UTC
Kai Lei wrote:
I am very glad to hear I am not the only who has had to deal with this issue. Let us hope CCP fixes the issue with full room aggro. The third pocket from "Worlds Collide" did not treat me so kind.


I seem to recall pulling full aggro in that room _before_ the patch, by just landing in the wrong spot, so I don't think WC has that problem per se, just that you land in under 10k from practically everything, and they get antsy.

What we need next patch is NPC drones. I want to do to them what the rats are doing to mine atm Twisted

I apparently have no idea what I'm doing.

Kai Lei
Ministry of War
#24 - 2012-12-08 14:25:37 UTC
DSpite Culhach wrote:
Kai Lei wrote:
I am very glad to hear I am not the only who has had to deal with this issue. Let us hope CCP fixes the issue with full room aggro. The third pocket from "Worlds Collide" did not treat me so kind.


I seem to recall pulling full aggro in that room _before_ the patch, by just landing in the wrong spot, so I don't think WC has that problem per se, just that you land in under 10k from practically everything, and they get antsy.

What we need next patch is NPC drones. I want to do to them what the rats are doing to mine atm Twisted



Ran this exact mission.. exact faction the day before and only one or two of the groups aggro'ed. Then after the patch I ran this mission and the entire room aggro'ed and popped my fully fitted faction / t2 fitted apoc before my drones could take out a single scramming frig.
Morrigan LeSante
Perkone
Caldari State
#25 - 2012-12-08 15:47:34 UTC
It's not entirely amusing. Just had a HORRIBLE experience in the assault.

Full room aggro, damped to 3 minute lock times, can't send drones because they'll just get eaten. Hellish.
Terazul
The Scope
Gallente Federation
#26 - 2012-12-08 15:58:26 UTC
Morrigan LeSante wrote:
It's not entirely amusing. Just had a HORRIBLE experience in the assault.

Full room aggro, damped to 3 minute lock times, can't send drones because they'll just get eaten. Hellish.

This is my experience as well.

I now have to blitz the mission because there is literally nothing I can do when I'm damped and my drones will just get eaten anyway.
Caellach Marellus
Stormcrows
#27 - 2012-12-08 16:03:32 UTC
Morrigan LeSante wrote:
It's not entirely amusing. Just had a HORRIBLE experience in the assault.

Full room aggro, damped to 3 minute lock times, can't send drones because they'll just get eaten. Hellish.


That mission is awesome fun now, to copy paste from another thread on this:

Caellach Marellus wrote:
On gate arrival turn away and burn in the complete opposite direction, warp out when the frigates reach 25k from you. Reenter site and lock the frigates before sensordamp ships aggress and e-war you. You won't achieve a complete lock but you sure as heck won't have to wait as long as trying to lock from scratch. Kill frigates with drones (pulling in and reapplying if needed) and web your target. Once both tackle frigates are down, warp out if necessary, otherwise proceed with blowing the hell out of everything.

Worked a charm for me.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Caellach Marellus
Stormcrows
#28 - 2012-12-08 16:47:56 UTC
Also folks, for your consideration. NPC Scramblers do not stop Micro Jump Drives from working.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Morrigan LeSante
Perkone
Caldari State
#29 - 2012-12-08 17:04:32 UTC
Caellach Marellus wrote:
Morrigan LeSante wrote:
It's not entirely amusing. Just had a HORRIBLE experience in the assault.

Full room aggro, damped to 3 minute lock times, can't send drones because they'll just get eaten. Hellish.


That mission is awesome fun now, to copy paste from another thread on this:

Caellach Marellus wrote:
On gate arrival turn away and burn in the complete opposite direction, warp out when the frigates reach 25k from you. Reenter site and lock the frigates before sensordamp ships aggress and e-war you. You won't achieve a complete lock but you sure as heck won't have to wait as long as trying to lock from scratch. Kill frigates with drones (pulling in and reapplying if needed) and web your target. Once both tackle frigates are down, warp out if necessary, otherwise proceed with blowing the hell out of everything.

Worked a charm for me.



Would be fun, except as I post this, I'm watching 4 cruisers spamming the **** out of damps and orbiting outside lock range.

I could release drones to watch them die, or be locked in an epic fail of a battle until Judgment Day and trumpets sound?

They can't kill me, I can't kill them.

YAY. This is the interactive missioning I've always wanted Evil
Caellach Marellus
Stormcrows
#30 - 2012-12-08 17:23:41 UTC
Morrigan LeSante wrote:
Caellach Marellus wrote:
Morrigan LeSante wrote:
It's not entirely amusing. Just had a HORRIBLE experience in the assault.

Full room aggro, damped to 3 minute lock times, can't send drones because they'll just get eaten. Hellish.


That mission is awesome fun now, to copy paste from another thread on this:

Caellach Marellus wrote:
On gate arrival turn away and burn in the complete opposite direction, warp out when the frigates reach 25k from you. Reenter site and lock the frigates before sensordamp ships aggress and e-war you. You won't achieve a complete lock but you sure as heck won't have to wait as long as trying to lock from scratch. Kill frigates with drones (pulling in and reapplying if needed) and web your target. Once both tackle frigates are down, warp out if necessary, otherwise proceed with blowing the hell out of everything.

Worked a charm for me.



Would be fun, except as I post this, I'm watching 4 cruisers spamming the **** out of damps and orbiting outside lock range.

I could release drones to watch them die, or be locked in an epic fail of a battle until Judgment Day and trumpets sound?

They can't kill me, I can't kill them.

YAY. This is the interactive missioning I've always wanted Evil


When you warp out the first time, the Frigates should be in close range to you when you re-enter. Begin locking them up, you'll have an almost complete lock before the damps begin screwing you over, the Frigates will be on top of you by that point.

Web your primary target, deploy drones and have your finger on the recall button. Your drones should pop the frigates pretty quickly while the webifier holds aggression, if you are getting them shot, instantly recall, wait two seconds and redeploy.

Once the tackle frigates are down, close down the rest of the fleet and engage, alternatively, warp out again, warp in, lock up and volley a couple of the buggers with your turrets.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Morrigan LeSante
Perkone
Caldari State
#31 - 2012-12-08 17:30:49 UTC  |  Edited by: Morrigan LeSante
I can do it, it's just bloody lame.

The NPCs are using ewar like its going out of fashion.

This was 4 cruiser aggro only. damped to <15km range. They orbit at 20. Warping in and out is just weak. Never less than 3 damps active, usually 4 and they cycled from 3-4 fast enough locking is impossible.

It's simply not fun, it's not thoughtful or tactical...it just.....a chore.

Seriously, mining is more entertaining than damping missions right now. God knows about ECM ones.
Mr Pragmatic
#32 - 2012-12-08 17:37:56 UTC  |  Edited by: Mr Pragmatic
First of all , all you cool people are gonna give a thousand reasons on how to L2P EVE.

I was once one of you and then I did this mission.

Normally, this mission is not to hard but not to easy. http://eve-survival.org/wikka.php?wakka=Vengeance4sa

After the patch this mission was impossible, I fly an apoc with an all t2 fit and STILL coulden't take all the DPS.

The whole "All Room Aggro" IS BS.

EDIT: Also, INB4 get friends to help you. Looking for a corp that actively does l4s is more difficult than you think. I been searching
for a good two months for an active corp that is dedicated to mission running.

The warp in and out strategy is lame, would you apply that to any other combat engagement or any profession in eve?
By the time you warp in and locked targets you are already taking massive DPS. A good comprehension is a solo ship fighting a blob.
Just warp in and out, and kill em! That'll work.


EDIT2: Just read that its a bug, Just raging from the fact I couldn't do any missions. I was dumb and had to quit missions I attempted, too bad I can recover that standing loss. What?

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Caellach Marellus
Stormcrows
#33 - 2012-12-08 18:30:37 UTC
I never said it was oh my god amazing. Personally I wish there was a more in flight solution to it, figuring out exactly how to execute was more interesting than how the mission previously worked.

Just offering a solution for those stuck on Vengeance for now. Abandoning missions sucks.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Xavier Linx
Omni Research
#34 - 2012-12-08 18:36:17 UTC
Leonardo Rocha wrote:


Is CCP thinking about to end the mission runner profession ?



Where have you been the last 4 years? Killing off the mission payout have been the main sport of CCP since I started the game. Every patch have more or less halved the payout or doubled the amount of players needed to get the same.

When I started missioning in low sec you could easily make 40M/hour given the right circumstances, just counting bounties and mission payouts.

The pay now is maybe 10M total all inclusive, that's 50-75% of what it was before the patch.
Mr Pragmatic
#35 - 2012-12-08 18:45:24 UTC
Xavier Linx wrote:
Leonardo Rocha wrote:


Is CCP thinking about to end the mission runner profession ?



Where have you been the last 4 years? Killing off the mission payout have been the main sport of CCP since I started the game. Every patch have more or less halved the payout or doubled the amount of players needed to get the same.

When I started missioning in low sec you could easily make 40M/hour given the right circumstances, just counting bounties and mission payouts.

The pay now is maybe 10M total all inclusive, that's 50-75% of what it was before the patch.


If what you say is true, CCP needs to address the Missioner profession. I really don't mind making less isk off missions. What I do mind is being able to do them in a "Fully mission capable ship."

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Caellach Marellus
Stormcrows
#36 - 2012-12-08 18:59:45 UTC
I've yet to see it be that poor. I'd accept 25 mil an hour but at 10, I can't help but think the issue is more personal than game mechanical.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Mr Pragmatic
#37 - 2012-12-08 19:19:12 UTC
Caellach Marellus wrote:
I've yet to see it be that poor. I'd accept 25 mil an hour but at 10, I can't help but think the issue is more personal than game mechanical.


it begs the question, what is the standard of "isk/hr" of a a certain profession? There is a difference between a miner and a mission, marketer, etc.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Xalanax
Miskatonic Mercantile
#38 - 2012-12-08 19:27:35 UTC
Just lost my bran new shinny Mach in room two of Worlds Collide l4, had just finished targeting the first group when I was lit up like an xmas tree... everything aggroed... shortly was scrammed , jammed, n webbed.... that was a bit too much fire to tank.... glad npc's don't pod.
Naomi Reiku
Federal Navy Academy
Gallente Federation
#39 - 2012-12-08 19:55:37 UTC  |  Edited by: Naomi Reiku
Lost a megathron to this mission, on the day of the expansion.

Interesting feeling being dampened by 6 ships and warp scrambed by at least 2, unable to target them.

Oh, and my drones were being targeted a soon as they started shooting at a target.

Im surprised this got past testing since its a bug and not intended from what I read in another thread.
Tildah
Dosadi Inc.
#40 - 2012-12-09 13:04:07 UTC  |  Edited by: Tildah
Having similar problem with WC lvl4 sansha/angel , full aggro , warp scram , webbed , disrupted , same issue on both side of the mission warp in , don't move wait to see what aggro ... full room , warp out ...

The Blood / Angel one seem to still be good however I did it twice yesterday without issue.

Tildah