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What in the HECK is going on with Mineral Prices

Author
Gifted Chaos
Zorg Incorporated
#41 - 2012-12-19 17:24:21 UTC
Dinsdale Pirannha wrote:
One of the biggest demand drivers in the game that is pushing mineral prices up is supercap mfg.
The null sec guys don't want to talk about it, and CCP stopped publishing numbers on supercaps May 29th of this year.

But have a look at a Nyx BPO. You can make approx 1000 BC's for every Nyx out there.

I did an analysis and posted it weeks ago based on the May 29th snapshot of supercaps in the game.
I lowballed the mineral requirements, but based on the Jita sell prices that day, there was 134 Trillion in minerals tied up in the supercap hulls. That was just the hulls.
And that was 6 months ago.

Imagine how many more supercaps have been cranked out now that null is a blue fest and CSAA's are much safer than they wee 6 months ago.



Yet low end mins r still at rock bottom
corestwo
Goonfleet Investment Banking
#42 - 2012-12-19 17:38:45 UTC  |  Edited by: corestwo
MailDeadDrop wrote:

corestwo wrote:
Even at the peak (approx. 1 titan and two supercarriers a day) the combined consumption of tritanium by all supercap production was less than half of what's used for battleships and battlecruisers.

If you're trying to soft peddle the amount of minerals consumed by supercapitals, saying that they amount to less than half of what's used by the largest consumer of minerals (BC/BS) is underwhelming. I wish the economy folks at CCP would publish a pie chart showing mineral consumption distribution. Or several pie charts, one per period for the last several quarters.

MDD

Half at the peak. My point was actually that it's far more reasonable to expect that super production dropped because of their nerfs than it is to expect that they went up as he claimed. Data bears this out - when supercarriers were no longer "solo pwnmobiles", people stopped building them. The same assumption is fair for titans.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Dave stark
#43 - 2012-12-19 18:54:26 UTC
Gifted Chaos wrote:
Yet low end mins r still at rock bottom


i know i haven't been playing for the full 10 years, but low ends are higher now than i've ever seen them in the last ~18 months, if not 2 years. perhaps longer.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#44 - 2012-12-19 19:16:07 UTC
Dave stark wrote:
Gifted Chaos wrote:
Yet low end mins r still at rock bottom


i know i haven't been playing for the full 10 years, but low ends are higher now than i've ever seen them in the last ~18 months, if not 2 years. perhaps longer.


You have to learn to read these posts.

low end minerals at rock bottom= miners don't make more than people missioning

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dave stark
#45 - 2012-12-19 19:25:51 UTC
Steve Ronuken wrote:
Dave stark wrote:
Gifted Chaos wrote:
Yet low end mins r still at rock bottom


i know i haven't been playing for the full 10 years, but low ends are higher now than i've ever seen them in the last ~18 months, if not 2 years. perhaps longer.


You have to learn to read these posts.

low end minerals at rock bottom= miners don't make more than people missioning


i have to learn to read. that's besides the point, though. :P

have miners ever made more than people doing missions? isn't that pretty much just the price we pay for having the most afkable "job" in eve? besides, mining is still respectable isk/hour.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#46 - 2012-12-19 19:48:03 UTC
Dave stark wrote:
Steve Ronuken wrote:
Dave stark wrote:
Gifted Chaos wrote:
Yet low end mins r still at rock bottom


i know i haven't been playing for the full 10 years, but low ends are higher now than i've ever seen them in the last ~18 months, if not 2 years. perhaps longer.


You have to learn to read these posts.

low end minerals at rock bottom= miners don't make more than people missioning


i have to learn to read. that's besides the point, though. :P

have miners ever made more than people doing missions? isn't that pretty much just the price we pay for having the most afkable "job" in eve? besides, mining is still respectable isk/hour.



I didn't say it was a /reasonable/ demand Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Nick BlueStar
The Scope
Gallente Federation
#47 - 2012-12-19 20:43:25 UTC
Maybe I'm insane, but what if they doubled the mineral cost of cruisers/frigs (and possibly BC/BS's next) in order to bring the prices of those items in line with today's inflation. I mean, the price of trit/pyer/mex has barely gone up in the past 5 years, while the amount of isk pouring into the game through bounties/mission rewards/bonuses has sky rocketed in the same time.

I mean, now a days, everyone's a billionaire! But the price of trit is STILL below 10isk/unit? Something's gotta give at some point...

And like others have said, as long as you have your finger in the market DURING the inflation, you're wallet will rise with the market.
Vaerah Vahrokha
Vahrokh Consulting
#48 - 2012-12-19 20:53:04 UTC
Dave stark wrote:
Steve Ronuken wrote:
Dave stark wrote:
Gifted Chaos wrote:
Yet low end mins r still at rock bottom


i know i haven't been playing for the full 10 years, but low ends are higher now than i've ever seen them in the last ~18 months, if not 2 years. perhaps longer.


You have to learn to read these posts.

low end minerals at rock bottom= miners don't make more than people missioning


i have to learn to read. that's besides the point, though. :P

have miners ever made more than people doing missions? isn't that pretty much just the price we pay for having the most afkable "job" in eve? besides, mining is still respectable isk/hour.


Less than L4 but more than L2 and on par with some L3 missions.

Actually, if CCP nerfed L4 income by half (some in GD are asking for that), roids mining would displace L4 from the "throne". Why bother with Sleepers Lite AI, scramming frigs, damaging fields, warp 3-4 stations, spend months into training a ship and buying some good gear for it and grind standings, when you could make 2-3 M less a hour just by sitting at a rock?
corestwo
Goonfleet Investment Banking
#49 - 2012-12-20 03:21:34 UTC
Nick BlueStar wrote:
Maybe I'm insane, but what if they doubled the mineral cost of cruisers/frigs (and possibly BC/BS's next) in order to bring the prices of those items in line with today's inflation. I mean, the price of trit/pyer/mex has barely gone up in the past 5 years, while the amount of isk pouring into the game through bounties/mission rewards/bonuses has sky rocketed in the same time.

I mean, now a days, everyone's a billionaire! But the price of trit is STILL below 10isk/unit? Something's gotta give at some point...

And like others have said, as long as you have your finger in the market DURING the inflation, you're wallet will rise with the market.


Or it's that inflation in the classical sense of "a bad thing that happens when there is an excess of money in the economy" doesn't actually matter with regards to any player-built commodity in Eve, as infinite (or pseudo-infinite) resources with what is in most cases an extremely low barrier to entry to gather and use them causes raw materials and things built with them to hew purely to supply and demand.

I mean, look at that last devblog from recurve. Specifically, look at this: http://cdn1.eveonline.com/www/newssystem/media/63999/1/Indices_2012-10.png

That consumer price index? It's Doc Eyjo's favorite indicator of "inflation". Notice how it takes a massive dip around late 2006. Y'know what happened in late 2006? Two things. Invention was implemented, which broke the back of the Tech II cartels and massively increased supply of Tech II ships and equipment in Eve, decreasing their cost. And, the drone regions were introduced, which as they became more populated, grew into enormous mineral fountains, massively dropping the price of Tech 1 (and by extension, Tech II) goods thanks to an overabundance of minerals. And then whoops, they removed all that mineral supply early in the year and the CPI went back up, although you can see how the primary price index spiked and then dropped anyway - spiking mineral prices (and thus Tech I prices) were offset by a considerable margin by the falling price of Technetium (which meant a significant drop in Tech II prices)

PLEX are pretty much the sole exception to the "inflation doesn't matter" thing.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Dave stark
#50 - 2012-12-20 05:54:08 UTC
Vaerah Vahrokha wrote:
Dave stark wrote:
Steve Ronuken wrote:
Dave stark wrote:
Gifted Chaos wrote:
Yet low end mins r still at rock bottom


i know i haven't been playing for the full 10 years, but low ends are higher now than i've ever seen them in the last ~18 months, if not 2 years. perhaps longer.


You have to learn to read these posts.

low end minerals at rock bottom= miners don't make more than people missioning


i have to learn to read. that's besides the point, though. :P

have miners ever made more than people doing missions? isn't that pretty much just the price we pay for having the most afkable "job" in eve? besides, mining is still respectable isk/hour.


Less than L4 but more than L2 and on par with some L3 missions.

Actually, if CCP nerfed L4 income by half (some in GD are asking for that), roids mining would displace L4 from the "throne". Why bother with Sleepers Lite AI, scramming frigs, damaging fields, warp 3-4 stations, spend months into training a ship and buying some good gear for it and grind standings, when you could make 2-3 M less a hour just by sitting at a rock?


because let's face it, when every one starts mining supply goes up prices go down and a new equilibrium is reached. that's why mining is never going to really net you more money than mission running. it might for a few months until old mission runners train in to barges or whatever but yeah... won't last long.
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