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Warfare & Tactics

 
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Faction warfare, A pay to win exploit.

Author
Abyssum Invocat
Yet Another Tax Haven
#21 - 2012-12-06 06:12:31 UTC
Tekitha wrote:
Abyssum Invocat wrote:

I'm drawing a parallel between security status and standing. In both environments you are penalized for kills in a way that is very laborious to make up for.


you can't honestly be comparing fixing a small security status hit (equivalent to killing about 5 rat BS's) to that of fixing faction standing (cosmos missions or 1 faction mission every 16 regular hisec missions) can you?

I can and I am. The hit may not be as severe but the consequences are much greater. Personal standings can be made up for by corpmates, security status cannot.

As for the idea of removing the standing penalty, I can honestly say that it would ruin FW over night. What little semblance of order we currently have in the militias is because of the consequences of friendly fire. It would turn FW into a free for all. Corps and alliances would have to assemble laborious lists of blues (much worse than now) as pirates flood the system for the free kill rights and no consequences.
Andre Vauban
Federal Defense Union
Gallente Federation
#22 - 2012-12-06 06:15:27 UTC
Look on the bright side, at least you can wardec the alt corps now. We had a corp in Gallente militia that awoxed in order to get you to declare war. Once you did, they set the war mutual and ransomed you to get out of it. This became annoying when we wanted to join an alliance. Individuals cannot do this due to the faction standings hit. The only way to do it is via offsetting faction standing alts in a player corp or by bouncing between alt corps every 6 days Adolf style.

.

Mich Farmer
24th Imperial Crusade
Amarr Empire
#23 - 2012-12-06 07:57:43 UTC
Foxstar Damaskeenus wrote:
We are having to sit there and just watch our friends get picked off one by one. Militia chat being spammed, griefed and trolled or take such a huge factional warfare standing hit that we get kicked out of the militia. There are a few options but the last probably isn't going to happen.


Whine more. Minmatar and Gallente militias started this kind of operations first.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#24 - 2012-12-06 08:08:27 UTC
Mich Farmer wrote:
Foxstar Damaskeenus wrote:
We are having to sit there and just watch our friends get picked off one by one. Militia chat being spammed, griefed and trolled or take such a huge factional warfare standing hit that we get kicked out of the militia. There are a few options but the last probably isn't going to happen.


Whine more. Minmatar and Gallente militias started this kind of operations first.


**** you ************

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Dan Carter Murray
#25 - 2012-12-06 09:13:08 UTC
Foxstar Damaskeenus wrote:
Addition: It's not like I am pulling a "Dan Carter Murray" and whining in local for two hours about how unfair everything is because I lost a t-1 frigate.


http://i.imgur.com/87ATw.png stay docked until you have 10 people to fight me and hotpocket

http://i.imgur.com/PsS6g.png mentioned in 2nd post

http://i.imgur.com/bLPtN.png you have blob, we have underhandedness

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Veshta Yoshida
PIE Inc.
Khimi Harar
#26 - 2012-12-06 09:15:41 UTC
No.

You shoot something/someone that is not a legitimate target you should get slammed with tickets, subpoenas and short men in the shower called 'Big Earl' .

Since the characters in question are themselves shooting allies they will soon find themselves kicked from militia (at least I think that is how it works now), so take down their names and when they are removed check periodically if they have been biomassed .. when that happens petition them and get the controller banned (biomassing to avoid consequences is a NoNo).

The lame duck will soon find his accounts filled with useless alts, aka. you win.

As for sec: Do what was suggested years ago. Move all sec gain to low-sec, where the crimes are committed and slap an extra modifier on rats in FW space to sweeten the deal .. perps (hopefully armed) roaming the countryside to appease Concord can only improve the lives of the pew'ers.

In short: CCP recently (2 years ago = yesterday with regards to FW changes) changed when/how people are ejected from FW due to standings so work within that system to discourage the described behaviour.
Hidden Snake
Inglorious-Basterds
#27 - 2012-12-06 09:20:39 UTC
tearfall .... just kill them.
Maeltstome
Ten Thousand Days
#28 - 2012-12-06 09:36:51 UTC
X Gallentius wrote:
Foxstar Damaskeenus wrote:
Again, let me repeat myself and Milton. They HAVEN'T been kicked from militia.

I liked Milton's answer. Remove faction hits for attacking friendly. We wouldn't do it anyway just because faction warfare is fun due to the feel of 2 huge groups fighting each other.

Diplomats tend to keep things cohesive.

Horrible idea. Faction hits should be retained. You don't like blobcats? War dec them. Problem solved.


war dec NPC corps?
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#29 - 2012-12-06 11:07:28 UTC
Maeltstome wrote:
X Gallentius wrote:
Foxstar Damaskeenus wrote:
Again, let me repeat myself and Milton. They HAVEN'T been kicked from militia.

I liked Milton's answer. Remove faction hits for attacking friendly. We wouldn't do it anyway just because faction warfare is fun due to the feel of 2 huge groups fighting each other.

Diplomats tend to keep things cohesive.

Horrible idea. Faction hits should be retained. You don't like blobcats? War dec them. Problem solved.


war dec NPC corps?


SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Nice pics BTW DCM. You're right, I'm sure you would NEVER fight when the odds are in your favor.
Second. Wardeccing a corp that has 3 members created just to attack friendly militia targets?
Wardeccing that same corp when the toons join and quit multiple corps to avoid being kicked out of militia?

No just let us ******* kill them!

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#30 - 2012-12-06 11:09:54 UTC
Hidden Snake wrote:
tearfall .... just kill them.



I'm voting you in for a position of power. Shooting would be my option if it were a valid one.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Zoe Panala
Blobcats
#31 - 2012-12-06 11:42:33 UTC
As CEO of the leading Minmatar Militia corporation I can not endorse this thread.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#32 - 2012-12-06 11:48:43 UTC
Zoe Panala wrote:
As CEO of the leading Minmatar Militia corporation I can not endorse this thread.



delete

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Esh Slyyn
Viziam
Amarr Empire
#33 - 2012-12-06 13:53:02 UTC  |  Edited by: Esh Slyyn
Sorry but I don't understand your post goal : how a 3 members corporation could manage to annoy a 31 members one ?

Also from your own corporation descriptionn :
Quote:
What we expect of our pilots:
- Willing to learn to lead fleets.
- Moving frequently: we are nomads who travel light with a wallet full of ISK.
- Training to be the best at a specific role in fleet combat.
- Fighting against tough odds in expensive ships.
- Fighting against impossible odds in cheap ships.
- Getting lost (and then unlost) in obscure corners of EVE.
- No drama.


Case of impossible odds maybe :)

While I can understand your frustration, there is nothing new under the sun. Amarr spies and alts were pretty frequent in Amarr militia during the Inferno Plexers Invasion. To a point we had to shoot them, even being in the same militia. Spying and metagame are part of the game. There are plenty of smart answers to your matter, just rethink about it.
Abyssum Invocat
Yet Another Tax Haven
#34 - 2012-12-06 15:58:23 UTC
Maeltstome wrote:
X Gallentius wrote:
Foxstar Damaskeenus wrote:
Again, let me repeat myself and Milton. They HAVEN'T been kicked from militia.

I liked Milton's answer. Remove faction hits for attacking friendly. We wouldn't do it anyway just because faction warfare is fun due to the feel of 2 huge groups fighting each other.

Diplomats tend to keep things cohesive.

Horrible idea. Faction hits should be retained. You don't like blobcats? War dec them. Problem solved.


war dec NPC corps?

If it's an NPC corp then the problem will deal with itself very quickly as the awoxers have no corp members to buoy their standings.
Perkin Warbeck
Higher Than Everest
#35 - 2012-12-06 20:42:51 UTC
Trinkets friend wrote:
The irony of Perkin Warbeck giving advice on how to deal with his alt is quite lost on me.


Meh. What's more ironic is that a major alliance in Faction Warfare did not understand how this mechanic works.
Sean Parisi
Blackrise Vanguard
#36 - 2012-12-06 21:17:55 UTC
What they should do is create an AWOXER list internally. Keep the penalty - If someone engages you, you can fire back without taking penalty yourself (not sure if this is already implemented).

But after someone awoxes for a while within their own militia, they are added to a list for say a month or so. Which makes them an open target to their own militia. This would mean they can still be involved in many militia activities, but engaging them would not be an issue.

To add, regardless of whether they change corp, militia, etc. The character will still be on the 'list'.
Pulgy
Doomheim
#37 - 2012-12-06 22:07:14 UTC
Tekitha wrote:
On a side note, a militia toon using smartbombs in a large scale engagement (which is sometimes a required tactic to win certain fights) also destroys faction standings due to the same broken mechanic, this is also plain dumb.


Tell me about it.
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#38 - 2012-12-07 07:53:30 UTC
How the hell is this anything like pay to win?
jjohnpaul xvii
Caldari Provisions
Caldari State
#39 - 2012-12-07 16:50:07 UTC
This is EXACTLY like pay to win > and you g*d damn know it Candy.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#40 - 2012-12-08 04:47:19 UTC
Veshta Yoshida wrote:
No.

You shoot something/someone that is not a legitimate target you should get slammed with tickets, subpoenas and short men in the shower called 'Big Earl' .

Since the characters in question are themselves shooting allies they will soon find themselves kicked from militia (at least I think that is how it works now), so take down their names and when they are removed check periodically if they have been biomassed .. when that happens petition them and get the controller banned (biomassing to avoid consequences is a NoNo).

The lame duck will soon find his accounts filled with useless alts, aka. you win.

As for sec: Do what was suggested years ago. Move all sec gain to low-sec, where the crimes are committed and slap an extra modifier on rats in FW space to sweeten the deal .. perps (hopefully armed) roaming the countryside to appease Concord can only improve the lives of the pew'ers.

In short: CCP recently (2 years ago = yesterday with regards to FW changes) changed when/how people are ejected from FW due to standings so work within that system to discourage the described behaviour.


You really do not understand faction warfare at all, do you?

The tactic in question relies on the 7 day escrow period on including the standings of a toon joining a player corporation (and alliance) towards the overall corporation's standings toward the militia and faction. ie; for 7 days, your -8.0 vs Minmatar doesn't count toward the faction standings for Blobcats.

This 7 day period before their negative standings affect corporation standings is gameable, if you leave your corporation before the 7 day period is up, it's as if you were never in that corporation. While in that corporation, you go around AWOXing as many of your fellow militia members as you possibly can; anyone who shoots back or assists their friend loses faction standings. Eventually, their corporation standings drop too low, and then their whole Alliance drops too low, and gets booted from the Militia.

As Cynthia aka Perkin says, it is pretty sad that ushra'Khan couldn't figure out how to math properly. But either way, the maths are strongly against U'K in this fight between Cynthia and her alts and Dan Carter Murray and his alts, who get to knock massive faction standings off U'K for no penalty to the Caerise toon or the Blobcats corporation at all.

This is essentially similar to, eg, gaming the price of items in your ship's hold to ridiculous levels, and blowing up ships to recieve ridiculous LP payouts. Or somehow figuring out how to fly around highsec unmolested by the faction popo ganking people in your alliance without being CONCORDOKKENED.

It is an abuse of a game rule or system.

The game rule is there to allow militia corporations to pick up members in good faith now that recruiters cannot check the personal standings of recruits to militia and factions, and gives them 7 days to straighten up their standings as much as possible. It is not there, as far as I am aware, to allow people to freely and without consequences AWOX militia members, roll out of a corp every 6 days (in this case, directly to the opposing militia) in some cases in between docking and undocking.

So. I would like to hear from Veshta how the Caerise toon will be kicked from Minmatar militia from the consequences of the controlling player's action. Why would the person controlling the Caerise toon biomass that toon when it can be recycled indefinitely between Amarr militia, and Minmatar militia?

The asymmetry of the maths in this equation are basically infinite, and once Caerise has neutered U'K the controlling player can move up to Kourm and start on whomever. The only defence is a wardec, which has consequences for highsec transits by players, as now Blobcats can accept allies or members to assist in the war.


Clearly CCP has a bit of work to do.