These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

Corporations Killing Orca and other Indies

Author
Vaju Enki
Secular Wisdom
#61 - 2013-01-14 21:01:23 UTC
AnJuan Jackson wrote:
If everyone wants to continue to work around this rather than fix it, fine. Seems to be popular opinion (at least of players checking this thread.)

I think its illogical to keep something that's only existence is to make life harder. Doesn't add value to game play and will only cause management issues and headaches.

But why look at it from that point of view?

It's always been this way, better to keep it.



I think you fail to understand the nature of EvE Online.

The Tears Must Flow

Cyprus Black
School of Applied Knowledge
Caldari State
#62 - 2013-01-15 08:07:02 UTC  |  Edited by: Cyprus Black
AnJuan Jackson wrote:
If everyone wants to continue to work around this rather than fix it, fine. Seems to be popular opinion (at least of players checking this thread.)

I think its illogical to keep something that's only existence is to make life harder. Doesn't add value to game play and will only cause management issues and headaches.

But why look at it from that point of view?

It's always been this way, better to keep it.
You're missing the point entirely. Just because YOU don't see any value in it doesn't mean it has no value. That just means you have a very limited understanding of this mechanic.

The vast majority of people in this game do not go around ganking corp mates. It's quite infrequent. You only hear a lot about it because the victims are usually loud and over dramatic. "What a horrible game mechanic!", "EXPLOIT! CCP FIX OR I CANCEL 30 ACCOUNTS!", and "This exploit serves no other purpose than to empower griefers!". We've heard it all before and none of it is true.
Roll

There are PLENTY of methods for preventing and dealing with incorp griefers yet none of them are ever employed. When was the last time you read a story about a corp thwarting an incorp ganker with all the tools they already have? Not often if ever.

You could put a thousand warning labels and safety devices on a wood chipper to inform the user not to stick his hand inside. But if the user blatantly ignores all the warnings and bypasses safety devices to stick his hand in the wood chipper, whos fault is that really?

It's a false assumption to claim this is a game mechanic problem. It is not. This is a user stupidity problem. CEOs have all the tools necessary to prevent and deal with this situation, but if they blatantly ignore them and get ganked, whos fault is that really?

You can only protect the stupid from themselves for so long. Eventually the stupid will find a way to bypass your anti-stupid measures and get burned. This is the real issue. Changing game mechanics will not protect the stupid from themselves.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33