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Warfare & Tactics

 
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Countering Titan Bridges - EVESP

First post
Author
Dread Operative
Main Corporation
Prisoners With Jobs
#21 - 2012-12-06 10:13:42 UTC
X Gallentius wrote:
Dread Operative wrote:
Goddamn you United States military!.
How is anybody supposed to get main battle tank fights if you can't drop them in via parachute?


Thankfully we don't drive our MBT's all the way from the US to get fights. We use C-5 Galaxies and the Navy to "jump" them over the ocean to were the fighting is. Its a logistical thing. ;)
Phi X
Starwinders
#22 - 2012-12-06 12:03:46 UTC
all i hear is whinning
sYnc Vir
Wolfsbrigade
Ghost Legion.
#23 - 2012-12-06 17:38:34 UTC
Man, I came here expecting the normally crying and found a river of tears.

Good times.

FYI, FATE are not in Gal Mal, how dare you say so. If you're going to call us names, make sure its the right names.

Second FYI, earning enough isk as a group to get a Titan isn't that hard. If you have everyone donate some isk or farm for corp. You can get yourself one in a short amount of time.

Don't ask about Italics, just tilt your head.

Emily Florence Nightingale
Viziam
Amarr Empire
#24 - 2012-12-06 17:49:32 UTC  |  Edited by: Emily Florence Nightingale
just a quick note on D'n'D

titan hugging they might be, afraid of a fight... They aint.

trust me, fought with them and against them.. in neither cases have they been scared of a ruck.

Also, you have soooo many things wrong about Titans and Bridging... I really don't have the time to go over it.

(p.s. sorry for alt posting, just happened to have this toon online on eve-gate - my main is Eddie Valvetino and he agrees, you're an idiot)
Pulgy
Doomheim
#25 - 2012-12-06 22:16:10 UTC
islador wrote:
Bawwww


Or you know you could just stay docked, oh wait.
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#26 - 2012-12-07 00:24:43 UTC
Do you think that you could defeat the same fleet if it did not have a titan bridge?
If not, is it the titan you fear, or the fleet itself?

A bridging-only titan doesn't add any combat powers to the fleet. A fleet with a bridge can not engage any targets that a fleet without it can't. It is merely adding another mode of transportation, a convenience if you will. A convenience that comes at a price of dozens of bilions, holding sovereignty for weeks, and putting a character in a sarcophagus.

Do you say that you could scout and dodge a fleet moving through gates? If you are aware of the bridging mechanics, and if you even know who the hostile cyno pilots are (both of which you say you do), then you can just as easily scout and dodge the cyno.
Rhadit
Habemus
#27 - 2012-12-07 10:48:13 UTC
Best counter to a titan bridge :

If you know they have a titanbridge ready, you should not roll brawling setups.
Take a tier3 gang with huginns and just blap the cyno ship form afar. Incase you get caught, burn away. If you get scrammed by the cyno bait, you're terrible.
Chav Queen
Deep Core Mining Inc.
Caldari State
#28 - 2012-12-07 13:54:19 UTC
Has the idea of a cyno jaming ship ever been discused?
Andreus Ixiris
Duty.
Stay Feral
#29 - 2012-12-07 14:47:28 UTC
A little while back, I made a suggestion on the "Ideas for new modules" thread in Features & Ideas Discussion for a "cyno poisoner" module that you can deploy onto a cynosural field and it causes funky (and universally unpleasant) stuff to happen to anyone who tries to gate through the cyno.

I think this'd work as a counter.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

SAJUK NIGARRA
Ministry of War
Amarr Empire
#30 - 2012-12-07 15:11:46 UTC  |  Edited by: SAJUK NIGARRA
Andreus Ixiris wrote:
A little while back, I made a suggestion on the "Ideas for new modules" thread in Features & Ideas Discussion for a "cyno poisoner" module that you can deploy onto a cynosural field and it causes funky (and universally unpleasant) stuff to happen to anyone who tries to gate through the cyno.

I think this'd work as a counter.



Killing what comes trough the cyno works as a counter ? Scouting what could come trough works as a counter ? Killing the cyno before all of them load grid works as a counter ? You just want a little "I'm safe" module because you you lack the competence to implement any of the exising ig counters. What in god's name makes you think a dice roll module is a good ideea ?

Not knowing how the next fight will unfold and trying to guess it's one of the best things about eve (and trust me, I've been on the reciving end more than once).
Princess Nexxala
Zero Syndicate
#31 - 2012-12-07 15:13:30 UTC
Dread Operative wrote:
X Gallentius wrote:
Dread Operative wrote:
Goddamn you United States military!.
How is anybody supposed to get main battle tank fights if you can't drop them in via parachute?


Thankfully we don't drive our MBT's all the way from the US to get fights. We use C-5 Galaxies and the Navy to "jump" them over the ocean to were the fighting is. Its a logistical thing. ;)



BAHAHAHA BURN!

nom nom

Andreus Ixiris
Duty.
Stay Feral
#32 - 2012-12-07 15:16:10 UTC
SAJUK NIGARRA wrote:
Killing what comes trough the cyno works as a counter ?

Someone didn't read the post I linked, otherwise you wouldn't have implied that that's what I suggested.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

SAJUK NIGARRA
Ministry of War
Amarr Empire
#33 - 2012-12-07 15:20:20 UTC  |  Edited by: SAJUK NIGARRA
Andreus Ixiris wrote:
SAJUK NIGARRA wrote:
Killing what comes trough the cyno works as a counter ?

Someone didn't read the post I linked, otherwise you wouldn't have implied that that's what I suggested.



I did read what you suggested. You suggested that the game mechanics should half kill it for you with the push of a single button.

Also implementation of such module would just mean more blobbing. Instead of dropping with 20 dudes,we'd just have to drop with 40 so at least 20 arrive on grid and in a combat capable state.
Noisrevbus
#34 - 2012-12-07 15:38:39 UTC  |  Edited by: Noisrevbus
The thread got off to a good start but the OP end up a little narrowsighted as his post progresses.

I'll try to keep it short and sweet for once. What the OP missed is the same as most people missing. Killing the cyno (or other key ships as the bridge comes up) is perhaps the best underhanded (when others drop on you, you tend to become underhanded) option. While we do not have spool-up mechanics, yet, there are still several actions a bridging gang must take before they can begin to wrangle you in; besides attempting to pop the cyno and crossing your fingers.

The cyno goes up. The bridge goes up. The gang clicks. The gang loads grid and the gang begin targetting. While bridges can make short work out of you from a poor position, there is plenty of room for you to act from a good position.

Keep that in mind and keep killing those cynos (or whatever other soft targets pour in). Be out of bubble-range. Have a front-loaded highly offensive gang. Have proper control. Nothing is more ennerving for a bridged gang than losing cynos, or even getting on grid only to not wrestle immidiate control, maybe lose a few more support and then see the other gang slip away. It's even better if you counter-bait the bait and send something close enough to spring the trap - only to apply so much control that it gets out (keep it close, but aligned - peel it free and warp it off straight away as the cyno goes up). With a cyno up the cyno-ship is also locked in position, so if you can bait them to spring early you will force them to either come in anyway (just to save the cyno) or be able to poke at the cyno from a defensive position.

There are so many interesting details you can play around with, which are often forgotten because they are details. Important details however, which not enough people exploit to their advantage.

If the primary cyno is an Arazu or similar powerful yet expensive ship, the more effect that form of griefing tactic will have. If they switch to cheaper primary cynos you have far more manoueverable space and if they get more intricate themselves and utilize multiple bait (bait cyno with dictors at warp-points in system or w/e) it's both easier to read the situation and have required more effort on their side to setup - so it's more difficult to complain about it.

There are far more dynamics with bridging than people give credit to - because bridging usually involve gank-counter-gank situations where overconfident pilots have taken poor positions when the trap is sprung. Next, they complain.

ed., okay i failed on the short and sweet, but it's at least shorter than usual P.
Kweechore Git
Federal Navy Academy
Gallente Federation
#35 - 2012-12-07 16:05:46 UTC
Well, if you are having so much trouble surviving in lowsec to the point whereby you have to ask the enemy on how to counter their own tactics, maybe you should just:

A) Disband your alliance.
B) Go back to highsec.
C) Disband your alliance and go back to highsec.
D) Stop mining and start pvp'ing, as your propaganda claims your alliance is supposed to do.
E) Sell your Hulks and Rorquals and buy your own Titan(s), at which point I am pretty sure your tune will change dramatically.


Resisting the urge to merely play docking games and trying to ransom pods/ships you have yet to even tackle goes a long way to surviving in Aridia as well.
Andreus Ixiris
Duty.
Stay Feral
#36 - 2012-12-07 16:27:51 UTC
SAJUK NIGARRA wrote:
I did read what you suggested. You suggested that the game mechanics should half kill it for you with the push of a single button.


That's not what I'm suggesting, but to be honest if you can't understand the difference between receiving a debuff and being half-dead then this conversation probably isn't going to be very productive for either of us.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

X Gallentius
Black Eagle1
#37 - 2012-12-07 16:37:20 UTC  |  Edited by: X Gallentius
Princess Nexxala wrote:
Dread Operative wrote:
X Gallentius wrote:
Dread Operative wrote:
Goddamn you United States military!.
How is anybody supposed to get main battle tank fights if you can't drop them in via parachute?

Thankfully we don't drive our MBT's all the way from the US to get fights. We use C-5 Galaxies and the Navy to "jump" them over the ocean to were the fighting is. Its a logistical thing. ;)

BAHAHAHA BURN!
Nobody parachutes MBTs directly into fights. In any case it was just a joke because Eve is a game and not reality.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#38 - 2012-12-08 04:53:07 UTC
I've removed some off topic posts. Please keep it civil and on topic. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

GenesisMike
Viziam
Amarr Empire
#39 - 2012-12-10 10:48:48 UTC
1) Jumping through gates is for peasants.

2) Italics are awesome.

3) If you aren't capable of adapting you are playing the wrong game.


Mike
Anemonae Ambrosia
Royal Order of Security Specialists
#40 - 2012-12-12 00:06:06 UTC
SAJUK NIGARRA wrote:
Andreus Ixiris wrote:
A little while back, I made a suggestion on the "Ideas for new modules" thread in Features & Ideas Discussion for a "cyno poisoner" module that you can deploy onto a cynosural field and it causes funky (and universally unpleasant) stuff to happen to anyone who tries to gate through the cyno.

I think this'd work as a counter.



Killing what comes trough the cyno works as a counter ? Scouting what could come trough works as a counter ? Killing the cyno before all of them load grid works as a counter ? You just want a little "I'm safe" module because you you lack the competence to implement any of the exising ig counters. What in god's name makes you think a dice roll module is a good ideea ?

Not knowing how the next fight will unfold and trying to guess it's one of the best things about eve (and trust me, I've been on the reciving end more than once).


Killing stuff that jumps would suck, however something that let you disrupt the cyno and caused all ships jumping to it to arrive at random points in system could be cool. Just wind up scattering the fleet that attempted to drop on you would be a counter. However it would be a balancing nightmare.