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Drone Issues: A Summary of the Problem

Author
ashley Eoner
#21 - 2012-12-06 03:53:59 UTC
Alavaria Fera wrote:
baltec1 wrote:
I wonder why it is that high sec bears are so bad at adapting to changes...

The substitute away from doing it themselves in favor of, you guessed it:

Having CCP to it for them. It's like being AFK, but in terms of adapting.

Probably has something to do with the fact that the missions aren't designed for the smarter AI which results in full room pulls and all kinds of stupid. Now if the missions were redesigned like the sleeper sites things would be better.
Alavaria Fera
GoonWaffe
#22 - 2012-12-06 04:05:47 UTC
ashley Eoner wrote:
Alavaria Fera wrote:
baltec1 wrote:
I wonder why it is that high sec bears are so bad at adapting to changes...

The substitute away from doing it themselves in favor of, you guessed it:

Having CCP to it for them. It's like being AFK, but in terms of adapting.

Probably has something to do with the fact that the missions aren't designed for the smarter AI which results in full room pulls and all kinds of stupid. Now if the missions were redesigned like the sleeper sites things would be better.

It's time to BUFF L4 missions !!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nexus Day
Lustrevik Trade and Travel Bureau
#23 - 2012-12-06 04:07:06 UTC
baltec1 wrote:
I wonder why it is that high sec bears are so bad at adapting to changes...

I guess that is why lo sec is always looking to nerf hi sec.

The joke is old. Lo sec gets nerfed hi sec says deal with it. Hi sec gets nerfed lo sec says deal with it.

Poor CCP Guard probably has a honorary degree in child psychology from having to deal with the whiners on both sides.
dexington
Caldari Provisions
Caldari State
#24 - 2012-12-06 04:11:55 UTC
baltec1 wrote:
I wonder why it is that high sec bears are so bad at adapting to changes...


Because null players bad at pve/eve and never learned to use drones, while more skilled hi-sec players constantly try to maximize their performance by utilizing every tool at their disposal. The problem is not adapting to change, it's the complete and absolute refusal of accepting any decrease in personal performance.

While any clueless noob can excel in null, blobing and camping gates, it takes a true maestro to shine in hi-sec. Any dumb child can fool himself into believing he is playing the piano, while only using the white keys, it's takes a lot more to understand importance of using both the black and white keys.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Ocih
Space Mermaids
#25 - 2012-12-06 04:21:58 UTC
Nexus Day wrote:
baltec1 wrote:
I wonder why it is that high sec bears are so bad at adapting to changes...

I guess that is why lo sec is always looking to nerf hi sec.

The joke is old. Lo sec gets nerfed hi sec says deal with it. Hi sec gets nerfed lo sec says deal with it.

Poor CCP Guard probably has a honorary degree in child psychology from having to deal with the whiners on both sides.


If CCP buffed null sec next week, nobody in high sec would care.
If CCP Buff High Sec, the tears from null would fill a pool.
Alavaria Fera
GoonWaffe
#26 - 2012-12-06 04:23:35 UTC
dexington wrote:
baltec1 wrote:
I wonder why it is that high sec bears are so bad at adapting to changes...


Because null players bad at pve/eve and never learned to use drones, while more skilled hi-sec players constantly try to maximize their performance by utilizing every tool at their disposal. The problem is not adapting to change, it's the complete and absolute refusal of accepting any decrease in personal performance.

While any clueless noob can excel in null, blobing and camping gates, it takes a true maestro to shine in hi-sec. Any dumb child can fool himself into believing he is playing the piano, while only using the white keys, it's takes a lot more to understand importance of using both the black and white keys.

Haha.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cat Troll
Incorruptibles
#27 - 2012-12-06 04:54:52 UTC  |  Edited by: Cat Troll
The problem is that missions were not designed for such AI, it became a nightmare to try to use drones.
Sure, compare it to sleepers, but sleepers were designed to have this AI, their numbers and strength were tuned for that.
And did I mention that the rewards for sleepers are much higher?
And before you say anything, I barely run missions, just when I feel like killing stuff in my Megathron, and I never AFK with a Domi or something.
But right now the EWAR is blocking my guns to dust because there are one gazillion ships doing it, and the drones are being destroyed in a milisecond, because they are alpha'd.
Drop the numbers of ships in missions and up the HP of the ships.
But you also have to up the rewards because its like fighting sleepers which reward much more.
But now, why have both exist?
It makes one of them pointless. (Missions or Sleeper pwning)

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Alavaria Fera
GoonWaffe
#28 - 2012-12-06 05:29:32 UTC
Cat Troll wrote:
But you also have to up the rewards because its like fighting sleepers which reward much more.
But now, why have both exist?
It makes one of them pointless. (Missions or Sleeper pwning)

Well I guess then everyone will be flocking to wormholes, since clearly these are similar ways of making isk.

... (I wouldn't bet on having delicious dualtanked ravens to gank in the wormhole next door to you, by the way).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

TharOkha
0asis Group
#29 - 2012-12-06 05:44:21 UTC  |  Edited by: TharOkha
Borlag Crendraven wrote:
If 5 mouse clicks is too much effort to ask, maybe, just maybe you shouldn't be playing computer games.


Dude... you just win "dumbest post of the month"....and its just early december Ugh

According this post . Perfectly written. Drone UI and logic are terrible, no mater if you PvP or PvE.
Frying Doom
#30 - 2012-12-06 05:56:59 UTC
Alavaria Fera wrote:
Cat Troll wrote:
But you also have to up the rewards because its like fighting sleepers which reward much more.
But now, why have both exist?
It makes one of them pointless. (Missions or Sleeper pwning)

Well I guess then everyone will be flocking to wormholes, since clearly these are similar ways of making isk.

Now that would be funny, all the hi-sec mission runners going "Whats that that just decloaked 30 km away? Whats that coming towards me? Oh so this is what the afterlife looks like"

Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Jason13 Anzomi
#31 - 2012-12-06 06:10:49 UTC
Before the new release I read the upcoming change list. One of the items I saw was the upcoming changes to NPC agro regarding switching of targets. Since I primarily use drone boats I realized what this would mean and immediately switched my skill training to dedicate towards skilling for a T3 cruiser combined with weapons instead of drones. At the moment I'm still short on both sets of skills so I picked up a T2 Assault Frigate and am using that to train my playstyle to fit the upcoming T3 cruiser once the skills are trained.

In the past I used drone platform ships that were tuned with ship bonuses to handle drones. Now I've sold those ships along with the drones, receiving a small percentage of the original cost for the ships and gear - since nobody seems to want drones now. And I've gone from running L3 and L4 missions to running L2 missions in my AF gun boat.

The long and the short of it? The changes made by CCP resulted in a nearly unplayable game due to breaking the drone boat gameplay that bonuses and gear fostered. One small change resulted in a nearly unplayable result. A very simple statement that any drone boat pilot that runs missions will undoubtedly agree with.

Yes, there are ways to deal with it and continue using drones. Drop sentry drones, stay close enough to insta-scoop them the moment you see any of them get damaged and do NOT move away from them. Or launch combat drones set to Passive, only use them to attack targets within a couple of km of your boat and be ready to instantly pull them in the moment you see any damage to any drone. Is this a feasible usage of drone boats? Obviously it is a way to cope with an impossible situation and not a way to actually utilize the drone platforms that the game is designed to foster.

So, I adapt. I'm training skills (both game skills and playstyle skills) for an entirely different type of play. I've written off the time spent skilling up T2 drones (small, medium and large). And I'm seriously having doubts about continuing to play Eve when the developers are willing to make such radical gameplay changes. (And no, you cannot "haz my stuff").

Are CCP designers free to make any change they want? Certainly they are. Whether it's a change to ship spinning and inflated prices for monacles, or whether it's changes to make drone boats dysfunctional. It is the right of CCP to make any change they wish for any reason they choose. However I will also point out that making players write off massive drone training skill training investments and require other skill training prior to continuing to play - may result in changes to the subscription base, the same as when the monacle ship spinning changes resulted in a public apology to the customer base.

CCP, please rethink your ideas and find better ways to vet your ideas prior to testing them on the paying customer base. The economy is tight, companies are hurting for revenue and your decisions are sometimes not the wisest.
Eli Green
The Arrow Project
#32 - 2012-12-06 06:15:24 UTC
Jason13 Anzomi wrote:

find better ways to vet your ideas

Numerous mass tests and dev blogs not good enough for ya? Roll

wumbo

Jason13 Anzomi
#33 - 2012-12-06 06:21:35 UTC
Eli Green wrote:
Jason13 Anzomi wrote:

find better ways to vet your ideas

Numerous mass tests and dev blogs not good enough for ya? Roll


There was quite a lot (30+ pages?) of customer feedback on the test server showing how disliked the idea was. Yet CCP did not allow this to influence their choice.

They need a better way to vet their ideas. Currently they make choices and ignore customer feedback until their revenues start going into the toilet. Then they issue a public apology and make changes. My plea is for them to find a better way than dealing with mistake afterwards! My plea is for them to figure out how to discover it's a mistake PRIOR to making it onto the live servers.

Read what people post - don't try to make up ways to try to make them look foolish. The goal here is to address a problem with the game, not to look for ways to act childish.
Frying Doom
#34 - 2012-12-06 06:31:17 UTC
Jason13 Anzomi wrote:
Eli Green wrote:
Jason13 Anzomi wrote:

find better ways to vet your ideas

Numerous mass tests and dev blogs not good enough for ya? Roll


There was quite a lot (30+ pages?) of customer feedback on the test server showing how disliked the idea was. Yet CCP did not allow this to influence their choice.

They need a better way to vet their ideas. Currently they make choices and ignore customer feedback until their revenues start going into the toilet. Then they issue a public apology and make changes. My plea is for them to find a better way than dealing with mistake afterwards! My plea is for them to figure out how to discover it's a mistake PRIOR to making it onto the live servers.

Read what people post - don't try to make up ways to try to make them look foolish. The goal here is to address a problem with the game, not to look for ways to act childish.

I think the primary problem lies in peoples perceptions

Yes L4's used to be really easy, now they are more in line with other things of a similar income level, yes they are still easier for those using expendable ammo and conscious decisions on how to attack.

The largest problem is for people to adapt to change.

And no L4s are nothing like sleeper sites they are still easier for the cash you get. C2's can be done in a BC really easily but when you get into the money making stuff like C4s, you are dividing the cash by 3 as you need at least 3 RR Tengus and then C5-C6 where you need a massive array of logistics, battleships, dread and carriers.

Oh and you can wake up one morning and find you home is only 30 hours from complete destruction. So no L4s are probably still a better risk vs reward than sleeper sites, you just need to think differently or do L3s

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Acac Sunflyier
The Ascended Academy
#35 - 2012-12-06 07:12:24 UTC  |  Edited by: Acac Sunflyier
It's not just about missions.

The fact of the matter is drones went from really bad to completely useless. Drone management is bad (lol carriers?), drone usage is bad, drone performance is bad, drone stats are bad, they've been nerfed (while it was bad server side before loosing a drone since the change the interfacing means more), etc. They only had 2 real viable uses:

1) Structure bashing- Having a lot of drones on pos guns, caps, and super caps did help the killing go faster. (Note only sentries worked on bashing the actual pos with the shields up)

2) PVE- The ai (except in wormholes and sometimes incursions) would generally ignore the drone making them an effective long term applied damage on a target, assuming the target was around for a while and the drone managed to get all the way over there.

Now, the drones are only good at bashing. C.C.P. has said that they're not against drones. That they want to fix drones. But their actions speak otherwise. Whatever happened to that drone thing that would go on your f2 button? Why does CCP never mention a fix for drones except one time once in fan fest almost a year ago?

I think it's time CCP seriously considers the future of drones even if they remove them all together and ships adjusted to compensate. Too long have drones gone ignored.
Acac Sunflyier
The Ascended Academy
#36 - 2012-12-06 07:14:30 UTC
Don't get me wrong, it's nice they added drone damage amplifier. But I mean, come on, token drake much?
Malcanis
Vanishing Point.
The Initiative.
#37 - 2012-12-06 07:19:47 UTC
Jas Dor wrote:
With the new AI drones are getting popped easily. There are several interrelated problems.

Missions are not W-Space.


Sleeper AI works OK in W-Space. Missions are not W-Space. Instead of a few sleeper missions can throw 30 or more low HP NPCs at the player. If missions were revamped to be a couple high HP NPCs, like sleepers, this would be less of a problem.

New AI is Alphaing drones.

Drones are getting instapopped soon after deployment. This includes sentry drones. Under the new AI everything from BC on down will go after sentries.

Missions are balanced for weak NPC EWAR and drones.

This is actually a number of interrelated problems. NPCs were originally designed to drop EWAR against the player. As a result they still use the old, un-nerfed, EWAR stats from several years ago. This is a particular problem with Damps and Tracking Disruptors. These are non-change based and can render a ship unable to fight. Further, tohe new AI has caused NPCs to orbit outside of weapons/lock range after EWARing. The normal counter to this, dropping drones, is now unavailable. The presence of a far greater number of EWAR capable ships in missions then in the equivalent W-Space encounters further exacerbates the problem.

Battleships can’t hit frigs.


Yeah most battleship fits can’t hit frigs when they get up close (or ever for missile setups). With the EWAR changes this makes the most useful setup for missioning a Tengu with the option to use FoF HMs. This change is directly affecting many newer PvPers who are training either Amarr or Minmater. These changes mean having to place additional SP into skills simply to carebear for isk to PvP with. Yeah, yeah, people should have good missile skills anyway. Not always the case, especially for people who are PvPing somewhere other than PC controlled 0.0.

Gallente Ships already had problems.

The Dominix was one the last few useful Gallente ships. Other Gallente ships also relied on drones for part of their PvE strategy. Now that drones have been nerfed for PvE Gallente have major problems on both the PvP and PvE front.


Where did you get the idea that sleeper sites dont have up to 30 rats?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zagdul
Federal Navy Academy
Gallente Federation
#38 - 2012-12-06 07:24:43 UTC

This thread is awesome.

"F" = Drones Attack
"R" = Return To Drone Bay

Dual Pane idea: Click!

CCP Please Implement

dexington
Caldari Provisions
Caldari State
#39 - 2012-12-06 07:35:40 UTC  |  Edited by: dexington
Malcanis wrote:
Where did you get the idea that sleeper sites dont have up to 30 rats?


While i guess the drone mechanics are relevant to the carrier, i don't think it's possible to spawn 30 rats without warping in capitals, and i don't think it's possible except for C5 and 6 class wormholes. As i understand it using capitals to spawn additional sleepers are done i a controlled manner, you don't just spawn all at once.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Akiyo Mayaki
Perkone
Caldari State
#40 - 2012-12-06 07:52:54 UTC
Yes, there are quite some issues with drones. They should revamp it slightly imo. Some good suggestions have been made in this thread.

No