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Worlds Collide Sansha/Angels, HOW do you do this ?

Author
Caleidascope
Republic Military School
Minmatar Republic
#21 - 2012-12-06 17:08:40 UTC
Fit a couple Rapid launchers to kill scram frigs.

Life is short and dinner time is chancy

Eat dessert first!

Kiteo Hatto
The Scope
Gallente Federation
#22 - 2012-12-06 22:43:20 UTC
Caleidascope wrote:
Fit a couple Rapid launchers to kill scram frigs.

On what...? I don't have a missile ship and i only have 300k sp in missiles.
Kiandoshia
Pator Tech School
Minmatar Republic
#23 - 2012-12-07 00:07:04 UTC
It really is not as much of an issue as people make it out to be. Sure, drones die, it happens, wow =D

Refit your ships, put some webs, TPs, RR on it and use it (EW against enemies, RR on your own drones) and you lose aggro fairly rarely)
Sarmatiko
#24 - 2012-12-07 01:33:15 UTC  |  Edited by: Sarmatiko
Kiandoshia wrote:
Refit your ships, put some webs, TPs, RR on it and use it (EW against enemies, RR on your own drones) and you lose aggro fairly rarely)

You missed the whole "FULL AGRO in NPC optimal range" thing, don't you?

Web wont help you to kill 2+ elite tacklers before your shield and armor melt. TP won't help either. Moreover, unless you have perfect TP and EWAR skills, Tracking Computer is always a better choice for any turret BS. And still 2x TC with tracking speed script wont help you to kill 2+ elite frigs before you die.
"RR your drones" /facepalm. Have you ever tried to target your own small drone on Vargur? You need around 25 seconds to do so and in most cases your poor drone will die in first 10 seconds after focus.

Best solution is just to skip bugged missions with the price of 0.0012 faction standing loss. Not a big deal for most isk/hour runners, but still dumbing down missions in form of "lets make suicide death trap so people will avoid them" is stupid.
Aemonchichi
Limited Access
#25 - 2012-12-07 03:42:26 UTC
i think these changes are huge for missioning, i think we can cope with that but a little warning would have been appropriate

i also nearly lost a golem in a serp assault (full room aggro etc) but i think its just back to the old days of 1200 dps tanks, missions will take more time but are all manageable

i think ccp tested the whole drone thing o rama and decide its ok and i have to say yes they were right but i think CCP totally forgot --> how the new EW changes affect certain missions

most noticable the damps - in assault u get so much damps that targ range -90% and locktime +90% ! for a full skilled pilot with all targ range skills in a golem this would be 11km lock range and 240sec+ locktimes on scramfrigs while eating 1200 dps from full room 8)

btw my golem only survived because of the new drone mechanics - at 54% armor the scram friggs started scramming the drones and i got out hurt but alive 8)
Caleidascope
Republic Military School
Minmatar Republic
#26 - 2012-12-07 04:20:18 UTC
ccp did add skills to strengthen the sensors. Anyone been training those?

Life is short and dinner time is chancy

Eat dessert first!

Damage Sponge
Team Bullet Sponge
#27 - 2012-12-07 05:16:38 UTC
Been reading this thread and just my luck Worlds Collide is offered to me.

Ive been sending a brick Drake in first to grab agro and kill frigs first before sending in my main DPS ship, so far no problem with The Score and Dread Pilot Scarlet, these missions can still be soloed easily.

So I send in my drake into the angel 2nd Room, whole room agros, 3x webbed 2x scrammed, Was tanked for angels with about 600DPS I guess and shield was folding fast, I managed to get a gap in the scrams and warp out in very low shield. However my Drake character is low skilled though so a 1000DPS tank here should hold, also you need precision heavy missiles for the elite frigs here, my drones vaporized on being released.

As for doing this room solo, A Tengu setup that use to be able run C4 before the neut fix would work. Or a heavy tanked ship that is able to destroy ships form BS down to Frigs and then release the drones once most off the DPs is of the field.
Kiandoshia
Pator Tech School
Minmatar Republic
#28 - 2012-12-07 05:48:43 UTC
Sarmatiko wrote:
Kiandoshia wrote:
Refit your ships, put some webs, TPs, RR on it and use it (EW against enemies, RR on your own drones) and you lose aggro fairly rarely)

You missed the whole "FULL AGRO in NPC optimal range" thing, don't you?

Web wont help you to kill 2+ elite tacklers before your shield and armor melt. TP won't help either. Moreover, unless you have perfect TP and EWAR skills, Tracking Computer is always a better choice for any turret BS. And still 2x TC with tracking speed script wont help you to kill 2+ elite frigs before you die.
"RR your drones" /facepalm. Have you ever tried to target your own small drone on Vargur? You need around 25 seconds to do so and in most cases your poor drone will die in first 10 seconds after focus.

Best solution is just to skip bugged missions with the price of 0.0012 faction standing loss. Not a big deal for most isk/hour runners, but still dumbing down missions in form of "lets make suicide death trap so people will avoid them" is stupid.


The EW is supposed to generate aggro so your drones can do their thing ;)
Anneliese Pollard
University of Caille
Gallente Federation
#29 - 2012-12-07 05:56:11 UTC  |  Edited by: Anneliese Pollard
Serp Assault was one of my toughest.

The first pocket was, how to say, hard? Damped to total hell, I had to take full agro in NPC optimal. Left the mission after I somehow managed to target and dispatch the frigates, and changed my fit so that it could equip an XL ASB. Filled the rest of the inventory up with cap boosters.

Went back in and started to hack away at the major DPSers. Nailed 1/3 when shield got to 33%, then kicked off the ASB. Shield was nearly back to 100% when the ASB ran out of boosters.

I did this twice. Shield got to around half when I kicked off the 2nd go round. After that, the incoming DPS was manageable.

The 2nd and 3rd rooms were not so bad. Much less on the dampening.

Used a passive rattler with passive amps, 3x shield power relay IIs, and 3 T2 purgers. Without the XL ASBs, would have needed to drop the DDAs for more power relays for sure.

I lost 1 hobgoblin because I was stupid when releasing them. He was webbed and didn't come back. So my streak is over.

It is definitely harder having to deal with full pocket optimal agro.
Kiteo Hatto
The Scope
Gallente Federation
#30 - 2012-12-07 06:51:46 UTC
Caleidascope wrote:
ccp did add skills to strengthen the sensors. Anyone been training those?

Marauders have sensor strength of 12, with max compensation skills you will have a whooping strength of 15ish.
Thomas Gore
Blackfyre Enterprise
#31 - 2012-12-07 07:14:12 UTC
I spent about 2 hours trying to do the level 3 Blockade. My Drake (poor skills, but still - it's a friggin lvl 3) could not tank them and I had to warp out several times, before I got bored, switched to a harpy and speed tanked through the rest of the mission.

I noticed CCP has increased the bounties on the rats, because I calculated I collected at least 6M in bounties for this mission. However, the mission reward itself was still a laughable 800k.
Kronossan
Bellum Esca
#32 - 2012-12-07 08:30:45 UTC
Chitah wrote:
it's not intended...just don't do missions until it's fixed...


That post doesn't say anything about this not being intended, and that's what worries me. The post does, however, say that they're looking into it.
Kiandoshia
Pator Tech School
Minmatar Republic
#33 - 2012-12-07 09:42:05 UTC
Thomas Gore wrote:
I spent about 2 hours trying to do the level 3 Blockade. My Drake (poor skills, but still - it's a friggin lvl 3) could not tank them and I had to warp out several times, before I got bored, switched to a harpy and speed tanked through the rest of the mission.

I noticed CCP has increased the bounties on the rats, because I calculated I collected at least 6M in bounties for this mission. However, the mission reward itself was still a laughable 800k.


You shot all triggers?
Thomas Gore
Blackfyre Enterprise
#34 - 2012-12-07 09:46:32 UTC
Kiandoshia wrote:
Thomas Gore wrote:
I spent about 2 hours trying to do the level 3 Blockade. My Drake (poor skills, but still - it's a friggin lvl 3) could not tank them and I had to warp out several times, before I got bored, switched to a harpy and speed tanked through the rest of the mission.

I noticed CCP has increased the bounties on the rats, because I calculated I collected at least 6M in bounties for this mission. However, the mission reward itself was still a laughable 800k.


You shot all triggers?


I might have not shot them dead last, but it didn't matter. I had maybe 2 ships remaining of the first group when the second group spawned and all targeted me instantly. They started flinging missiles at me from 100km and it alone ate a lot of my shield. When I finished off the remaining ships from the first group and started charging the second group to get into range (45km with heavy missiles in the Drake).

Not complaining because with the correct fit I could have finished the mission in maybe 30-45 minutes and the increased bounties were nice, but I still felt a bit "cheated" when I expected a puny 800k L3 mission to be a bit easier :)
Spc One
The Chodak
Void Alliance
#35 - 2012-12-07 09:58:00 UTC
Aemonchichi wrote:

i also nearly lost a golem in a serp assault (full room aggro etc) but i think its just back to the old days of 1200 dps tanks, missions will take more time but are all manageable

For Golem to work in missions without drones you have to have marauders 5 and all target painting skills to 5.
Kronossan
Bellum Esca
#36 - 2012-12-07 11:59:45 UTC
Ok room aggro has been confirmed to be a bug now:
https://forums.eveonline.com/default.aspx?g=posts&m=2284045#post2284045
Kiteo Hatto
The Scope
Gallente Federation
#37 - 2012-12-07 12:04:32 UTC
Excellent. Now the missions will still remain challenging without giving you heart attack every time you warp to the mission location.
Elistea
BLUE Regiment.
#38 - 2012-12-07 12:56:59 UTC  |  Edited by: Elistea
Kiteo Hatto wrote:
Elistea wrote:
Tach paladin for Sansha side, after that i switch hardeners and tachs for pulses for angels.

Goes without saying.....but, you need multiple warps and switching pulses with tachs to get rid of the tracking npcs cause drones cant do anything about them now.

1st warp in with pulses = kill tracking cruisers close by
2nd warp in = kill tracking battleships which orbit at 44km

you can't do it all in 1 go.


Only 1 warpoff needed to switch gunz after im done with sansha side.

Tackling frigs are getting within my web range = easy kill even with tachs. (yea Paladin web bonus)
If you have trouble with hiting target which do have 90% webs on them, get some more tracking.

Btw which ship are u doing this mission with?
Kiteo Hatto
The Scope
Gallente Federation
#39 - 2012-12-07 13:00:10 UTC
What are your mids like ? I've been itching to put a web on it for a while but never "really" needed it because stuff died before it got close.
Elistea
BLUE Regiment.
#40 - 2012-12-07 13:20:10 UTC
Kiteo Hatto wrote:
What are your mids like ? I've been itching to put a web on it for a while but never "really" needed it because stuff died before it got close.


Kiteo Hatto wrote:
What are your mids like ? I've been itching to put a web on it for a while but never "really" needed it because stuff died before it got close.


My fit is:

HI
4x Tachyon Beam Laser II
Drone Link Augmentor I
Salvager I
Tractor Beam

MED
True Shansha Statis Webifier
2x Tracking Computer II with tracking speed script
4th slot is optional (Sebo/AB/Cap RechargerII/another Web)

LOW
3x Imerial Navy Heatsink
2X anti-faction T2 hardeners
Damage Control II
Corpus X-type Large Armor Repairer

You will need 5% PG implant to fit both deadspace rep and tachs. May be a bit expensive but is worth it.
In sansha part webs may not be necessary, u will definitely need em in Angel part tho.
I always pack one even when i dont need them in some missions.
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