These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

The problem with killrights (IE: How to make boatloads of ISK from them right now)

First post
Author
Ashra Tesh
The Wenchs' Clench
#1 - 2012-12-05 07:50:42 UTC
Greets.

I usually just read the forums, but don't often post.

Right now there is a couple glaring problems with the new killrights system which is otherwise awesome.

Let me tell you how to make some serious ISK out of a single killright and single sec status loss using the tried and true combination of using a single alt and stupid people with literally no risk to yourself.


Steps: (For best results, carry these out in a densely populated system, either trade hub or popular mission hub)


  1. Undock in a noobship (Character A) with an out of corp, neutral alt (Character B)
  2. Using Character A, shoot Character B and proceed to get killed by concord
  3. Dock up character A, wait merrily for criminal flag to expire
  4. Using character B, make the newly generated killright available to the public for something small like 5-10million isk (Higher amounts will work if you use more exspensive ships or the population of the system is particularily gullible)
  5. Undock the character A in a reasonably exspensive (And very well tanked ship)
  6. Wait for someone to activate the killright on character A, which will send ISK to character B.
  7. Immediately upon the killright activation, dock up and wait 15 minutes for suspect flag to fade.
  8. Undock character A, and repeat as necessary.


There are a couple huge problems with this new system that make abuse like this possible, which is otherwise fantastic.



  1. You do not need to kill someone to generate a kill right. This means it's easy to farm killrights with no security penalty worth mentioning.
  2. The killright will never expire if the character does not die as a result of a killright activation.
  3. The killright does not prevent station/gate games. A player can dock or jump immediately when a killright is activated.



If the above problems are addressed, this system will fufill CCP's wish of risk/reward and having consequences to your actions.

Matthew97
#2 - 2012-12-05 08:23:19 UTC
Ashra Tesh wrote:
Greets.

I usually just read the forums, but don't often post.

Right now there is a couple glaring problems with the new killrights system which is otherwise awesome.

Let me tell you how to make some serious ISK out of a single killright and single sec status loss using the tried and true combination of using a single alt and stupid people with literally no risk to yourself.


Steps: (For best results, carry these out in a densely populated system, either trade hub or popular mission hub)


  1. Undock in a noobship (Character A) with an out of corp, neutral alt (Character B)
  2. Using Character A, shoot Character B and proceed to get killed by concord
  3. Dock up character A, wait merrily for criminal flag to expire
  4. Using character B, make the newly generated killright available to the public for something small like 5-10million isk (Higher amounts will work if you use more exspensive ships or the population of the system is particularily gullible)
  5. Undock the character A in a reasonably exspensive (And very well tanked ship)
  6. Wait for someone to activate the killright on character A, which will send ISK to character B.
  7. Immediately upon the killright activation, dock up and wait 15 minutes for suspect flag to fade.
  8. Undock character A, and repeat as necessary.


There are a couple huge problems with this new system that make abuse like this possible, which is otherwise fantastic.



  1. You do not need to kill someone to generate a kill right. This means it's easy to farm killrights with no security penalty worth mentioning.
  2. The killright will never expire if the character does not die as a result of a killright activation.
  3. The killright does not prevent station/gate games. A player can dock or jump immediately when a killright is activated.



If the above problems are addressed, this system will fufill CCP's wish of risk/reward and having consequences to your actions.




Except that if you buy kill rights and then don't get to kill the *******, you can re-activate them any time you want for free until they get killed.
Ashra Tesh
The Wenchs' Clench
#3 - 2012-12-05 08:32:42 UTC  |  Edited by: Ashra Tesh
Quote:



Except that if you buy kill rights and then don't get to kill the *******, you can re-activate them any time you want for free until they get killed.



I am pretty sure it does not work like this. At least, it asked character C (The additional alt I used to activate the rights) for ISK twice.

"Buying" killrights don't make them yours, you are just paying character B for the temporary ability to make Character A vulnerable for 15 minutes. They don't appear in Character C's killrights page, and this ability is only available when you are in space and on the same grid as character A
DeBingJos
Sebiestor Tribe
Minmatar Republic
#4 - 2012-12-05 08:42:39 UTC  |  Edited by: DeBingJos
It is harder than before Retribution to get a kill right.

What do you have to do?


  • POD someone in lowsec. (Killing the ship is not enough)
  • Gank someone in highsec.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Ashra Tesh
The Wenchs' Clench
#5 - 2012-12-05 08:47:07 UTC
DeBingJos wrote:
It is harder than before Retribution to get a kill right.

What do you have to do?


  • POD someone in lowsec. (Killing the ship is not enough)
  • Gank someone in highsec.



Incorrect.

Agression is all it takes.

You only need to shoot a ship or pod in hisec (You do not need to finish them off)
In lowsec, all you need to do is shoot the pod. (Again, a kill is not required but shooting a ship will not grant the killright)
VonKolroth
Anarchist's Anonymous
#6 - 2012-12-05 09:04:11 UTC
I really just don't see the problem here. If people are dumb enough to activate killrights while someone is in docking range of a station and expect them to not dock... well, they've invested they're ISKies poorly.

Sent from my Gallente Erabus Titan on -FA- SRP

Terrorfrodo
Interbus Universal
#7 - 2012-12-05 09:05:28 UTC
Then don't buy a killright on someone who is currently in docking range or jumping range? This is just a new way for legitimate scamming. Not sure why it should need fixing.

.

Matthew97
#8 - 2012-12-05 09:06:20 UTC
Ashra Tesh wrote:
Quote:



Except that if you buy kill rights and then don't get to kill the *******, you can re-activate them any time you want for free until they get killed.



I am pretty sure it does not work like this. At least, it asked character C (The additional alt I used to activate the rights) for ISK twice.

"Buying" killrights don't make them yours, you are just paying character B for the temporary ability to make Character A vulnerable for 15 minutes. They don't appear in Character C's killrights page, and this ability is only available when you are in space and on the same grid as character A



Unless its been changed, we could re-activate kill rights as much as we wanted after buying them until someone (not necessarily you) killed them on bucky.
Mag's
Azn Empire
#9 - 2012-12-05 09:08:00 UTC
So what's the issue again?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lipbite
Express Hauler
#10 - 2012-12-05 09:23:28 UTC
10 mill cost killrights may be activated 4 times per hour max. Making this activity worth less than 40mill/hour. Not that interesting unless you make killrights cost 25-30mil ISK making hourly rate ~ 100mill (assuming people will still want to buy them).

To make target more attractive you might want to put bounty (100mil or so).

It's amazing how every new feature of EVE can be abused as new type of scam.
Nyla Skin
Caldari Provisions
Caldari State
#11 - 2012-12-05 09:36:00 UTC  |  Edited by: Nyla Skin
I think the problem is retracting killright after its been bought by someone... That shouldnt happen imo. I paid 1 mil of learning money in Jita before DT.. Straight Not that the money is important but the system is open to some abuse apparently.

Note: the guy didnt dock. The killright just vanished. I got "this killright is no longer available" message, I wonder if the new safety saved me from getting concorded.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Caliph Muhammed
Perkone
Caldari State
#12 - 2012-12-05 09:39:21 UTC  |  Edited by: Caliph Muhammed
Reserved
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
R I O T
#13 - 2012-12-05 10:17:02 UTC
As was mentioned many thousands, maybe even millions of times before the patch came out, scamming is literally the only thing this new system is useful for, since high-sec gankers are for the most part already outlaws and can be shot anywhere anyway, and low-sec pirates don't really go to high-sec anyway.

Enjoy your wolf in sheep's clothing, carebears.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Chribba
Otherworld Enterprises
Otherworld Empire
#14 - 2012-12-05 10:19:41 UTC
Wait... the ISK if you sell it goes to the issuer? I thought it didn't work like that?

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Emu Meo
Doomheim
#15 - 2012-12-05 10:23:52 UTC
I think people lose their minds and forget how to play eve when a new expansion comes out. Since when has anyone ever thought a nice shiny ship sitting on a station entrance asking people for fight was ever going to get a kill before the expansion? You could simply wait with an alt until they eventually get bored and go and do something proper, then activate the kill right and gank them properly.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
R I O T
#16 - 2012-12-05 10:25:43 UTC
Emu Meo wrote:
I think people lose their minds and forget how to play eve when a new expansion comes out. Since when has anyone ever thought a nice shiny ship sitting on a station entrance asking people for fight was ever going to get a kill before the expansion? You could simply wait with an alt until they eventually get bored and go and do something proper, then activate the kill right and gank them properly.

Except the kill right can be recalled by the scammer when he gets bored of doing this.

Forget how to play indeed.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vihura
Perkone
Caldari State
#17 - 2012-12-05 11:04:15 UTC
yesterdeay I activate kill rights on some unfortunety he was in drake i was in kestrel i shot him abaut 10 minutes when I checked 0 isk was deducted for kill right, i think you dont pay until you kill the guy...
Emu Meo
Doomheim
#18 - 2012-12-05 11:10:25 UTC
Destiny Corrupted wrote:
Emu Meo wrote:
I think people lose their minds and forget how to play eve when a new expansion comes out. Since when has anyone ever thought a nice shiny ship sitting on a station entrance asking people for fight was ever going to get a kill before the expansion? You could simply wait with an alt until they eventually get bored and go and do something proper, then activate the kill right and gank them properly.

Except the kill right can be recalled by the scammer when he gets bored of doing this.

Forget how to play indeed.


That is true heh. Well it isnt exactly forgeting how to play as this is a new system that has just been implemented. But the original and main point is still why would anyone bother playing station games with a station camper anyway, we all know that it's almost impossible to get the kill enless they get a disconnect or some other random act. So that's why I don't think this idea would work.
Bobo Cindekela
Doomheim
#19 - 2012-12-05 11:19:00 UTC
another delightful use for the bump fleet stabber

bouncing killright whores off the gates and stations before you activate and they make like a tree and die in a fire.

paging James 315 to the thread

You are about to engage in an arguement with a forum alt,  this is your final warning.

Scrutt5
Deep Core Mining Inc.
Caldari State
#20 - 2012-12-05 11:22:41 UTC  |  Edited by: Scrutt5
Non PVPers won't buy your killrights.
PVPers will see working to obtain the kill is next to pointless.


Remind me how is this gonna make you millions of isk.
123Next pageLast page