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Drones are wet paper bags now

First post
Author
Malphilos
State War Academy
Caldari State
#161 - 2012-12-07 03:38:21 UTC
Tawnia Baker wrote:

Or ok let the AI shoot drones as they currently do but then buff drones shield, armor and hull so they have chance to survive if they are targetet, and also force the same rules for the NPC ships it really cant be that a ship with large turrets can hit small drones with 100% chance if the drones are orbiting this ship.


Yeah, they seem a lot weaker now, but it's probably just that they're getting hit a lot more. Some of those rat BS pilots have outrageous tracking skills apparently.
Jacabon Mere
Capital Storm.
#162 - 2012-12-07 03:50:07 UTC
Forsaken, hubs still have no frigs......check.
Still collecting taxes.........check
I'm doing fine.

Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net

Tawnia Baker
Deep Space Mining and Construction
#163 - 2012-12-07 03:51:18 UTC
Malphilos wrote:
Tawnia Baker wrote:

Or ok let the AI shoot drones as they currently do but then buff drones shield, armor and hull so they have chance to survive if they are targetet, and also force the same rules for the NPC ships it really cant be that a ship with large turrets can hit small drones with 100% chance if the drones are orbiting this ship.


Yeah, they seem a lot weaker now, but it's probably just that they're getting hit a lot more. Some of those rat BS pilots have outrageous tracking skills apparently.



Yes and thats one of the problems.
I always dont know if i should cry or not if a company tells me they make the AI smarter and then only make the AI cheat like hell.

Making a AI harder also works without letting the AI cheat. MAke them harder giving the NPC Ships a higher shield reload rate, little bit more shield and armor HP sure. But not giving the AI a tracking speed on a BS thats better then the players tracking speed on a cruiser.
Sure the AI can be little bit bettter also with tracking and scuh things, but let the AI play the game with same basic rules then the player. Dont give the AI Godlike Powers and Skills.
Ok drones get more damage now fine, then boost the shield, armor and hull poinst of the drones to make it equal again, CCP said they wanna boost the AI , ok fine they uhm "did it" , but now drones have nearly 0 chance to survive if a NPC start shooting at them.
So drones must become more HP to have a chance to survive this, also the AI need to be set to the same limitations the player has.

Currently the AI has nearly a 100% hit chance on everything and thats something that cant work
Piugattuk
Litla Sundlaugin
#164 - 2012-12-07 03:51:39 UTC  |  Edited by: Piugattuk
I smell the price of drone boats dropping, I don't really use my drones too much anyway relying on my missiles however I have been using gun boats lately as well, and yes you need the drones because my 350's don't hit them at about 20 to 29 km but here's how I've been dealing with NPC frigs, kill the cruisers/BC first, next start on BS rats or towers if there are any while kiting away, let the frigs get right on you and when they circle like vultures sic your drones on them however DO pop as many frigs past that area where they get UNDER your guns once they are don't waste you're time kill the cruisers this way you're drones will be more less unaggroed. And you should start tanking more so you will survive getting tackled (because you will) and make sure YOU make any warp scrambling frig priority don't worry about webbing frigs as long as you're tanking you can take some pounding and just be aligned to a jump gate or station that you SET as destination this way you always know what your aligned too if you do need to hit the road.
BTW, upon landing in mission start targeting any frig past that zone, but do not pop trigger ship check evesurvival.com for info.

And if you have an alt have them use that new Caldari destroyer with rockets it absolutely kills frigs I LOVE it.

TO BE FRANK SEEMS WEIRED PEOPLE ARE UPSET, MISSIONS DON'T SEEM THAT DIFFERENT FROM BEFORE.
Sisohiv
Center for Advanced Studies
Gallente Federation
#165 - 2012-12-07 04:07:48 UTC
Tawnia Baker wrote:
Malphilos wrote:
Tawnia Baker wrote:

Or ok let the AI shoot drones as they currently do but then buff drones shield, armor and hull so they have chance to survive if they are targetet, and also force the same rules for the NPC ships it really cant be that a ship with large turrets can hit small drones with 100% chance if the drones are orbiting this ship.


Yeah, they seem a lot weaker now, but it's probably just that they're getting hit a lot more. Some of those rat BS pilots have outrageous tracking skills apparently.



Yes and thats one of the problems.
I always dont know if i should cry or not if a company tells me they make the AI smarter and then only make the AI cheat like hell.

Making a AI harder also works without letting the AI cheat. MAke them harder giving the NPC Ships a higher shield reload rate, little bit more shield and armor HP sure. But not giving the AI a tracking speed on a BS thats better then the players tracking speed on a cruiser.
Sure the AI can be little bit bettter also with tracking and scuh things, but let the AI play the game with same basic rules then the player. Dont give the AI Godlike Powers and Skills.
Ok drones get more damage now fine, then boost the shield, armor and hull poinst of the drones to make it equal again, CCP said they wanna boost the AI , ok fine they uhm "did it" , but now drones have nearly 0 chance to survive if a NPC start shooting at them.
So drones must become more HP to have a chance to survive this, also the AI need to be set to the same limitations the player has.

Currently the AI has nearly a 100% hit chance on everything and thats something that cant work


The part that grinds your gears is, CCP knew this.
They didn't rewrite the AI, they just moved a few dials. It's the same AI that doesn't see range, tracking, or any of the rules we have for e-war or hit. They can't make "intelligent AI". it would be the same as adding 200,000 players to the server.