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New NPC AI, how about no?

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Author
Call Rollard
Caldari Provisions
Caldari State
#401 - 2013-01-18 19:18:13 UTC
Mund Richard wrote:
Bedlin wrote:
Right now my Domi and Rattlesnake are on standby because the cost of using them is greater than the use of other vessels. Likewise I am also using a Tengu for exploration again instead of my (Icursus? The T2 frigate that looks like a Jousting frog with the big drone bonus.)

Truth be told, the Domi and Rattlesnake (prolly Ishtar as well) still works, if you find "a way" for it.

Training a toon for it as we speak.

Things I'm skipping learning:
1) Drone navigation - Since I'll be using immobile sentries
2) Combat Drone Operation - Since I'll be using sentries
3) Heavy Drone Operation - Since I'll be using sentries
4-7) Racial Drone Specializations - Since I'll be using sentries

And my only losses are T2 Drone Link, and the inferior scout drones (frigate rats get sniped off at range, or picked off by someone else anyways).

Emergent gameplay ensumed. Roll


It looks time I just wasted days of training Sad

Whats the point of these moving drones now if they just die if we move them away from us?
Mund Richard
#402 - 2013-01-18 19:29:27 UTC  |  Edited by: Mund Richard
Call Rollard wrote:
It looks time I just wasted days of training Sad
Whats the point of these moving drones now if they just die if we move them away from us?

Light scouts still make sense, as they are "only" targeted by elite cruisers and frigs (which is still enough for shaBLAMs if you fly solo in a crowded L4), and some battleships desperately need them to get rid of scramblers (or just plainly to get rid of frig rats).

Heavies... Are awesome - or so I've heard - for PvP at point blank range against a webbed+scrammed battleship, and maybe against in-your-face serpentis/angel rats as well.

Mediums... well, they cost twice the bay/bandwidth than lights, are slower, track worse, their resolution is cruiser-sized, but their damage ain't twice of the lights, sooo... they are better against battleships if you don't have a 125 bay? Roll

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Bedlin
Caldari Organizational Logistics Department
#403 - 2013-01-18 19:54:21 UTC
So what your saying Mund is that other than light drones, sentries, and Heavies in a very narrow, functionality windows are broken in a different way; additionally that they cannot be used effectively in their current form and that the targeting of these larger drone types just further exacerbates this problem?

After current form above read.... due to your description mediums, "Mediums... well, they cost twice the bay/bandwidth than lights, are slower, track worse, their resolution is cruiser-sized, but their damage ain't twice of the lights."

Could you please provide some advice to help alleviate these problems and make them more useful? What would you like to see, them moved down to frigate size or better damage? Or would you do something else that would give them better functionality in this new age of drone murderfest.

Would you say that as it stands now, your ships should field either sentries or light drones that stay very close to your ship and deal with frigates, otherwise your additional bandwidth means nothing because you have stated mediums are lacking and heavies were always a disappointment. (I agree with you profusely on these points and I never bothered to train T2 heavies, since T2 mediums did the same job and were fast enough to get back for warpout/ new spawn and the heavies never were.)

I appreciate your input.

Where's the promised loot drops for Rogue Drones?    --DeMichael Crimson

Mund Richard
#404 - 2013-01-18 20:44:34 UTC
Bedlin wrote:
So what your saying Mund is that other than light drones, sentries, and Heavies in a very narrow, functionality windows are broken in a different way; additionally that they cannot be used effectively in their current form and that the targeting of these larger drone types just further exacerbates this problem?

After current form above read.... due to your description mediums, "Mediums... well, they cost twice the bay/bandwidth than lights, are slower, track worse, their resolution is cruiser-sized, but their damage ain't twice of the lights."

Could you please provide some advice to help alleviate these problems and make them more useful? What would you like to see, them moved down to frigate size or better damage? Or would you do something else that would give them better functionality in this new age of drone murderfest.

Would you say that as it stands now, your ships should field either sentries or light drones that stay very close to your ship and deal with frigates, otherwise your additional bandwidth means nothing because you have stated mediums are lacking and heavies were always a disappointment. (I agree with you profusely on these points and I never bothered to train T2 heavies, since T2 mediums did the same job and were fast enough to get back for warpout/ new spawn and the heavies never were.)

I appreciate your input.

Wow, that's a tall order.

Plus it's off-topic, as Caldari Citizen 20M+ already pointed it out to me once. Roll

On a sidenote: I don't say my ships should field sentries or lights for PvE, I'm saying they DORoll (with the added ECM drones for PvP emergencies).

First Heavies: The problem is that they are basically Neutron Blasters with battleship speed.
Ogres cannot catch even a shield-tanked MWDing BS, not to mention anything below, which is a problem for the Vexor/Prophecy/Myrm and should rather be looked at on the hull's level (since their whole build is with Heavies in mind).
But I think unless some radical drone overhaul makes changes needed, besides maybe a bit of speed/tracking boost having only a niche role is sortof fine-ish for them.

Now mediums...
Once more, working best against scrammed targets, and hit hardest maybe by the AI change.
What would fix them? All rats going after them but battleships is fair truth be told, even if their survivability is lacking.
If they were to get a damage boost, unless Ogres get the same, it would lead to issues, not to mention drone balance going awry with or without Ogres in the picture.
If Hobgoblins get a damage nerf, they'll have even more trouble cracking elite frigs, not to mention the effect on PvP.

Bedlin wrote:
So what your saying Mund is that other than light drones, sentries, and Heavies in a very narrow, functionality windows are broken in a different way; additionally that they cannot be used effectively in their current form and that the targeting of these larger drone types just further exacerbates this problem?
I guess I am.
Or rather, as far as PvE goes, our way of thinking about them is somewhat flawed, or outdated by the changes perhapsQuestion

We used to think of them as stuff that can go out to 60km range if need be, but...
They are kindof like a support vessel helping in a mission?
Each combat drone performs somewhat like a blaster of the appropriate size, so a full flight = a full ship.
Ogres do more than a T2 antimatter blaster, but without the 13km falloff (*wink wink nudge nudge*). Though battleships have more guns (6-8) than heavy drones (2-5).
Hammerheads do only two-third of a Heavy Neutron blaster (which is the medium sized one Roll), however cruisers have less hardpoints than battleships. BCs mess things up, drone BCs even more with the odd bandwidths.
Hobgoblins do less than tho-third of a Light Blaster, and apart from dessies 3 guns are at the top, and besides it's larger ships we focus on from PvE perspective mostly, so 5 of them is a LOT.

I know I wanted to get somewhere with this, but it's an offtopic rant now proving that yes, medium/heavy drones have only a use of window while light/sentries are fine, without offering much help due to various restraining reasons that would turn any easy "fix" I could offer into a nightmare.

Drones being immune to NPC scramble and web (or just make that full EWAR), and not getting any MWD sigbloom would help the larger combat drones, but I'm not sure if that would be only a start, or a solution.

Another thing worth noting is how I always used the Gallente drones as example, if we are at the drones need fixing topic, my favorite "What is a Praetor?" question pops up, fixing needs to be done in that direction as well. Someone mentioned making the differences more like that of fighters, on which I'm not quite sure, but it sounds interesting at least, and a start for a discussion.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Mund Richard
#405 - 2013-01-18 20:52:42 UTC  |  Edited by: Mund Richard
So... one thing I'm getting at is basically:

What are (combat) drones SUPPOSED to be able to do in PvE, and how?

Once one has a clear vision of what that should be, can one look at how things are broken and what is needed to fix it.

For example:
Imagine the T1 Blaster Cannons of a Hyperion.
Pro: brutal damage.
Con: need to get in range, which is an issue, horrid tracking against anything smaller.
Surprisingly similar to the Ogres, if you use no TC/TE, and have no access to Null.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Bedlin
Caldari Organizational Logistics Department
#406 - 2013-01-18 21:01:33 UTC
Afraid I can add little to what you said, due to it being correct, except to nitpick one little thing that I am sure you thought of but went ahead and said anyway.

Making the heavies immune to webbing would be a major boost and give them a shadow of a hope of getting back to you after snagging agro, but it would also make them viable/dangerous in pvp (not terribly so due to the reasons already covered but still something to consider)

The most logical fix I could come up with I posted about decreasing the prices of the drones horrendously and using them like missiles.

But now you have brought up other points that make me think another solution that might need to be tackled as well is in each drone catagory scale their damage accordingly, while you are fixing them anyway.

(Or of course the other thing people are asking for don't let the NPC mission or exploration ships turn on them.)

Additionally:
I have used Gallente drones, and Warrior IIs, and the Occasional Bouncer Sentries. Oh oh and ECM drones, and a wide assortment of shield and armor repair drones. And at one time I used to use 4 heavies and a webber drone trying to make the heavies useful :-(
But the other drones (not counting the other sentries from time to time) the other lights and mediums suffer from the wrong damage types or damage projection issues to be useful... in my opinion.

Unfortunately if a Gallente Light drone can't do it then you have a problem.... but that is a sad state since many ships obviously are designed to have a much better compliment of drone damage. But right now they are in a bad place.



Where's the promised loot drops for Rogue Drones?    --DeMichael Crimson

Mund Richard
#407 - 2013-01-18 21:05:06 UTC  |  Edited by: Mund Richard
Bedlin wrote:
Afraid I can add little to what you said, due to it being correct, except to nitpick one little thing that I am sure you thought of but went ahead and said anyway.

Making the heavies immune to webbing would be a major boost and give them a shadow of a hope of getting back to you after snagging agro, but it would also make them viable/dangerous in pvp (not terribly so due to the reasons already covered but still something to consider)

I did say NPC web/scram (well, haven't pointed it out again at the EWAR, true, but that was my intention).
Immunity could be just a script that checks if the target is a player ship or not.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Bedlin
Caldari Organizational Logistics Department
#408 - 2013-01-18 21:08:21 UTC
Mund Richard wrote:
Bedlin wrote:
Afraid I can add little to what you said, due to it being correct, except to nitpick one little thing that I am sure you thought of but went ahead and said anyway.

Making the heavies immune to webbing would be a major boost and give them a shadow of a hope of getting back to you after snagging agro, but it would also make them viable/dangerous in pvp (not terribly so due to the reasons already covered but still something to consider)

I did say NPC EWAR.
Immunity could be just a script that checks if the target is a player ship or not.



I am pretty sure CCP has a reasonably strict policy against making a mechanic work differently on an NPC vs a player. They are actively working right now to simplify down their code as evidenced by the large work unifying and redoing the crime watch systems. It is unlikely they would add in a if then, else in the code to cover mission and exploration NPCs. More likely they will either do it across the board or search for a different solution.

Where's the promised loot drops for Rogue Drones?    --DeMichael Crimson

Mund Richard
#409 - 2013-01-18 21:34:08 UTC  |  Edited by: Mund Richard
Bedlin wrote:
Mund Richard wrote:
I did say NPC EWAR.
Immunity could be just a script that checks if the target is a player ship or not.


I am pretty sure CCP has a reasonably strict policy against making a mechanic work differently on an NPC vs a player. They are actively working right now to simplify down their code as evidenced by the large work unifying and redoing the crime watch systems. It is unlikely they would add in a if then, else in the code to cover mission and exploration NPCs. More likely they will either do it across the board or search for a different solution.
Not quite understanding what you mean by that strict policy.

In one direction: Zor is immune to all EWAR effects for instance.
In the other: NPC EWAR and weapons, heck cap works quite differently from that of player's, such as unnerfed citadel cruise, torps or webs...

Also, light drones are strictly not engaged except elite cruisers/frigs, and so on.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Rengerel en Distel
#410 - 2013-01-18 21:48:33 UTC
I think there are a few things they could do to help out drones:

Increase their base speed/tracking so they don't move using MWD. That's what really hurts them when they get aggro.

If a drone has aggro from a rat, other rats pick a different drone, or stick to the ship. The main problem comes when 5 or 6 rats all switch to one drone. If you're not paying attention, you'll eventually lose them all.

A more substantial increase in HP and resists for T2/faction drones wouldn't hurt.

With the increase in shiptoasting, the Report timer needs to be shortened.

Mund Richard
#411 - 2013-01-18 21:51:53 UTC  |  Edited by: Mund Richard
Rengerel en Distel wrote:
IIf a drone has aggro from a rat, other rats pick a different drone, or stick to the ship. The main problem comes when 5 or 6 rats all switch to one drone. If you're not paying attention, you'll eventually lose them all.

The full room snapping to the same drone does make the issue worse.

Then again, calling targets is what players do.
And 6 elite frigs web+scramming 5 different drones would be even worse than what we have now.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Rengerel en Distel
#412 - 2013-01-18 21:54:32 UTC  |  Edited by: Rengerel en Distel
n/m

With the increase in shiptoasting, the Report timer needs to be shortened.

Mund Richard
#413 - 2013-01-18 22:00:38 UTC
Rengerel en Distel wrote:
Was the first line of my post really only visible to me? :P
Edited my post before your second one tbh.

I blame lack of sleep.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Bedlin
Caldari Organizational Logistics Department
#414 - 2013-01-18 22:01:19 UTC
Mund Richard wrote:
Bedlin wrote:
Mund Richard wrote:
I did say NPC EWAR.
Immunity could be just a script that checks if the target is a player ship or not.


I am pretty sure CCP has a reasonably strict policy against making a mechanic work differently on an NPC vs a player. They are actively working right now to simplify down their code as evidenced by the large work unifying and redoing the crime watch systems. It is unlikely they would add in a if then, else in the code to cover mission and exploration NPCs. More likely they will either do it across the board or search for a different solution.
Not quite understanding what you mean by that strict policy.

In one direction: Zor is immune to all EWAR effects for instance.
In the other: NPC EWAR and weapons, heck cap works quite differently from that of player's, such as unnerfed citadel cruise, torps or webs...

Also, light drones are strictly not engaged except elite cruisers/frigs, and so on.



Allow me to clarify, they don't have any trouble allowing the NPCs do do horrible horrible (stasis tower) things to us from 100km...
but they seem to shy away from introducing mechanics that allow our skills to operate differently on the NPCs. (by design)

The reason the cap drains and energy neuts etc. do not work properly on them is because they were designed very differently than player ships. I don't want to name any other games but in some games NPC characters can cast spells without having a mana pool, because they were set up in their data objects to be able to do that, I theorize thats how the eve NPCs are, they can use their attacks but don't have any capacitor to drain.

When they change something they try to do it across the board and when they see its going to create a problem say... in an exploration site with a certain ship they may make a change as simple as adding your ship type on a restriction list for a gate to go in.

I know this wasn't the best description, as I can't think of a specific case off the top of my head if anyone here can volunteer a specific case I would appreciate it, but it got us a bit off topic already anyway...

So drones... need.... help... discuss.

Where's the promised loot drops for Rogue Drones?    --DeMichael Crimson

Mund Richard
#415 - 2013-01-18 22:05:33 UTC
Bedlin wrote:

Allow me to clarify, they don't have any trouble allowing the NPCs do do horrible horrible (stasis tower) things to us from 100km...
but they seem to shy away from introducing mechanics that allow our skills to operate differently on the NPCs. (by design)

Does not quite clarify still.

But as said a post ago, I'm sleepy, might be something I am missing.

I'm not talking about skills, or even modules, but NPC targeting preferences.
Mainly: non-elite rats are not allowed to target small drones.

My suggestion: Rat EWAR not allowed to target any drones.

I don't quite see what's the difference between hard-coding total target preferences, and EWAR target preferences.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Bedlin
Caldari Organizational Logistics Department
#416 - 2013-01-18 22:14:29 UTC
Mund Richard wrote:

Does not quite clarify still.

But as said a post ago, I'm sleepy, might be something I am missing.

I'm not talking about skills, or even modules, but NPC targeting preferences.
Mainly: non-elite rats are not allowed to target small drones.

My suggestion: Rat EWAR not allowed to target any drones.

I don't quite see what's the difference between hard-coding total target preferences, and EWAR target preferences.



Okay you are STATING: "NPC Frigate 1: "I can shoot his drone if I want to, but I am going to keep my web/target painter on that big Dominix"

I didn't understand that was what you were going for... yes that does seem like that would HELP the situation, but it won't fix the problems. I do like it as a start though.

Where's the promised loot drops for Rogue Drones?    --DeMichael Crimson

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#417 - 2013-01-19 23:49:50 UTC
Cleaned this thread a bit.

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steffijade d'vaper
Doomheim
#418 - 2013-01-20 12:20:23 UTC
Please forgive me if this sounds like a stupid question, but why does CCP feel the need to constantly change aspects of the game anyway?

If something works, why tinker with it and risk damaging it? From what I can gather, the changes discussed in this thread have upset quite a few players and if a lot of those players choose to leave, then it seems kind of counter productive to change things constantly.

Could I preface the following by saying that I don't intend any offence... but, are all these changes just a means for staff at CCP to justify their jobs?

I have no idea how many people are employed by CCP but I should think that most of them are passionate about their own areas of expertise and enjoy their jobs. I suppose it's understandable then, that they want to contribute and bring positive influences to the game.
But... if these changes actually have what players deem to be detrimental effects on the game, isn't CCP in danger of killing the goose that laid the golden egg?

I'm no computer programmer, so I'm not qualified to comment on the difficulties/intricacies of adding/altering code other than to say that it appears to sometimes have unforseen consequences.

Perhaps taking a foot off the gas pedal when it comes to changes might be a healthier approach?
Funky Lazers
Funk Freakers
#419 - 2013-01-20 13:37:38 UTC
steffijade d'vaper wrote:

Perhaps taking a foot off the gas pedal when it comes to changes might be a healthier approach?

Exactly. CCP didn't test enough or did not test at all the last NPC AI. We all know the result.

I wonder why they rush every time they make something new.
The game is filled with bugs which is a consequence of their rushing.

I wish they make a bug-fixing dedicated expansion aka patch, and only after that make new things.

Whatever.

Signal11th
#420 - 2013-01-20 16:09:40 UTC
steffijade d'vaper wrote:
Please forgive me if this sounds like a stupid question, but why does CCP feel the need to constantly change aspects of the game anyway?



Because certain groups of players have more clout than others and if something they don't like stops them from doing a certain thing they hog the forums and complain until CCP change basically because they prefer the quiet life.

Then there are the lackies on the CSM who tell CCP this is damaging gameplay and it need changing.
What you need to do is to make CCP believe that the change in drone aggro from the NPC's will cause 0.0 players grief or will enable 0.0 to gank miners even quicker. Then will get changed within 2 weeks.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!