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New NPC AI, how about no?

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Author
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#181 - 2013-01-11 15:27:53 UTC  |  Edited by: Freighdee Katt
CCP Ytterbium wrote:
  • We want PvE activities to require active participation and mirror PvP more closely than just bland launch drones and forget about they exist until all NPCs are dead. Having NPCs engage your drones if they are your primary source of damage is to be expected and we expect play styles to adapt in consequence.
  • This is fine, but the problem is you made a change that makes a primary weapon system notably worse, where that weapon system was already suffering in comparison to the alternatives. If you really want drones to be "hands on" like guns, then there is one simple thing you could have done: take out drone auto-attack. This would cheese people off too, but it's a lot simpler and more direct way to get what you say you want, which is hands on PvE (for drone boats).

    Auto attack is the bane of any game that has it, and some have wound up taking it out even years after it was introduced, to eliminate the issues it causes. You would be perfectly justified in taking auto-attack off drones if you wanted to, and actually people would love you for it if you also took the chance to make drones shoot at what the heck I tell them to shoot at, and KEEP SHOOTING AT IT until I tell them to stop, rather than going off on their own little A.D.D. roams like they do now.

    The bigger problem here is that "fixing drones" to deal with all their underlying issues just isn't going to happen soon, unless there is something you know that you're not telling us about what's coming this year. Meanwhile people who spent months or years skilling into drone boats are now stuck with a mediocre weapon system, which is more fiddly and annoying to deal with than any of the alternatives, and which now has nothing to recommend it over guns or missiles.

    It's fine to say that you want people to have to "manage" drones. But if your only solution is to have NPCs blow drones out of the sky, so that I have to "save" them constantly (thus nerfing my DPS during the time spent popping them in and out), then how about lets also have NPCs be able to shoot the turrets and launchers off all those gun and missile boats, and make people "retract" their turrets to "save" them as well.

    Or . . . just make drones work the same way that guns and missiles do, where I tell them what to shoot, they shoot it, and the NPCs shoot at me in order to stop me doing that.

    EvE is supposed to suck.  Wait . . . what was the question?

    Derath Ellecon
    University of Caille
    Gallente Federation
    #182 - 2013-01-11 15:32:51 UTC
    CCP Ytterbium wrote:
    Hello folks,

  • We want PvE activities to require active participation and mirror PvP more closely

  • I think this is the only beef I have. I respect you want to make PVE more engaging and PVP like. The problem isn't as much the change you have made to the NPC AI, but that the missions and other PVE sites are not very well designed for it.

    People bring up Wormhole AI all of the time. Wormhole anoms however were designed for his AI.

    As an example a C3 anom (I think is closest in difficulty to a level 4 mission) such as the Fortification stronghold, has a total of 13 NPC's between 3 waves.

    Damsel in distress lvl 4 has a total of 35 NPC's over a total of 4 waves.

    Serpentis Phi outpost (4/10 DED) has a total of 59 NPC's in multiple rooms.

    This seems to exascerbate the NPC AI changes. It's one thing to have 2-3 NPC's target your drone. Its entirely another to have 10+ NPC's take a liking to your
    Larloch TheAncient
    Freindly Mining Corporation
    #183 - 2013-01-11 15:59:23 UTC  |  Edited by: Larloch TheAncient
    If you think that NPC's shooting at your drones is annoying, and that it "nerfs the weapons class" , Try sansha TD's.


    Your drones atleast get alittle damage in, Turrent boats can do NOTHING, to 3-5 TD's in both missions and complexes.


    But guess what? We adapt, we survive, and occasionally we scream for help over comms.


    If your worried about your drones getting killed, fit a Remote rep on your boat and keep them alive that way. With a small deadspace repper I was able to tank my small drones against an entire room.


    You can do the same, stop whining and adapt.


    They boosted Mission rewards with this update (due to not as many missions being run, so LP is worth more)


    Be grateful for that, and happy that you don't have to deal with sansha TD's.




    And Regular NPC's do pathetic damage compared to sleepers, and to only (mostly) 2 damage types.

    Don't compare the 2.
    Derath Ellecon
    University of Caille
    Gallente Federation
    #184 - 2013-01-11 16:04:43 UTC
    Larloch TheAncient wrote:
    And Regular NPC's do pathetic damage compared to sleepers, and to only (mostly) 2 damage types.

    Don't compare the 2.


    You can absolutely compare them in some fashion. The point being that sleeper sites were designed for the AI. that being harder hitting NPC's but lower numbers

    Put it this way. they want PVE to feel more like PVP. When was the last time you soloed a swarm of 30+ ships in PVP? Sure in PVP people shoot my drones. But it is usually 1 guy. I can manage that.

    Take 15 NPC frigs webbing and shooting your light drone. He goes pop. Hard to keep the buggers inside the short small RR range too.
    Mund Richard
    #185 - 2013-01-11 16:21:13 UTC  |  Edited by: Mund Richard
    Larloch TheAncient wrote:
    They boosted Mission rewards with this update (due to not as many missions being run, so LP is worth more)

    Ah, yes!
    Silly me!
    Missions being nerfed is missions being buffed!
    How could I not see that! Roll

    You CHOSE to live in a TD space, CHOOSE to go into WH space, I didn't choose to have my drones repeatedly aimed at, when I started training a Gallente toon a year ago.
    I should go into WH space, sounds more and more fun, and rewarding.

    "We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

    coolzero
    Garoun Investment Bank
    Gallente Federation
    #186 - 2013-01-11 16:27:48 UTC
    CCP Ytterbium wrote:
    Hello folks,

    We have been (silently) following several threads about NPC AI changes deployed in Retribution and we wanted to let you know of our stance on this.


      NPCs target and kill my drones all the time in PvE after Retribution

    • We want PvE activities to require active participation and mirror PvP more closely than just bland launch drones and forget about they exist until all NPCs are dead. Having NPCs engage your drones if they are your primary source of damage is to be expected and we expect play styles to adapt in consequence.

    • However, there is a fine balance to be reached here, and while we want more challenge in PvE, we don't want drones to be insta-killed without you having time to do anything to prevent it. The changes deployed during Retribution were too extreme, which is why we deployed a patch on December, 19th to alleviate this issue.

    • Quote:
      NPCs will now only target drones in their size category.
    • Elite frigates and cruisers NPCs will go for small drones and above.
    • Frigates and Cruisers NPCs will go for medium drones and above.
    • Battleship NPCs will go for large drones.



    • NPCs tracking disruption is too strong since Retribution

      This is another bug which should have been fixed on December, the 12th. If you still are having issue with Tracking Disruption NPCs please let us know by filing bug reports with the implied NPC names.

      Quote:

    • Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.


    We hope that helps a bit.



    what about sentry drones?
    Zor'katar
    Matari Recreation
    #187 - 2013-01-11 16:33:18 UTC
    Derath Ellecon wrote:
    CCP Ytterbium wrote:
    Hello folks,

  • We want PvE activities to require active participation and mirror PvP more closely

  • I think this is the only beef I have. I respect you want to make PVE more engaging and PVP like. The problem isn't as much the change you have made to the NPC AI, but that the missions and other PVE sites are not very well designed for it.

    This has been my opinion, too. While "PvE should feel more like PvP" sounds nice, I have two problems with it:

    1. Having two different playstyles (PvE and PvP) to appeal to two different types of players isn't a bad thing. Making PvE more like PvP can be seen as homogenizing the game, and might drive out folks who enjoy the fairly brain-dead "blow up mass amounts of ships" aspect. (Sometimes that's just what you need.)

    2. Achieving said goal by starting with the current system and incrementally modifying it isn't really the way to go. PvP and PvE are simply too different; there isn't really a way to get from one to the other in neat, discrete steps. Instead, I think it would make more sense to leave the current (/previous) system alone and develop a new system with your stated goals separately. Make it a new agent type so that people have the choice of which to use. And if that's what you want to encourage people to eventually gravitate to, you can balance the payouts to make it a more favorable choice for min/maxers. (But leave the old system in place, for those who enjoy missions for their own sake and aren't doing them for hardcore max ISK/hr. That's the group that you're really risking scaring away with all this.)
    Mund Richard
    #188 - 2013-01-11 16:42:21 UTC
    coolzero wrote:
    what about sentry drones?
    They count as large.

    "We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

    Inkarr Hashur
    Skyline Federation
    #189 - 2013-01-11 16:50:01 UTC  |  Edited by: Inkarr Hashur
    Zor'katar wrote:
    Derath Ellecon wrote:
    CCP Ytterbium wrote:
    Hello folks,

  • We want PvE activities to require active participation and mirror PvP more closely

  • I think this is the only beef I have. I respect you want to make PVE more engaging and PVP like. The problem isn't as much the change you have made to the NPC AI, but that the missions and other PVE sites are not very well designed for it.

    This has been my opinion, too. While "PvE should feel more like PvP" sounds nice, I have two problems with it:

    1. Having two different playstyles (PvE and PvP) to appeal to two different types of players isn't a bad thing. Making PvE more like PvP can be seen as homogenizing the game, and might drive out folks who enjoy the fairly brain-dead "blow up mass amounts of ships" aspect. (Sometimes that's just what you need.)

    2. Achieving said goal by starting with the current system and incrementally modifying it isn't really the way to go. PvP and PvE are simply too different; there isn't really a way to get from one to the other in neat, discrete steps. Instead, I think it would make more sense to leave the current (/previous) system alone and develop a new system with your stated goals separately. Make it a new agent type so that people have the choice of which to use. And if that's what you want to encourage people to eventually gravitate to, you can balance the payouts to make it a more favorable choice for min/maxers. (But leave the old system in place, for those who enjoy missions for their own sake and aren't doing them for hardcore max ISK/hr. That's the group that you're really risking scaring away with all this.)


    Pretty much this. Altering the AI in missions came with obvious issues. Altering already-existing code causes problems that you can't forsee, which is just...obvious really. You had the full-aggro on warpin thing, you have all the e-war issues which are still ongoing, you had lights instapopped, meaning the "hardcore pvp emulating" retribution AI then had to be tooled back into a hardcoded handholding thing where only some of the NPC frigates and cruisers will shoot at your lights. That wasn't the original intention of the AI. In fact, how is similar to PVP? Only vaguely. In PVP drones are usually ignored unless specific situations call for it.

    Instead of doing this, dealing with all the issues, and compromising the retribution AI design, and risking losing some of their audience, CCP could have just implemented a new type of mission specifically designed with the new AI in mind to capture a new audience (or at least, get some people re-engaged to PVE). This would have been ADDED content, and not altered and rehashed content.
    Mund Richard
    #190 - 2013-01-11 16:58:22 UTC  |  Edited by: Mund Richard
    Inkarr Hashur wrote:
    That wasn't the original intention of the AI.

    Not the original communicated intention of the AI? Roll
    *tinfoil off*
    ok, jokes aside
    That the AI had to be hacked so heavy-handedly really showed that it wasn't quite ready for the masses yet.
    I would really love my PvE be closer to PvP if it meant I wouldn't have to kill over 60 ships in a Mordus headhunter room alone, but say 5 that are hard, or someone mentioned 13 sleepers in one of their sites over multiple waves?
    And even then, it feels a tad bit like going with a maxed toon to gank some "lower level" chars.
    Or T1 armor cruisers in a Deadspace-fit Sleipnir if we want a more realistic and EVE-related PvP scenario? Roll

    On a sidenote, not the smallest and saddest frigs shooting at your lights, but the elite frigates (some moving 900m/s scrambling and webbing) plus the elite cruisers (that can have railguns/ect for 30+km orbit), and still can pop a frig when they spawn.
    But it's toned down, and haven't had it happen to me yet.
    In the luckily easier missions I got (where easy = lots of battleships, and less support for them, like Scarlet).

    "We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

    Inkarr Hashur
    Skyline Federation
    #191 - 2013-01-11 17:09:44 UTC
    Mund Richard wrote:
    Inkarr Hashur wrote:
    That wasn't the original intention of the AI.

    Not the original communicated intention of the AI? Roll
    *tinfoil off*
    ok, jokes aside
    That the AI had to be hacked so heavy-handedly really showed that it wasn't quite ready for the masses yet.
    I would really love my PvE be closer to PvP if it meant I wouldn't have to kill over 60 ships in a Mordus headhunter room alone, but say 5 that are hard, or someone mentioned 13 sleepers in one of their sites over multiple waves?
    And even then, it feels a tad bit like going with a maxed toon to gank some "lower level" chars.
    Or T1 armor cruisers in a Deadspace-fit Sleipnir if we want a more realistic and EVE-related PvP scenario? Roll

    On a sidenote, not the smallest and saddest frigs shooting at your lights, but the elite frigates (some moving 900m/s scrambling and webbing) plus the elite cruisers (that can have railguns/ect for 30+km orbit), and still can pop a frig when they spawn.
    But it's toned down, and haven't had it happen to me yet.
    In the luckily easier missions I got (where easy = lots of battleships, and less support for them, like Scarlet).

    Quote:

    NPCs will now only target drones in their size category.
    Elite frigates and cruisers NPCs will go for small drones and above.
    Frigates and Cruisers NPCs will go for medium drones and above.
    Battleship NPCs will go for large drones.

    Yes, I got a few things switched. Though any cruisers die very quickly to the guns of anyone flying a L4 capable ship.
    Mund Richard
    #192 - 2013-01-11 17:28:59 UTC
    Inkarr Hashur wrote:
    Though any cruisers die very quickly to the guns of anyone flying a L4 capable ship.
    Quite.
    Picking elite cruisers as primary with even greater zeal than ever before. Roll
    But I need more guns.
    Never 'nuff Dakka!

    "We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

    Freighdee Katt
    Center for Advanced Studies
    Gallente Federation
    #193 - 2013-01-11 18:31:44 UTC
    Larloch TheAncient wrote:
    You can do the same, stop whining and adapt.

    I'll remind you of this advice when they make it so that NPCs can shoot the turrets off your ship.

    EvE is supposed to suck.  Wait . . . what was the question?

    Turelus
    Utassi Security
    The Curatores Veritatis Auxiliary
    #194 - 2013-01-11 18:32:53 UTC
    CCP Ytterbium wrote:
    Hello folks,

    We have been (silently) following several threads about NPC AI changes deployed in Retribution and we wanted to let you know of our stance on this.

    NPCs tracking disruption is too strong since Retribution

    This is another bug which should have been fixed on December, the 12th. If you still are having issue with Tracking Disruption NPCs please let us know by filing bug reports with the implied NPC names.

    Quote:

  • Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
  • [/list]

    We hope that helps a bit.


    Thank you letting us know this is being looked at, sorry on my part for being such a loud PITA but it often seems the best way to get noticed.

    The current issues are outlined in the updated thread I'm running here

    Could you confirm whether of not you believe that the current strength and stacking is how you would like them?

    Not all of the issues could be considered bugs some are more just how the changes seem to be a little too strong for the current PVE styles (many ships vs one)
    I personally and many others are not looking for brain dead gameplay and look forward to the days where PVE and PVP are closer together. I would ask that CCP remember though that for a lot of players grinding anomalies and missions is the only income we have for PVP, we want challenging and engaging but we also want efficient and rewarding. I would say the current effects of Tracking Disruption falls under enraging, I have actually been spending less time playing EVE because of how irrigating it is to sit in an anomaly without being able to actually fight the NPC's

    There are modules to overcome the effects of tracking such as tracking computers but for shield tanked ships like my Nightmare that's not always viable. The Tanks needed for PVE are pretty strong which doesn't leave much room for EWAR counters. Most PVP doesn't used active tanks any more for the reasons that they are just not strong enough to counter the incoming DPS and relies on logistics, that requirement for a simple level four mission or anomaly seems somewhat extreme though.

    As a more broad approach I would say that the entire area of the game in regard to NPCs needs a looking atl. If your aim is to have NPCs act more like player ships there needs to be a lot of updates to them to reflect that, many weapons and ships have changed over time and the NPCs have (to my knowledge) remained the same.
    As I mentioned before active tanks are rarely used for fighting multiple opponents like PVE pits you against, if you wish to bring PVE and PVP closer I would recommend you look at how ships are required to be tanked so we can have free slots for Anti-EWAR.

    Turelus CEO Utassi Security

    Tiger Armani
    End-Game
    #195 - 2013-01-11 18:44:20 UTC
    Derath Ellecon wrote:
    CCP Ytterbium wrote:
    Hello folks,

  • We want PvE activities to require active participation and mirror PvP more closely

  • I think this is the only beef I have. I respect you want to make PVE more engaging and PVP like. The problem isn't as much the change you have made to the NPC AI, but that the missions and other PVE sites are not very well designed for it.

    People bring up Wormhole AI all of the time. Wormhole anoms however were designed for his AI.

    As an example a C3 anom (I think is closest in difficulty to a level 4 mission) such as the Fortification stronghold, has a total of 13 NPC's between 3 waves.

    Damsel in distress lvl 4 has a total of 35 NPC's over a total of 4 waves.

    Serpentis Phi outpost (4/10 DED) has a total of 59 NPC's in multiple rooms.

    This seems to exascerbate the NPC AI changes. It's one thing to have 2-3 NPC's target your drone. Its entirely another to have 10+ NPC's take a liking to your


    Maybe this would be a good spot for CCP to fix the most unrealistic part of PVE.
    The enormous amount of NPC villains in mission. In LVL4 missions, one solo ship kill more than 40 ships.
    Make NPCs as powerful as capsuleer's ships and decrease the number of them in all missions.

    Caldari Citizen20121206
    Great Eastern
    #196 - 2013-01-11 18:59:44 UTC
    "Maybe this would be a good spot for CCP to fix the most unrealistic part of PVE.
    The enormous amount of NPC villains in mission. In LVL4 missions, one solo ship kill more than 40 ships.
    Make NPCs as powerful as capsuleer's ships and decrease the number of them in all missions."


    I would like that personally.
    Vince Snetterton
    #197 - 2013-01-11 19:44:31 UTC
    Tell you what Yiiterbum.

    Why doesn't CCP create a video of one your best pilots running Buzzkill L4 in an Ishtar?
    Or a L2 mission with zillions of frigs in an Ishkur?
    Or Sansha Vengeance L4 in an Ishtar, Drone Proteus or Gila?

    Or ANY of the Epic Arc missions in ANY drone boat.
    I soled (barely) the Gallente Epic Arc in an Ishtar before Drone Armageddon Dec 3rd.

    You say you expect NPC's to insta-attack drones if they are the primary damage source, and that drone boat users have to adapt their tactics and fits.
    Why don't you show us the fits and tactics, in a video, that CCP has game-tested and know work NOW?
    Derath Ellecon
    University of Caille
    Gallente Federation
    #198 - 2013-01-11 20:49:52 UTC
    Well to be fair, if they want missions to truly be like PVP a mission would start with one ship. Once you tackle it, 15 of his NPC friends warp in and blap you Lol
    Caldari Citizen20121206
    Great Eastern
    #199 - 2013-01-11 20:56:12 UTC
    Derath Ellecon wrote:
    Well to be fair, if they want missions to truly be like PVP a mission would start with one ship. Once you tackle it, 15 of his NPC friends warp in and blap you Lol



    first a cyno, then PL drops 150 SC and 50 titans on you
    Melina Lin
    Universal Frog
    #200 - 2013-01-11 21:29:24 UTC
    CCP Ytterbium wrote:
    Having NPCs engage your drones if they are your primary source of damage is to be expected and we expect play styles to adapt in consequence.

  • However, there is a fine balance to be reached here, and while we want more challenge in PvE, we don't want drones to be insta-killed without you having time to do anything to prevent it. The changes deployed during Retribution were too extreme, which is why we deployed a patch on December, 19th to alleviate this issue.

  • Well, well. Maybe you should actually try some of your sites and missions more often. The problem isn't the change by itself, its the fact that a lot of your content was designed with the old AI in mind. Let me link you one of your lower tier complexes. There's 18 elite frigs in there, more spawn if you shoot the non-elite NPCs. Fully spawned its 25 elite frigs, a bunch of elite cruisers and some battlecruisers + sentries. Try this in a noob Drake, by all means bring a friend it's hysterical.

    Look at all those raiders!

    You are right about one thing, people will adapt and bring the hard counter. So it is not a big deal?

    Oh, right, your goal was a more PvP like experience, a more engaging and fun PVE content! IMO, some drone aggro won't do, neither does some tracking disruption, what you need is more random spawns, (Whoa its Sansha but they have damps fitted. Them bastards!1), someone needs to tackle the overseer or he legs it, in general smaller skirmishes not this boring EHP grind we have today. Oh well, one can dream. Smile