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How many of you prefer the old Locked Target display over the new one?

Author
nAirasSoyr Ro
General System Support
#101 - 2012-12-09 20:48:42 UTC
Katran Luftschreck wrote:
2nd Commandment of Video Game Design: Thou shalt place an "OFF" switch option on all new features, for only then will you know if your customers really like them or not. Without this you are simply a slave to whatever lies that the drooling viagra-snorting lobotomites over in marketing feed to you every day to try and justify their own bloated paychecks.


THANK YOU!

I see a profound lack of feedback and corporate memory as the main problems in the last few player revolts.

The Exalted are only listening to Marketing, and nobody is playing the game, themselves.

As in, they didn't experience or learn from the weapons icons nobody could see, and now they proffer ship icons nobody can see.

My impression, which you captured, too, is that these 'improvements' look good in the marketing spewed to a bunch of teenagers who watch too many space cowboy shoot'em ups, but the reality is they are a step backwards in game play.
Clystan
Binaerie Heavy Industries
#102 - 2012-12-09 21:30:34 UTC
I am giving the new UI a chance so that I get around my natural aversion to change. However, my first impression is "cluttered".
especially the big scrolling message box in the middle. I will have to look to see if I can move it. Haven't tried that yet but I will this afternoon. It seems like that would be a good thing to put in a window and let players move around rather than putting it smack in the middle of the screen.