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Missions & Complexes

 
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NPC Tracking Disruption Feedback

First post
Author
Nicolai Xperte
Aliastra
Gallente Federation
#41 - 2012-12-06 20:14:25 UTC
wish a dev would post something it saying whether or not it's working as intended or what not

I don't always bring out my Absolution.

But when I do it makes the Blue's rage, lol.

Turelus
Utassi Security
#42 - 2012-12-06 20:18:05 UTC
Nicolai Xperte wrote:
wish a dev would post something it saying whether or not it's working as intended or what not

They're looking into it at least, guess we will have to wait for feedback on what they think.
Though I can't imagine it was their plan to cripple all turret ships in EVE when fighting Sansha and Angel's

Turelus CEO Utassi Security

vice vortex
Autopsy
#43 - 2012-12-06 20:20:43 UTC
I would feel alot more at ease if this was confirmed to, but of course...
Bussan
Kabukicho
#44 - 2012-12-06 23:46:41 UTC
Today tried The Blockade, Blood Raiders, and had the same problems... Used an Apoc.
First wave was fine, no problems... then in the 2nd it became impossible. Managed to kill 1-2 elite cruise/bc at the beginning, then around 60-70km they started using TD making impossible to hit them.
Was using scorch and tracking comp, but still they were too far... so moved closer, but they started to drain my cap.
Then when one of them was under 10km became impossible to hit because of the tracking.
Tanking was not that bad, so moved away from the warp point as much as possible moving with 0 cap all the time, then warped out... recharge... warp again with all the ships far away, and managed to kill another BS before they got in range and TDed me again, then drain...
Used drones, but both a fleet of hob and one of hammer couldn't hit hard enough to destroy them... shield went down, but armor was impossible, the rep was too much.
Just to give a try joined my Apoc with an alt using an oneiros, to see if I could at least last longer... but he got drained in few seconds, and had to warp out.

It was not the first lvl4 I did after the patch... some were more or less the same as before, maybe a bit harder, but doable even if in some of them the normal groups aggro was screwed and all the room was running after me.
But Blockade was impossible...

And for drones too, it's not always the same... sometimes they pop in 1 sec as soon as you deploy them, sometimes they are completely ignored.
Or I was hitting a ship for a while, almost killed... then attack it with drones too, and it started hitting my drones instead of the big BS hitting him since long before.
Or sometimes I hit a ship, send the drones to another ship, and this last one keep hitting me and ignore the drones...

I don't see why they have to get a broken ai from another content and use it for something that was not meant for. If you wanna make npc smarter, at least make it from scratches, create a new decent AI, keeping in mind that in missions there are no sleepers, and that people doing missions usually don't have the same skills/equipment of people going to WH.

Or wanna make missions harder for big guys? then make another tier or missions, don't break the ones that should be used by new players to step up and keep a decent learning curve, preaparing them for other more difficult and remunerative content...
Threshner
#45 - 2012-12-07 00:20:57 UTC
Ratting in sansha space doing a forsaken hub. Whenever i get to a ship that tracking disrupts i just warp away. There is no adapting to that unless they truly want everyone to move to missile ships.

I understand the need to buff them but make them stop TD your ship you after like 3 or 4 cycles or something.

Right now it feels very broken.
Vir Mihir
Perkone
Caldari State
#46 - 2012-12-07 03:34:06 UTC
Getting back to the point of this topic.....MISSILE NEED A BUFF!
Spc One
The Chodak
Void Alliance
#47 - 2012-12-07 03:51:25 UTC  |  Edited by: Spc One
Turelus wrote:
I'm looking for feedback from other players who are doing PVE against Sansha NPCS and how the Tracking Disruptor changes have effected them.
I would like to hear from players doing missions with large numbers of Sansha ships (such as The Blockade) and how hard the effects are.

Paladin with radio (60km range) gets reduced to 2km optimal and 1.4km falloff which is insane.
Also npc tracking disruption now affects optimal range and falloff instead of just optimal range like in pre-patch.
I think CCP should make it the way it was pre-patch so that npc's only affect optimal range and that you don't get disrupted 100% of the time.
Ugh
Nicolai Xperte
Aliastra
Gallente Federation
#48 - 2012-12-07 07:04:30 UTC
if it doesn't destroy my PC i'll try and make a video with the tracking disruption so everyone can see my pally flail about like a fish out of water *flop* *flop**flop*

I don't always bring out my Absolution.

But when I do it makes the Blue's rage, lol.

Kiteo Hatto
The Scope
Gallente Federation
#49 - 2012-12-07 07:13:09 UTC
Nicolai Xperte wrote:
if it doesn't destroy my PC i'll try and make a video with the tracking disruption so everyone can see my pally flail about like a fish out of water *flop* *flop**flop*

I know that feel bro, especially since we are in the same place :p

Now you NEED tachs with ultraviolet to kill 2 tding sanshas at 44km, you'll need aurora/radio for more atwhich point you wont break their tank with your bc sized dps.
vice vortex
Autopsy
#50 - 2012-12-07 07:32:49 UTC
its idiotic to say the least and tachs dont work to well since it affects tracking also, meaning even with the spawn landing at <10km they still get out of tach/radio range due to the **** tracking and then the TD is in effect as I have less than 20km range with optimal + falloff... this is with tracking comps and tracking enhancers.. I agree maybe it should effect fall off to but not by this much...most of the other ewar is counterable by modules but not this...
vice vortex
Autopsy
#51 - 2012-12-07 08:02:56 UTC
update, decided to try something else with my normal fit and went belt ratting yayyyy

i run into a spawn of 2 cruisers and 2 loyal cruisers(td)

Both loyals TD me

radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him
Spc One
The Chodak
Void Alliance
#52 - 2012-12-07 10:53:50 UTC
vice vortex wrote:
update, decided to try something else with my normal fit and went belt ratting yayyyy

i run into a spawn of 2 cruisers and 2 loyal cruisers(td)

Both loyals TD me

radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him

of course not, your tracking is way to slow even if you web that target down.
You need 2 webs + pulse lasers to kill a frig.
Mastin Dragonfly
Ministry of War
Amarr Empire
#53 - 2012-12-07 11:04:54 UTC  |  Edited by: Mastin Dragonfly
I wonder why everyone here is pondering on solutions and nobody is suggesting not doing missions alone? Yes, I too have run lvl 4s alone for forever, cause we all know there was simply no need and no benefit of not doing them alone. But I was in a corp for a while that ran them together and it was actually quite fun, though completely overpowered at that time. Maybe CCP wants the PvE part of EVE to be more of a multiplayer thing.

It says a lot that when CCP introduces target switching for NPCs we only worry about our drones...
Spc One
The Chodak
Void Alliance
#54 - 2012-12-07 11:14:11 UTC  |  Edited by: Spc One
Missions were intended for solo work, because if your corp mates are all offline you can still go and do some missions.
Incursions and wh's were made for fleet so that you need a fleet and people to be online.

Why would someone do missions when incursions give more isk and are easier than missions now ?
vice vortex
Autopsy
#55 - 2012-12-07 11:52:22 UTC
Spc One wrote:
vice vortex wrote:
update, decided to try something else with my normal fit and went belt ratting yayyyy

i run into a spawn of 2 cruisers and 2 loyal cruisers(td)

Both loyals TD me

radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him

of course not, your tracking is way to slow even if you web that target down.
You need 2 webs + pulse lasers to kill a frig.

thats with pulse guns though and since my 2 utility slots are taken by tracking comps I cant fit any webs, not to mention im still never going to hit with radio since my optimal is blown away and what 200 dps i have with radio will do nothing anyway,,,it needs fixing bigtime, and of course there is the possibility of running anoms/missions with others, but im not keen on half reward systems
Kurt Ruthven
Scapenet Corp
#56 - 2012-12-07 13:13:27 UTC  |  Edited by: Kurt Ruthven
I'm running Lvl 3 Amarr missions at the moment for standing.

Admittedly, I'm fairly low skilled but I was happily running through them with Harbinger with heavy pulse till the patch.

Wow, sansha blockade is now really tough! TDs took my range and tracking down to less than 1k with IN radio. Weirdly though after I'd warped out and back again a couple of times they stopped TDing even though I hadn't killed all the TD ships. I'm only using Tech 1 drones so not that bothered about losing them. What I've found is that I lose the first flight but a second flight doesn't get hit at all. Might just be me though.

This isn't a complaint btw, I'm not bothered about missions at all. I'm only doing them for standing, and I'm only doing security because courier missions were making me lose the will to live. I don't want to even talk about doing 3 sets of noob missions....
Kiteo Hatto
The Scope
Gallente Federation
#57 - 2012-12-07 13:31:10 UTC
Kurt Ruthven wrote:
I'm running Lvl 3 Amarr missions at the moment for standing.

Admittedly, I'm fairly low skilled but I was happily running through them with Harbinger with heavy pulse till the patch.

Wow, sansha blockade is now really tough! TDs took my range and tracking down to less than 1k with IN radio. Weirdly though after I'd warped out and back again a couple of times they stopped TDing even though I hadn't killed all the TD ships. I'm only using Tech 1 drones so not that bothered about losing them. What I've found is that I lose the first flight but a second flight doesn't get hit at all. Might just be me though.

This isn't a complaint btw, I'm not bothered about missions at all. I'm only doing them or standing, and I'm only doing security because courier missions were making me lose the will to live. I don't want to even talk about doing 3 sets of noob missions....


Do some cosmos agents for standing :), bit more expensive if you buy the tags but a lot less trouble.
Kurt Ruthven
Scapenet Corp
#58 - 2012-12-07 13:50:50 UTC
I've already bought all the COSMOS data centre agents.
hmskrecik
TransMine Group
Gluten Free Cartel
#59 - 2012-12-07 15:04:15 UTC
Mastin Dragonfly wrote:
I wonder why everyone here is pondering on solutions and nobody is suggesting not doing missions alone? Yes, I too have run lvl 4s alone for forever, cause we all know there was simply no need and no benefit of not doing them alone. But I was in a corp for a while that ran them together and it was actually quite fun, though completely overpowered at that time. Maybe CCP wants the PvE part of EVE to be more of a multiplayer thing.

It says a lot that when CCP introduces target switching for NPCs we only worry about our drones...

I would reverse your question: if missions are taken away, what else involving shooting one can do alone to make ISK?

As for doing missions together, yes, I found it fun too to fly with corp mates. But even then you not always have someone else to tag along. Plus for reasons I don't quite understand it turns out the most effective way of doing missions is solo. At least to me.
Snoodaard Thrasy
Yulai Guard
#60 - 2012-12-07 16:55:05 UTC
So I tried fitting a Legion with t2 tracking and optimal rigs, tracking computers and an AB to get into range. Tried some random anoms, like a Hidden Hub. TD is insane. 7+ rats perma tracking disrupting you to optimals of about 3 km. Getting into range with the Legion is no issue, but you even then it takes forever to kill off even the battleships because your tracking is totally wasted. The slightest movement makes it even an issue to hit the battleships. This doesn't work CCP, fix it.