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NPC Tracking Disruption Feedback

First post
Author
vice vortex
Autopsy
#221 - 2013-01-24 09:14:27 UTC
GrymTruth wrote:
I filed a couple of bug reports.

Ive ran into near perma jam and definitely perma tracking disruption.

My bug reports were responded with "We are aware of this issue".


So i invested 3 days in PI skills to make some passive income while i train for missles/caldari ships.

Im really looking around at the moment and wondering if it was a mistake to come back to EVE. Besides graphics the game seems to be moving backward instead of forward.


thats the exact same thing they said to me! and I've found nothing of an update since then, no dev input, no forum related posts, nothing! really miffs me off. even if they just took a little time, reversed what they did and looked at it properly before applying it again id be happy. do they even test this **** before release?
vice vortex
Autopsy
#222 - 2013-01-24 09:19:06 UTC
pains me to see this has a dev tag with a few measly words weeks ago! should have a tag reading-
Quote:
devwozhere but now i'm not we working on dust now, fak u lot
seth Hendar
I love you miners
#223 - 2013-01-24 11:07:42 UTC
N4k0 wrote:
same here... Sansha Missions like Blockade are like undoable.

TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.

Debuffs are only gone, when the target that using it invisibly is destroyed.


...filling bug report...

just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often....


same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual


maybe closing in and managing transversal speed could be the answer?
Turelus
Utassi Security
#224 - 2013-01-24 11:13:02 UTC
seth Hendar wrote:
N4k0 wrote:
same here... Sansha Missions like Blockade are like undoable.

TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.

Debuffs are only gone, when the target that using it invisibly is destroyed.


...filling bug report...

just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often....


same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual


maybe closing in and managing transversal speed could be the answer?

I find that interesting, I have a friend who has been using a Vargur and had the exact same issues as me of not even being able to land solid/effective blows on a Sansha BS at 10KM.
As many have said closing in and shooting can solve the issue sometimes but the tracking penalties are horrible. With MegaPulse I am having issues getting hits at 10KM with Scorch if there are more than two TDs being applied (which happens often) being a shield tank doesn't give much room for prop mods or tracking computers without lowering tank or spending more ISK on better shield mods.

Turelus CEO Utassi Security

vice vortex
Autopsy
#225 - 2013-01-24 11:29:47 UTC
seth Hendar wrote:
N4k0 wrote:
same here... Sansha Missions like Blockade are like undoable.

TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.

Debuffs are only gone, when the target that using it invisibly is destroyed.


...filling bug report...

just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often....


same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual


maybe closing in and managing transversal speed could be the answer?

does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans
Turelus
Utassi Security
#226 - 2013-01-24 12:27:55 UTC
vice vortex wrote:
seth Hendar wrote:
N4k0 wrote:
same here... Sansha Missions like Blockade are like undoable.

TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.

Debuffs are only gone, when the target that using it invisibly is destroyed.


...filling bug report...

just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often....


same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual


maybe closing in and managing transversal speed could be the answer?

does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans

It effects both, and just as badly. There have been screens of the messed up falloff I believe.

Turelus CEO Utassi Security

seth Hendar
I love you miners
#227 - 2013-01-24 13:17:17 UTC
vice vortex wrote:
seth Hendar wrote:
N4k0 wrote:
same here... Sansha Missions like Blockade are like undoable.

TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.

Debuffs are only gone, when the target that using it invisibly is destroyed.


...filling bug report...

just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often....


same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual


maybe closing in and managing transversal speed could be the answer?

does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans

as far as i can tell, both range and tracking are affected, but i haven't noticed it affecting me as much as some describe here.

i do agree tho that in some occasion, the effect last even when no npc are TDing you tho (easy to notice when you remain TD in an empty room, and this is nothing to do with the cycle cause it last
Kreit Mausar
Viziam
Amarr Empire
#228 - 2013-01-26 15:13:49 UTC
I've tried some low level Sansha anomalies and TD was fine. Looks like it's broken only in missions. Or it was just luck.
Deucaliona
Penumbra Institute
#229 - 2013-01-26 15:41:52 UTC
seth Hendar wrote:
vice vortex wrote:
seth Hendar wrote:
N4k0 wrote:
same here... Sansha Missions like Blockade are like undoable.

TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.

Debuffs are only gone, when the target that using it invisibly is destroyed.


...filling bug report...

just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often....


same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual


maybe closing in and managing transversal speed could be the answer?

does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans

as far as i can tell, both range and tracking are affected, but i haven't noticed it affecting me as much as some describe here.

i do agree tho that in some occasion, the effect last even when no npc are TDing you tho (easy to notice when you remain TD in an empty room, and this is nothing to do with the cycle cause it last


Mach in a L5 will run you down to 7km falloff. If you're moving when you get that close you can still miss structures :D
Regkar Koskanaiken
Deep Core Mining Inc.
Caldari State
#230 - 2013-01-27 02:28:13 UTC
Just tried to do "Unauthorized Military Presence" on an alt in Amarr Space, in this case it was Blood Raiders. As soon as I jump in to the room with tracking disruptors and draw aggro my scorch heavy pulses are immediately down to 12 falloff 5 optimal or something, with no sign of stopping. I generally don't run missions so perhaps I'm not aware of certain tricks, but it seems practically insurmountable from my perspective.
Johannes Kastaja
Imperial Academy
Amarr Empire
#231 - 2013-01-27 06:54:14 UTC
Do you guys actually think, that CCP will change this? They simply just want MONEY! If you dont have 2 accos and good ships with good skills in them, YOU CAN´T DO lvl4 MISSIONS OR ANOMALYS IN THIS GAME! PERIOD!

So, how to solve this problem? Ok i´ll tell you guys. Start another acco and make it do battleship and fast! Laser or whatever you prefer. When you think this other fella is good enuff for fleeting with your current pilot, then go fleet with him and start popping those bastards for good. And remember...you have to buy plexes for this new fella (or both), with real money, if you dont have enuff ISK float to cover these accos. Thats a simple fact of a matter fellas. Deal with it.

Devs just cant get rich, when peoples pay for few months first and then start to use game income to pay for their playing. Mark my words fellas. But if you think that they just simply could take the possibility out from the game to pay your plex with ISK, then youre wrong. That happens to be the main structure of the game in the beginning. So that rules out that issue. They just cant do that. This is how to force players to pay plexes for real money longer period. Aint it beautiful? :D

Well guys. You just have to chew this situation for a while and then make a choice to start another acco or pay your current acco with real money forever. Or stop your career as a space pilot for good. Its your choice dudes. Yours only.

-Johannes Kastaja
Turelus
Utassi Security
#232 - 2013-01-27 07:16:42 UTC
Johannes Kastaja wrote:
Do you guys actually think, that CCP will change this? They simply just want MONEY! If you dont have 2 accos and good ships with good skills in them, YOU CAN´T DO lvl4 MISSIONS OR ANOMALYS IN THIS GAME! PERIOD!

So, how to solve this problem? Ok i´ll tell you guys. Start another acco and make it do battleship and fast! Laser or whatever you prefer. When you think this other fella is good enuff for fleeting with your current pilot, then go fleet with him and start popping those bastards for good. And remember...you have to buy plexes for this new fella (or both), with real money, if you dont have enuff ISK float to cover these accos. Thats a simple fact of a matter fellas. Deal with it.

Devs just cant get rich, when peoples pay for few months first and then start to use game income to pay for their playing. Mark my words fellas. But if you think that they just simply could take the possibility out from the game to pay your plex with ISK, then youre wrong. That happens to be the main structure of the game in the beginning. So that rules out that issue. They just cant do that. This is how to force players to pay plexes for real money longer period. Aint it beautiful? :D

Well guys. You just have to chew this situation for a while and then make a choice to start another acco or pay your current acco with real money forever. Or stop your career as a space pilot for good. Its your choice dudes. Yours only.

-Johannes Kastaja

I think they will change it, I just think it's going to be like the "NPC ECM Fix" we saw a year or two ago and it's going to take them months before it reaches priority.
Sure CCP is after money they're a company, but they need to treat their customers well of that money stops coming in (look at the Jita riots)

What worries me is that from all the replies I have seen CCP seem to think this is working as intended and that they already fixed it. The system really needs more work though, NPCs use Tracking Disrupter's way too much and even the short breaks they now have are meaningless if three of them are just staggering the effects (although honestly I normally sit there with them never letting up)

I know my Alliance leaders are starting to get annoyed because of the people leaving NullSec to return to Empire and run missions instead of face Sansha NPC's. Still we can only sit and wait, if there is nothing more by the end of the month I will start bitching on Twitter again, seems to catch their eye when I do that P

Turelus CEO Utassi Security

Turelus
Utassi Security
#233 - 2013-01-30 11:29:18 UTC
Haven't heard anything from CCP yet since the last post asking for bug reports.

Anyone had any feedback from the bug reports or are they just taking them in silence?

Turelus CEO Utassi Security

Johannes Kastaja
Imperial Academy
Amarr Empire
#234 - 2013-02-01 10:38:11 UTC
Like i sayed dude. Mark my words. I have 2 accos, so im okay. Just hope, that others have too.

Safe hunting.

-Johannes Kastaja
Morrigan LeSante
Perkone
Caldari State
#235 - 2013-02-01 19:24:30 UTC
Johannes Kastaja wrote:
If you dont have 2 accos and good ships with good skills in them, YOU CAN´T DO lvl4 MISSIONS OR ANOMALYS IN THIS GAME! PERIOD!


That's a bit melodramatic....to be kind.

I've far from perfect skills, far from pimped fittings and since full room aggro bug was corrected, missions are perfectly managable.
Rhoaden
Australia Federal Police
#236 - 2013-02-02 14:03:58 UTC
Rhoaden moved to proviance used blaster hyperion 40km with null , then 2 sansha TD's 6km with null..............ok train 2 week's for arty maelstrom 126km range. start anom 3x Sansha TD's 16km with 1400mm cannon's. Can not even hit BS at 16km if they where ever than close please if CCP could explain to me the way of getting around this also was using 2xTE and 2 xTC.
EEPLURIBUS
Heavily Redacted
OnlyFleets.
#237 - 2013-02-05 07:35:39 UTC
The issue with tracking disruption seriously needs to be high on the list of things to fix. I used to proudly fly my Apoc into Level 4 missions, but now it looks like the only thing capable of doing almost any Sansha-related Lvl 4 mission is a Raven.

This issue needs more publicity for sure, even though it has already received a good amount.

Nothing to see here.

Turelus
Utassi Security
#238 - 2013-02-05 12:29:13 UTC
EEPLURIBUS wrote:
The issue with tracking disruption seriously needs to be high on the list of things to fix. I used to proudly fly my Apoc into Level 4 missions, but now it looks like the only thing capable of doing almost any Sansha-related Lvl 4 mission is a Raven.

This issue needs more publicity for sure, even though it has already received a good amount.

Short of a GD thread or spamming Tweetfleet with complains I doubt you will get much more publicity.
Both of those will just end with HTFU, Adapat etc. posts any way, TBH I am very dissapointed in CCP for this, once again they find a group of players to screw, throw them some crumbs of "we know and are looking" then weeks of silence.
I don't really want to wait until Summer 2014 or whenever the entire PVE overhaul happens (if it does) just to be able to rat in Providence with a laser ship again.

Still my accounts are on year long subs so little I can do but try and get angry! Also if you're belt ratting EC-300's work nicely if you get 1BS orbing at 40KM and using TD

Elite cruisers and you're pretty ###### though... I spent 10 minuets trying to kill a belt spawn of 2x elite cruiers, 2x ewar cuisers 1x normal cruiser.

Also the being TD'd while not being told is still there, as well as NPCs only letting up maybe once every five cycles for about five seconds.

Turelus CEO Utassi Security

Shinzhi Xadi
Doomheim
#239 - 2013-02-05 13:36:49 UTC  |  Edited by: Shinzhi Xadi
Since I'm a closet RPer playing for Amarr, I refuse to reship into another race to do my missions in Amarr space.

I got The Blockade L4 against Sansha last night. I knew the mission might be painful, or impossible due to tracking disruption, but I wanted to try anyway. :P

I tried the mission with a mega pulse Paladin. Using two 90% webs for stopping power to kill frigates without having to use drones.

First wave went down without problems, but the second wave has the group of elite ewar cruisers and they shut down my guns. I used three sentries and webs to kill the ones in range, but it was very slow. Even with drone interfacing 5, it took the navy Curators ages to kill one cruiser. I warped out and switched to navy gardes. Same thing. (I use navy sentries for their large HP boost, less chance to be popped quickly). The fast repping elite cruisers were just barely killable, and only if they were in web range. The problem is 3 of them orbit at like 30km, and my sentries just could not kill them at all. Out of desperation I warped out, and refit my ship with Mega Beam II's and a Micro Jump Drive. Warped back and jumped to 100-120km from the ships. I was then able to snipe them easily and cleared the mission.

I did learn a few things about the ewar cruisers there though.
If you jump out of range while your disrupted, the disruption will keep working until it times out normally. Then your free.
The first group of ewar cruisers had a range of about 80km.
Other ewar ships and the ewar battleships got me from as far as 89km.
My tracking dropped to .004 with megapulse, and as low as .0002 with mega beams.
Tracking disruption seems to max out at 90% reduction.

So, The Blockade L4 against Sansha is doable with a gunboat, you just have to resort to 100km sniping and Micro Jump Drive tomfoolery.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Johannes Kastaja
Imperial Academy
Amarr Empire
#240 - 2013-02-07 07:30:45 UTC  |  Edited by: Johannes Kastaja
Shinzhi Xadi wrote:
Since I'm a closet RPer playing for Amarr, I refuse to reship into another race to do my missions in Amarr space.

I got The Blockade L4 against Sansha last night. I knew the mission might be painful, or impossible due to tracking disruption, but I wanted to try anyway. :P

I tried the mission with a mega pulse Paladin. Using two 90% webs for stopping power to kill frigates without having to use drones.

First wave went down without problems, but the second wave has the group of elite ewar cruisers and they shut down my guns. I used three sentries and webs to kill the ones in range, but it was very slow. Even with drone interfacing 5, it took the navy Curators ages to kill one cruiser. I warped out and switched to navy gardes. Same thing. (I use navy sentries for their large HP boost, less chance to be popped quickly). The fast repping elite cruisers were just barely killable, and only if they were in web range. The problem is 3 of them orbit at like 30km, and my sentries just could not kill them at all. Out of desperation I warped out, and refit my ship with Mega Beam II's and a Micro Jump Drive. Warped back and jumped to 100-120km from the ships. I was then able to snipe them easily and cleared the mission.

I did learn a few things about the ewar cruisers there though.
If you jump out of range while your disrupted, the disruption will keep working until it times out normally. Then your free.
The first group of ewar cruisers had a range of about 80km.
Other ewar ships and the ewar battleships got me from as far as 89km.
My tracking dropped to .004 with megapulse, and as low as .0002 with mega beams.
Tracking disruption seems to max out at 90% reduction.



So, The Blockade L4 against Sansha is doable with a gunboat, you just have to resort to 100km sniping and Micro Jump Drive tomfoolery.


Yeah dear. And it takes so long time, that you have to consider loosing the mission.

Maybe i didnt express myself good enuff. I like to do things fast. So fast that i dont have to spend my whole day with this game. 1-2 hours a day and 100M ISK:s and im happy. If it takes 3-4 hours to get 100M ISK, its just too damn long time.

But if you are ok with doing missions/anomalys hours and hours, then its ok. Then this new situation is just new challenge.

Fly safe!

-Johannes Kastaja