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AF and their signature radius

Author
Fredy Furious
Aliastra
Gallente Federation
#1 - 2012-12-04 14:46:29 UTC
Hi,

I just started to fit some AF to see what they can achieves. Didnt run into a pvp fight yet though.

I have a question about their sig radius. Does it make a good difference to fly at 2000 + m/s with around 120 sig radius ?

Would it be possible to avoid cruiser turrets ? or at least help to avoid. I want to test it, but I just don't have much time these days.

I know that with my intys, I can avoid lots of fire power with something like 100 sig radius but I fly at nearly 5k m/s ...

So how good is 2000 m/s 120 sig radius with a decent tank for a AF ?

thank you
Larloch TheAncient
Freindly Mining Corporation
#2 - 2012-12-04 16:05:47 UTC
Fredy Furious wrote:
Hi,

I just started to fit some AF to see what they can achieves. Didnt run into a pvp fight yet though.

I have a question about their sig radius. Does it make a good difference to fly at 2000 + m/s with around 120 sig radius ?

Would it be possible to avoid cruiser turrets ? or at least help to avoid. I want to test it, but I just don't have much time these days.

I know that with my intys, I can avoid lots of fire power with something like 100 sig radius but I fly at nearly 5k m/s ...

So how good is 2000 m/s 120 sig radius with a decent tank for a AF ?

thank you


From what I understand, and this may or may not be 100% correct.

The idea behind MWD's is to massively increase speed, at the "cost" of a huge sig bloom + cap penalty.

On standard MWD's this sig bloom is nearly equal to the speed increase effectively making you "nearly or exactly" as trackable as you were before you turned on the MWD.

However deadspace/faction MWD's get less sig bloom so they effectively increase your ability to "evade" fire by having a lower sig/speed ratio.


If i'm not incorrect, this makes an Afterburner better for evading damage in 100% of situations, assuming we're purely going for a tracking argument and not a "keeping range" thing.


That being said, your 2km/s AF won't be hit by most cruisers assuming your keeping transferal/orbiting. However if you get webbed at anything over 8 or so KM that can change quickly.