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Missions & Complexes

 
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Drones are now useless in Missions

Author
dexington
Caldari Provisions
Caldari State
#61 - 2012-12-04 22:29:43 UTC
Anneliese Pollard wrote:
Here's what I think.

Make a high module that allows the capsuleer to extend their tank out to the drone. The drones now have survivability, but at a cost of losing some tank on your ship. The amount changes based on drone size.

Thoughts?


You can remote rep drones...

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Vaerah Vahrokha
Vahrokh Consulting
#62 - 2012-12-04 23:03:58 UTC
Aducat Ragnarson wrote:
Instead of bitching about the changes, how about the mission runners read up on the sleeper AI a little bit?
Just one single web on your BS will create enough aggro, (if you activate it on something of course) that your drones will only be targeted very seldomly. For full drone boats, just use sentries and one rr mod in the highlot which will generate enough aggro.
For BS it just means that you have to keep your drones in and only launch them if you really need to kill off the frigs that are close; close enough for a web.


Because Minmatar BS really have that many spare mid slots... Roll
Unraveller Chase
Unraveller Industries
#63 - 2012-12-04 23:12:10 UTC
To test the AI, I ran a mission lost a couple drones which is OK. but if the mission (L4) has a lot of frigates i can see things becoming more problematic, almost forcing small weapons to be equipped to deal. They certainly tore my drones to shreds before i could pull them back and I could not target and rep a drone in time with my BS.

The cost to run missions certainly goes up a lot if you spend 1M++ to replace drones (for a fast mission). Not sure my thoughts on this yet.

Looks like its sentries from now on??

My 2 cents: some kind of module to repair only drones (range on current remote repairs is far too limited for this purpose). Make is rather cap intensive and high slot.

-Chase
Mund Richard
#64 - 2012-12-04 23:13:24 UTC
dexington wrote:
Anneliese Pollard wrote:
Here's what I think.
Make a high module that allows the capsuleer to extend their tank out to the drone. The drones now have survivability, but at a cost of losing some tank on your ship. The amount changes based on drone size.
Thoughts?

You can remote rep drones...

Please remote rep my webbed Medium/Heavy drones killing a battleship orbiting 30-50km away.
Well, not mines obviously, but that of a myrm for instance, I use Sentries.

Anneliese Pollard wrote:
Here's what I think.
Make a high module that allows the capsuleer to extend their tank out to the drone. The drones now have survivability, but at a cost of losing some tank on your ship. The amount changes based on drone size.
Thoughts?
I'd be interested in a way that lets your local rep be extended to the drones (untargeted, due to their low resist inefficient, but extended range).
I'd think it wouldn't mess up PvP at all, but maybe help PvE.

Then again, maybe we should just use the Taunt buttons CCP FoxFire wanted us to use.
Here comes me putting on an ECM and trying to jam one of 20-30 ships shooting at me for no good reason but to make myself look more intimidating!
I tested.
It works.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Kithran
#65 - 2012-12-04 23:25:39 UTC
Aducat Ragnarson wrote:
Instead of bitching about the changes, how about the mission runners read up on the sleeper AI a little bit?
Just one single web on your BS will create enough aggro, (if you activate it on something of course) that your drones will only be targeted very seldomly. For full drone boats, just use sentries and one rr mod in the highlot which will generate enough aggro.
For BS it just means that you have to keep your drones in and only launch them if you really need to kill off the frigs that are close; close enough for a web.


I'm familiar with sleeper AI - I've had no problems using drones with a hurricane in C1 to C3 wormholes.

The problem is that in some missions you get frigates spawning so close you have to use drones on them yet they are in large enough numbers that one can easily die before they can be recalled from the initial rat alpha, add to that not every BS has an excess of mid slots to fit an extra module or two just to make you more attractive to rats as VV has pointed out.

And to add to the problem there is also an issue with some missions where you now get full room aggro on warp in whereas before you had multiple groups that would only aggro under specific conditions - I'm avoiding World's Collide for the moment, I dread to think what the middle and final rooms of that will be like with multiple scramming frigs starting within close range that used to not aggro but could now aggro immediately.

Kithran
Mund Richard
#66 - 2012-12-04 23:47:39 UTC  |  Edited by: Mund Richard
Kithran wrote:
And to add to the problem there is also an issue with some missions where you now get full room aggro on warp in whereas before you had multiple groups that would only aggro under specific conditions - I'm avoiding World's Collide for the moment, I dread to think what the middle and final rooms of that will be like with multiple scramming frigs starting within close range that used to not aggro but could now aggro immediately.

Before, I used to dualbox that one, with an overtanked Domi taking agro, launching sentries, giving them via assist to the second toon that warps in with a high dps tissue-tank ship, and...
...Oh... ooohhh... suddenly I see why this change was... "needed"...

Not that I have any idea how to run those rooms efficiently solo.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Scally Dog
Brutor Tribe
Minmatar Republic
#67 - 2012-12-05 01:15:54 UTC
I'm not right impressed. I've had two missions tonight where as soon as you warp in, the entire room aggros.

My Fleet Tempest is pretty quick at cleaning up but when you're trying to do Assault Level 4 against Serpentis and you have 8 Damps on you, there's not a lot you can do.

I've just attempted - Shipyard theft, Level 4 against Angels, again whole room aggros upon warp, my guess would be about 1500DPS incoming pretty quickly.

I hope this is a bug as it's like trying to solo an 8\10 plex on your own

Coyote Reach
Perkone
Caldari State
#68 - 2012-12-05 01:17:12 UTC
I don't run IV's and i don't live in highsec.

I run V's with 2 accounts and occasionaly 1 account with a carrier when im lazy. When aggro switches to a drone and its outside of docking range its more than likely going to be in structure before i can get it back. The only time i use the drones is when im being scrambled so its not that far off. Lost a fighter earlier this morning while trying to figure how to move the scrolling combat text. 2 other fighters were in low armor/structure by the time i could lock /get the fighter in rep range. Dscanning every 3 seconds as well of course. I can work around this but i wont lie it is a bit of a pain in the dlck with that much dps concentrated on a poor little hob or a slowass fighter out of rep range.
Anneliese Pollard
University of Caille
Gallente Federation
#69 - 2012-12-05 01:20:00 UTC
So I've done a few missions already and haven't lost a drone yet.

Some notes:

I re-did my fit to include a TP. That seemed to be enough to keep my drones in the clear. Was using 3 omnis.

Used a mixture of lights, heavies, and sentries. None of the NPCs so far switched. Even had around 8 to 12 frigates on top of me, some of them webbers. Once I kicked off my painter, I had no problems taking them out.

Have run a few missions for different factions (different NPCs). The easiest were Angels by far. I felt like the sensor dampening on Serp and jamming on Guristas was slightly stronger though.

The DDA IIs added quite a bit to the drone DPS. Most sentries 2-volleyed into armor, 3-volleyed worst-case. The higher damage was noticeable.



Annunaki soldier
Perkone
Caldari State
#70 - 2012-12-05 01:23:47 UTC
You do know that ccp will reply it was not intended. The sleeper ai never really worked for drone boats inside wh, why on earth will work outside? Any room with enough npc inside will kill the drones faster than they can get back. only sentries do work a bit but those also make the ships focusing on using sub par from turret based ones

Ride hard, live with passion 

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#71 - 2012-12-05 01:29:16 UTC
Anneliese Pollard wrote:
So I've done a few missions already and haven't lost a drone yet.

Some notes:

I re-did my fit to include a TP. That seemed to be enough to keep my drones in the clear.


You know what really makes me laugh about the whole drone and new AI situation? Pretty much this stuff you just said.

Fit no EWAR/RR - drones are useless because they get focused.
Fit any EWAR/RR - drones are better than they were before. Even new waves won't switch on them as soon as you slap the TP on someone.

Soooo, what exactly was the improvement in AI again? In a way, it's even dumber than it was before.
Anneliese Pollard
University of Caille
Gallente Federation
#72 - 2012-12-05 01:35:33 UTC
Going to keep testing and adding more EWAR/RR if they start to go after my drones.
Sevchenko Valens
Doomheim
#73 - 2012-12-05 02:14:16 UTC
Anneliese Pollard wrote:
Going to keep testing and adding more EWAR/RR if they start to go after my drones.


I'll do some testing of my own with a TP on an ishtar.

Thanks for the tip!
HydroSan
Aliastra
Gallente Federation
#74 - 2012-12-05 02:36:34 UTC  |  Edited by: HydroSan
Jame Jarl Retief wrote:
Anneliese Pollard wrote:
So I've done a few missions already and haven't lost a drone yet.

Some notes:

I re-did my fit to include a TP. That seemed to be enough to keep my drones in the clear.


You know what really makes me laugh about the whole drone and new AI situation? Pretty much this stuff you just said.

Fit no EWAR/RR - drones are useless because they get focused.
Fit any EWAR/RR - drones are better than they were before. Even new waves won't switch on them as soon as you slap the TP on someone.

Soooo, what exactly was the improvement in AI again? In a way, it's even dumber than it was before.


I tried RR and it didn't help. I can't really sacrifice a tanking mid slot for ewar.

My drones are useless now and I feel like I should have rolled caldari for missiles and the better stats (back when they had better stats).
Mund Richard
#75 - 2012-12-05 02:39:39 UTC  |  Edited by: Mund Richard
Jame Jarl Retief wrote:
Anneliese Pollard wrote:
So I've done a few missions already and haven't lost a drone yet.

Some notes:

I re-did my fit to include a TP. That seemed to be enough to keep my drones in the clear.


You know what really makes me laugh about the whole drone and new AI situation? Pretty much this stuff you just said.

Fit no EWAR/RR - drones are useless because they get focused.
Fit any EWAR/RR - drones are better than they were before. Even new waves won't switch on them as soon as you slap the TP on someone.

Soooo, what exactly was the improvement in AI again? In a way, it's even dumber than it was before.

So far, based on limited and short-term usage of goblins (gardes all the way unless really in a tight spot) I did against the few frig rats I saw, the "smarter" AI is in fact "dumber" this way. (Do note I didn't have more than 3 frigs at a time, and my goblins weren't out for more than half a min.)
But if you do not add an EWAR mod, they are quite quick to pick up.
So now drone ships, that traditionally have one slot less, and then usually dedicate a slot or two to drone range extenders alone (if needed) also dedicate a mid for ewar (highslot remote rep ain't good enough, if the scrambling frig is just outside rep range).

Then CCP hears mission runners have it EZ-Mode with the EWAR, makes rats hate AI more, and any ship without an EWAR module cannot use drones.

This ain't WoW?
We just have our taunt mechanic applied to every npc fight in game that didn't have it yet.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Anneliese Pollard
University of Caille
Gallente Federation
#76 - 2012-12-05 03:16:38 UTC
The big 3 I haven't done are blockade, AE, and Worlds Collide.

7 missions so far. No drone loss.

The painter has been invaluable in that respect. Haven't tried any other EWAR at the moment, but it's looking more and more like a WoW mechanic (I've never done Sleepers, so forgive my ignorance in that area).

You generate enough threat and maintain it, your drones are fine.

Sent heavies to 40km just to test in Pirate Invasion. It looked like one frigate that webbed/scrammed me might peel off because he stopped doing that to me, but he resumed within 2 seconds.

I will say this - each pocket in the missions fully aggroed the minute I painted something. I went and verified by actually going after specific groups and that didn't matter.

The big test I think will be the big Serp/Gurista rooms where there's heavy damp and jamming. Haven't gotten to one of those just yet.
Sevchenko Valens
Doomheim
#77 - 2012-12-05 04:03:15 UTC
Anneliese Pollard wrote:


The big test I think will be the big Serp/Gurista rooms where there's heavy damp and jamming. Haven't gotten to one of those just yet.


If I can pick up a serp frig buddy that doesnt web, then have him follow me around then no problem.

Guristas seem to be a no-go however. I guess thats alright though, since drone boats didn't even sweat those losers before.
Firestorm Delta
Science and Trade Institute
Caldari State
#78 - 2012-12-05 04:07:40 UTC
Kithran wrote:


And to add to the problem there is also an issue with some missions where you now get full room aggro on warp in whereas before you had multiple groups that would only aggro under specific conditions - I'm avoiding World's Collide for the moment, I dread to think what the middle and final rooms of that will be like with multiple scramming frigs starting within close range that used to not aggro but could now aggro immediately.

Kithran


I just got that mission today, not sure if I want to try my luck or not because that much aggro can be hard to handle for most ships.
Easy Name
Carmina Burana Inc.
#79 - 2012-12-05 04:28:57 UTC
The situation with drones are so ridiculous, I have to admire the morons who designed such brilliant Mission AI. even when there is only ONE npc left in a mission and it is clear targeting you, causing damage to your ship, it is simultaneously killing your drones.
Oopsy Bear
Doomheim
#80 - 2012-12-05 07:21:54 UTC
On a related note, precision cruise missiles no longer suck. With rigs and TPs frigates don't take long to kill at all. Large missile boats don't really need drones in the missions I tried.