These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Drones are now useless in Missions

Author
Vixorz
Cabronazos
#21 - 2012-12-04 15:23:56 UTC
As said, use sentries.

Since i can use sentries i rarely use heavies in PVE, or meds.

A Domi sitting at 0 with sentries has no problem with the new aggro mechanics.
An Ishtar pilot orbiting very near them and being awake, normally has time to recall them quickly to avoid damage.
If any of your drones takes armor damage, just fit a small RR and fix them next time you launch drones.
Wait for redboxes/proper aggro before you launch your sentries.

Don't get me wrong, i'm all in for a change in the drone system. We just need to adapt to the new changes until that time comes.
Lady Ayeipsia
BlueWaffe
#22 - 2012-12-04 15:25:01 UTC
Skippermonkey wrote:
RADICAL IDEA

makes drones untargetable like probes


This is a horrible idea. Killing drones is one way to reduce incoming dps in a fight. Making drones untargetable would create extremely deadly ships. An arazu could point you at 40km, sit back and let the drones do all the work. it woukd be far too over powered.
Corillion
State War Academy
Caldari State
#23 - 2012-12-04 15:28:46 UTC
Just wanted to provide some feedback on the drones situ. I've run my first 2 missions since the update and so far have lost 5 Hammerhead II's, despite recalling drones as soon as they take damage.

Understandably CCP wants to provide players with more interaction and challenge in the game, however the hatred of drones by NPCs is just ridiculous. Thank god I don't fly a drone boat.

The NPC aggression towards drones needs to fixed pronto.

As a side note, recommend speculating on tech II drones in the mean time, prices will be shooting up!
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#24 - 2012-12-04 15:34:11 UTC
Corillion wrote:
Just wanted to provide some feedback on the drones situ. I've run my first 2 missions since the update and so far have lost 5 Hammerhead II's, despite recalling drones as soon as they take damage.

Understandably CCP wants to provide players with more interaction and challenge in the game, however the hatred of drones by NPCs is just ridiculous. Thank god I don't fly a drone boat.

The NPC aggression towards drones needs to fixed pronto.

As a side note, recommend speculating on tech II drones in the mean time, prices will be shooting up!


Yep. Heavies are practically dead now for engagements of any range. If you have an Ogre 20 km away, it won't make it back alive if it starts taking fire all of a sudden. If it starts taking fire AND gets webbed? It's gone. Just...gone. Nothing you can do, unless you can fly your ship to it and scoop it up, and even then it's dicey.

Sentries (Domi sitting at zero on top of drones) is still decent, but all other drones (the ones with travel time) are in serious trouble.
Myryanius
Brutor Tribe
Minmatar Republic
#25 - 2012-12-04 15:40:13 UTC
Vixorz wrote:
As said, use sentries.

Since i can use sentries i rarely use heavies in PVE, or meds.

A Domi sitting at 0 with sentries has no problem with the new aggro mechanics.
An Ishtar pilot orbiting very near them and being awake, normally has time to recall them quickly to avoid damage.
If any of your drones takes armor damage, just fit a small RR and fix them next time you launch drones.
Wait for redboxes/proper aggro before you launch your sentries.

Don't get me wrong, i'm all in for a change in the drone system. We just need to adapt to the new changes until that time comes.



We arent looking for new methods to AFK run missions so this is pretty much useless advice.

Heavy drones were dead before the patch so this doesnt make much difference at all. Hopefully by the next expansion they will balance battleships and drones will be included in this. I love the Typhoon and IMO T2 heavy drones are required to pull up the DPS but its just not happening for it.
Anneliese Pollard
University of Caille
Gallente Federation
#26 - 2012-12-04 15:44:03 UTC  |  Edited by: Anneliese Pollard
Wouldn't a tank buff for the drones help? They don't even have to buff DPS. Just buff the tank.

I would even be okay with 4 drones and a repair bot if the repair bot managed the drones incoming damage just like logi would.

Add new skill - Drone Logistics.

Edit - for this to work, you would have to understand what drone has what aggro. Which means... yes an overhaul.

Regardless of the quick fixes, I fear an overhaul is unavoidable.
Vixorz
Cabronazos
#27 - 2012-12-04 15:44:17 UTC  |  Edited by: Vixorz
Myryanius wrote:
We arent looking for new methods to AFK run missions so this is pretty much useless advice.

Heavy drones were dead before the patch so this doesnt make much difference at all. Hopefully by the next expansion they will balance battleships and drones will be included in this. I love the Typhoon and IMO T2 heavy drones are required to pull up the DPS but its just not happening for it.


You are very mistaken if you think that sentry drones equals AFK missioning. What?
gittemuz
My little pony and Teddy bear factory.
#28 - 2012-12-04 15:53:52 UTC
i really really liked this idea when i looked at it the first time but a small scale 0.0 miner like me im ****** rats now just orbit me at 60-90 doing max damage and jam the **** out of me i dont have the ability to : 1 target them 2 my drone range is max 60 kms so i have no way to defend my self none the less the can warp scram me from 70 km away ><
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#29 - 2012-12-04 15:55:11 UTC
Anneliese Pollard wrote:
Wouldn't a tank buff for the drones help? They don't even have to buff DPS. Just buff the tank.


It's not just tank. It's many other things too.

Consider signature radius. A Hobgoblin II (light Gallente drone) has 25 sig. The Algos, a ship capable of fielding 5 of these, and holding 12, has a sig of 72. Think about it. Sig radius of 3 drones put together is larger than sig radius of a ship containing 12 of such drones? Does this make any sense to you?

Some people argued that perhaps sig radius on the drones is big because of their shields (shield extenders). Except...Hobgoblin is a Gallente drone, it is armor tanked and slow because of it (slowest light drone in the game), so why does it have the same sig radius as insanely fast shield-tanked Minmatar Warrior II? Does that make any sense? Again, no.

See what I mean? Drones are currently BORKED. "Borked" as in "beyond broken". It is not going to be a simple bandaid fix to bring them to where they need to be, especially with improving the AI.
Anneliese Pollard
University of Caille
Gallente Federation
#30 - 2012-12-04 16:05:49 UTC
So what it all boils down to is that if you warp in on top of frigs, you're probably going to lose a few lights taking them out due to drone aggro.

If you warp in and the frigs are at a distance, the mechanics don't change. They're probably the first to go with your sentries. The other will be the ability to burn things down quickly before they fall in range to do any serious damage to them.

Idk anymore. I'll test it out for myself and then probably resign to using a Tengu from there on out.
Marc Callan
Center for Advanced Studies
Gallente Federation
#31 - 2012-12-04 16:28:02 UTC
Also, let's look at the ships that are purpose-built to solo L4 missions: the Marauders. If a Marauder cannot run an L4 solo, then that's a bleeping signal flare that something is broken.

And I've got to say, if the entry price for soloing L4's is a bleeping strategic cruiser, you're kneecapping a lot of players who are still trying to get their feet under them, by effectively locking out the T1 battleships from L4's.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#32 - 2012-12-04 16:28:14 UTC  |  Edited by: Jame Jarl Retief
Anneliese Pollard wrote:
So what it all boils down to is that if you warp in on top of frigs, you're probably going to lose a few lights taking them out due to drone aggro.

If you warp in and the frigs are at a distance, the mechanics don't change. They're probably the first to go with your sentries. The other will be the ability to burn things down quickly before they fall in range to do any serious damage to them.


Yep, it's fairly simple. Drones are only NEEDED to take out things "under your guns". That is, small craft your guns can't hit. Like frigs orbiting your battleship.

A frigate, for example, does not need a drone bay. And indeed, most of them don't. Why? There's nothing that can get under the guns of a frigate. Same for destroyers - no drone bay needed, they're designed to kill frigates and other destroyers, nothing in the game can get under their guns. BUT moving upwards, drone bay becomes a necessity. At battleship level, they are a requirement - without either drones or smartbombs (which are often impractical, as they hit everything around, possibly causing you to die in a fire by CONCORD) - a battleship has nothing that will deal with frigate size hulls, if they're close.

So the first situation - where frigs are right next to you, under your guns - is the ONLY reason why all battleships have drone bays. It's a flawed mechanic within the game itself, a very poor and antiquated design choice. And yet, it is currently necessary, because it's the only way to deal with frigs, which will web and scramble you.

Now, on top of that older poor design choice (arguably, missions themselves, relying on huge waves of enemies are also a poor design choice), now they added another poor choice - those frigs now, plus all other craft, can and will aggro drones. Drones that are necessary to deal with those frigs if they spawn too close. Results in a double-whammy screwup.

This also explains why drone boats are so seldom used. Look at EVEKill.net, and top 20 most used ships. Any drone boats there? Nope. And there haven't been any for at least the past 5 years or so. Why? Because drones are poorly designed, poorly implemented and have a poor UI to boot. Did you know that to fire all your guns you need just 1 click? But to launch a specific flight of drones and see their HP while they're fighting takes 5 clicks? If you assume 5 clicks take 5x longer than 1 click, and realistically it's WAY longer than that because you need to move the mouse quite a bit in between clicks, drones are obviously RIDICULOUSLY inefficient weapons. And if you factor in travel time before the damage is applied? LUDICROUSLY inefficient.

They need a review. Period. No ifs, no buts.
Mund Richard
#33 - 2012-12-04 16:30:04 UTC
Jame Jarl Retief wrote:

Consider signature radius. A Hobgoblin II (light Gallente drone) has 25 sig. The Algos, a ship capable of fielding 5 of these, and holding 12, has a sig of 72. Think about it. Sig radius of 3 drones put together is larger than sig radius of a ship containing 12 of such drones? Does this make any sense to you?


The usual answer:
Blah blah blah, electronic footprint and not physical size blah blah blah game balance.
For instance, their MWD drives could be at fault lorewise for appearing so large.
...
25m3 drone's signature: 100m
89,000 m3 cruiser's signature? 65m
...
If it doesn't make sense, it's because of gameplay balance.
If it doesn't make sense with gameplay balance in mind, it's because of FALCON! Not the CCP one. Or who knows...

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Mund Richard
#34 - 2012-12-04 16:35:51 UTC
Jame Jarl Retief wrote:

So the first situation - where frigs are right next to you, under your guns - is the ONLY reason why all battleships have drone bays. It's a flawed mechanic within the game itself, a very poor and antiquated design choice. And yet, it is currently necessary, because it's the only way to deal with frigs, which will web and scramble you.

Now, on top of that older poor design choice (arguably, missions themselves, relying on huge waves of enemies are also a poor design choice), now they added another poor choice - those frigs now, plus all other craft, can and will aggro drones. Drones that are necessary to deal with those frigs if they spawn too close. Results in a double-whammy screwup.

Antiquated design choice?
That bigger ships have trouble shooting at smaller things?
So from now on, PvP should be done with capitals only?

Missions being a poor design choice the way they are, and adding another poor design choice I can agree with however fully.

Jame Jarl Retief wrote:

This also explains why drone boats are so seldom used. Look at EVEKill.net, and top 20 most used ships. Any drone boats there? Nope. And there haven't been any for at least the past 5 years or so. Why? Because drones are poorly designed, poorly implemented and have a poor UI to boot. Did you know that to fire all your guns you need just 1 click? But to launch a specific flight of drones and see their HP while they're fighting takes 5 clicks? If you assume 5 clicks take 5x longer than 1 click, and realistically it's WAY longer than that because you need to move the mouse quite a bit in between clicks, drones are obviously RIDICULOUSLY inefficient weapons. And if you factor in travel time before the damage is applied? LUDICROUSLY inefficient.

They need a review. Period. No ifs, no buts.

I thought the Myrm pops up ton EVEkill.net from time to time.
But this is a mission topic, so why bring in PvP?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Zor'katar
Matari Recreation
#35 - 2012-12-04 16:56:27 UTC
Marc Callan wrote:
Also, let's look at the ships that are purpose-built to solo L4 missions: the Marauders. If a Marauder cannot run an L4 solo, then that's a bleeping signal flare that something is broken.

I ran some missions on the test server in a Vargur, and it didn't really give me any trouble. Most of the time I'm able to pop small targets before they get under my guns. In the rare case that one or two manage to get close, my drones are able to finish them off. I did lose a drone or two in the process, but they got the job done.

If too many small targets get close, another tactic that I didn't get a chance to test... target small ships, launch small drones and send them after a distant target, pop small ships when they take off after drones and drop their angular velocity.
Annunaki soldier
Perkone
Caldari State
#36 - 2012-12-04 17:00:15 UTC
Zor'katar wrote:
Marc Callan wrote:
Also, let's look at the ships that are purpose-built to solo L4 missions: the Marauders. If a Marauder cannot run an L4 solo, then that's a bleeping signal flare that something is broken.

I ran some missions on the test server in a Vargur, and it didn't really give me any trouble. Most of the time I'm able to pop small targets before they get under my guns. In the rare case that one or two manage to get close, my drones are able to finish them off. I did lose a drone or two in the process, but they got the job done.

If too many small targets get close, another tactic that I didn't get a chance to test... target small ships, launch small drones and send them after a distant target, pop small ships when they take off after drones and drop their angular velocity.


take your marauder to a famous lvl4 that has 2 gates to choose from the start and try clearing all out . You will notice the difference

Ride hard, live with passion 

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#37 - 2012-12-04 17:10:03 UTC
Mund Richard wrote:
Antiquated design choice?
That bigger ships have trouble shooting at smaller things?
So from now on, PvP should be done with capitals only?


Except bigger ships CAN hit small ships just fine. Only on approach (low transversal), or using a non-turret system (like missiles, albeit with crappy results, unless also using TPs, or drones). Attacking a battleship in a frigate is still suicide, if it is a drone boat. Ever see a Rifter try to solo a Domi? It never works well, there's more than enough drones to crack the Rifter before it can kill all the drones.

So yeah, it's an antiquated design choice. Battleships CAN hit smaller ships just fine. Otherwise L4 missions would be impossible to do solo in a battleship.

Quote:
I thought the Myrm pops up ton EVEkill.net from time to time.
But this is a mission topic, so why bring in PvP?


Haven't seen a Myrm on there for a very long time. Very, very long. And the only reason Myrm can possibly even make the list is because it is the only drone boat without a turret bonus. So most people outfit it with projectile turrets rather than hybrids, which makes it somewhat usable, considering you can triple-rep it. That's what makes it interesting enough to ever appear on the chart, not its drone boat capability. Which is actually very low. They said they'll buff it when they rebalance BCs, at the cost of turret slots, which if drones remain unchanged will ensure it never shows up on the charts again.

And why bring PvP into it? Two reasons. One - there are no usage statistics on PvE ships. And two - people who PvE don't really care about choosing strongest/optimal/most efficient ship/weapon system/etc. In fact, some people who PvE are perfectly happy running 1 mission an hour while AFK. But people who PvP do, because it is literally a matter of life and death. Doing in 5 clicks over 8 seconds what takes someone else to do in 1 second with 1 click can and often does make the difference between victory and defeat in PvP, which is why you won't find drone boats on the list.
Kara Books
Deal with IT.
#38 - 2012-12-04 17:23:32 UTC
Solution is very simple, Make drones Extremely cheep to manufacture (20K for small T2) etc.

Tada!
Syn Fatelyng
Redanni
#39 - 2012-12-04 17:25:04 UTC
Jame Jarl Retief wrote:
people who PvE don't really care about choosing strongest/optimal/most efficient ship/weapon system/etc.
There is so much wrong with this statement, I'm fumbling at how to express my emotions when his face is so physically far from my fist.
Ronan Connor
#40 - 2012-12-04 17:25:38 UTC  |  Edited by: Ronan Connor
Did two lvl 4 so far. Not one drone was even scratched. Admittedly I used 98% sentries. But two times i had to fly to 3 frigs @11 km range.

---

My two cents.

If drones will become like ammo, they need to be "fired" like with launchers. They need to be as small as ammo, so you can bring 5000 drones.

Kara Books wrote:
Solution is very simple, Make drones Extremely cheep to manufacture (20K for small T2) etc.

Tada!

And they need to become as cheap as ammo and have a chance to hit like ammo. Would you pay 20k for one cruise missile? They are at like 700 isk each. That would be something i am willing to pay.