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Capital reps and Armor Links (Confirmed Stealth Nerf)

First post First post
Author
RedBeard Reid
Republic Military School
Minmatar Republic
#61 - 2012-12-04 17:09:12 UTC
Wow CCP,
As a software developer I find your utter lack of ability to reserch how utterly huge a change this would be to game play disgusting. Secondly your attempt at making it seem like this was not a huge change is disturbing. I see this one of 2 ways.
1. Your utterly ********
2. You are intentionaly trying to **** ALL armor carriers

Cheers ccp way to **** the pooch again. WOW. *Sends corp email for everyone to swap to shield ships and build a new carrier in the wh
Whiny McEmokid
Reclaimer Corp
#62 - 2012-12-04 17:10:47 UTC
Whiny McEmokid wrote:
hey, how about just removing ganglinks, then suddenly the game is way more balanced. Also, people who are terrible but throw isk at their ships to make up for their badness, knowing that with the logi spam they have little chance of losing it, would have to L2P.


srsly think of all the mad nerds.
ALLKRYDDA
Caldari Provisions
Caldari State
#63 - 2012-12-04 17:13:03 UTC  |  Edited by: ALLKRYDDA
Ezra Vouland wrote:
While all you neck beards whine towards the typical patch day, "Non Monocle Peasants," in reality how many armor points per cycle is this actually removing?


I suppose you've never ran remote reps? Here I'll explain a little something for you, you can also see this function happen with local reps. If you're flying a shield tank and you see damage hit and turn on your shield booster. You get shields right after activating that module...just a fact.

Now on the flip side you're flying armor and activate that module. You go through something like 10-12 second cycle before you get any armor points back.

So the kicker here, shields right after activation vs armor takes until end of cycle.

Also to jump on the bandwagon we done a pos rep op with links and i believe my shield reps were 1.4 seconds or something silly...shield reps definitely benefited from gang links.

And someone else in this post said if you really want to bring armor reps in line with shield reps make them function the same way. 10 to 12 seconds ( i run shield mostly myself anyway and cant remember the armor reppers time) is far to long to be sitting and praying you'll last through the reps.

Could be off with 10-12 seconds and if I am feel free to correct my time.

e. because words are hard
Veinnail
Caldari Provisions
Caldari State
#64 - 2012-12-04 17:16:11 UTC
thumbs down
RedBeard Reid
Republic Military School
Minmatar Republic
#65 - 2012-12-04 17:17:04 UTC
Oh btw anyone want to buy a perfect triage thanny pilot lul dident think so
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#66 - 2012-12-04 17:17:46 UTC
Also, nothing changed about the skill requirements in game. What is that about?
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Adam'West
Sebiestor Tribe
Minmatar Republic
#67 - 2012-12-04 17:18:13 UTC  |  Edited by: Adam'West
DO NOT REMOVE USEFUL GAME MECHANICS... Its like you're TRYING to wow this game up, next we'll be queing for rated battlegrounds...
Ezra Vouland
Deep Core Mining Inc.
Caldari State
#68 - 2012-12-04 17:20:21 UTC  |  Edited by: Ezra Vouland
ALLKRYDDA wrote:
Ezra Vouland wrote:
While all you neck beards whine towards the typical patch day, "Non Monocle Peasants," in reality how many armor points per cycle is this actually removing?


I suppose you've never ran remote reps? Here I'll explain a little something for you, you can also see this function happen with local reps. If you're flying a shield tank and you see damage hit and turn on your shield booster. You get shields right after activating that module...just a fact.

Now on the flip side you're flying armor and activate that module. You go through something like 10-12 second cycle before you get any armor points back.

So the kicker here, shields right after activation vs armor takes until end of cycle.

Also to jump on the bandwagon we done a pos rep op with links and i believe my shield reps were 1.4 seconds or something silly...shield reps definitely benefited from gang links.

And someone else in this post said if you really want to bring armor reps in line with shield reps make them function the same way. 10 to 12 seconds ( i run shield mostly myself anyway and cant remember the armor reppers time) is far to long to be sitting and praying you'll last through the reps.

Could be off with 10-12 seconds and if I am feel free to correct my time.

e. because words are hard


You still didn't provide the number amount of which will be taken away. Not to mention most the kids crying here are crying over triage, and if are repping 10-12 seconds as triage, are doing it wrong.

Lets make it simple. If you have a bro in a damnation boosting Rapid Repair and that is now gone, how much armor per second is lost?
Kari Juptris
Dreddit
Test Alliance Please Ignore
#69 - 2012-12-04 17:21:00 UTC
CCP has gone from rather talkative to very quiet on this issue.

Are you guys talking with devs or have we entered "it's not a problem if we ignore it" damage control mode?
Altrue
Exploration Frontier inc
Tactical-Retreat
#70 - 2012-12-04 17:21:53 UTC
*read all those messages*

*laughs*

Yeah, for sure, now that armor carriers are just in line with shield carriers, they are suddenly not worth the time needed to train them... Roll

Come on guys, I know it's a bit frustrating but this is simply a balancing fix. Judging by your messages, it's like if you had been nerfed TO 18% of your total previous repairs amount, instead of being nerfed OF 18% >_<

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Whiny McEmokid
Reclaimer Corp
#71 - 2012-12-04 17:22:21 UTC
lookit all dem autists

do not fear change, embrace it, turbo nerds.
Chandaris
Immortalis Inc.
Shadow Cartel
#72 - 2012-12-04 17:22:39 UTC
Likely they have realized they committed a booboo and are deciding what to do about it..
Got Coffee
Wyld Technologies Foundation
#73 - 2012-12-04 17:24:12 UTC
/me grabs popcorn.... This is gonna be some good stuff. Shocked

Not only should this become an epic threadnaught it will bring some great tears! As well as some interesting in game follies. Good stuff Mr. Fozzie, kep 'em coming.
Tarsas Phage
Sniggerdly
#74 - 2012-12-04 17:26:44 UTC
Just posting to register my displeasure at this sudden and non-trivial change.
Logan Fyreite
Grim Bit Interface
#75 - 2012-12-04 17:26:49 UTC
Altrue wrote:
*read all those messages*

*laughs*

Yeah, for sure, now that armor carriers are just in line with shield carriers, they are suddenly not worth the time needed to train them... Roll

Come on guys, I know it's a bit frustrating but this is simply a balancing fix. Judging by your messages, it's like if you had been nerfed TO 18% of your total previous repairs amount, instead of being nerfed OF 18% >_<

*reads someone who failed to read the entirety of the post before making assumptions.*

No actually it's not a balancing fix, which you would know if you read the entire thread before responding and looking like a moron. So just for you, and just to recap,

Gang links DID(do?) affect shield capital reps pre-patch, so the supposed "reason" for the nerf isn't accurate.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#76 - 2012-12-04 17:26:54 UTC
Impressive, page after page of notes about all the crap that now somehow constitutes an expansion Roll. Huge change to an important part of the game, nah we won't bother mentioning that, lets get back to making highsec safe.
Darenthul
Anstard Armory Inc.
#77 - 2012-12-04 17:26:56 UTC  |  Edited by: Darenthul
"A nerf went through apparently and CCP didn't respond in 5 minutes that means they're hiding something, myself as a pro-uber software developer for a giant company I know what its like, you're terrible CCP, you suck, etc. etc."

You guys are some of the most entitled fools I've ever had the displeasure of experiencing.

Legit concerns are one thing, this was a stealth nerf, this is something to be concerned about, its a huge stealth nerf, even more concerning.

But going off on a tangent like freaking 5 year old's is just uncalled for. They'll address the concerns eventually, chill the hell out and stop acting like such children about it. Swearing up a storm and flinging insults does nothing but make the rest of the community wish more crap like this WOULD happen to you.

To those being civil about the mess and simply requesting some answers, kudos to you, you make the community shine. To the rest, grow up.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Qaldramas
The Scope
Gallente Federation
#78 - 2012-12-04 17:27:44 UTC
CCP Fozzie wrote:
What you are describing is a side effect of the change:
Quote:
Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems)

We are currently in the process of refactoring the way skills and effects apply to capital modules.

In this case the gang links had previously been affecting Capital Remote Armor Repair Systems but not Capital Shield Transporters. This change brought the armor reps in line with the shield variants.

We may re-evaluate this going forward, either through changes to the gang boost modules or possibly to the triage mod, but we can't guarantee anything at this point.


I'm trying to give you guys the benefit of the doubt here - I honestly don't think you meant to break things so badly (which, as others have brought up, has implications that you are not as connected with your player base as you should be, but that's another matter.) Rather than joining the flame train, I'd like to see some more CCP response here. Sneaking in a major nerf and then planning on maybe doing a buff to balance it out at some point if you feel like it is not acceptable. Would you mind sharing more details on these proposed buffs?

In the meantime, I also /sign that these changes should be rolled back. If, at some future date, there will be buffs to balance out the nerfs, fine, implement the nerf then with plenty of warning.

As an added personal appeal, please fix this soon so that I don't have to endure more nerd rage on coms. Please and thank you :)
Bagehi
Science and Trade Institute
Caldari State
#79 - 2012-12-04 17:28:13 UTC
How does this impact implant sets like the Talisman? Was this just confined to capital reps or were cap transfers changed as well?
StevieTopSiders
Deep Core Mining Inc.
Caldari State
#80 - 2012-12-04 17:29:44 UTC
RedBeard Reid wrote:
Oh btw anyone want to buy a perfect triage thanny pilot lul dident think so


Yeah, but that's not because of this nerf.

(It's because it's a triage Thanny and not Arch0wn.)

lol