These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Abandoned POSes, Marine Uses and Dust Bunnies! Sounds like a Party!

Author
Aravinth
Lithium Financial and Exploration
#1 - 2012-12-04 02:00:12 UTC  |  Edited by: Aravinth
-While I was reading around on the forums I started reading about, find a use for Marines thread. As this might be a good use of marines and making things board things. A corporation could then loadup a certain amount of Marines to leave in there as defense, and if another corp/player happens upon the POS with enough marines to load into the pos to counteract the defensive marines then the pos could be yours.-

could be meaning: This is also a conjuctive idea with Dust 514, since I feel theres a flaw with just randomly generating success numbers and 100% success numbers.

ie.
100% success Number
DEFENSIVE Corp - 80 Marines
OFFENSIVE Corp - 100 Marines
Offensive corp wins with 20 Marines spare.

Randomly Generated
DEFENSIVE Corp - 80 Marines
OFFENSIVE Corp - 100 Marines
Defensive corp wins with 18 Marines spare.

It could derive from the numbers DUST 514 puts out, meaning you could be fighting 20v20 station battles in Dust with reinforcements of 80 for the defensive team, and 100 for the offensive team.
Initially separate from the game of eve, the eve servers could then use the numbers derived from the actual Dust514 Station Battles.
It gives the Dust Players an opportunity and reason to fight corp battles with full corp teams. Multiple matches then get stored into a pool providing the EVE corp who "hired" that merc dust corp to fight the battle, which can then be used on either multiple successful assaults of POSes provided the offensive Dust Mercs win, or multiple failed assaults on the POS if the offensive Dust mercs lose, requiring that EVE player to reload with more marines.

Regular and Elite Marines -- You can then allow corps to assign certain Team statistics to their marines, like their best of the best mercs teams in dust get their pool of statistics assigned to the elite marines in EVE, that way the attacking pilot can carry either a cache of regular marines (representing random dust players) or elite marines (representing a specific corp that you hired in dust to fight battles).

Quick Fix Until CCP implements a sturdier one -- At that point if you only allow regular marines to loaded into POSes which would eliminate the need of forcing a DUST match between players at the beginning which will allow you more time to come up with a matchmaking system in DUST that pits specific merc corps against eachother for that specific battle. (Lining those things up across DUST and EVE seems like it would be a difficult task, although I could be wrong)

InstantQ Matchmaking/Printing game Statistics -- Regular Marines fighting regular marines, would then translate to Randoms v Randoms in DUST, providing you with an Instant Battle option within DUST, since I imagine that there are a lot of derelict POSes you would need a giant pool of statistics to pull from. Instant/random games will provide a statistics pool large large enough to eliminate the need of random probability programing outside of selecting at random how well your team performed.


In EVE if your marines win, then you got lucky and EVE selected a battle from DUST in which the attacking team won, and didnt lose. If your marines lose you were unlucky.

BREAKDOWN

Actual system would work something like this...

Attacking EVE player has a squad marines in their cargo hold (maybe a new marine dropship that can only hold 3-5 squads) comes up to an abandoned POS, lays siege, unloads a squad of marines into the POS, if the defending player has marines as well.
At that point enters DUST, Random battle number 1372 statistics: Defender with 100 reinforcements v Attacker with 100 reinforcements, attacker wins with 100 kills vs 72 defender kills. (Actual Battle Statistics) *if you as an attacker has an elite squad then refer to the corp team statistics rather than random teams.*
Back inside EVE defender team is gone, attacking force has 28 marines left, 1 full squad and 1 incomplete squad which you have to repair/reload/rerank/rearm back at a station before taking them out again to assault.

Different sized POSes lead to different defending forces, and different sized marine assault ships lead to different sized attacking forces.

If you only allow Small ships to attack Small POSes, meds to meds, and large ships to large POSes, the battle statistics in dust would be even easier to generate, eliminating the need of filling out a 20man v 100man battle somehow.
You can then focus in DUST on 20v20, 40v40 and 80v80 battles. With those numbers being the amount of reinforcments a 20man team has available to them on their respective station/ship, small med large. The Small station has some realism that you're in a small POS since you have 0 Reinforcements to pool from, once you're dead you're dead. So to add realism to the large POS, make the Large POS battles 2x20man teams instead of 1 giving you some realism that youre fighting on a large station.

Obviously leads to different game types in Dust, which will in turn lead to different play styles. A hardcore mode for the ppl who like to play w/o lives, a team match mode which a player can play with some reinforcements and a large team mode on the bigger POS.
4 factions w/ 3 poses each means quick 12 maps to play on, then you have faction POSes which add more game content with maps, maybe special equipment or ability spawns, or trapdoors in the faction POSes. *Implementing the Faction POSes as different maps leads to creating new pools of statistics, which could be hard to program for.*

I appologize for the long post and for hijacking your thread, but according to the rules of the forum I had to have ideas backing a: "Moar Use 4 MArines!" post.

Please enjoy, do feel free to comment on it... some decisions were made with programming in mind! I want to see this in action rather than just words. (Easier to program = Easier to implement into game)

-Ara

https://forums.eveonline.com/default.aspx?g=posts&t=177685&find=unread - Original Thread
tankus2
HeartVenom Inc.
#2 - 2012-12-04 02:07:41 UTC
I was about to link the thread and e-slap you, but then I actually glanced at your post and realized what you were doing, as well as the link at the bottom (the same one I was going to post!).

Supported!

Where the science gets done

Aravinth
Lithium Financial and Exploration
#3 - 2012-12-04 04:05:00 UTC
OH ya! Haha definitely by the suggestion of the original poster, I wouldn't want to convey bad forum ediquitte or anything! xD

Thx for the support! I would love to see more integration with Dust, the EVE+Dust concept is great! Doing it across platforms is just the progammers gloating... xD hahah

-Ara
Minty Moon
#4 - 2012-12-04 05:51:32 UTC
I like the idea. Though how is it going to work for WH POS's. I assume dust isnt having to do with anything in WH's am I right?

Honestly I haven't been following Dust too much lol. I still don't understand how they are working with PI >.> anyone have a link that explains how its being integrated precisely by chance?
Aravinth
Lithium Financial and Exploration
#5 - 2012-12-04 12:57:04 UTC
Minty Moon wrote:
I like the idea. Though how is it going to work for WH POS's. I assume dust isnt having to do with anything in WH's am I right?

Honestly I haven't been following Dust too much lol. I still don't understand how they are working with PI >.> anyone have a link that explains how its being integrated precisely by chance?


See thats the thing, there aren't very many places where DUST and EVE cross paths, right now > just on planets, in FW systems.

-This is an idea to help the 2 games merge and help build some harmony. In EVE it gives us another option on removing dead POSes from the field (and uses all those space Marines hanging out in ppls hangars and on the market) and opens a door to active POS bashing Marine Assaults. 'Station Matches' would allow for more innovation in DUST, it gives it instant matchmaking, a platform to sponsor tournament (20v20 small station matches// no reinforcements, everything is riding on your 1 clone, thats big).
-It also add realism to both games, if I got a something like a reciept after I assaulted a station with the battle name, stats, date it was played, even a link to a website with the breakdown. I would be able to see the elites that won that battle for me and pay them out for their hard work, maybe hire them in the future for a specific job. Or I could see the scrubs that lost the battle for me and troll them endlessly.

Either way the pool of instant Matchmaking matches doesn't have to be giant, maybe a weeks worth of logged matchmaking. (add: if your match in DUST didn't get randomly selected in EVE, then there might be an option to reinburse you for the lost equipment ect. as that match never truely existed.)

If I'm assaulting a station with some space marines, and have to wait 10-15min* for completion, I'd rather my victory/defeat be because EVE randomly selected actual results in a battle that took place somewhere & sometime in DUST than a 100% randomly generated number.

@ Minty Moon - I believe they're just trying to make EVE and DUST co-exist in the same universe, like if you need a planet flushed of other people stealin your reasources, you can higher a team of mercs to go blow up that other dudes command center. They are combining it with PI right now, the next logical step from PI in FW systems is PI in WHs since a lot of ppl pick WHs solely PI, and that would create a lot of conflict and player created content. (Definitely something CCP loves!)

*Most FPS instant matchmaking maps last about 10-15

-Ara
Aravinth
Lithium Financial and Exploration
#6 - 2012-12-12 10:48:25 UTC
This could go with more reading as well! =)

-Ara
nikon56
UnSkilleD Inc.
#7 - 2012-12-12 13:33:48 UTC  |  Edited by: nikon56
while i find the idea pretty interesting, there is still one topic you are not talking about, and wich will bring a major concern about this idea.

the current POS mechanics are made so that if you are able to set the timer correctly, you can gather a defensive force to protect your tower when attacked, and provided your fleet is strong enought (wether by it's number, strategy, composition etc...), defeating the ennemy fleet ensure you saved your pos (or you lost it if you were not able to fight and / or win said battle).

everything related to the pos are in the hand of capsulers who paid and use that pos.

given your idea is implemented, this would add a random variable which would determine the owner of the contested pos, and could bring situations where a pos you successfuly defended, still get owned by the attacker (or vice versa), and this cannot happen given the strategic asset that a pos represent.

if i managed to bring enought money to build up tower, enought time to use them, and enought force to defend it, there is absolutely no reason that i still loose MY pos.

and by the end of the battle, the faith of the pos have to be set, because when defeating a ennemy attacker, you have then to remote the pos to bring it back to business, so what happen if, when a tower exit RF, both fleet fight, attacker lands marines in pos, defense fleet win but, 5 min later, attacker marines win the battle?

who is the owner?

and what is the timer for the marine battle to occur? because in attacking / defending pos, timing is crucial, and a 10 min difference is what will often decide if you keep or loose a pos
tankus2
HeartVenom Inc.
#8 - 2012-12-12 15:22:41 UTC
I would think the defenders could bring in their own marines and basically give their marines the unfair advantage of 'infinite reinforcements', so the attackers HAVE to beat off the defenders in order to give their marines the chance at victory than just offloading them and running away.

Would be a cool idea to have contested POSes shoot at anything that's floating, but that's me.

Where the science gets done

Aravinth
Lithium Financial and Exploration
#9 - 2012-12-15 17:05:42 UTC  |  Edited by: Aravinth
nikon56 wrote:
the current POS mechanics are made so that if you are able to set the timer correctly, you can gather a defensive force to protect your tower when attacked, and provided your fleet is strong enought (wether by it's number, strategy, composition etc...), defeating the ennemy fleet ensure you saved your pos (or you lost it if you were not able to fight and / or win said battle).

everything related to the pos are in the hand of capsulers who paid and use that pos.

given your idea is implemented, this would add a random variable which would determine the owner of the contested pos, and could bring situations where a pos you successfuly defended, still get owned by the attacker (or vice versa), and this cannot happen given the strategic asset that a pos represent.


This instance was mainly to combat offline abandoned POSes in highsec, by intertwining both EVE and DUST in a non real time environment.

EVE would determine the outcome of your attempts to thwart the current offline POS by fetching pre cached results from DUST from random battle in the past day/week.

>>Fly to POS & Load Marines
>>Wait 10 minutes (Simulates Length of actual battle, in this time DUST kicks EVE a cached battle from X time and X date)
>>You succeed/fail. EVE mails you the battle result from that random cached DUST battle.
>>You add bonus payouts to the Mercs if you succeeded or not, if you failed.

The other stuff involving real time battles to line up in both EVE and DUST would take extra programming, and isn't a step I see them on right now. The non real time interaction would be easy to implement in EVE and would give DUST bunnies and instant matchup option.

-Ara
AstraPardus
Earthside Mixlabs
#10 - 2012-12-15 17:38:36 UTC
Aravinth wrote:


BREAKDOWN



Now you're speaking my language!!!

*dance!!*


Ok, fun aside...this idea would be a little unhinged, IMO. The price of Marines would skyrocket...where would one get so many Marines? Highsec ratters would be strained and suddently making billions of ISK of a previously meager living, unless they were seeded in unreasonable quantities, as many corps would be buying Marines by the millions. POS grief would reach an all-time high, R&D would suffer on a potentially grand scale...everyone would lose? Or would they? How not? What madness is this?!?
Every time I post is Pardy time! :3
Aravinth
Lithium Financial and Exploration
#11 - 2013-01-19 03:59:02 UTC
AstraPardus wrote:
Now you're speaking my language!!!

*dance!!*


Ok, fun aside...this idea would be a little unhinged, IMO. The price of Marines would skyrocket...where would one get so many Marines? Highsec ratters would be strained and suddently making billions of ISK of a previously meager living, unless they were seeded in unreasonable quantities, as many corps would be buying Marines by the millions. POS grief would reach an all-time high, R&D would suffer on a potentially grand scale...everyone would lose? Or would they? How not? What madness is this?!?


The idea is to give a place for the marines to funnel to, right now they have no purpose so they just sit in ppls hanger or on the market, but ya eventually CCP would have to step in and figure a way to put more marines into the game besides just the missions.

-Ara

(This is to combat offline towers in empire space - remember this)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2013-01-25 18:47:33 UTC

Interesting Idea....

I personally would prefer a simpler approach.... Offline towers lose all their shields (which is the majority of their HP).

Then you can wardec the corp and destroy their POS without a huge fleet (A large POS would take about 15 minutes to destroy with 10 oracles... A small POS would take 15 minutes to destroy with 3 Oracles)

I also wouldn't mind having the ability to salvage a POS... but I still think this is an aggressive action that should also require a wardec...

P.S..... while your idea isn't bad... it is essentially an attack on another persons stuff... so it SHOULD require a wardec, plain and simple. And if you are going to the trouble of wardecing, then make it so you can blow up that POS in a "reasonable" time frame is the right thing to do.... because then you are actually risking something for the gains you'll receive.