These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

How many of you have NEVER left highsec? Why?

Author
Sililos Sanura
Aliastra
Gallente Federation
#101 - 2012-12-04 07:37:30 UTC  |  Edited by: Sililos Sanura
I don't leave highsec for the simple reason: In highsec, you may lose your ship eventually, it will be due to stupid mistakes.
The moment you leave that safety, its no longer a matter of might, its a matter of "you WILL lose your ship." and im not talking days, im not talking hours, with the over eagerness of outlaw players it will more than likely be minutes.

I have left Highsec 5 times, only one of those times i survived. 4 were due to gate camps right on the gates between high and low, the other time i survived was because i managed to reach a station and dock. I was in a frigate with no cargo and yet 2 players camped the station for 6 hours. I sat with EVE on while i did other stuff. asked them why they were wasting their time, they said for the 'sweet tears' i beat them back in game by a minute when downtime ended and made ti back to highsec.

I can understand the thrill of PvP, but i feel some people are a little over amped to do it and this puts people off bothering with the hassle.

If i join a Null Alliance and have help getting out there and even training, then sure. But for the foreseeable future that will not happen so i shall cling to my little patch of secure space where the worst i have to worry about is a suicide swarm going after my Mining Barge, or someone looting my quest trash hoping i will attack him so his friends can take me out.

Each to their own as they say.
Andski
Science and Trade Institute
Caldari State
#102 - 2012-12-04 07:45:10 UTC
nobody joins a nullsec alliance and proceeds to fly to their space in their mission raven from hisec cripes

you liquidate whatever you own in hisec, deathclone and buy new ships there since it's most likely that nothing you owned in hisec will be useful in nullsec in any way shape or form

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

pussnheels
Viziam
#103 - 2012-12-04 07:46:54 UTC
the OP has a good point , there are just too many people that just refuse to take risks of any kind , and never keave high sec not since their first day, ok maybe they jumped into a empty low sec once and jumped out immediatly after that but still

For some of us HS is their choice of playstyle , fair enough

What irritates me the most tho is the negative feedback about 0.0 by those people who never leave HS

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Vaerah Vahrokha
Vahrokh Consulting
#104 - 2012-12-04 07:51:36 UTC  |  Edited by: Vaerah Vahrokha
Kimsemus wrote:

Indeed I am, but EVE predates my joining the military, and the mode of thought I have is partially generated through my early experiences in game (hooking up with PVPers early and fighting from a young character age, I started on my first character in 2003, I was 16 at the time. So I developed along with the game). So in a way, I was shaped as I got older and EVE was part of that experience. Another is because I got my Masters in History, and History has taught me, at least philosophically, that total victory, total safety, in a true sense, comes at the death of one's predators. Or enemies pilots, in this case. Joining the military only reinforced a lesson that most kids I think learn at a very young age: power is power. There is no replacement for it. If you project it right, then you will have security.

Many will disagree with that sentiment, and it's sort of bleak I know. But in EVE the lesson is irrefutable. Security comes when your enemies that stand before you are destroyed, the others cower in fear, and your territory is secure. Highsec you simply can't enjoy that level of supremacy.


That's quite of a "tribal" and "manhood" way to see your existance: kill or be killed, exterminate the "enemy", if anybody who *could* be an enemy is alive then fix it. Refuse hi sec because there it's impossible to kill everybody outside of the tribe. NBSI way of life.

It's also why nullsec fails attracting "civilian" players.

Surprisingly enough, modern countries live more on a NRDS setup and that's why CVA attracted a number of civilian players.

This suggests that:

- either EvE's sandbox is not realistic enough to support a RL alike population and then the "force everybody out of hi sec claims are doomed to always fail"

- or EvE attracts too many warrying person types. Too many lions, gazelles prefer living in a cage (hi sec) than being free and be insta-slaugthered.



Edit:

There are always a majority of B type personalities, the "gazelles". There's nothing we can do about that, it's just how nature works. A type personalities will want to fight other A type personalities but also want B type to follow them.
In RL this sort of works because B types are enticed into "pushing a step ahead", i.e. the different behavior required of them is more progressive than B type's natural inclination but still within their accepted values, it's just a "stretch".
What happens in EvE is that B types are brutally kicked outside of their behavioral sphere and demanded to adhere to aggressive nature behaviors that are simply not theirs.
dexington
Caldari Provisions
Caldari State
#105 - 2012-12-04 07:52:05 UTC
Staying in hi-sec is easy, and most people prefer easy answers over hard choices.

I spend all of this weekend i low sec for the first time, and it was awesome. I got my first real solo kill, a couple of times i ended up in some real bad situations and survived, all-in-all i had the most fun i have had in eve in a long time.

I used to live in caldari space, and the low-sec that was the closest to me, was just are painful nightmare. You could not do 5 jumps without running into a gate camp, and if you first low-sec experience is repeatedly getting blown up by gate campers, you probably think it's a lot more fun flying around hi-sec, at least i did.

But like you i always feel low-sec seemed like a interesting place, but just like Mordor, it's no a place you just walk into without any pvp experience. If you do so, you can very easily end up at the receiving end of the stick. Personally i spend a little over a month in RvB, which don't really prepare you for low-sec, but i give a basic understand of pvp and more importantly getting you ship blown up over and over teaches you that it's not the end of the world to loose a ship.

I moved away from Caldari space and found a more peaceful party of the galaxy, which had a more noob friendly group of low-sec systems. I can make some isk doing exploration and anom's in the local low-sec system, and when i feel like it trying some pvp then Molden Heath is not that fare away.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#106 - 2012-12-04 08:00:20 UTC
Vaerah Vahrokha wrote:
Kimsemus wrote:

Tell me your stories: Why highsec?


Hi sec is where I do a lot of my business.

If I had something worth my time to do in nullsec I'd go back there in 10 minutes.


See today I had business at the end of a WH chain: went there like a man, in a shuttle (!!!) and full implants clone.

But then once I finished I returned back where ISK flows, ISK *I* can grab not some distant director at the top of the food chain.



This. Absolutely, positively this. A second character tasked with meeting the ISK & Plex needs of both that character and a primary toon that I use to go where I want & do what I want. Whats more, running this toon is actually fun without all of the aggravation of lowsec and null.
Frying Doom
#107 - 2012-12-04 08:21:28 UTC
Tippia wrote:
Yes, we have character distribution. This tells us squat about where the players live. In fact, one of the more sane interpretations would put roughly 1 in 3 players as “highseccers” and 2/3ds as low/null/w-spacers.

Hell, if you listen to the stories of the posting non-highsec population, you'd rather arrive at something along the lines of 120% of people living in null (but that mainly serves to illustrate why the forum-goers are not all that representative). P

Actually I would have thought the saner approach is to use the facts at hand, not just wild speculation.

The population figures are done on characters over 5 million SP, below that does not count. So that removes all the untrained alts.

As to your theory it does not include those people who are from hi-sec and where in Null during those readings.

Have you any evidence to support your wild claims? No then

I think the saner view is definitely to take facts over wild speculation.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

March rabbit
Aliastra
Gallente Federation
#108 - 2012-12-04 13:06:36 UTC
Kimsemus wrote:
Oraac Ensor wrote:
Kimsemus wrote:
Personally, I would use the word...inconvenienced, not being able to just shoot everyone and pacifying a system like an alliance can in 0.0, and bring a true semblance of safety to a place, not just an illusion (afk cloakers and roams, etc notwithstanding).

Pacifying a system by shooting everyone. Yeah, I can sorta see how that might work - graveyards are generally pretty peaceful.

You in the US military by any chance?


Indeed I am
...
power is power. There is no replacement for it. If you project it right, then you will have security.

good to see such honest answer without any lies and bull...t about democracy, morale and stuff

o/

The Mittani: "the inappropriate drunked joke"

Tippia
Sunshine and Lollipops
#109 - 2012-12-04 13:24:18 UTC
Malphilos wrote:
Vague, hearsay statistics?

And from this you glean your "more sane interpretation". Straight
Yes, because at least those have some semblance of connection to reality unlike the asspull interpretations some people want to make (viz. 1 character = 1 player). And no, it's not something people make up — it's something people estimate based on what they themselves do and what people around them show, and based on account statistics provided by CCP.

Quote:
Ah, your confusion becomes more evident. I never said the was a “disproportionately large population of the game” that never leaves highsec.
…and I never said you did. If you feel confused, go back and look at the post I objected to.

Quote:
You, in fact, are one of the people doing what you object to.
No. I object to people taking the numbers to be a count of players when it is pretty much the exact opposite of that. I am not doing that. I'm taking it for what it is — a count of characters — and using official stats (such as number of characters per account) and reasoned guesstimates (placement of alts) to conclude that there is a significant likelihood that half those nighsec characters, or more, are alts to non-highseccers.

Above all, I make the simple deduction that the 65% highsec characters is an absolute upper bound for highsec players and that for every trade alt or scout alt or MR alt (etc) and for every traveller who just rests the night there, that number goes way way down. A simple (and very low) 1:2 highsec alt ratio means the highseccers have lost that majority they like to rely on as an argument for anything. A 1:1 ratio means that the highseccers are now a small minority. The trick is all in finding out that ratio, and that is why the numbers themselves tell us nothing.

Quote:
Accounts != characters. The data we have is that the large majority of characters never leaves highsec, correct? So we know all those characters that never leave are attached to active accounts.

Now, if we new how many characters each account had created...
…which we do. Just over 2.
Renan Ruivo
Forcas armadas
Brave Collective
#110 - 2012-12-04 13:36:45 UTC
I have three toons that never left high-sec. Does that count?

The world is a community of idiots doing a series of things until it explodes and we all die.

Tippia
Sunshine and Lollipops
#111 - 2012-12-04 13:37:27 UTC
Frying Doom wrote:
Actually I would have thought the saner approach is to use the facts at hand, not just wild speculation.
As luck would have it, there's very little in the way of wild speculation going on there.

Quote:
As to your theory it does not include those people who are from hi-sec and where in Null during those readings.
No. It actually includes them. If they are in null at the time of the poll, then they are obviously both willing and able to leave highsec, which means they fall outside of the highseccer category. They are not part in the (erroneously) self-professed highsec majority.

Quote:
Have you any evidence to support your wild claims?
Yes. 1/3 of the characters are not in highsec. The average number of characters per account is 2 — i.e. pretty much everyone has that one alt. Every time there's some kind of informal straw poll on the matter, you'll hear the non-highseccers (that 1/3) say that they have a highsec alt — you'll quite often hear how they have 3-4 highsec alts for every character they have in non-HS space. Now, we can safely conclude that this is beyond the norm — if it were, We'd have 133–166% of the characters in the game belonging to non-highseccers, and that's simply not possible.

On the other hand, we have about the same number of people giving the opposite ratio: 3-4 non-highsec characters for every highsec alt. The only speculation (and it's far from a wild one) is this: the average is somewhere inbetween. Somewhere, say, around 1:1. That means 1/3 characters live outside of highsec; 1/3 characters are alts to those players; 1/3 are actual highseccers who never leave.
De'Veldrin
Republic University
Minmatar Republic
#112 - 2012-12-04 15:36:05 UTC
Andski wrote:
De'Veldrin wrote:
As surprising as it may be to some null/low-sec dwellers, some people really have no interest in the hassle of living outside of highsec. They don't want to deal with blob bubble camps, afk-cloakers, blops, and super carrier hot drops.


those are things that do not exist in wormholes


Wormholes are really another can of beans, tbh - you can't really compare them to sov null, for exactly the reason you pointed out. Since you can't claim sov over them, a lot of the issues (supercaps for example) don't exist, or are easier to manage, especially in a small wormhole. If you're "in control" of the wormhole, that gives you a significant home field advantage that even sov null doesn't have exactly because you can (if you choose to and have the manpower) completely restrict access to your space in a way that sov null would be hard pressed to do. For example, it's a lot harder to hot drop a super carrier on a ratting battlecruiser in a wormhole than it would be in, say, Providence. Lol

Especially with smaller wormholes, this can make it far more attractive to corps and players that don't want to have anything to do with sov and the associated headaches.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Darenthul
Anstard Armory Inc.
#113 - 2012-12-04 15:38:51 UTC
The benefits don't outweigh the risks to me to be blunt.

I also don't understand the political climate of null, or how low-sec rules work exactly, so I'd rather not go tumbling into an unknown area, where people can attack me at will, and have no idea what's going on.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Elliot Vodka
Caldari Provisions
Caldari State
#114 - 2012-12-04 15:57:58 UTC


Do you see anyone offering creamer in null?

Id rather not turn to drinking dirt when thats all they have in the mixer...

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#115 - 2012-12-04 16:11:07 UTC  |  Edited by: Jame Jarl Retief
pussnheels wrote:
the OP has a good point , there are just too many people that just refuse to take risks of any kind , and never keave high sec not since their first day, ok maybe they jumped into a empty low sec once and jumped out immediatly after that but still


I don't even think the idea of "risk" applies here. It's not really a risk, it's closer to a certainty. It's not "you might lose your ship", usually it is "you WILL lose your ship, the only question is when". Would you call stepping out of the airplane without a parachute a "risk"? Sure, there's a chance you would survive the fall - a handful of people did - there's a stewardess that fell 33,000 feet and lived. But for most of us? It's not a "risk", it's suicide, plain and simple. And most of the time, the engagement will be totally one-sided. As in, you have a snowball's chance in hell of making it out alive, and less than that of actually turning the tables on your attacker and winning.

Which is why I think you will see in so many other games, including FFA PvP ones with player loot, that people tend to take more risks compared to EVE. For example, in Darkfall, you can actively dodge arrows if you are a better dodger than the guy shooting you a marksman. You can have 5 people chasing you, but if you are good at zig-zaging and dodging at the last second, they won't land a hit. And this is PLAYER skill, not character skill. I took risks in Darkfall I wouldn't dream of even trying in EVE.

EVE is too often clear-cut, black-and-white. If A happens, the B will happen with 99% certainty type of deal. Whereas in other MMOs, a simple feature like direct player control or active evasion (under direct player control) can turn the tide of battle, provided the player doing it is skilled enough. In EVE, actual player skill required is considerably lower, and is grossly overshadowed by character's skillpoints to boot. Though beyond a certain SP point, it is a moot point, except EVE loses most of its new players LONG before that SP point is reached by them.

If EVE was a little less binary, I think people would take more risks in it. As it is now, game mechanics like gates, stations (leading to gate and station camping) create too much risk. So much that it is a virtual certainty. And that ends up hurting the game more than anything else.
Jenn aSide
Soul Machines
The Initiative.
#116 - 2012-12-04 16:15:12 UTC
Alavaria Fera wrote:
Jenn aSide wrote:
Eternal Error wrote:
The QEN statistics on "people in X part of space" are practically meaningless due to alts.
Most true high sec only players are (probably and IMO) either builder/gatherer types who are not interested in conflict (beyond the market they sell their stuff through) or people who can't handle even imaginary space pixel loses and make excuse after excuse about how they would pvp if only ccp would change it (and the whole game) in some way.

The Former is ok (so long as they understand the fact that undocking is consent to be screwed with in the non-consensual pvp game)and vital to the EVE economy, the latter is....welll....special....Short bus special.

What does the bus look like, an exhumer with no tank or freighter with far too much stuff in it?

Answer: Both
fukier
Gallente Federation
#117 - 2012-12-04 16:15:47 UTC
I remember back in the day i was affraid to go into high sec... though this was when pirate allaince (or some simular name) had a war dec on litterally everyone...
At the end of the game both the pawn and the Queen go in the same box.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#118 - 2012-12-04 16:28:58 UTC
Only my price checker alts have never left hi sec. I have two toons that regularly do bisuness in lo. I can't imagine never leaving hi sec - it's sort of an insane concept.
Jenn aSide
Soul Machines
The Initiative.
#119 - 2012-12-04 16:32:21 UTC  |  Edited by: Jenn aSide
Marlona Sky wrote:


I am confident that if missions were highly unpredictable and included real world PvP scenarios and better explanation of game mechanics via in game methods; we would see far more players unloading rounds of antimatter into their fellow pilots.


I doubt that seriously.

That's basically a "nurture" argument, "if you just teach em right, they'll do right" for the most part.

While I think nurture is important, it's NATURE that rules (just like in real life, which is why adopted kids tend to have the IQs of their birth parents rather than scores similar to the adopted parents who actually raised them, which was the subject of a research paper I authored in college).

So while exposing players to more pvp like activity early on in the beginning is fine, there is nothing about doing so that predicts this would lead to "more players unloading rounds of antimatter into their fellow pilots".

In fact I think changing PVE to more closely resemble PVP might simply result in some level of decrease of people playing the game all together. EVE combat (and some non-combat) PVE is like PVE in the rest of gaming world (and most gaming is PVE), it's lets the player feel "powerful" by mowing down hordes of "mobs" and can be relaxing once the player knows all the ends and outs (and has skill enough to tank their ship beyond any possibility of death.

This is why I think CCP's strategy should involve marketing the game to people predisposed to like EVE style PVP to begin with (start with prisons and work your way down to biker gangs Big smile ) rather than trying to mass recruit everyone then stuff their square general gamer peg into a harsh EVE style PVP Hole (forgive me for making that sound kinda sexual, I play too much EVE and everything is sexual now, I want to make love to your pod...).
Jenn aSide
Soul Machines
The Initiative.
#120 - 2012-12-04 16:41:14 UTC
About being afraid to go to high sec, I've had that, and even now (I spend plenty of time playing in high sec because of incursions).

I went to null sec after leaving FW (which I had joined when it started) and with the exception of a few jaunts to high to buy stuff, mostly stayed in null, I only had one account back then. After getting more accounts I started doing more buying/hauling in high sec.

I noticed how "nervous i felt, constantly looking at local and feeling that "sphincter tightening" feeling seeing "neutrals" lol. It's why I laugh when some high sec type says null is safer than high sec, the only reason it's safer is beause you are paying strict attention to local or intel chats and still people can surprise you by coming in from a wormhole.

Going to high after living in null is like being a Vietnam or Iraq War veteran coming back to "the world" after a tour through hell, you jump seeing so many people and many a null vet has been CONCORDED because they see a faction BS appear on overview at a gate and shot it beofre realizing they weren't still in null. I'm guilty of that lol.

I fixed it all by simply not even having local chat up in high sec unless I'm wardecced, there is zero need to look at local in high otherwise.