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How many of you have NEVER left highsec? Why?

Author
Kimsemus
Imperial Academy
Amarr Empire
#1 - 2012-12-03 16:41:58 UTC  |  Edited by: Kimsemus
I know the Quarterly Economic Report has this statistic, but since such a disproportionately large population of the game either never leaves, or almost never leaves highsec, I wanted to ask some highsec dwellers why this was, and what were their personal reasons.

I, like everyone else, started my journey in highsec. I dabbled with industry early on, but always found myself wondering what life was like outside the "wall" of NPC protected space, living on Pikeura in Lonetrek a few jumps from Jita and 1 jump from lowsec, the temptation to explore was ever present.

It wasn't long before I found myself in lowsec, pirating before knowing what "piracy" was in EVE, and generally just flying about looking for fights. I had gotten ganked many times doing this, and started myself on a road to get better at the game and hone my skills.

Years later, I've found myself in nullsec, where I've lived almost concurrently for nearly five years. I stop through highsec a few times a year, but I feel like a foreigner wandering in a strange, dangerous place. It's funny...I feel like highsec is far more deadly than 0.0. In 0.0 it's NBSI, if you're an alliance member I can trust you, everyone else I kill. I can see my enemy and I know him and I will try to kill him before he kills me, and that is all there is to it. It is a straightforward wild west kind of scenario.

In highsec, there are enemies around every corner, hiding, waiting. They public is their shield, and you never know when a ganker is hiding among the mission runners, carebears, and industrialists. I can't relax, I always feel like I'm about to be ambushed, attacked, or walleyed in some way. I prefer the predictable hyper-violence of 0.0 over high or lowsec.

Who else feels this way? What keeps you in highsec, if you choose to stay there? I've found fortune and kills in 0.0...getting rich and murder are my main draws in this game. (Usually the two are related, war is a very profitable business for a PVPer with a modicum of business acumen).

Tell me your stories: Why highsec?
Rengerel en Distel
#2 - 2012-12-03 16:47:59 UTC
So you feel more excitement in high sec because everyone is your enemy, you can never feel safe, but then wonder what the draw of staying in high sec is ... ok.

With the increase in shiptoasting, the Report timer needs to be shortened.

Vincent Athena
Photosynth
#3 - 2012-12-03 16:52:28 UTC  |  Edited by: Vincent Athena
Well, I do leave high sec, and in fact am currently in W-space. But the vast majority of my play time is spent on an alt in high sec. Why?

Stress. I do not like it. It makes me feel bad, sometimes sick. For some the stress of PvP combat gives them The Rush. For me it does the exact opposite, leaving me feeling drained and horrid. This is true on low sec roams Ive been on where we met nothing, or we met something and won. I do not play a game to feel drained and horrid.

Edit: I find when I lose a billion+ ISK ship to NPCs there is very little stress. The stress comes from a confrontational interaction with another person. The medium of the interaction, a video game, seems to be irrelevant. A confrontational interaction with another person causes stress that I do not like.

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Sedalectra
Ministry of War
Amarr Empire
#4 - 2012-12-03 16:55:22 UTC
Rengerel en Distel wrote:
So you feel more excitement in high sec because everyone is your enemy, you can never feel safe, but then wonder what the draw of staying in high sec is ... ok.


I think he's saying that the sense of danger is more of an acquired attitude. I had a similar experience, sitting in highsec running missions for forever, then dabbling in piracy before I moved on to null. During my time in high and lowsec, highsec felt perfectly safe, a safe haven I could return to and take a breather. it was only after I got used to living in null that highsec appeared extremely unsafe to me. Now, highsec does nothing but stress me out every time I fly through it, even on a neutral alt.
Kimsemus
Imperial Academy
Amarr Empire
#5 - 2012-12-03 16:55:57 UTC  |  Edited by: Kimsemus
Rengerel en Distel wrote:
So you feel more excitement in high sec because everyone is your enemy, you can never feel safe, but then wonder what the draw of staying in high sec is ... ok.


Excitement is entirely NOT the word I would use.

Personally, I would use the word...inconvenienced, not being able to just shoot everyone and pacifying a system like an alliance can in 0.0, and bring a true semblance of safety to a place, not just an illusion (afk cloakers and roams, etc notwithstanding)


//edit Sedalectra summed up my exact sentiments above better than I could. Kudos. I had/have the EXACT same experience.
Revajin
Doomheim
#6 - 2012-12-03 16:57:09 UTC
Honestly I think all the carebears should just go to null. It's safer out there anyway since nobody lives there.
Demolishar
United Aggression
#7 - 2012-12-03 16:58:08 UTC
SO what you're saying is highsec is way too hardcore and you enjoy your safe 0.0?
Rek Seven
University of Caille
Gallente Federation
#8 - 2012-12-03 16:58:18 UTC  |  Edited by: Rek Seven
Vincent Athena wrote:
Well, I do leave high sec, and in fact am currently in W-space. But the vast majority of my play time is spent on an alt in high sec. Why?

Stress. I do not like it. It makes me feel bad, sometimes sick. For some the stress of PvP combat gives them The Rush. For me it does the exact opposite, leaving me feeling drained and horrid. This is true on low sec roams Ive been on where we met nothing, or we met something and won. I do not play a game to feel drained and horrid.


You do realize this is a computer game and that ship you lost was just pixels and data, right?

I do know what you mean though. I used to feel stress a lot in fights (i got lower back pains sometimes) but the more i participated, the less the stress got to me.
HollyShocker 2inthestink
HOW to PEG SAFETY
#9 - 2012-12-03 16:58:46 UTC  |  Edited by: E-2C Hawkeye
Kimsemus wrote:
I know the Quarterly Economic Report has this statistic, but since such a disproportionately large population of the game either never leaves, or almost never leaves highsec, I wanted to ask some highsec dwellers why this was, and what were their personal reasons.

I, like everyone else, started my journey in highsec. I dabbled with industry early on, but always found myself wondering what life was like outside the "wall" of NPC protected space, living on Pikeura in Lonetrek a few jumps from Jita and 1 jump from lowsec, the temptation to explore was ever present.

It wasn't long before I found myself in lowsec, pirating before knowing what "piracy" was in EVE, and generally just flying about looking for fights. I had gotten ganked many times doing this, and started myself on a road to get better at the game and hone my skills.

Years later, I've found myself in nullsec, where I've lived almost concurrently for nearly five years. I stop through highsec a few times a year, but I feel like a foreigner wandering in a strange, dangerous place. It's funny...I feel like highsec is far more deadly than 0.0. In 0.0 it's NBSI, if you're an alliance member I can trust you, everyone else I kill. I can see my enemy and I know him and I will try to kill him before he kills me, and that is all there is to it. It is a straightforward wild west kind of scenario.

In highsec, there are enemies around every corner, hiding, waiting. They public is their shield, and you never know when a ganker is hiding among the mission runners, carebears, and industrialists. I can't relax, I always feel like I'm about to be ambushed, attacked, or walleyed in some way. I prefer the predictable hyper-violence of 0.0 over high or lowsec.

Who else feels this way? What keeps you in highsec, if you choose to stay there? I've found fortune and kills in 0.0...getting rich and murder are my main draws in this game. (Usually the two are related, war is a very profitable business for a PVPer with a modicum of business acumen).

Tell me your stories: Why highsec?


I live in Null atm and I have lived in hi-sec. If you have ever tried to get past all the gate camps to get to null you wouldnt have to ask this question. I made it a few times in a cloaky but I have seen 8 year vets not make it.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2012-12-03 17:00:41 UTC
Kimsemus wrote:
I know the Quarterly Economic Report has this statistic, but since such a disproportionately large population of the game either never leaves, or almost never leaves highsec, I wanted to ask some highsec dwellers why this was, and what were their personal reasons.

I, like everyone else, started my journey in highsec. I dabbled with industry early on, but always found myself wondering what life was like outside the "wall" of NPC protected space, living on Pikeura in Lonetrek a few jumps from Jita and 1 jump from lowsec, the temptation to explore was ever present.

It wasn't long before I found myself in lowsec, pirating before knowing what "piracy" was in EVE, and generally just flying about looking for fights. I had gotten ganked many times doing this, and started myself on a road to get better at the game and hone my skills.

Years later, I've found myself in nullsec, where I've lived almost concurrently for nearly five years. I stop through highsec a few times a year, but I feel like a foreigner wandering in a strange, dangerous place. It's funny...I feel like highsec is far more deadly than 0.0. In 0.0 it's NBSI, if you're an alliance member I can trust you, everyone else I kill. I can see my enemy and I know him and I will try to kill him before he kills me, and that is all there is to it. It is a straightforward wild west kind of scenario.

In highsec, there are enemies around every corner, hiding, waiting. They public is their shield, and you never know when a ganker is hiding among the mission runners, carebears, and industrialists. I can't relax, I always feel like I'm about to be ambushed, attacked, or walleyed in some way. I prefer the predictable hyper-violence of 0.0 over high or lowsec.

Who else feels this way? What keeps you in highsec, if you choose to stay there? I've found fortune and kills in 0.0...getting rich and murder are my main draws in this game. (Usually the two are related, war is a very profitable business for a PVPer with a modicum of business acumen).

Tell me your stories: Why highsec?


Why not ?

Doing anything in Low Sec besides cloaky PI pickups leads to nothing but financial loss through exploded ships. Guaranteed.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Kimsemus
Imperial Academy
Amarr Empire
#11 - 2012-12-03 17:01:09 UTC  |  Edited by: Kimsemus
Demolishar wrote:
SO what you're saying is highsec is way too hardcore and you enjoy your safe 0.0?


No, 0.0 is the true EVE sandbox, the law of violence brings order, numbers and fleets and infrastructure and outposts and fleets ensure a semblance of safety and law.

There is no law in highsec to me, you cannot conquer it or control it. It's a constructed illusion of safety, that many players aren't even aware exists until they live outside of highsec for a long time. I guess it's the other side of the coin.

The best I can compare it to is that you live in a world that seems peaceful and fine, then you move into another one, of fighting and death and politics (0.0 space). You get used to functioning this law, you understand the rules and how to live. I guess sort of like being in a prison and learning how to survive in that system.

You then go back to the first world that seemed peaceful and safe. You don't know how to function. You feel exposed and alone. Highsec stresses me out. Yes, it makes me afraid. It makes me afraid because I can't kill it. In 0.0 if someone makes you afraid if you are in a good alliance, you try to kill it.

Recently, fighting Goons up north and getting overwhelmed, I was never afraid. It was a natural part of life, even losing. The fights were fun, we lost, we left. There was no hate in defeat, I enjoyed the fights.

In highsec though, vagabonds and opportunists at every corner. I can win a fight if someone has a go at me, but whereas in 0.0 your enemy is in front of you, you can see him, in highsec, it's harder to stop the knife in the back.
Bane Necran
Appono Astos
#12 - 2012-12-03 17:06:32 UTC
I personally leave hisec whenever i want, but like i've said many times in the past, what keeps most people from entering the more unsafe areas are gates and the camps they attract.

Many decide to enter lowsec, and get killed right at the entrance. They then say '**** that', and go back to hisec.

Another benefit of removing gates is people wouldn't just take frigates and cov-ops into lowsec. Right now they pretty much have to just to escape any gatecamps, but if there were no gatecamps not only would there be more people in general traveling around lowsec, you'd see all kinds of juicy battleships and things.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Ioci
Bad Girl Posse
#13 - 2012-12-03 17:06:58 UTC
Most people who have been playing EVE for a long time also understand what the word bait means too.

R.I.P. Vile Rat

Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-12-03 17:10:32 UTC
Kimsemus wrote:
Demolishar wrote:
SO what you're saying is highsec is way too hardcore and you enjoy your safe 0.0?


No, 0.0 is the true EVE sandbox, the law of violence brings order, numbers and fleets and infrastructure and outposts and fleets ensure a semblance of safety and law.

There is no law in highsec to me, you cannot conquer it or control it. It's a constructed illusion of safety, that many players aren't even aware exists until they live outside of highsec for a long time. I guess it's the other side of the coin.

The best I can compare it to is that you live in a world that seems peaceful and fine, then you move into another one, of fighting and death and politics (0.0 space). You get used to functioning this law, you understand the rules and how to live. I guess sort of like being in a prison and learning how to survive in that system.

You then go back to the first world that seemed peaceful and safe. You don't know how to function. You feel exposed and alone. Highsec stresses me out. Yes, it makes me afraid. It makes me afraid because I can't kill it. In 0.0 if someone makes you afraid if you are in a good alliance, you try to kill it.

Recently, fighting Goons up north and getting overwhelmed, I was never afraid. It was a natural part of life, even losing. The fights were fun, we lost, we left. There was no hate in defeat, I enjoyed the fights.

In highsec though, vagabonds and opportunists at every corner. I can win a fight if someone has a go at me, but whereas in 0.0 your enemy is in front of you, you can see him, in highsec, it's harder to stop the knife in the back.


I other words, you want easy violence. Good for you to have a place for it to happen.

But in a game that has an easy (too, too easy) counter to just about everything makes the other security areas of the game unviable for most standard gamepley functionality.

When a T2 Transport with 4 stabs giving it Wapr Protection +6 can be countered with a single module providing focused interdiction..........that's handing out 'victories on a platter' with lazy effort:

http://eve-kill.net/?a=kill_detail&kll_id=14682167

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Eternal Error
The Scope
Gallente Federation
#15 - 2012-12-03 17:10:58 UTC
The QEN statistics on "people in X part of space" are practically meaningless due to alts.
John Nucleus
24th Imperial Crusade
Amarr Empire
#16 - 2012-12-03 17:12:29 UTC
I would venture a guess that for many players pvp is simply not where their fun is at. When I log into my alt (which I do more than my main at this moment) my fun is in playing the market. Buying low, selling high and amassing wealth.

On my alt, pvp is not something I have an interest in and going into low-sec or null is simply irrelevant.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#17 - 2012-12-03 17:13:03 UTC
Rek Seven wrote:
You do realize this is a computer game and that ship you lost was just pixels and data, right?


If you look at it this way, EVE totally falls apart at the seams. There's no risk, no reward, no nothing, since it's all pixels. In fact, from this point of view, EVE is no different from every other MMO out there, including WoW. All that is left is entertainment value, content, storyline, etc., of which EVE has precious little.

And many folks like to avoid stress, in gaming anyway, because their daily lives are stressful enough as it is. Really nothing wrong with that. In fact, the way combat in EVE is done, it lends itself very well to low-stress gameplay, at least as far as PvE goes. Most other MMOs, even PvE can be very hectic and you constantly need to watch for respawns, patrols, live events, etc., all of which are absent in EVE (in a good way). Spawns are predictable and usually predicated on triggers, incoming DPS is often known, meaning if your ship fits a tank that can easily handle incoming DPS, it is impossible for you to die no matter how badly you screw up. Very few MMOs have that.
De'Veldrin
Republic University
Minmatar Republic
#18 - 2012-12-03 17:15:34 UTC
As surprising as it may be to some null/low-sec dwellers, some people really have no interest in the hassle of living outside of highsec. They don't want to deal with blob bubble camps, afk-cloakers, blops, and super carrier hot drops.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

HVAC Repairman
Hedion University
Amarr Empire
#19 - 2012-12-03 17:15:44 UTC
because ganking freighters is fun and entertaining
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#20 - 2012-12-03 17:20:11 UTC
Kimsemus wrote:
I, like everyone else, started my journey in highsec. I dabbled with industry early on, but always found myself wondering what life was like outside the "wall" of NPC protected space, living on Pikeura in Lonetrek a few jumps from Jita and 1 jump from lowsec, the temptation to explore was ever present.



It's an utopia then try to understand or explain clearly why/what makes it happen like it is when you realize it's an internet space ship game played by real anonymous people.

removed inappropriate ASCII art signature - CCP Eterne

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