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Dev blog: Help us capture a day of life in New Eden and store for eternity!

First post
Author
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#61 - 2012-12-04 16:23:34 UTC
Tommy Blue wrote:
While displaying videos/metrics/whatever is cool and all, having it interactive should be a priority. Since that is what eve is. You don't watch things pass you by, you go out and change it.

Remember the butterfly effect video? Make an interactive version of that. Give the player a scenario, and different choices. Those choices affect the world in a certain way, and you proceed through some rudimentary storyline making choices: "Do I do X, Y, Z?" And at the end the consequences (good/bad/neutral) are shown to the player. That will have the most dramatic affect upon people. Being able to show that anyone can make an impact in one of the largest virtual worlds will make the most lasting impression than a bunch of videos and metrics.

Are we making (******) marketing content for CCP or are we creating examples of what make EVE fun for the rest of us?

Having fleet comms included in with the video is probably the best idea professed in this thread. There are countless epic scenarios that occur on voice communication software in fleets everyday. It might be somewhat contrived trying to create and capture events on a single day, though.

There will be asshattery. There will be ganks. There will be a ton of truly awful things done that day. Of these things, I am certain.

Also, the peacefulness of deep space with EVE nebulae graphics is not to be dismissed when it comes to the EVE experience. Furthermore, the juxtaposition of utter quiet and peace with extreme and immediate violence is a big part of EVE. Do not discount that contrast, CCP.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Tommy Blue
Deep Core Mining Inc.
Caldari State
#62 - 2012-12-04 16:40:48 UTC
Hakaru Ishiwara wrote:
Tommy Blue wrote:
While displaying videos/metrics/whatever is cool and all, having it interactive should be a priority. Since that is what eve is. You don't watch things pass you by, you go out and change it.

Remember the butterfly effect video? Make an interactive version of that. Give the player a scenario, and different choices. Those choices affect the world in a certain way, and you proceed through some rudimentary storyline making choices: "Do I do X, Y, Z?" And at the end the consequences (good/bad/neutral) are shown to the player. That will have the most dramatic affect upon people. Being able to show that anyone can make an impact in one of the largest virtual worlds will make the most lasting impression than a bunch of videos and metrics.

Are we making (******) marketing content for CCP or are we creating examples of what make EVE fun for the rest of us?

Having fleet comms included in with the video is probably the best idea professed in this thread. There are countless epic scenarios that occur on voice communication software in fleets everyday. It might be somewhat contrived trying to create and capture events on a single day, though.

There will be asshattery. There will be ganks. There will be a ton of truly awful things done that day. Of these things, I am certain.

Also, the peacefulness of deep space with EVE nebulae graphics is not to be dismissed when it comes to the EVE experience. Furthermore, the juxtaposition of utter quiet and peace with extreme and immediate violence is a big part of EVE. Do not discount that contrast, CCP.


What's not to say that part of the storyline has these videos in it? Part of your made up storyline could be to take part in a large fleet fight where some actual footage is played (w/ comms ect). While it is good to have the 'real' part of eve, I also think it is important to have the 'gametrailer' be part of it, because that is what gets people interested. People are going to want to be drawn in to watch the entire segment that CCP creates for MoMA and gametrailers do the same thing.
jirza Adoudel
INTJ warehouse
#63 - 2012-12-04 16:54:39 UTC
1 day - I am downolading 5Gb because I cant download patch by launcher Oops, realy nice work Twisted
valSharen
Federal Navy Academy
Gallente Federation
#64 - 2012-12-04 17:26:46 UTC
@ op:

maybe add http://mirillis.com/en/products/action.html to the list of video recorders, as this has replaced fraps for me and works just so fine Big smile

o/
val
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#65 - 2012-12-04 20:43:49 UTC
Tommy Blue wrote:
Hakaru Ishiwara wrote:
Tommy Blue wrote:
While displaying videos/metrics/whatever is cool and all, having it interactive should be a priority. Since that is what eve is. You don't watch things pass you by, you go out and change it.

Remember the butterfly effect video? Make an interactive version of that. Give the player a scenario, and different choices. Those choices affect the world in a certain way, and you proceed through some rudimentary storyline making choices: "Do I do X, Y, Z?" And at the end the consequences (good/bad/neutral) are shown to the player. That will have the most dramatic affect upon people. Being able to show that anyone can make an impact in one of the largest virtual worlds will make the most lasting impression than a bunch of videos and metrics.

Are we making (******) marketing content for CCP or are we creating examples of what make EVE fun for the rest of us?

Having fleet comms included in with the video is probably the best idea professed in this thread. There are countless epic scenarios that occur on voice communication software in fleets everyday. It might be somewhat contrived trying to create and capture events on a single day, though.

There will be asshattery. There will be ganks. There will be a ton of truly awful things done that day. Of these things, I am certain.

Also, the peacefulness of deep space with EVE nebulae graphics is not to be dismissed when it comes to the EVE experience. Furthermore, the juxtaposition of utter quiet and peace with extreme and immediate violence is a big part of EVE. Do not discount that contrast, CCP.


What's not to say that part of the storyline has these videos in it? Part of your made up storyline could be to take part in a large fleet fight where some actual footage is played (w/ comms ect). While it is good to have the 'real' part of eve, I also think it is important to have the 'gametrailer' be part of it, because that is what gets people interested. People are going to want to be drawn in to watch the entire segment that CCP creates for MoMA and gametrailers do the same thing.
The bottom line for me is that CCP has recently done a ****** job at portraying EVE as I have experienced it (high, low, null and w-space) over the past 5.5 years. I'd much rather see truthful player experiences rather than the highly contrived scenarios that CCP sets up for their trailers.

That is not to deny the entertainment that you may derive from the trailers, but I'd much rather see real content submitted for such an important art installation.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Tommy Blue
Deep Core Mining Inc.
Caldari State
#66 - 2012-12-04 22:32:10 UTC
Let's be real though. If CCP was going to display what EVE REALLY is, then no one would watch it and they would think its stupid.

1/4 of it would be miners sitting watching their lasers, another 1/4 would be a representation of giant botting empires, a 1/4 devoted to getting insta nuked by a bunch of hostiles and another 1/4 to moving stuff around and setting up poses. (yeah exaggerations...)

The majority of the game is BORING. Its only a small 5-10% or so that is fun...really fun. So if you want an accurate representation of the game play, people are going to ask "Why the **** is this game in the MoMA?" You need to spice it up and show the full potential of the game whilst also showing that 5-10%. That is what the trailers do, it gets people excited. I wouldn't doubt if they were a large part of the reason that many people sub in after each expansion to check things out...because the trailers are pretty cool.
Foo Kugai
Quasi-Farcical Troupe
#67 - 2012-12-05 00:05:01 UTC
CCP t0rfifrans wrote:
Foo Kugai wrote:
I'm really not trying to be a troll but..

"Rather than having a PC simply running EVE somewhere in the corner with a keyboard and mouse and risk the untrained audience spending their time angrily trying to open the door in the captain‘s quarters or being serial suicide ganked in Jita"

Doesn't this say something about the game that deserves being looked into? I mean, as a game company, if you acknowledge that these are in fact negative aspects of the game experience, shouldn't there be some internal commitment to correct them?

Foo

Well, they have the same challenge with Dwarf Fortress. Now that's a game even more hard to get into. It should we noted, we have a full team dedicated to improving the usability and player experience, and they are doing a good job, IMHO. Still, even if it was all great and streamlined, you wouldn´t be able to get to grips and understand the depth of the EVE Universe in a hands on demo lasting 2-3 minutes. Plus people at museums are shy, the only people that engage in the interactive pieces are geeks and children, who have no fear of technology.


I don’t disagree with any of your points. I’ve recently return to the game after some time away, and was very quickly reminded of why I always end up quitting. Frustrating UI and griefers. As these have been issues for years, I’d pretty much just assumed that CCP didn’t really see them as things that were harming the game. The original quote led me to suspect that there may be some acknowledgement of these issues, raising the question of why they have remained such tremendous blights on the play experience. I have to wonder if anyone at CCP has dared to imagine how successful the game would be were it not plagued by these frustrations.

I understand that this is outside the subject of this thread, so I'll refrain from further posts on this matter. It is good to know there is some acknowledgment of these issues. I can at least hope that someday the game will be what, I feel, it could be.
CCP t0rfifrans
C C P
C C P Alliance
#68 - 2012-12-05 00:53:52 UTC
One more thing to mention, I was asked of this outside this forum: The last day to submit your captured video is Dec 31st. After that date, the videos have gone into post-production offsite and we can't commit to your submissions being part of the source material used if they arrive later. Plus by then the Mayan Apocalypse is done, so it may as well be best to get the videos finished before that takes place.
Linda kays
United Empires Asset
#69 - 2012-12-05 16:57:48 UTC
CCP t0rfifrans wrote:
Kemeton wrote:
Will there be a screen at the museum that show EVE statistics that update in real time?

Getting statistics on the core features of the game. Destroying ships, the market and item manufacturing.

Lets say a screen that shows:
- Number of ships destroyed in the past hour or 10 minutes and the ISK value of them.
- Number of market transactions in the past minute and amount of ISK changing hands in thoes transactions.
- Number of items being built by players.
- Number of EVEmails being sent in the past 10 minutes.
- Number of characters online (obviously).


We did consider it, but being that the exhibit is up for 11 months, and we couldn't ensure uptime ( expansions, patches and other downtime ) we opted for a perfectly pre-cooked exhibit that will aim to show the metrics you list, but for that date, rather than in real time.



Just putting in a note here about being interresting vs being authentic.

With those metrics, carebears aren't desired much, yet we must accept there's a good deal of them in game.
For most of those mining carebears a day may consist simply of mining, and refine it at the end. Consider to include that as that actually is a day in Eve for some people. Speeding things up, having a clean pressentation of say a belt being striped over a few hours by a few lone miners and haulers would actually say alot about Eve.
Especially if the miners are sociale via the ingame coms during such an operation.
It would be easy to create for the devs, but I suspect a lot of Carebears not willing to make or share the information contained in such a video (1. step of Carebear grief is gankers obtaining that information, 2. step is the grief fleet coming to pop some high sec Hulks and Orcas.)

I'm just saying.
Hatsumi Kobayashi
Perkone
Caldari State
#70 - 2012-12-05 21:42:25 UTC
Gonna send you some awesome shots of me logging in, spinning my ship, talking smack in local and logging off after 10 minutes. **** will be so cash.

No sig.

MainDrain
The Scope
Gallente Federation
#71 - 2012-12-06 15:07:11 UTC
Can you publicise this more! I had to hear about this through a gaming new website rather than forums, tweets or devblogs

I understand the bit in the blog saying you will own the copyright to all links we send you and that we wont be paid for the stuff we send.

Could you not perhaps give away from free Aurum, or free SP on bucky for those characters that send you video, images, voice etc
Logicycle
Stimulus
Rote Kapelle
#72 - 2012-12-06 22:17:04 UTC
This is awesome.
MegaTOHHA
Shadowblade Brigade
#73 - 2012-12-07 15:38:53 UTC
Someone, who can capture scene 'Titan is born' - don't think, just do it Roll
Cygnet Lythanea
World Welfare Works Association
#74 - 2012-12-07 18:49:03 UTC  |  Edited by: Cygnet Lythanea
CCP, I hate to rain on your parade, but...

" Evil corporate legal jargon:

By sending the URL to CCP you are giving CCP a license to use your material and forfeiting copyright, so CCP is in no way obliged to compensate you for using the video in the exhibit."

This is illegal in any nation signatory to the Berne agreement, including Iceland (IIRC). While licensing you the right to use our work is acceptable, any work posted to youtube is automatically copyright under the law, and copyright law in most nations does not allow for the forfeiture or transfer of Moral Rights under any circumstances.

Further, there is no guarantee the person submitting is the person that produced the work in question. You could argue derivative work as it's based off the work of the game artists, but given the nature of the contest, this is pretty shaky ground.

Please have legal review your announcements before announcing them.
Kairos Antilles
Doomheim
#75 - 2012-12-07 22:01:06 UTC
Be sure to **** up local with the most vile racist and homophobic slurs you can concoct. After all, we're striving for an accurate picture of the playerbase, right? Twisted








(I kid, of course)
Lord KesH
Incarnation of Evil
Transgress
#76 - 2012-12-08 05:42:28 UTC
Just show the "I was there" trailer - That gives an amazing feeling of what eve gives you...
Disteeler
Perkone
Caldari State
#77 - 2012-12-08 09:08:42 UTC  |  Edited by: Disteeler
Is CCP Archivist actually somebody? I'm a documentalist/librarian/archivist in RL, would be nice to know wich tasks he develops!

BTW very nice initiative and congrats on being on a permanent collection on MOMA, now that's a badge!

The "I was there", Causality, Butterfly and Tyrannis trailers are my favourites to grasp what is EvE in minutes.
Tferr Tantalos
Caldari Provisions
Caldari State
#78 - 2012-12-08 15:30:57 UTC
I'll absolutely try to contribute.

By the way, is there a need to record sound? I seem to have gotten it into my head that the exhibitions won't have audio and that I can cut down on the filesize/listen to my own music as I record gameplay.
Elvis Preslie
NRDS Securities
#79 - 2012-12-09 00:36:24 UTC  |  Edited by: Elvis Preslie
I guess the best way would be to make a compilation of all the things possible in eve, with the little stuff showing 5 - 10 seconds each feature and the most exciting and intriguing to take up more time.

Make a sandbox for the gallery viewer to interact with; each scenario featured have them activate weapons or something simple so they dont have to learn all of eve just to fight another ship for 3 minutes.

Also the scenarios should randomly pick between ships of all 4 races. Each time they view the exhibit, its different and in a different setting with them being overpowered or them overpowering the "NPC" opponent.

If its more for the artwork, random ships from 4 races flying around solar systems but adding TRUE celestial anomalies, not the anomalies we fight rats in.
CCP t0rfifrans
C C P
C C P Alliance
#80 - 2012-12-09 11:03:18 UTC
Disteeler wrote:
Is CCP Archivist actually somebody? I'm a documentalist/librarian/archivist in RL, would be nice to know wich tasks he develops!

BTW very nice initiative and congrats on being on a permanent collection on MOMA, now that's a badge!

The "I was there", Causality, Butterfly and Tyrannis trailers are my favourites to grasp what is EvE in minutes.

CCP Archivist is just an alt to harvest mail, sorry!