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Two Step, what about...?

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Author
Keith Katar
Royal Amarr Institute
Amarr Empire
#41 - 2012-12-05 18:22:55 UTC
Robot Monster wrote:
You could also approach this from a different angle. Instead of getting rid of SD in the pos shields you just remove insurance payouts from the SD. I can understand the principle of scorched earth and asset denial but you shouldn't get rewarded for it. If you don't get insurance from it then it might encourage people to lose their ships in a fight so they get something from it and if they chose to SD then the guys on the other side of the shield can giggle knowing they are actually losing something and not becoming billionaires off their corpies ships.


If you remove the insurance payouts then as you said scorched earth is the only reason for SDing your ships. However as getting podded out of WH space makes it quite inconvenient to come back some times don't you think the sieged pilots would simply SD all except ONE of their ships and then mount a single 'If I'm going down I'm taking you with me' style fight. All this would accomplish is getting the attackers an extra single kill per toon. And that's assuming they don't have a Billion+pod. In that case they may just grab a cloaky probey T3 and warp off after SDing all their other ships just to save the pod?

~Keith, Summoner of Wormholes

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#42 - 2012-12-05 18:28:49 UTC  |  Edited by: Svodola Darkfury
RioCrokite wrote:


What I was trying to communicate:

Hey guys let's try to change self-destruct @ POS rule for some time (before POS revamp hits) and see what happens. If it's bad let's go back to previous system. If it happens to be good let's push for no 'trash' button in new poses having a good evidence of increased pvp activity (and tears ?) because of that. I was also a little bit surprised (as well as others) that this hasn't been changed in this patch. So I started a thread about it. So far people are divided by the topic but consensus among big guys (at least those closer to Two Step) is that SD change won't be a good thing. Fair enough.



Where was this quote at the beginning of the post?

Don't throw up a rager post and then expect people not to pick it apart. [edit] Rager post wrong word; you sounded more like a "hurf durf turn off SDing in shields because somebody denied me a kill" than a "Here's my well thought argument for why I think..."

This is an EXCELLENT post for your position. I still think its wrong, but at least I can respect it now.

Svodola Darkfury.

Director of Frozen Corpse Industries.

Dorn Val
Ministry of War
Amarr Empire
#43 - 2012-12-07 08:36:03 UTC
Svodola Darkfury wrote:


TLDR; There's been a big change on the forums lately for people wanting their PVP spoon-fed to them. Buck up and get out there and do the hunting like the rest of us. There will be days where you can't catch anybody, and there will be days where you have to bash a tower to get a fight. And there will be better days where you catch an Orca dropping a tower; or a C4 fleet that's not being careful enough. That's EVE PVP. If you're not used to it by now join Red Vs. Blue. That's instant action. This is real pvp.

Svodola Darkfury.


Unfortunately I could only "like" your post once...

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Trinkets friend
Sudden Buggery
Sending Thots And Players
#44 - 2012-12-08 03:43:43 UTC
TL;DR = stfu htfu and sucks to be you

Action: Remove trashing, self-destructing, etc, from (wormhole) POSs
Intention: Force more fights and get more killmails
Near-field consequence: Attackers get more loot out of their victims, resulting in a cycle of violent expuslions of small entities and culminating in ever-increasing loot fishing missions from in and outside w-space
Far-field consequence: Even more blueslisting, batphoning, and consolidation into ever-more fortified wormholes, intensive farmathon excursions by organised smaller entities living out of Orcas, and general desertion of the other 95% of ANY wormhole classes you care to name
Resultant extra killmails: ZERO. People will still log off and if they sally forth, Yamato-style, they are podded to hisec and can die only once per siege.
Denouement: Whining about how 3 or 4 large blobalitions control everything.

Action: Restrict low-end wormholes to small POSs only
Intention: Make life harder for nubs. I guess. Maybe longer-term, remove nullsec coalitions 60 research POS C1 fortress technology farms.
Near-field consequences: More sieges (see above) as nowadays even idiots can provide capable logis via Augorors and everyone can skill into a Oracle with a 1600.
Far-field consequences: Bored large entities faceroll every noob out of C1's and C2's (which are also vulnerable to BS's)
Resultant extra killmails: ZERO. Well, OK, maybe a few slaughters early on, but increasing desertion of low-end w-space because you can no longer refine gas, moon goo, research anything, with even a modicum of security results in C1 and C2 life as being totally uneconomic. Lack of targets then results in fewer killmails.
Denouement: Whining that low-end wormholes are dead.

The consequences of the two things discussed in this thread, under a reasonable expectation of the behaviour of w-space dwellers and predators seen so far being continued into the future, results in desertion of wormholes by noobs.

I have blathered on my blog (if you care to read it; I won't repeat here) about the problems facing wormhole space, and the code of behaviour of the C5 residents, which I think makes wormhole space at that level a great, unique subculture within EVE. Low-end wormholes lack the ability to force fights short of exhausting and, I realise now, completely futile weekend-long sieges.

These sieges result in either complete blueballs (aka Operation Tuts mah barreh) via being blobbed to crap by e-peen waving white knights, insane batphones, etc. or blueballs via people SDing. I have done about 40 sieges in C4 down, including disassembling a real deathstar in a C1 just with 10 Drakes and 2 Scimis, some for Q.Q., some for politics, some to move in, some for e-peen, and the C1 deathstar just to say we could do it. Some were worthwhile - but we only ever got two good fights, and two real pinatas. 90% of the time its just a waste of time.

My conclusion, sieging is sometimes neccessary, always pointless (even political sieges are in the end pointless), and should be totally avoided as you almost never get good fight.

The fact is, you will not get any more PVP or killmails from people via restricting self-destruction or preventing trashing items in the new POSs. If you make it impossible to SD, people will just eject bare hulls into space. Blow them up, no killmails. Don't blow them up, squabble about the ISK and watch people embezzle it. Until you siege out all the farmers and steal their crap,and they don't come back. Tragedy of the commons - read up on it.

To make w-space more viable, you need the noobs. Making it so they can't put up a well-defended POS which is difficult to take out isn't the answer. This will result in smalls in C1's being rolled by sniper BC gangs backed up by T1 logis. Mediums? Same deal, just add more logis.

If you drop larges out of C1's you make small (10-20 toon 3-7 meatbod) starter corps vulnerable to each other on a weekend-ly basis. Right now, you have to be experienced, rich, bored and annoyed as a small entitty to take on a C1 deathstar. You can do it with 12 toons; I have. But small POSs in C1's, you can take them out with 6 sniper BC's and 2 logis (depending on ECM) in 2 hours, and small dickstars with 1 Ishtar in 4. Done it AFK. If you can only anchor a small, you will have no way to defend yourself against even disorganised noobs.

As someone said, people somehow expect PVP to fall into their lap. Or great wads of cash from sieging someone out. It is frustrating to see someone SD their stuff, but it is just the way it is. Changing things as above, in my book, will result in less to do in the most deserted, boring space outside of TEST/Goons nullsec.

I've never seen anyone ship down to fight nubs and get a fight. You just deploy some bait, then blob with T3's.
Van Kuzco
Perkone
Caldari State
#45 - 2012-12-08 05:02:45 UTC
Wait can someone explain to me, if you removed self destruction at POS's, what's to stop the besieged player from simply jumping into a ship, warping to a safe spot, and SDing it there?
Wolvun
The Scope
Gallente Federation
#46 - 2012-12-08 05:04:59 UTC  |  Edited by: Wolvun
Van Kuzco wrote:
Wait can someone explain to me, if you removed self destruction at POS's, what's to stop the besieged player from simply jumping into a ship, warping to a safe spot, and SDing it there?


Well the pos will usually be **** caged with bubbles so they will only be able to do this once.

You generally don't just let them come and go all throughout the siege.
Van Kuzco
Perkone
Caldari State
#47 - 2012-12-08 05:11:52 UTC
Woah, like a whole 360 degree coverage around the pos? wouldn't that take a trillion bubbles? I must not be familiar with big sieges.
MadbaM
Viziam
Amarr Empire
#48 - 2012-12-08 05:24:27 UTC
Van Kuzco wrote:
Woah, like a whole 360 degree coverage around the pos? wouldn't that take a trillion bubbles? I must not be familiar with big sieges.


Nope 3 larges and you can't warp in or out, it may be 4 i don't remember...
Meytal
Doomheim
#49 - 2012-12-11 16:48:56 UTC
Cipreh wrote:
My suggestion has been to reduce the number of unoccupied w-space systems for certain classes (class 5 specifically), which I feel will drive conflict by bringing people into contact with each other more often, and forcing people to fight over access to the newly limited resources.

Not only does it lessen the number of empty holes, it will help to drive the price of w-space gases and loot higher due to reduction of available resources from all the empty systems. If there aren't tons of empty systems, you will see less "farming" corps setting up, because the ability to defend ones operations would become a near necessity.

Well, just to pick on this one point, if you want to drive prices back up for w-space goo, go for the throat: have activated mags, radars, and anoms despawn at downtime, regardless of whether anything was killed or whether the site was completed. End the multi-day C5/C6 capital escalation farming in each site in system.

Someone else mentioned in another thread some time ago about more random "wandering" wormhole connections with a short lifespan, which should be implemented immediately. Tune this mechanic to prefer active systems, and you are increasing opportunities for neighborly greetings. For most of us in w-space, just having someone to shoot is enough reason to shoot someone.


As far as SDing within POS shields, let them. Sure, you don't get that kill to paint on your ship, but you have denied assets to your target. It's also an effective way to grief attackers, which seems to fit the theme of this game. Besides, if someone is willing to SD ships even when they outnumber the attackers, you have no chance of getting them to fight under any conditions.

Robot Monster wrote:
You could also approach this from a different angle. Instead of getting rid of SD in the pos shields you just remove insurance payouts from the SD.

This is an amazing idea and should be implemented immediately, in all regions of space.

As much as I enjoy feeding on bears, the truly risk-averse players do not belong in w-space. They will eventually learn this for themselves and leave, or they will adapt and shed some of their fear of loss.


There are far more ominous changes related to the minimal new-POS mechanics that have been discussed to death in the other Two Step-bashing threads; SDing is barely a blip on the radar. If CCP isn't going to read those threads and if Two Step isn't going to relay their contents to CCP, there is little hope yet another thread will change this. We've been asking for more information for quite some time, and have received nothing because the important bits are NDA. We wanted more information so we could discuss ideas before they were written in stone, but it looks like we won't get anything until the train leaves the station and can't be turned around.
Bodega Cat
Expedition Spartica
#50 - 2012-12-13 15:37:09 UTC  |  Edited by: Bodega Cat
Akyla Dey wrote:

Not at all, though some would argue that they're one and the same in this game. For myself, it's never a matter of proof - we have screenshots and videos for that. I simply think the idea of SDing in POSs to be less fun than the option not to. Call it a sense of self satisfaction, call it a desire to reap the rewards of my hard work, but I think the game plays out better with the mechanic gone than not, without a lot of repercussions in the long term. Again, it's an opinion. No one could say how exactly things would work out were it changed.

Honestly, the point's probably moot. As was mentioned, CCP doesn't like Force Fields, and the new POSs will probably have completely different mechanics to deal with.


It is fun for the attacker, but you are lending no credit to the measurable "fun" of the completely out numbered defender, who has no chance and can take one small minor "victory" so to speak by self destructing their valuables in front of a camping fleets' tired, yet eager faces.

That can be fun, sure it is at the expense of the attackers, but keep in mind, to the out numbered (which is the goal of every attacker ultimately in EVE) its all they stand to get out of it.

You mentioned you are of the opinion that POS bashing will not grow in popularity that much with less asset denial but I have to disagree.... One of the only real things discouraging it more bashes on the large is the fact that sane people see no real value in it. Change that by making a long boring weekend of camping a tower worth a few rations of the spoil and that may change.

For me, w-space needs to foster homesteading for the smaller corps and units to the fullest in order for it to continue to be successful. Unfortunately, self destructing is sometimes all they have in the face of superb adversity and to take that way I think would be a two pronged problem. It would take that tiny little meager win moment away, and more importantly, stimulate more invasions (which require lots and lots of dedicated bodies fighting in unison) which would ultimately promote power blocks as the only real way to permanently live in a hole.

Nevertheless, I do agree with your final statements in that without a doubt mechanics are going to change in interesting ways once those POS initiatives get into going. I for one, hope they protect the spirit of wormholes to the fullest.
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