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Future of armour incursion fleets

Author
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#21 - 2012-12-21 00:40:33 UTC  |  Edited by: Fronkfurter McSheebleton
Another reason in shield over armor is, though it may be unpopular outside high end fleets, you can relatively easily fit more than just the typical 3 damage mods on most shield ships. It's not uncommon to see 4 damage mods and a T2 dps rig on faction ships. This is certainly feasible in armor, but the availability of the OGBs required for this kind of fit is limited on the armor side.

That said...I did some EFT warrioring and with the OGB, at least the following ships are capable of 100k EHP/70+ resists and 4 damage mods + T2 dps rig:

Vindicator (this one is best IMO)
Machariel
Paladin
Kronos
Navythron
Flempest
Abaddon
Navygeddon
Navy Apoc (no gun damage bonus...)
Armageddon


So three of the four races are competitive here, though caldari has pretty much nothing. Still, in an environment that is all about min/maxing, these hold up fairly well.

thhief ghabmoef

Mina Sebiestar
Minmatar Inner Space Conglomerate
#22 - 2012-12-21 23:53:34 UTC
As far as i noticed armor fleets overtank and are wasting slots on plates and such,i personally think if u fielding plate on your ship while doing VG say goodbye to being competitive to shield fleet.

=every armor setup thus far i saw,and don't start with OMG our reps rep 2.9 sec later than shield reps,it wont fly with me.

armor fleets need to figure them self out tbh and step up their game.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Jacob Rider
Perkone
Caldari State
#23 - 2012-12-22 01:49:47 UTC  |  Edited by: Jacob Rider
Mina Sebiestar wrote:
As far as i noticed armor fleets overtank and are wasting slots on plates and such,i personally think if u fielding plate on your ship while doing VG say goodbye to being competitive to shield fleet.

Armor fleets have had the plate requirement since long before the change to incursion mechanics. Some ships (specifically some faction battleships, but there are others) absolutely require plates, as they are big frickin' targets. As a logi pilot, it's kind of alarming when two of you are pumping four large reps and full flights of T2 rep drones into a faction battleship that's been primaried, yet it's STILL not keeping up with the damage. On smaller ships or ships with better resists, yes plates an be considered a bit of a luxury, but better to have them and not need them than need them and not have them. Especially when the logi pilots are strangers -- you don't know how good they are until you get into sites and things get hairy.

With three known competent logis, plates are needed less. But even good logi pilots can have an off day, or be slightly slow, or be distracted, or have their internet disconnect, or whatever.

Note that all of my incursion experience is from before the mechanics change. Real life and other games got in the way, and I just recently reactivated my accounts.
Derath Ellecon
University of Caille
Gallente Federation
#24 - 2012-12-22 02:02:44 UTC
Jacob Rider wrote:
Mina Sebiestar wrote:
As far as i noticed armor fleets overtank and are wasting slots on plates and such,i personally think if u fielding plate on your ship while doing VG say goodbye to being competitive to shield fleet.

Armor fleets have had the plate requirement since long before the change to incursion mechanics. Some ships (specifically some faction battleships, but there are others) absolutely require plates, as they are big frickin' targets. As a logi pilot, it's kind of alarming when two of you are pumping four large reps and full flights of T2 rep drones into a faction battleship that's been primaried, yet it's STILL not keeping up with the damage. On smaller ships or ships with better resists, yes plates an be considered a bit of a luxury, but better to have them and not need them than need them and not have them. Especially when the logi pilots are strangers -- you don't know how good they are until you get into sites and things get hairy.

With three known competent logis, plates are needed less. But even good logi pilots can have an off day, or be slightly slow, or be distracted, or have their internet disconnect, or whatever.

Note that all of my incursion experience is from before the mechanics change. Real life and other games got in the way, and I just recently reactivated my accounts.


Yea you never know. Was flying recently and we got to the gate, 2 guards and me in an ONI. FC says activate gate and every starts to warp. Just then comes go "guard disconnected". I forget which site it was but it was one that hits a bit harder. We had an armor Mach in fleet that I could tell from the whole night was a bit more squishy. And of course who gets primaried?

Those are the times I'm glad to have extra repair paste along.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#25 - 2012-12-22 02:09:50 UTC
As far as VG go after change there is no blitz any more (DDD) so there isn't that big dmg pile up at the end...

Shield battleships are big targets as well but i don't see they fitting extenders,and i fly Vargur that have lack of shield hit points of amount of one large shield extender by default.

Battleship base shield/armor hit points is enough for VG sites i don't see a reason why to fit one at all...but i do speak in terms of established community that know what is doing that have constant max OGB support and capable logistic pilots,as well as pilots that invested isk and skills to better them self's.

i don't want to fit that/shoot that ammo/pay attention, mentality will not move upward anything.

Because seeing ship go down to 2/3 in armor from time to time while armor tanking isn't something to be scared about it is just how it is when you run in performance mode.

my opinion anyway.

Also any faction ship have more base anything more than standard variant.

You choke behind a smile a fake behind the fear

Because >>I is too hard

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