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Why not the Ferox

Author
Serra Hawke
Merry Band of Misfit Toys
#1 - 2012-12-01 01:53:04 UTC  |  Edited by: Serra Hawke
So here's the story. I have been looking into a caldari battlecruiser for some time now. I have been browsing the interwebs for a while, and of the 3 ships, the naga is more for pvp, which leaves the drake and the ferox. I personally like using hybrid turrets over launchers, which lead me to want to run a ferox. So I was looking up fits for it, and basically the only advice people would give to others came down to basically "get a drake." Is the ferox really that bad? I would prefer to not have to waste all my turret training to get missile skills, as the drake can't have turrets, which not only sucks in that way but also because it can't fit a salvager. Also the drake is like 20m ISK more. Can I get away with using a ferox and not get slaughtered every mission I run? From all the stuff on paper the drake is the same as the ferox except it has more HP and uses missiles instead of hybrids.

Anything to help me understand would be awesome.

EDIT: this is for PvE, running lvl 3's solo or 4's with friends
Gneeznow
Ship spinners inc
#2 - 2012-12-01 02:02:18 UTC
Ferox is a great ship, great brawler with blasters and a competent sniper with rails. It's comfortable with an active tank or passive tank too. People prefer the drake because it's easy mode and doesn't require imagination or knowledge of gunnery to use.
Alara IonStorm
#3 - 2012-12-01 02:21:33 UTC
Can you use a Ferox for missions, yes. is it great no.

It has one big weakness for PvE. No Damage Bonus and only 6 Turrets.

Assuming competent fitting skills and level 3-4 gunnery, cap and core skills it could do level 3 missions in a fit like this well enough.

[Ferox, Low Skill PvE]
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Fourier Transform Tracking Program

Large Shield Booster II
Shield Boost Amplifier I
Kinetic Deflection Field II
Thermic Dissipation Field II
Cap Recharger II

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
Small Tractor Beam I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin I x5

I used baser mods but put T2 wherever you can and try to get Battlecruiser IV at least. If you need more fitting use the spot where the TE is for a PDU / RCU / CoPro. An Afterburner for Gate Missions instead of the Cap Recharcher is acceptable as is a TP / Web / ECCM for Gurisatas / TC ect. If you find you can spare the slot use it. Small Capbooster w/ 200's isn't bad either if you are having cap problems.

As for Salvaging approaching wrecks in this tub is a fools errand, the ship is to cumbersome and the money is to little. Use a Tractor Beam to loot what is in range and grab mission objectives. If you want to Salvage the field use this.

[Cormorant, Basic Salvage Ship]
Capacitor Power Relay II
Expanded Cargohold II

Cap Recharger II
Cap Recharger II
Limited 1MN MicroWarpdrive I

Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I
Salvager I

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I

This is the setup as how it will look in 4 Days on Tuesday. Right now it has 4 Mids 1 Low so modify accordingly.

You could get away with a cheaper Condor as well. Noctis is the premium but at 70mil a hull that is more of a future endeavor to pinch pennies towards.
Gal'o Sengen
Doomheim
#4 - 2012-12-01 02:33:44 UTC
Medium Rails do anemic damage even on ships bonused for Damage, and the Ferox has no Damage bonus. I like the ship but Medium Rails are just so bad.

So basically, get a Drake.
Karmu Ivanostrov
Deep Core Mining Inc.
Caldari State
#5 - 2012-12-01 02:46:47 UTC
Look, is it a tad less optimal to run a Ferox than a Drake? Yeah... but dont bulge to the "get a drake" crap... If you like the Ferox, go fly it, its your game after all =)
Piugattuk
Litla Sundlaugin
#6 - 2012-12-01 02:54:24 UTC  |  Edited by: Piugattuk
Lvl 3 missions is fine in Ferox but 4 forget it, it will not kill fast enough to handle incoming dps, a brutix will be better.
I know you wanted Caldari but the Drake is you're best BC choice. Want guns go with brutix or hurricane, I like the Ferox too but just not hard hitting enough I know from experience.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#7 - 2012-12-01 18:22:15 UTC
Its worth noting that the Ferox will be changed soon anyway...
Right now, with different tiers of BCs, the lowest tier is crap, and they made the ferox the lowest tier of the caldari BCs


but basically, at this moment:
Heavy missiles >> railguns : they have more range, more damage, no tracking issues, deal selectable, pure DPS
7 missile launchers > 6 turret slots
missile damage bonus > turret optimal bonus (again, the missiles still have more range)
5469 base shield HP > 4883 base shield HP (same recharge time, similar stats for armor and hull)
Drake Cap > Ferox cap (same cap/sec recharge, but the drake has a larger reservoir, and the ferox needs cap to fire)
Drake fitting > Ferox fitting
6 med slots > 5 mid slots (same amount of lows)


Its not that the ferox is crap, it can do a lot of things just fine... but the drake does outclass it by a significant/large margin in multiple areas....
Maeltstome
Ten Thousand Days
#8 - 2012-12-01 18:59:26 UTC
a properly fit naga will eat a drake for breakfast in missions. You only need to tank 450ish dps for level 4's... thats easy with a few basic faction mods.
EvEa Deva
Doomheim
#9 - 2012-12-02 06:06:22 UTC
Ferox is ok in PvP and not too many FCs will primary you, so maybe a longer lifespan for newer PvPers, problem with it in PvP is not alot of mids so hard to tank it and have a point.

Ferox in PvE should be fine for lvl 3 missions, maybe lvl 4s if you have a gang, would suck solo in 4s

Drake is better and even if they nerf the shiz out of the drake it will still be better.
Ferahgo
State War Academy
Caldari State
#10 - 2012-12-02 06:48:03 UTC
If you prefer hybrid turrets over missiles, why are you flying caldari and not gallente?
Casirio
Aliastra
Gallente Federation
#11 - 2012-12-02 07:02:55 UTC
when it comes to pve..which is boring in itself anyways..fly whatever the hell you want.
Serra Hawke
Merry Band of Misfit Toys
#12 - 2012-12-02 14:34:34 UTC
Ferahgo wrote:
If you prefer hybrid turrets over missiles, why are you flying caldari and not gallente?


mainly because I have caldari training and absolutly nothing in gallente ships whatsoever.

The drake is better. I understand that. but based on what you guys have said, the ferox is a better fit for me. In the time it would take to train into missiles to a halfway decent level I could be flying a rokh. It seems like it would take quite a few days to train into either gallente ships/missiles, so the ferox is better in that sense because I can actually use it now, not in a week and a half from now. And that week and a half I just saved from that means I can train to max out some of the gunnery/turret skills.
Teardrop Butterfly
Republic Military School
Minmatar Republic
#13 - 2012-12-02 15:11:44 UTC
Alara IonStorm wrote:
It has one big weakness for PvE. No Damage Bonus and only 6 Turrets.


That's 2 weaknesses Shocked
I like explosions.
Alara IonStorm
#14 - 2012-12-02 17:08:08 UTC  |  Edited by: Alara IonStorm
Teardrop Butterfly wrote:
Alara IonStorm wrote:
It has one big weakness for PvE. No Damage Bonus and only 6 Turrets.


That's 2 weaknesses Shocked

Not really just two factors in the same weakness.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#15 - 2012-12-02 18:41:59 UTC
Ferahgo wrote:
If you prefer hybrid turrets over missiles, why are you flying caldari and not gallente?


Didn't knew hybrids are not Caldari main weapon system along side with missiles, I didn't even knew they have half of their ships who fit those.

Indeed, play Caldari should mean missiles or HTFU...

removed inappropriate ASCII art signature - CCP Eterne

Kosetzu
The Black Crow Bandits
Northern Coalition.
#16 - 2012-12-02 19:50:27 UTC
Training the ship skills to fly Gallente instead of Caldari shouldn't take you very long at all. I would wait until the expansion hits in a few days and then see if the Ferox is viable then, if not crosstrain Gallente, it shouldn't take you more than a couple days, as the Battlecruiser skill isn't racial yet.

Caldari hybrid ships are mostly geared towards having good range on their ships, while Gallente has more damage bonuses on theirs. For missions the damage is usually better over the extra range Caldari gets.

The Hybrid ships for level 4's are almost all Gallente as well. The Rokh has no faction version of it so there's not any progression after it unless you crosstrain Gallente, while Gallente has multiple hybrid Battleships, and navy/pirate faction as well as T2 versions with hybrids.

Caldari Hybrid Battleship:
Rokh

Gallente Hybrid Battleships:
Megathron
Hyperion
Navy Megathron

Pirate/T2
Vindicator (requires Minmatar Battleship as well as Gallente)
Kronos (Marauder, requires Gallente Battleship 5 and Marauders skill)
Mara Pahrdi
The Order of Anoyia
#17 - 2012-12-02 22:46:49 UTC
Karmu Ivanostrov wrote:
Look, is it a tad less optimal to run a Ferox than a Drake? Yeah... but dont bulge to the "get a drake" crap... If you like the Ferox, go fly it, its your game after all =)

This.

Unless you're into this isk/h thing, do whatever you like.

Remove standings and insurance.

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#18 - 2012-12-03 06:20:32 UTC
Mara Pahrdi wrote:
Karmu Ivanostrov wrote:
Look, is it a tad less optimal to run a Ferox than a Drake? Yeah... but dont bulge to the "get a drake" crap... If you like the Ferox, go fly it, its your game after all =)

This.

Unless you're into this isk/h thing, do whatever you like.



If you're going for the optimal mission runner, then Drake is the better hull (for now, at least). Once the BC tiercide happens, the Ferox might catch up a bit (I hope). I ran Level 3s in a Ferox with very little difficulty; you have to watch what sort of NPCs you'll be facing; aside from that, if you know how to pulse your booster, and how to tank it, you should be fine.

"I am a leaf on the...ah, frak it!"

STSxLight
Blue Republic
RvB - BLUE Republic
#19 - 2012-12-04 22:52:58 UTC
The HM nerf is bad for my drake so shall i continue to train for t2 assault fLolor belt ratting and forsake hubs(in a 2 man fleet) or train large t1hybrid with suport skills and go for the naga? 2weeks for t2assault and the same time for large blasters and decent gunnery skillsLol

"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

my eve youtube channelĀ  http://www.youtube.com/user/stsxlight/videos

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#20 - 2012-12-04 23:32:52 UTC
If you set on using hybrids, throw in some gallente training, their ships are build to use them. Rail megathron is not a bad ship.. and its works way better than a rokh. and of course the vindi is better than OK at missions..
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