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Dont change the 2/10 plexes!

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Author
Bloodpetal
Tir Capital Management Group
#321 - 2013-01-07 16:29:55 UTC  |  Edited by: Bloodpetal
I think what would be interesting for Low Sec specifically, as the first accesible PVP area, is more landmarks that are actually useful with some reward in there to promote player interaction - which may turn to fighting or may turn to cooperation. (Probably fighting in EVE).

The reason is to create a more varied environments to experience EVE.

I have always seen "acceleration gates" as a simple yet clumsy and awkward mechanic to restrict access to a location. Major issue being 1 access point to 1 location always causes a "camping" issue SOMEWHERE.

Should there be a reward? Yes, I think so. does it have to be farmable? No, I don't think so. I don't think you need to change the static plexes as they were completely either.

Here's what I think EVE needs :
1. More "Static" Places for perceived interaction than just : Planets, Moons, Stations, Stargates, Hidden Exploration Sites, Incursions, FW Plexes.

2. Locations which promote a healthy PVP opportunity for those not wanting a Battleship/BC engagement to happen against their will (To some degree).

3. A few more interesting places to "Easily" explore.


Here's how I think you can do it :

I don't know if you can technically create these dungeons, but let me tell you what I see...

1. Take the FW Plex "Beacon Popping on Overview" idea and make some specific anomalies that are easy to find with onboard scanner that pop up on overview.
(This has never been done before :: but Ideally and optionally, these plexes would actually have 2 beacons that represent 2 separate accel gate entrances into the site so they're harder to camp by one party.)

2. Inside the plexes, there would be some reward/NPCs that are easy to take down and give some small consistent reward the longer you are in there. Perhaps you have to kill x NPC for 45 minutes until you get some spawn pop or something that gives you some drop. I know that CCP Greyscale was talking about adding Security Status Tags that increase sec status. Maybe combine that idea with these beacons to create a unique drop that can be exclusively very valuable to PVP players from the onset.

3. As players can easily find these places and run around with light ships, they will try and steal the sites from other players who have already done a good amount of the work to get to the reward.

PROs :
- Less easily campable by the same experienced players
- More dynamic locations
- Creates a risk-reward scenario
- Creates more easy exploration/beacons that are visible to your eyeballs when you enter a system, getting noobs interested in them (and probably dying horribly, but at least they tried)
- Doesn't create a "Farming" experience. More of an exploration one.

CONs :
- Difficult balancing reward for people who are looking for PVP
- By adding time to the roaming and exploring aspect for these sites are they going to be condusive to PVP? Or do they really need to be static sites to keep the easy to find PVP interest they currently have?

Maybe when some players find a site they will spread the word about the site since it's there for so long, and others will come hunting for the ones in the site. Making an information network based around these lite exploration locations for people to come fight in them? Especially if Sec Status Tags are the central focal point of this, I think you have a very succesful reward scenario.

Just a few thoughts.
Pirate

Where I am.

Toterra
Sebiestor Tribe
Minmatar Republic
#322 - 2013-01-07 17:00:14 UTC
Laktos wrote:
[quote=CCP Fozzie][quote=Schmata Bastanold]EDIT after few minutes of flexing my brain muscles:
...
They were a naturally formed food chain of pvp content. PVE Guy goes to farm it, PVP Guy 1 hunts him to the plex, PVP Guy 2 hunts PVP Guy 1 etc.
....


I spent ten minutes writing a wall of text, then read this. Perfectly explains the situation.

CCP, just bring them back in low-sec and then talk about how to make them better.
Laktos
Perkone
Caldari State
#323 - 2013-01-07 17:05:29 UTC
Firebolt145 wrote:

I don't know mate. I get what you're saying, but back in Heild, it was very rare for a fight to start there because 'some poor pve newbie got lost and thought he could make isk here'. It was always started because 'yo guys I feel like pvp I'm gonna get my destroyer/assault frig and warp to the plex at 50km, who wants to come?'

From that point on it became blobbing/people bringing bigger ships/lots of lulz, which is what you said too, but I'm just disagreeing about your statement that it was the pve loot that started it all in the first place.


Well, of course not every fight starts because players are hunting bears in the plex. But I highly doubt they would ever have become the pvp hotspots they did if it weren't for those initial bears trying to farm it which lures in the pirates. I'm trying to make the point that I don't think a PVP arena with no isk reward inside to lure the carebears and thus the pirates and thus the anti-pirates will ever come close to replacing what the 2/10's were.

And it wasn't just bears trying to farm those plexes. A number of pirates/pvpers roamed across regions to farm the loot from the 2/10's and hopefully find a fight in one of them as a bonus.

EVE PVP needs consensual and non-consensual parties. It needs hunters and prey. It needs greed for isk and greed for carebear killmails to motivate pilots to take risks. Without these things it just becomes a series of stalemates or boring 1v1's. I'm extremely disappointed that this was the best idea that came out of the CSM + Dev meeting.

Latest PVP Video: Perseverance

Sard Caid does not endorse this message.

Schmata Bastanold
In Boobiez We Trust
#324 - 2013-01-07 17:16:28 UTC
Simply put CCP in pursuit of better hisec PVE annihilated huge chunk of lowsec PVP. If devs can't or refuse to see it that way this whole thread is pointless.

Invalid signature format

Hans Jagerblitzen
Ice Fire Warriors
#325 - 2013-01-07 17:22:33 UTC
CCP Fozzie wrote:
The shift to exploration was done in part to reduce farming of the content, and introducing new rewards is something that has to be done carefully. The main question I'm trying to answer with the "no NPC" query is how much of the pvp was fueled by the loot rewards and how much was fueled by the interesting geography of the acceleration gates. If it's the latter the solution is more simple, if it's the former the solution is more complex.


Sorry Fozzie, but I don't think acceleration gates are interesting enough "terrain" on their own to drive interest in complexes. Now they certainly serve their purpose in limiting the size of a fight (which is great) but I still think that some semblance of a reward must stay intact for these to attract activity to them.

When our corp was farming the plex in Lulm, one of the big appeals was that you could make isk while baiting out a PvP fight. There was a payment for your time that made it worthwhile to visit and hang out even if no one else came along to fight you. Essentially, we used these plexes like FW plexes before FW plexes had their rewards added (which unsurprisingly started being run much more frequently.)

Strip away the reward, and you're forcing players to choose between PvP and isk-making - which is a step away from the direction you've headed between the FW payout system and the addition of bountyies. Simply put, I don't see these being compelling enough "content" on their own if we're talking gated arenas without some reward to bait players into running them.

Bloodpetal beat me to it - sec status improvement tags would be an EXCELLENT reward to replace the typical exploration content. If CCP is seriously going to follow through with the plans mentioned last FanFest (which you should, absolutely!) you'd be adding new content anyways, this is a fantastic opportunity to solve a few problems with a single mechanism.

I'd love to see a plex that spawns as frequently as necessary to generate sec status tags (Lets say you were thinking of having the sec status tags drop from an NPC in a belt, this could just as easily drop from an NPC in a plex) and that was easily discoverable using the -system scanner-, not the probing system. Once opened, the plexes could stay on public overview system-wide and become that conflict driver the old plexes used to serve as.

Thus we'd have a system that adds new content, creates a new profession (killing pirate NPC's to collect security tags for the marketplace) and replaces the old DED 1 and 2 plexes in terms of providing a wonderful pew chokepoint.

There's obviously lots of possibilities here, but this one is my personal favorite, but however you slice this I think rewards simply -must- play into this. Career PvPers deserve to make some bacon while they pew, and since we're limited on direct rewards due to farming issues the least we can do is provide content that pays on top of providing a place to find a fight.

....Keep in mind that plexes with zero rewards are what drove us nuts for many years in Faction Warfare. They weren't a good place to find fights, and I directly blame the lack of reward. Everything we've seen in Inferno and Retribution confirms this.

CPM0 Chairman / CSM7 Vice Secretary

mkint
#326 - 2013-01-07 17:24:31 UTC
CCP Fozzie wrote:
Schmata Bastanold wrote:
EDIT after few minutes of flexing my brain muscles:

As much I would like to see our beloved 2/10 plex in Heild back on my overview I wouldn't like it to become a basis for "arenas" in Eve. Dedicated places for pvp have no place in New Eden, period. Beauty of lowsec plexes was in emergent gameplay driven by players "misusing" those beacons. And I am afraid that if you make that first step and put even a hint of "arenas" out there that would make more harm than good in the long run.


I find this argument interesting. Removing existing "arenas" is bad but reintroducing them would be a slippery slope towards something harmful?

Also technically everything in eve is a "dedicated place for pvp", I don't see how adding more variety of locations to pvp would be a bad thing.

To be very clear, this "no NPC" idea is just that, and idea. Don't anyone go getting your hopes up I just want to have a discussion on upsides and downsides.

There definitely is a type of person who would only be willing to seek pvp in 1v1 situations. I think facilitating that would help engage people who might otherwise not bother to even log in.

The only question that has any bearing is if such a thing would weaken other forms of pvp. I would propose that it would be a good thing if it does. It would expose which parts of the game are not as fun as they should be, which areas need dev time. Of course, then nullbears will call for nerfs to make it suck as bad as nullsec ops, but if devs man up and ignore them, the game can get to where it should be.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Angelus Ryan
One Ronin
#327 - 2013-01-07 17:25:28 UTC  |  Edited by: Angelus Ryan
CCP Fozzie wrote:
This of course meant losing some of the interesting and positive gameplay associated with the 1/10 and 2/10 plexes, just as the old removal of the 6/10, 8/10 and 10/10 statics removed interesting gameplay in its time. However with hindsight it's fairly clear to us that the benefits of the old static plex removal outweighed the harm, with the content being run by many more people than could ever use the old farmable statics. The benefits of this change will be wider access to the pve content provided by these plexes and hopefully more people exploring lowsec as a whole (although less concentrated than previously). The downsides of course are a reduction in the number of geographical features that make some systems unique, as well as the easily seen focal point for players in space. We feel that as a whole this change will be a net positive, although I completely understand that it may not seem the case to those people who strongly benefited from the previous mechanic.

One idea that came up from the CSM discussion that I would like your opinions on (no promises at this stage):
What would you guys think about the plexes being reintroduced with the same size restrictions but without the NPCs (or without the NPCs in the final room) as a simple location for size restricted pvp decoupled from the DED loot?


In other words, your blanket fix for the farmable statics problem nuked an integral part of the small scale lowsec PvP scene and you stand by it. I am sorely disappointed. Why not return the complexes, with their DED loot and change the gate mechanics involved so that keys are not required? No camping problem (people will nuke the campers), same watering hole effect. Perfection ensues.

Of course, nuke the highsec ones out of existence, but just returning the beacons with deadspace without loot means that the whole watering hole concept is thrown out of the window. It is not arenas that we want, it is actual, meaningful places to fight over, to pirate at, and to call each names around.

This change makes EVE worse, not better, and makes lowsec worse, not better. And honestly, aside of some crazies living in lowsec, it is a pretty much dead zone outside of FW areas, and not everyone wants to participate in FW. There was a way (and is a way) to fix the farming problem without affecting the existence of lowsec static complexes, and the fix has been staring at you in the face for a very long time (fix key spawn mechanics, as people have asked over and over and over for years).

Sorry if I sound bitter, but honestly, you're severely reducing my will to play EVE by this change and by the fact you're not willing to revert it to the better.

TL;DR:
Hans is right, rewards are needed to keep people around these places and draw new people in. Otherwise the draw of these locations aside of the few people who are in it purely for the fights is pretty much nothing. And the draw is needed to grow the "next generation" of lowsec pirates, PvPers and anti-pirates.
Angelus Ryan
One Ronin
#328 - 2013-01-07 17:32:08 UTC
Laktos wrote:

EVE PVP needs consensual and non-consensual parties. It needs hunters and prey. It needs greed for isk and greed for carebear killmails to motivate pilots to take risks. Without these things it just becomes a series of stalemates or boring 1v1's. I'm extremely disappointed that this was the best idea that came out of the CSM + Dev meeting.


This. This. And 1,000,000 times this.
Oreb Wing
Last Rites.
Villore Accords
#329 - 2013-01-07 17:56:02 UTC
Hans Jagerblitzen wrote:
[quote=CCP Fozzie] ... to enerate sec status tags (Lets say you were thinking of having the sec status tags drop from an NPC in a belt, this could just as easily drop from an NPC in a plex) and that was easily discoverable using the -system scanner-, not the probing system. Once opened, the plexes could stay on public overview system-wide and become that conflict driver the old plexes used to serve as.

Thus we'd have a system that adds new content, creates a new profession (killing pirate NPC's to collect security tags for the marketplace) and replaces the old DED 1 and 2 plexes in terms of providing a wonderful pew chokepoint.

There's obviously lots of possibilities here, but this one is my personal favorite, but however you slice this I think rewards simply -must- play into this. Career PvPers deserve to make some bacon while they pew, and since we're limited on direct rewards due to farming issues the least we can do is provide content that pays on top of providing a place to find a fight.

....Keep in mind that plexes with zero rewards are what drove us nuts for many years in Faction Warfare. They weren't a good place to find fights, and I directly blame the lack of reward. Everything we've seen in Inferno and Retribution confirms this.


I think the rewards for these plexes are just fine, making up to 60mil on a single lucky run. Serpentis blaster and 3 dead space mods! I Don't agree that hidden sites someone takes the effort to scan out, and gimp their ship in the process to probe, should become easily avail. As an overview pop for anyone to see. Neither do I agree about the tags, as most of the issue here with common pilots, is that we get aggressed at these locations by pies that bring their sec status down to have the advantage of gate guns. My sec hits have ALL come from pies being in FW specific objectives that had nothing to do with them. Providing a kill spot, together with the opportunity for a free sec tag from someone's loot, will only make this a pie hang out, not at all working as intended, while benefitting those that abiluse the security mechanic most.
Hans Jagerblitzen
Ice Fire Warriors
#330 - 2013-01-07 18:38:55 UTC  |  Edited by: Hans Jagerblitzen
Oreb Wing wrote:
I think the rewards for these plexes are just fine, making up to 60mil on a single lucky run. Serpentis blaster and 3 dead space mods! I Don't agree that hidden sites someone takes the effort to scan out, and gimp their ship in the process to probe, should become easily avail. As an overview pop for anyone to see. Neither do I agree about the tags, as most of the issue here with common pilots, is that we get aggressed at these locations by pies that bring their sec status down to have the advantage of gate guns. My sec hits have ALL come from pies being in FW specific objectives that had nothing to do with them. Providing a kill spot, together with the opportunity for a free sec tag from someone's loot, will only make this a pie hang out, not at all working as intended, while benefitting those that abiluse the security mechanic most.


I think you missed the part about the reason these plexes now have to be probed out being to protect their value to those players that were into exploration and to reduce the frequency with which they were farmed by high-skilled players (i.e., pirates.)

All that to say, I'm not advocating we reverse that decision as long as we can brainstorm an alternative type of content that satiates the PvP-oriented "fight club" crowd. Placing a tags-for-secs reward inside an easily scannable plex is just one such idea for a replacement.

There's lots of issues to consider, however...for instance the current DED complexes do take several rooms deep to complete, and I'm not sure a multi-layered complex would be considred worth wading through to get the equivalent reward of shooting a nullsec rat to improve your security status. Perhaps a single-room (FW-style) would work, but than we'd have to see a fairly frequent spawn rate in order for them to actually provide places where people are present enough of the time to provide a pew target. The several-rooms-deep aspect of the DED plexes contributed greatly to that.

But in the end, that's just one idea. We're totally open to other suggestions here, the important thing is puzzling out a content / context / reward balance that delivers the same amount of fun for the outlaw PvPers you are complaining about here, so they can engage each other in this separate venue instead of camping content designed for explorers constantly.

CPM0 Chairman / CSM7 Vice Secretary

Dersen Lowery
The Scope
#331 - 2013-01-07 18:53:26 UTC
Hans Jagerblitzen wrote:
But in the end, that's just one idea. We're totally open to other suggestions here, the important thing is puzzling out a content / context / reward balance that delivers the same amount of fun for the outlaw PvPers you are complaining about here, so they can engage each other in this separate venue instead of camping content designed for explorers constantly.


Is there any particular reason it has to be either/or? If you're going to introduce terrain, you might as well vary it.

For instance, what if one class of site is a CONCORD, or even DED, outpost, and it's the most likely to drop security status tags? To get through it, your security status has to take a pummeling. This would give -10s and other people who don't care about being flashy an income stream, and incentive to compete for it. Other sites could drop them as well, as incidental loot, but where else would you go for security status tags than CONCORD itself?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Bloodpetal
Tir Capital Management Group
#332 - 2013-01-07 19:15:54 UTC


I think the "Sec-tags" should be a "Concord Hack Code" or such that hacks Concord DB's and changes your sec status slowly and drops from the sites. Lol

As the post above mentioned, maybe it costs your sec status to raise other peoples sec status, so it becomes a tit for tat scenario for reliable sec-tags from these plexes, while others are random drops from rats.

What I really don't want to see is just "Civilian FW Plexes". I would really like these to be different from FW plexes. (No timers, NPCs behave differently, maybe a hacking device needed, etc)


Where I am.

Hans Jagerblitzen
Ice Fire Warriors
#333 - 2013-01-07 19:38:53 UTC
Dersen Lowery wrote:
Is there any particular reason it has to be either/or? If you're going to introduce terrain, you might as well vary it.

For instance, what if one class of site is a CONCORD, or even DED, outpost, and it's the most likely to drop security status tags? To get through it, your security status has to take a pummeling. This would give -10s and other people who don't care about being flashy an income stream, and incentive to compete for it. Other sites could drop them as well, as incidental loot, but where else would you go for security status tags than CONCORD itself?


I think you misunderstood what I meant about terrain. I was simply saying that an acceleration gate itself is not enticing "terrain". The appeal in these plexes isn't just that you can shrug off cruisers and duel, its that you can shrug off cruisers and kill things and grab lucrative loots and maybe get some PvP along the way. Or that you can shrug off cruisers and pursue other frigates into the plex. But simply shrugging off larger sized ships was never the -primary- appeal in and of itself, certainly not enough to sustain regular traffic to such a complex.

Whatever these end up becoming, just as Bloodpetal said, they need to be distinctly different than FW plexes and not simply constitute rehashed content*. Lowsec has been robbed one conflict driver to the next, this is simply the latest in a chain of decisions that were made that had an adverse affect on the pirate culture without consideration of the fact there WAS a pirate culture in the first place. (Removal of agent quality was another big hit to piracy). CCP needs to develop lowsec with a sense of purpose and excitement that isn't just "that place where FW takes place."

And lets be careful about the tags-for-sec status issue and not overly confuse the two. First off, if CCP were to add tags for sec status, my guess is that you'd gain these the same way you raise your sec status now - by killing pirate rats. You're gaining favor with CONCORD by taking care of bad guys for them. Anyways, I don't want to get stuck on this idea of tags-as-plex rewards, that may not end up being the best place for them (if CCP commits to doing these at all, again, I hope they do) and there's certainly other types of rewards that could be used instead. Let's keep our minds open.


*That being said, I'd LOVE to see more ways to earn pirate faction LP in lowsec and for there to be more interesting and accessible pirate faction LP rewards and cashout places in lowsec, This conceptually just makes sense and I know a lot of players are thirsty for more meaningful ways to play on behalf of the pirate NPCS in EVE.....so there could be some intriguing possibilities here as well if we're not TOO scared of borrowing a little from FW plexes. Pirate

CPM0 Chairman / CSM7 Vice Secretary

Kane Rizzel
NovaKane Incorporated
You've got RED on you
#334 - 2013-01-07 19:44:51 UTC
Off the top of my head and in no way serious... To access the loot you need full tackle, scram/disruptor and web.
Warping into he site with a cloak fitted drops you into a random wormhole, spending longer than fifteen minutes in the site spawns a full concord insta scram/web/jam response force for each player ship in the site.

I like the idea of the site impacting your sec status but would very much like for the sites to be static, restore the watering hole aspect we all love

[URL=http://novakaneinc.blogspot.co.uk]A Pirate's Perspective[/URL] [URL=http://community.eveonline.com/community/fansites.asp]Official EVE Online Fan Site[/URL]

Bienator II
madmen of the skies
#335 - 2013-01-07 19:52:43 UTC
just add an accel gate which drops you to a deadspace area at a random point within 100km or something. And add a rat which has a chance to drop repair paste.

this alone makes it 100% better as FW plexes after the plex layout change

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Angron Vail
Ministry of War
Amarr Empire
#336 - 2013-01-07 19:57:34 UTC
Bare with me on this, there is a point.

In the early 80's during the skateboard revolution, skateboarders what used whatever means nessary to enjoy themselves, pools, parking lots, side walks etc etc.blah blah. When this was taken away from them, or made illegal, the cities created skate park to appease the masses. The intention was good, but they didnt work as intended, it became boring and had little in the way of choice, utility. It's very similar to the situation we are in now.
The removal of just 1 2/10 plex has wiped out a once popular system. I.E Heild. Most of the residence there now moving on to other things/places. The answer/or Idea is to add an Arena, a skate park so to speak, but the point of the 2/10 was for frig combat,not arena, not sec status. The watering hole analogy is probably the best the one I have heard yet, pve goes to run plex pvp attacks said pve etc etc so on. Half the people that tried to farm it were sent home in a clone vat, so the argument of farming in low sec IMO is invalid. And entire cultures and corps were created/reliant on these plexes, so that tells me that the new player experience trumps the all ready established cultures and corps. I have been playing EVE for less than a year and that 2/10 was my initiation into frig pvp, so my new player experience is then invalid.
There is no simple fix to this issue i understand, but to appease the masses, keep the low sec plexes static, and make the high sec ones scannable,( easier said than done I know). This 1 gives the low sec dwellers their "hang out" and 2 gives you your new player experience, they can safley scan for plexes in hi sec, and if they choose to go to low and look for plexes god help them.. Wanna stop farming? it was brought up, fix the key mechanic.
Bienator II
madmen of the skies
#337 - 2013-01-07 20:07:43 UTC
i forgot to add that frig sized deadspace mods are now very expensive again. If you don't bring the statics back you might want to consider to review the drop tables. A single mid-grade mod should not cost as much as the rest of the ship. This might work for T3s but i don't think it works for frigs.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Vincent R'lyeh
Screaming Hayabusa
Neo-Bushido Movement
#338 - 2013-01-07 20:08:42 UTC
Vincent R'lyeh wrote:
Sugar Kyle wrote:
Christmas is over, back to post tending. We are still here and still waiting. :)


But currently full of mince pies & hot buttered rum Pirate

So my suggestion to replace the 2/10 is

'Abandoned Pirate base'

It has an acceleration gate which only lets in frigs/destroyers and inside there's nothing but an abandoned station and a ruined smugglers stargate Pirate

p.s Call the one in Heild the 'Abandoned R1FTA Pirate base' pls

well

that

or

'Pinkiepietopolis'


I suggest my previous suggestion quoted above so people don't need to search for said suggestion.

However I suggest an addendum to said suggestion pertaining mostly to what the 'Abandoned Pirate Base' contains.

As people still feel that some kind of risk/reward element should be present , how about it will contain a few regularly spawning rats which can be salvaged for t2 goodies. Thus people who want to make a bit of effort can blow up the rats & get some good salvage whilst people using the area for PvP can ignore/blow up the rats as they will.

Thus allowing for some people to be tempted to go into the plex on the hope of there being a nice amount of worthwhile salvage whilst running the risk of meeting a group of angry player pirates looking for a fight (same t1 limitations ofc)

Of course there will still be people who will want to farm this salvage content but it takes longer to do so than waiting for a certain rat, popping him & if the shiny drops buggering off to drop in it station before returning to wait for the respawn.

Thus increasing the risk that someone farming the salvage encounters a group of slavering pirates who get the added benefit of popping him and getting a hold full of t2 salvage whilst engaging in standard jolly good pvp as in the good old 2/10 days?

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

X Gallentius
Black Eagle5
Villore Accords
#339 - 2013-01-07 20:39:23 UTC  |  Edited by: X Gallentius
CCP Fozzie wrote:

However during this last release we went over some of the available data to look at how the 1/10 and 2/10 plexes were serving their various purposes. Our metrics made clear that they were not living up to their primary purpose as interesting pve content, with the majority of the completions performed by the same small group of experienced players, some of which were clearly farming the content.
That would be me. I farmed the living heck out of the static site in Oicx, and so did all of my corp mates. This site lead to nearly zero pvp. Sorry for ruining the fun for everybody else.
San Fransisco
Silver Falcon Survey
#340 - 2013-01-07 20:53:29 UTC
I would like to suggest a possible solution to this problem that could appeal to the pirate crowd as well as fit in to the story of eve.

Lets say, for story reasons, that the static DED Plexes were cleaned up once and for all by CONCORD. Hence their removal at the start of Retribution. Well wouldn't the pirate factions have responded somehow.

I propose that an agent in space, representing the corporation of the local rats, be added to the system that once held the static plex. The agent could offer missions into the old dead-space pocket to recover some random macguffin. The new/old complex would have the same ship restrictions and would be visible on the overview. I think it would be a good way to add some pirate themed PvE so that players could blow up some CONCORD ships and gain standing with a Pirate corp without needing to go all the way to null-sec

This way the reward for going to the site would still be there but the "farming" would be no worse than at any other agent.

Obviously leaving them untouched is a viable solution as well but this one might appeal to the story/roleplay folks

Alternatively you could put the agent in space inside the complex and have the mission runner be sent wherever.