These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Remove the Titan bridge

First post
Author
Alavaria Fera
GoonWaffe
#61 - 2012-12-01 00:38:15 UTC
Gilbaron wrote:
the idea to have multiple ways to gain/take sov (influence) over a piece of space is a good one

however, ihub plexes that randomly pop up sound horrible

What about multiple plexes, one on each moon, that you have to orbit !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Desert Ice78
Gryphons of the Western Wind
#62 - 2012-12-01 00:47:33 UTC
Gate camps suck.

Keep the titan bridge.

That is all.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Mara Rinn
Cosmic Goo Convertor
#63 - 2012-12-01 00:50:41 UTC
Unsuccessful At Everything wrote:
Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.


And warm-up/spool-up times, and adjust the mass limit based on how long the bridge is open for. Frigates can get through right away, capital ships have to wait tens of seconds, supercapitals up to a minute. Then give the bitter vets some new skills to train to make their cyno pilots warm up beacons faster, and their capital pilots spool up jump drives and bridge generators faster.
Gilbaron
The Scope
Gallente Federation
#64 - 2012-12-01 00:53:51 UTC
not really

i don't have the perfect answer to the question "how?", i do, however know that the current state is far far away from it
YoYo NickyYo
Doomheim
#65 - 2012-12-01 01:02:30 UTC
Mallak Azaria wrote:
YoYo NickyYo wrote:
SmilingVagrant wrote:
Here's a hint: Structure systems that take large cap/supercap fleets to grind down to reinforced in reasonable periods of time.



Null has needed change pretty much from the moment they changed null last time.
Perhaps sov needs to be by constellation, not system. Sov holder chooses a system, drops his hub. The whole constellation is his. However.....
Instead of the hub being the only target, once sov has been taken, ihub plexes pop up in random locations around the constellation. Attacker can reinforce the ihub by taking down a number of these plexes, number open to argument. It world require the defender to defend his space, not just the Ihub.



So you want to turn nullsec sov warfare in to a PvE activity?


No, simply give the attacker alternate targets, force the defender to defend the constellation he wants, not just an ihub.
If you can't keep a force around capable of dealing with random dipsticks with ravens, then you don't deserve to hold the space....Lol

I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Mortimer Civeri
Aliastra
Gallente Federation
#66 - 2012-12-01 01:07:53 UTC
Wow, it is like a parade of shoddy ideas, for a non problem. Where are the floats and brass band?

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Marlona Sky
State War Academy
Caldari State
#67 - 2012-12-01 01:49:00 UTC
Cynos collapse just like worm holes. The mass allowed through is based on the size of the ship lighting the cyno. Force recons should get a bonus.

I brought up the idea a couple years ago, but those who depend on a lone kestrel with a cyno to allow countless capitals and limitless armadas of sub caps to bridge in on top of that five man battle cruiser gang on the other side of the galaxy, hated the idea.

Talk about risk aversion...
Andski
Science and Trade Institute
Caldari State
#68 - 2012-12-01 02:06:09 UTC
Marlona Sky wrote:
I brought up the idea a couple years ago, but those who depend on a lone kestrel with a cyno to allow countless capitals and limitless armadas of sub caps to bridge in on top of that five man battle cruiser gang on the other side of the galaxy, hated the idea.

Talk about risk aversion...


talk about self-loathing?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mortimer Civeri
Aliastra
Gallente Federation
#69 - 2012-12-01 02:26:03 UTC
Marlona Sky wrote:
Cynos collapse just like worm holes. The mass allowed through is based on the size of the ship lighting the cyno. Force recons should get a bonus.

First thing to bridge through is a Battleship (+whatever support can also bridge through with the leftover mass) which lights it's cyno to let the rest bridge in with the now greater mass limit.

I'm not even in null and don't know about jump mechanics, but even I can figure out a way to counter what you proposed. Mass limits for bridging will only make large coalitions viable, to concentrate the bridging power in their titans.

This whole "RAGGH NERF TITAN BRIDGING!" thing probably got started when a BLOPS gang got counterdroped. This whole thing just reaks of butthurt from the outset.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Elzon1
School of Applied Knowledge
Caldari State
#70 - 2012-12-01 02:28:44 UTC
Teebling wrote:
Please thumbs up this post or sign below as a show of support for removing the game-killing hot drop feature from EvE forever.

http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/#idc-cover

Signed.


OR.... we could just change the MCF of the jump portal generator (0.000000001).

Jump Portal Mass Consumption Factor (aka MCF)
Jump Fuel Conservation (JFC_level)
base amount of fuel the Titan/Black Op ships needs to jump itself (base fuel cost)

Mass * MCF * ((base fuel cost) - (base fuel cost * 0.10 * (JFC_level))) = fuel required / light year

IF CCP decides to nerf the Titan jump portal they will most likely do it through the MCF number, just saying...
Grezh
Hextrix Enterprise
#71 - 2012-12-01 02:35:07 UTC
I find these set of changes would make bridging more dynamic:

- Titan creates a wormhole with a mass limit
- Cyno becomes the exit wormhole
- This wormhole acts the same as any other (can be used by the enemy for a counter attack)
- Cooldown on wormhole creation
- Bridging cannot be done near a pos and leaves a titan unable to move for 1 minute

The problem with titan bridges is that there is no drawback other than cost, if it becomes such that bridging actually puts your titan in danger, it would be used less for random hotdrops.
Bolow Santosi
Caldari Provisions
Caldari State
#72 - 2012-12-01 03:01:30 UTC  |  Edited by: Bolow Santosi
Grezh wrote:
I find these set of changes would make bridging more dynamic:

- Titan creates a wormhole with a mass limit
- Cyno becomes the exit wormhole
- This wormhole acts the same as any other (can be used by the enemy for a counter attack)
- Cooldown on wormhole creation
- Bridging cannot be done near a pos and leaves a titan unable to move for 1 minute

The problem with titan bridges is that there is no drawback other than cost, if it becomes such that bridging actually puts your titan in danger, it would be used less for random hotdrops.


Leave 2nd fleet on the titan just incase ?!?!
Grath Telkin
Amok.
Goonswarm Federation
#73 - 2012-12-01 03:22:03 UTC
Teebling wrote:
Please thumbs up this post or sign below as a show of support for removing the game-killing hot drop feature from EvE forever.

http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/#idc-cover

Signed.


No,also that article is dumb and extremely shortsighted.



Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Gorn Arming
Deep Core Mining Inc.
Caldari State
#74 - 2012-12-01 03:25:30 UTC
The problem isn't the Titan bridge or the cyno or whatever the **** you guys are ranting about by the time I hit "post". That's not why you're losing, and it's not why we control so much space. That happens because we outnumber you by a wide margin. That's what you need to fix.

And you won't fix it by nerfing Goons, our toys, or our space--you'll only fix it by making nullsec something worth taking back from us. Right now, no one cares.
Alavaria Fera
GoonWaffe
#75 - 2012-12-01 03:37:11 UTC
Gorn Arming wrote:
The problem isn't the Titan bridge or the cyno or whatever the **** you guys are ranting about by the time I hit "post". That's not why you're losing, and it's not why we control so much space. That happens because we outnumber you by a wide margin. That's what you need to fix.

And you won't fix it by nerfing Goons, our toys, or our space--you'll only fix it by making nullsec something worth taking back from us. Right now, no one cares.

No, if they can nerf goons, it will work.

But it's hard to nerf having more, without making those with less suffer a lot as well. Cool

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#76 - 2012-12-01 03:39:17 UTC
Bolow Santosi wrote:
Grezh wrote:
I find these set of changes would make bridging more dynamic:

- Titan creates a wormhole with a mass limit
- Cyno becomes the exit wormhole
- This wormhole acts the same as any other (can be used by the enemy for a counter attack)
- Cooldown on wormhole creation
- Bridging cannot be done near a pos and leaves a titan unable to move for 1 minute

The problem with titan bridges is that there is no drawback other than cost, if it becomes such that bridging actually puts your titan in danger, it would be used less for random hotdrops.


Leave 2nd fleet on the titan just incase ?!?!

Or better yet, open one, and then leave Kcolor and his bombers nearby. Or have smartbombing titans all around the wormhole. Just in case...

Or have all the titans in the system on the wormhole but cynojam it. I assume caps can't take the WH like in the case with normal gates....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#77 - 2012-12-01 04:21:40 UTC
Mortimer Civeri wrote:
Marlona Sky wrote:
Cynos collapse just like worm holes. The mass allowed through is based on the size of the ship lighting the cyno. Force recons should get a bonus.

First thing to bridge through is a Battleship (+whatever support can also bridge through with the leftover mass) which lights it's cyno to let the rest bridge in with the now greater mass limit.

I'm not even in null and don't know about jump mechanics, but even I can figure out a way to counter what you proposed. Mass limits for bridging will only make large coalitions viable, to concentrate the bridging power in their titans.

This whole "RAGGH NERF TITAN BRIDGING!" thing probably got started when a BLOPS gang got counterdroped. This whole thing just reaks of butthurt from the outset.

If they really wanted cynos to go this direction I'm sure your little 'work around' would be addressed in the process.

All in all there is an absolute **** ton of titans in the game and just as many hordes of lazies who will fight tooth and nail to keep them as massive force projectors.
Ioci
Bad Girl Posse
#78 - 2012-12-01 04:36:49 UTC
Grid wide, mobile cyno Jammer would be better.

R.I.P. Vile Rat

Marlona Sky
State War Academy
Caldari State
#79 - 2012-12-01 05:37:52 UTC
Ioci wrote:
Grid wide, mobile cyno Jammer would be better.

T2 cyno that can be scripted to be a grid wide cyno jammer? Yes please!
TharOkha
0asis Group
#80 - 2012-12-01 06:58:02 UTC
-limited mass per one titan bridge
-limited capital jumps per one cyno

problem solved