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Remove the Titan bridge

First post
Author
Teebling
Garoun Investment Bank
Gallente Federation
#1 - 2012-11-30 18:33:47 UTC
Please thumbs up this post or sign below as a show of support for removing the game-killing hot drop feature from EvE forever.

http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/#idc-cover

Signed.
Turelus
Utassi Security
#2 - 2012-11-30 18:35:35 UTC
What would a Titan do at this point? other than be a giant dreadnought?

Turelus CEO Utassi Security

SmilingVagrant
Doomheim
#3 - 2012-11-30 18:37:06 UTC
Turelus wrote:
What would a Titan do at this point? other than be a giant dreadnought?


Be sold to people that didn't hear about the nerf as fast as possible?
Simetraz
State War Academy
Caldari State
#4 - 2012-11-30 18:47:11 UTC
IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.

For example limiting the bridge to sub capitals only.
As all other capitals with a few exceptions have jump engines.
So if you have a jump engine the you can't use a titan bridge.

Just a random thought.
Unsuccessful At Everything
The Troll Bridge
#5 - 2012-11-30 18:49:45 UTC
Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ghazu
#6 - 2012-11-30 18:52:09 UTC  |  Edited by: Ghazu
Simetraz wrote:
IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.

For example limiting the bridge to sub capitals only.
As all other capitals with a few exceptions have jump engines.
So if you have a jump engine the you can't use a titan bridge.

Just a random thought.

Too Awesome

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Nicolo da'Vicenza
Viziam
Amarr Empire
#7 - 2012-11-30 18:54:27 UTC
Unsuccessful At Everything wrote:
Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.

This is the sensible solution
Xercodo
Cruor Angelicus
#8 - 2012-11-30 18:58:11 UTC
Simetraz wrote:
IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.

For example limiting the bridge to sub capitals only.
As all other capitals with a few exceptions have jump engines.
So if you have a jump engine the you can't use a titan bridge.

Just a random thought.


Didn't they already do this? Or was it just with the POS JBs?

I say add a mass limit on the JB, or maybe make it use cap per jump on the titan. This way a titian would need a cap chain to keep the fleet moving and at the destination there would be a slow trickle instead of an instant blob.

Also another suggestion is to require sov in either the source or destination, thus allowing a fleet to bridge a few jumps out to help defend their borders or allied space, and then bridge back. But not half way across the 'verse.

The Drake is a Lie

Warde Guildencrantz
Caldari Provisions
Caldari State
#9 - 2012-11-30 19:03:20 UTC
Nicolo da'Vicenza wrote:
Unsuccessful At Everything wrote:
Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.

This is the sensible solution


sounds good

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Chandaris
Immortalis Inc.
Shadow Cartel
#10 - 2012-11-30 19:17:50 UTC  |  Edited by: Chandaris
As much as I like to abuse bridging, I kinda feel myself agreeing w/ OP that this does make things a bit unbalaced..

Try as someone might try to secure, and scout their space / operations it takes one t1 frigate and a cyno to instantly land a thousand subcaps on field..

Giving bridging a mass or fuel penalty or something so there were limits on what they could bridge, or forcing a trickle bridge would even things up quite a bit.

Edit: Of course the same problem exists with capitols, and a titan bridge nerf won't change that at all..

Call me long in the tooth, but at the time I thought the introduction of jump drives did ruin the game a bit, and still feel as though it has. It was better when they did not exist.
Andski
Science and Trade Institute
Caldari State
#11 - 2012-11-30 19:23:16 UTC
Simetraz wrote:
IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.

For example limiting the bridge to sub capitals only.
As all other capitals with a few exceptions have jump engines.
So if you have a jump engine the you can't use a titan bridge.

Just a random thought.


Capitals can't use titan bridges or jump bridges.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Doddy
Excidium.
#12 - 2012-11-30 19:25:42 UTC
Simetraz wrote:
IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.

For example limiting the bridge to sub capitals only.
As all other capitals with a few exceptions have jump engines.
So if you have a jump engine the you can't use a titan bridge.

Just a random thought.


8/10
Imports Plus
Doomheim
#13 - 2012-11-30 19:26:29 UTC  |  Edited by: Imports Plus
I'm really curious why all this Titan talk has cropped up all of a sudden. The titan bridge has been in the game for years. Power projection- they say. Could it be because some elite pvp standards were taken down by swarms of scrubs in rifters?
Ptraci
3 R Corporation
#14 - 2012-11-30 19:34:46 UTC
Teebling wrote:
Please thumbs up this post or sign below as a show of support for removing the game-killing hot drop feature from EvE forever.

http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/#idc-cover

Signed.


Awww, where did the big bad fleet touch you? Hotdrops are just about the only fun available in nullsec. Hey I know, cyno-jam your system if you're afraid of hot drops. Or take it as a given that sometimes when you go in and blob that 10 man gang with your 40 man fleet, once in a while someone will light a cyno and you'll be blobbed by a 200 man fleet. Welcome to nullsec.
Vincent Athena
Photosynth
#15 - 2012-11-30 19:58:09 UTC
Would limiting Titans really prevent instant power projection? Or just make it a little bit less instant?

Three things need to be moved to project power: The ships, the pilots for those ships, and the players controlling the pilots. Now lets say we limited rapid movement of ships, but you still wanted to quickly project power. How would you do it? You would pre-position ships about the area along with jump clones. When the time came to project power everyone clone jumps. Or if needed, suicide pod jump. Sure it would be less power and sure the ships would not be in quite the right place when you needed them, but most of the travel would already be done when the time came to move your forces.

So lets eliminate jump clones. Now what do you do? Pre-position alts along with the ships. Now to project power you need to log into the correct alt. There will be a drop in average skill level as you need to skill up alts, but the net effect will not be that much different.

So to really prevent rapid power projection we need to limit Titans, remove jump clones, have your med clone always be at the nearest friendly station with a med bay, and limit every player to one pilot.

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Simetraz
State War Academy
Caldari State
#16 - 2012-11-30 20:05:40 UTC
Andski wrote:
Simetraz wrote:
IF and a BIG IF titan bridges are a problem wouldn't is make more sense to limit what ships that can use a titan bridge.

For example limiting the bridge to sub capitals only.
As all other capitals with a few exceptions have jump engines.
So if you have a jump engine the you can't use a titan bridge.

Just a random thought.


Capitals can't use titan bridges or jump bridges.


If they already did this (must have been the last expansion) then what is the point of complaining about Titan's ?



Dorian Wylde
Imperial Academy
Amarr Empire
#17 - 2012-11-30 20:22:35 UTC
Unsuccessful At Everything wrote:
Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable.



Much better idea than simply removing it.

I also remember talk of limiting starbase jump bridges to 1 per system to eliminate the safe highways, has that happened or is it still be discussed at all?
The Protato
Deep Core Mining Inc.
Caldari State
#18 - 2012-11-30 20:23:36 UTC  |  Edited by: The Protato
Vincent Athena wrote:
So lets eliminate jump clones. Now what do you do? Pre-position alts along with the ships. Now to project power you need to log into the correct alt. There will be a drop in average skill level as you need to skill up alts, but the net effect will not be that much different.


Delayed projection with some warning is better than "CYNO UP JUMP JUMP JUMP TITAN IS PRIMARY GJ GUYS". What you said will be different - the fleet will require reorganisation as everyone lands and ships up, will require scouts to hit the enemy and will give the enemy time to react first. Also, the preparation requires would promote ambush tactics, through luring people into certain systems. Right now it's just a cyno winbutton.
Simetraz
State War Academy
Caldari State
#19 - 2012-11-30 21:16:50 UTC
The real question is if jump bridges and cyno bridges are removed.

Then it might take a another hour for a 10,000 person fleet to get to your region but the end result is your still dead.

So in the grand scheme of things has anything really changed ?

So does it really matter if you are fighting on a gate or at a cyno point ?

Now interesting enough if you reverse things.

Say a 10,000 person fleet is blockading all the gates and you are trying to break out or get supplies in for the seige you now have an option with a cyno bridge or jump bridge.

So who does it really hurt and help.

the larger the alliance the less they actually need bridges as numbers give security.
Where a small alliances requires mobility to keep them alive.

Once again just random thoughts.



Fillory
GunWorks
Red Coat Conspiracy
#20 - 2012-11-30 22:28:59 UTC  |  Edited by: Fillory
EDIT: Nullsec Problems... Endless.

Fillory - Queen of [s]the Red Coat Conspiracy[/s] a dead, formerly bad alliance

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