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Warfare & Tactics

 
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FW Plex button change

Author
Mich Farmer
24th Imperial Crusade
Amarr Empire
#81 - 2012-12-08 08:15:12 UTC  |  Edited by: Mich Farmer
So, can CCP give us a reason they wanted farmville back? I quess the reason is:

A) more subcriptions will be gained than lost when disgusted Amarr/Cal unsub but everyone and their dog piles in for easy LP on their pet militias side.

B) Because Hans and Gallente wanted it so

C) CCP continues it's vendetta against Amarr/Cal as they have publicly stated they hate them and probably want FW to die anyway

I take this from "Ninja Patch" (aka CCP Fozzies let's screw the Caldari over patch) dev blog:

Balancing the Factional Warfare benefit system that has become universally acknowledged as too lucrative considering the risk and effort involved with certain activities.

Providing new ways for players to become invested in and excited about taking territory for the glory of their chosen empire



How are either goals achieved when, after stopping farming by with npc killing requirement, you essentially removed them altogether. Bulk of "new players" you see are re-activated farming alts of bored nullsec bears, like previously and all properly new players will just see "I make more isk on this side" and pile on to sides which are already filled with people.

So how will you achieve a balanced enviroment where people actually want to fight and not make isk? Answer, you wont and most experienced players like Bad Messenger again got this 100% right on what would happen.

Keep your s.it
IbanezLaney
The Church of Awesome
#82 - 2012-12-08 08:39:04 UTC
I think plexes are good now.

The farming does seem to be picking up but the close button suits me.
I can get point now more often before they get away.
X Gallentius
Black Eagle1
#83 - 2012-12-08 11:53:58 UTC
Mich Farmer wrote:

B) Because X Gallentius and Gallente wanted it so

I choose B, but fixed it a bit for you.
Taoist Dragon
Okata Syndicate
#84 - 2012-12-09 11:41:38 UTC
X Gallentius wrote:
Veshta Yoshida wrote:
Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?
Kiters win 99.99% of the time against Brawlers if they get to dictate range, with me so far?





^^ This.


And the kiter has ways to deal with brawlers on the warp in......The only time a brawler catches me on the warp in when I'm in a kiter is either net lag at the time of landing (in Australia the net is crap!!!) or more likely I misskey and don't get moving in time. Normally I get range pretty easily in a kiter...


So seems to me a good balance now something that brawlers certainly didn't have in the old plex's.

That is the Way, the Tao.

Balance is everything.

Mich Farmer
24th Imperial Crusade
Amarr Empire
#85 - 2012-12-09 15:55:01 UTC  |  Edited by: Mich Farmer
Falkwen wrote:
It don't matter much. FW is ****** again and will be dead soon enough with little going on as Caldari scale down and allow the Gal's to take every system.


Pretty much this. On average day, the "massive blobbers Caldari" have 20-25% less people on militia chat than Gallente militia and once you factor in how many spy alts troll our militia chat, one has to wonder if Caldari miltiia really has more than 20 guys on any given time.

And into this enviroment we have alliances like Genos, Spiritus Draconis, etc. coming in and saying with straight face they are looking for "good fights" because supposedly this is where it is. Excuse me but where in seven hells?

Or are you just scared to admit you are here only because the farming is again so damn good and you need money for the 5th personal carrier in your hangar, not that you would risk previous four anyway without having every possible pirate alliance on batphone to save your bacon?
Cromwell Savage
The Screaming Seagulls
#86 - 2012-12-09 16:10:28 UTC
Mich Farmer wrote:
. Excuse me but where in seven hells?




Drama Rageorian......QQ less bro.....the fights are there and the caldari still have the numbers when they want.....



Plex Fight in Raka

Mich Farmer
24th Imperial Crusade
Amarr Empire
#87 - 2012-12-09 16:19:12 UTC
Cromwell Savage wrote:
the caldari still have the numbers when they want.....


You are picking at random events which dont change the fact that you can just blob everything if it does not work out first. But I quess we are striking a nerve for daring the resist you anyway, seeing how SOTF deployed plexing power to Essence now.

Still, I killed Madbuster three times today and forced him to ragelog so not entirely wasted day.

Looks like your numbers are swelling with even more terribad people now that SLAPDO is back and I have to permablock Gunnyt31 as well.
X Gallentius
Black Eagle1
#88 - 2012-12-10 07:01:24 UTC
Mich Farmer wrote:
Looks like your numbers are swelling with even more terribad people now that SLAPDO is back and I have to permablock Gunnyt31 as well.
Gunnyt31 is the new Super Chair. c/d?


chatgris
Quantum Cats Syndicate
Of Essence
#89 - 2012-12-10 07:51:19 UTC
Mich Farmer wrote:
SOTF deployed plexing power to Essence now.


Confirming that I heard Tekitha and Lock Out ordering the mandatory deployment to Essence with a sniper cormorant doctrine,
Bengal Bob
Slymsloot Enterprises
#90 - 2012-12-10 10:22:47 UTC
2manno Asp wrote:
I'm having 2nd thoughts about the warp-in change, where the plex button will be moved to 10km off the warp-in point, and would like help reconciling them. Moving it closer because people are too lazy to burn out 80km obviously isn't a good reason to change it, and after some thought I don't believe it will increase PVP either: Here's how i see it:

As it stands now, you've got a better than even shot that someone in the plex is not on the warp-in. Especially if they are offensive plexing. Even defensive plexers are often orbiting the plex button. It's much less likely they are sitting @ the entrance beacon (sitting @ zero). The new change allows a player to sit both on the plex button and @ zero. So the odds indicating where they will be located within the plex be have also changed.

Consider the following bit of game theory, where you warp to the plex gate and scan someone inside.


You are in a brawler: there are a 2 scenarios:
He is @ zero. Assuming roughly equal frigs and skills, you have a 50% shot at winning. (unless he's in a DD, no one would be stupid enough to warp into a DD sitting @ zero).

Or he's ranged, in which case you'll probably either lose, or have to warp out. Given the above 2 scenarios, if you warped in 100 times, I'd expect you to win about 35 of them (and that's generous). That's a meager 35% chance of winning.


You are range fit: there are a 2 scenarios:

He is @ zero. Assuming roughly equal frigs and skills, you will likely get wtfpwnzoredbbqstlye (especially if he's in a DD, and you're stupid enough to warp into a DD sitting @ zero). Let's call that a 10% chance of winning.

Or he's ranged. Assuming roughly equal frigs and skills, let's give you a even chance at winning. 50%. If you warped in 100 times given these last 2 scenarios, I'd expect you to win about 30 times. 30% chance of winning.


Hmmm... it's a choice between a 35% chance of winning and a 30% chance of winning. The player in the plex has too much of an informational advantage. He knows how he is fit, and will always be able to engage at his range. This advantage amounts to the "House edge". A "House edge" doesn't increase gambling, it serves to cull the population to those that are either addicted, or can afford to lose, and eventually burns everyone.

Therefore, I don't believe moving the plex button closer will increase PVP, rather I predict it will decrease PVP. Warping into an occupant is now a sucker's bet, relegated to those that aren't educated enough, yet, to know not to do it.

Based on that I would argue the plex beacon should have been moved a bit further out, left as-is, or somehow made so that a player outside on the gate may scan in to determine how far off the warp-in the occupant is.

Now, never let it be said I can't be sold the right idea. Am I thinking about this all wrong? I don't see me warping into defend or attack occupied plexes with the proposed change. Any smart player would be wise to avoid them as well. Far too little upside as I see it. Especially if there's a DD in that "novice" plex (lol of the week), they seem pretty much immune to threats unless its unfair numbers.


Get an Off Grid Booster alt. I hear this will double your chances of winning regardless of what the opposition is doing or flying.

Also I hear that all Minmatar in plexes are PVE farmers only here for LP. After all, it was the armies of farming alts that won and held the systems for us. Man up and kill all those farmers!!
jjohnpaul xvii
Caldari Provisions
Caldari State
#91 - 2012-12-10 11:12:51 UTC
Veshta Yoshida wrote:
jjohnpaul xvii wrote:
I really don't get the ''button changes are a nerf to kiting/fighting outnumbered'' argument....

Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?

Stuff........



IMHO - I think you (and a lot of others) are massively over theorising it Veshta. In small gangs it makes precisely f-all difference. O/heat prop mod burn and coast out of scram/web. Profit.

Your doing it wrong. Stop text pewing and get out there.

On a much brighter note > Minnie/Amarr WZ was absolutely BUZZING this weekend. GFGFGFGFGFGFGFGFGFGFGF!!
Luscar Seneca
Deep Core Mining Inc.
Caldari State
#92 - 2012-12-11 03:54:09 UTC
Tbh, I don't think the button moving makes that much of a difference. I still sit In plexes and see enemy wts fly through systems and never bother to come chase me out.

As far as the short range/long range thing goes.. just makes you think about what you're flying more I guess. At the end of the day though , you're gonna have to drop your cocks and grab your socks. I mean really, come on! If you can't fight 1v1 don't fly around solo and tease me like that. Bring a buddy or an ogbyn ... ogb.
Shaalira D'arc
Aliastra
Gallente Federation
#93 - 2012-12-11 23:37:25 UTC
Mich Farmer wrote:
Cromwell Savage wrote:
the caldari still have the numbers when they want.....


You are picking at random events which dont change the fact that you can just blob everything if it does not work out first. But I quess we are striking a nerve for daring the resist you anyway, seeing how SOTF deployed plexing power to Essence now.

Still, I killed Madbuster three times today and forced him to ragelog so not entirely wasted day.

Looks like your numbers are swelling with even more terribad people now that SLAPDO is back and I have to permablock Gunnyt31 as well.



Hey Damar, why don't you post as Damar anymore?
Zoe Panala
Blobcats
#94 - 2012-12-13 15:47:54 UTC
jjohnpaul xvii wrote:
Veshta Yoshida wrote:
jjohnpaul xvii wrote:
I really don't get the ''button changes are a nerf to kiting/fighting outnumbered'' argument....

Brawlers win 99.99% of the time against LR hulls if they get to dictate range, with me so far?

Stuff........



IMHO - I think you (and a lot of others) are massively over theorising it Veshta. In small gangs it makes precisely f-all difference. O/heat prop mod burn and coast out of scram/web. Profit.

Your doing it wrong. Stop text pewing and get out there.

On a much brighter note > Minnie/Amarr WZ was absolutely BUZZING this weekend. GFGFGFGFGFGFGFGFGFGFGF!!


What he wanted to say: when you have your neutral exploiting alts for sitting on Lokis, you can get out of web/scram range, no matter what your opponent does. Changes do not affect the "cool kids", they can still find and kill 1 enemy ship using their Lokis + something that can actually die in a plex.