These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Corp Hangars on ships and You

First post First post
Author
Melina Lin
Universal Frog
#41 - 2012-11-30 13:12:49 UTC
Quote:
Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans


What kind of weird change is this? Why nerf these ships so that you will never be able to auto pilot an empty one home? This game becomes more of a chore with every patch. :(

If you see this as a buff, it's not required. Properly flown and scouted a BR has almost 100% chance to reach its destination.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#42 - 2012-11-30 13:15:13 UTC
Quote:
Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items

Why?
Tanaka Aiko
Ministry of War
Amarr Empire
#43 - 2012-11-30 13:15:32 UTC
CCP FoxFour wrote:
Hypercake Mix wrote:
Quote:
Ship maintenance bays are somewhat special: they will be scannable (ie, ships but not their modules or cargo can show up in results), but they won't be dropping assembled ships as loot

The wording on this is a little bit vague. What exactly will be dropping from SMBs if not assembled ships?


Since assembled ships are the only thing that can go into them, nothing will be. What drops from them is not changing as nothing drops on TQ right now from Ship Maintenance Bays. The change is that you will now be able to scan them and see what assembled ships are in the SMB.

Hope that helps!

Also, sorry Habakuk, I just can't stop! :P

Will gankers see the difference between ships stored on a SMB and on a cargo / fleet hangar ?
cause if the results are not clear, except people to gank orcas thinking the fleet hangar is full of tengus while it's on the SMB and so not lootable :P
Gilbaron
The Scope
Gallente Federation
#44 - 2012-11-30 13:19:35 UTC
so you just removed the single most important use of orcas, hauling for mining fleets

not cool
Sinzor Aumer
Planetary Harvesting and Processing LLC
#45 - 2012-11-30 13:22:36 UTC
Gilbaron wrote:
so you just removed the single most important use of orcas, hauling for mining fleets

not cool

Exactly. Double nerf for Orca.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#46 - 2012-11-30 13:22:49 UTC
A couple of modules would also be nice:

* Cargo Obfuscation Manifold - Passive module. 50% chance of masking cargo items per-scan.

* Cargo Destruction Manifold - Passive module. 50% reduced chance of cargo items being dropped.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#47 - 2012-11-30 13:27:47 UTC
Sinzor Aumer wrote:
Gilbaron wrote:
so you just removed the single most important use of orcas, hauling for mining fleets

not cool

Exactly. Double nerf for Orca.


Orca's will still be used for the fleet bonus. the haulers are becoming a lot less usefull. This change will hurt new players the most, since they can't fly freighters and the normal haulers will not be used in mining ops anymore. An orco + freighter will be all the support you need for a mining fleet.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

CCP FoxFour
C C P
C C P Alliance
#48 - 2012-11-30 13:32:03 UTC
Gilbaron wrote:
so you just removed the single most important use of orcas, hauling for mining fleets

not cool


How did we remove that?

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Awatar
Black Flag Operations
#49 - 2012-11-30 13:33:22 UTC
Add corporationfilters, per default, if your planning on doing this.

1. Divisions is crucial for maintaining order in the carrier.
2. Divisions is crucial for maintaining order in the carrier.


If you add an filter that mimics the divisions you have in station to the capitals i can live with myself.
Andski
Science and Trade Institute
Caldari State
#50 - 2012-11-30 13:34:27 UTC  |  Edited by: Andski
If your blockade runner gets locked by a scanning ship in the first place, you've already screwed up. Idiot-proofing them for hisec is just silly.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Carol Krabit
School of Applied Knowledge
Caldari State
#51 - 2012-11-30 13:35:46 UTC
Nice changes. Also nice barrage of dev blogs.
GeeShizzle MacCloud
#52 - 2012-11-30 13:36:32 UTC
CCP FoxFour wrote:
Gilbaron wrote:
so you just removed the single most important use of orcas, hauling for mining fleets

not cool


How did we remove that?


i think a lot of people are scratching their heads as to how this guy got to that conclusion... maybe he thinks his orca will be ganked all the time with the amount of trit he's carrying/hauling for a mining fleet.

ohh if only he knew how gankers operate! LOL
Aethlyn
Brutor Tribe
Minmatar Republic
#53 - 2012-11-30 13:39:25 UTC
Salpad wrote:
Aethlyn wrote:
PS: Why would you autopilot an industrial that has reduced cargohold for higher agility and the ability to cloak?


Because it gets from A to B a lot faster. It does the 15 km to stargate almost as fast as a shuttle, and travels FTL faster than a shuttle. Shuttle does 6 AU/s, Blockade Runner does 9 AU/s IIRC. And the Blockade Runner can carry a lot more than the Shuttle.

Point taken, but unless you really need the cargo space, a covops frigate (13.5-20 au/s) would still be the better choice IMO.

Think I've never flown my Prowler AFK, even if it's just been for initiating warp myself (to warp at 0; before the direct "jump" command has been introduced) and letting the AP do the jumping. Hauling stuff AFK is always a risk (or flying AFK in general), so I wouldn't say this really affects the game in a negative way. I welcome any incentive to get people to play the game rather than AFKing it.

On a different perspective: How many BRs would fly empty and get ganked? If you just shoot down any and all BRs, this should lower your efficiency quite a bit. Also consider the added risk of the new crimewatch (for looting the wreck, etc.).

Looking for more thoughts? Follow me on Twitter.

Liu Ellens
Sebiestor Tribe
Minmatar Republic
#54 - 2012-11-30 13:40:36 UTC
Freighters cleared from their shackles... Blockade runners even more specialized...

[image]it's so .... beautiful[image]

Well, they oughta know what to do with them hogs out there for shure.

Aethlyn
Brutor Tribe
Minmatar Republic
#55 - 2012-11-30 13:41:16 UTC  |  Edited by: Aethlyn
CCP FoxFour wrote:
Gilbaron wrote:
so you just removed the single most important use of orcas, hauling for mining fleets

not cool


How did we remove that?


I hate random Forum 404s... eating my posts... :/

Maybe if you use the Orca just as a giant jetcan without having Leadership/Mining Director trained. A freighter would be able to grab a lot more ore, while lacking Mining Links and tractor beams (but having lot more cargo space). But at the same time you'd still be even more brick-in-space than the Orca... anyway, people shouldn't fly the Orca without Mining Links anyway. :)

Looking for more thoughts? Follow me on Twitter.

CCP FoxFour
C C P
C C P Alliance
#56 - 2012-11-30 13:42:11 UTC
GeeShizzle MacCloud wrote:
CCP FoxFour wrote:
Gilbaron wrote:
so you just removed the single most important use of orcas, hauling for mining fleets

not cool


How did we remove that?


i think a lot of people are scratching their heads as to how this guy got to that conclusion... maybe he thinks his orca will be ganked all the time with the amount of trit he's carrying/hauling for a mining fleet.

ohh if only he knew how gankers operate! LOL


The best I can come up with is that he thinks the Orca will be rendered obsolete by using freighters to pick up ore from Orca's? That is the best i can come up with and I think that is just crazy. Why would you use a freighter to do that instead of another Orca or industrial ship. Sure the freighter can carry more, but its align, warp, movement, and bump factor all make it a far worse choice.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Aethlyn
Brutor Tribe
Minmatar Republic
#57 - 2012-11-30 13:45:31 UTC
CCP FoxFour wrote:
The best I can come up with is that he thinks the Orca will be rendered obsolete by using freighters to pick up ore from Orca's? That is the best i can come up with and I think that is just crazy. Why would you use a freighter to do that instead of another Orca or industrial ship. Sure the freighter can carry more, but its align, warp, movement, and bump factor all make it a far worse choice.

Size matters! Bigger size, bigger cargo, bigger align time, bigger mass, ignore the lower velocity and stuff. :)

I don't see anything bad there, especially considering the Blockade Runner sounds like a perfect class for getting stuff through a camp or past the eyes of the "bad guys". The Orca as a mining ship being used for covert transports never felt right.

Looking for more thoughts? Follow me on Twitter.

Gilbaron
The Scope
Gallente Federation
#58 - 2012-11-30 13:49:18 UTC
industrial ship ? WAY to small for mining fleets

another orca ? pretty small if you consider what a group of mining ships can mine in short time, also three different hangars to manage

freighter ? a providence has 735.000 m³ before skills, an orca 120.000 in three different hangars. thats 6 orca roundtrips ...
CCP Arrow
C C P
C C P Alliance
#59 - 2012-11-30 13:51:10 UTC
Pinky Denmark wrote:
I love this change - But plz don't ever, never do anything like this to my super organized and arranged corp hangars in stations which I put a lot of work into...


No worries, the corp hangars will have their 7 divisions like before Smile

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Sinzor Aumer
Planetary Harvesting and Processing LLC
#60 - 2012-11-30 13:54:54 UTC
CCP FoxFour wrote:
The best I can come up with is that he thinks the Orca will be rendered obsolete by using freighters to pick up ore from Orca's? That is the best i can come up with and I think that is just crazy. Why would you use a freighter to do that instead of another Orca or industrial ship. Sure the freighter can carry more, but its align, warp, movement, and bump factor all make it a far worse choice.

The freighter can carry MUCH more which means it is now the only viable choise for fleet mining. Sure, it's still fine for "solo" mining with a couple of alts. But when you have a dozen of ppl stripping the belt or gravy site - hauling Orca is totally useless now.
Just explain - why? What was the backgroud of that decision?