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Dev blog: Corp Hangars on ships and You

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13 nonames
Jumpbridg
#201 - 2012-12-01 00:25:27 UTC
CCP Phantom wrote:
With our new expansion EVE Online: Retribution we will change corp hangars on ships and convert them into fleet hangers which will provide an improved usability. Additionally the behavior of cargo holds and fleet hangers will be more consistent and also we will clarify the role of ship and cargo scanners. Fleet hangar access rights will be stored per ship server side.

Read all the details about these exciting changes in CCP Greyscale's latest dev blog here.

We welcome you to provide feedback in this thread, please keep it constructive and polite.

I have just one question for ccp and there nim rod staff do you even play an indy or transport pilot.......... cause i have a hard time believing that you do cause as of late all i have seen is ganker friendly changes and sooner or later you will kill your game if you keep on this path. ps long time indy sick of losing stuff to ganker friendly changes.
Mag's
Azn Empire
#202 - 2012-12-01 00:44:57 UTC  |  Edited by: Mag's
13 nonames wrote:
I have just one question for ccp and there nim rod staff do you even play an indy or transport pilot.......... cause i have a hard time believing that you do cause as of late all i have seen is ganker friendly changes and sooner or later you will kill your game if you keep on this path. ps long time indy sick of losing stuff to ganker friendly changes.
What of late, would you say have been ganker friendly changes?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Andski
Science and Trade Institute
Caldari State
#203 - 2012-12-01 00:53:56 UTC
Mag's wrote:
What of late, would you say have been ganker friendly changes?


He must be talking about the boomerang nerf, the removal of insurance payout for CONCORD losses, the barge HP buff, the upcoming Crimewatch changes, the upcoming bounty changes and the upcoming kill right sales. All of those are very ganker friendly, you see

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Maul555
Xen Investments
#204 - 2012-12-01 01:27:42 UTC  |  Edited by: Maul555
I understand that changes like these are necessary, but I would really like at least 2 compartments to work with in my fleet hangar. 1 that only I can see, but can be dropped into, and 1 that I can share, and people can drop and take from. However you want to work it, at least 2 please... Going from 7 to 1 is going to require some changes, as I already use more than 2. Is there some technical reason we cant have more than 1, or are you just trying to avoid complexity? some complexity is good Blink


Also, unscannable blockade runners? Nice! Thanks for giving us a replacement to the unscannable orca corp hangars. Please consider extending this ability to the Deep Space Transport ships too...


Quote:
Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items


This will make life much easier.




so its a mixed bag... some unwelcome but necessary changes, and some goodies...
Makari Aeron
Imperial Shipment
Amarr Empire
#205 - 2012-12-01 01:43:21 UTC
CCP Arrow is a noob, he didn't change his ship name >_>

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Mika Takahoshi
Doomheim
#206 - 2012-12-01 01:57:25 UTC  |  Edited by: Mika Takahoshi
Don't give any ship an unscannable hold. If the idea of an unscannable hold needs to be preserved, make a low slot module or a rig that prevents cargo scans. Any ship that wants it can have it, at the cost of a low/rig slot. Then let the players in the sandbox decide what best benefits from it...
Buffalo Ryder
Space Vikings
#207 - 2012-12-01 02:22:34 UTC
I am slightly blindsided by hanger thing. I can only imagine how capital pilots feel about it but you cannot please everybody. I personally feel that the orca need it's ore bay enlarged to 75k m3 all the way to 100k m3. the scanner immunity change to BR is quite surprising. I can see the usefulness in it like undocking from Jita. but implementing a module for T2 haulers (BR or DST) would be a better idea. say 1 pg and 5000 cpu and add role bonus for that module to (BR or DST) similar to co-vert ops cloak. On a second note if DST could get a boost to their cargo hold say 100-200% more and change the shield/armor boost amount to 10% shield or armor per level would be a good way to make them more useful.
Derath Ellecon
University of Caille
Gallente Federation
#208 - 2012-12-01 02:44:12 UTC
Maul555 wrote:


Also, unscannable blockade runners? Nice! Thanks for giving us a replacement to the unscannable orca..


This isn't a buff. Nor is it in any way a replacement to the orca unscannable CHA. Not even close. Why don't people see that.
Averyia
Garoun Investment Bank
Gallente Federation
#209 - 2012-12-01 02:48:21 UTC  |  Edited by: Averyia
So by the next expansion will all divisions be replaced entirely with 'folders' or something, with access to each one being customiziable.

So a corp director could create a new folder in the station and only allow certain players access. This would be restricted to station hangers of course, but would be a great overhaul to the current system. Might as well redo corp/alliance roles and interface while you're at it. I'm seeing alliance wallets and roles in the future. Please CCP/

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

Andski
Science and Trade Institute
Caldari State
#210 - 2012-12-01 03:22:08 UTC
Buffalo Ryder wrote:
On a second note if DST could get a boost to their cargo hold say 100-200% more and change the shield/armor boost amount to 10% shield or armor per level would be a good way to make them more useful.


Doubling or tripling their cargoholds simply means that they'd outclass T1 industrials, which isn't the intent of transports since they are supposed to be specialized in specific hauling roles as opposed to being "entirely better industrials". Increasing the local rep bonuses on the hulls would not do anything for their utility - if you're in a situation where you need to run a local rep on an industrial, you're already dead.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mr John Smith
Deep Core Mining Inc.
Caldari State
#211 - 2012-12-01 03:50:13 UTC
You really have given the unscannable bonus to the wrong ship. If a BR get's scanned they haven't been flown right. DST's have the potential buffer to dissuade random lolganks, BR's do not. If any ship should get the unscannable bonus it should be the DST not the BR who can already cloak and warp with relative impunity.
As it stands all this change serves to do is paint a big bulls eye on the backside of every BR undocking from jita or flying through highsec.
Buffalo Ryder
Space Vikings
#212 - 2012-12-01 04:34:43 UTC
Andski wrote:
Buffalo Ryder wrote:
On a second note if DST could get a boost to their cargo hold say 100-200% more and change the shield/armor boost amount to 10% shield or armor per level would be a good way to make them more useful.


Doubling or tripling their cargoholds simply means that they'd outclass T1 industrials, which isn't the intent of transports since they are supposed to be specialized in specific hauling roles as opposed to being "entirely better industrials". Increasing the local rep bonuses on the hulls would not do anything for their utility - if you're in a situation where you need to run a local rep on an industrial, you're already dead.


i should have proofread my last sentence. what i meant to say to get rid of booster bonus and make a buffer bonus of 10% shield/armor hp per level.
Molic Blackbird
Orion Faction Industries
Orion Consortium
#213 - 2012-12-01 04:57:34 UTC
Why are these changes being announced just days before the patch is set to be released? The unscannable Blockade Runner change and the ability of Freighters to now jetison items into space seem to be not well thought out. As others have said, a blockade runner that can not be scanned is redundant. All it does is increase the chance of the ship being suicide ganked. Do the Devs behind this own Blockade runner BPOs or something?
None ofthe Above
#214 - 2012-12-01 04:57:55 UTC
Mr John Smith wrote:
You really have given the unscannable bonus to the wrong ship. If a BR get's scanned they haven't been flown right. DST's have the potential buffer to dissuade random lolganks, BR's do not. If any ship should get the unscannable bonus it should be the DST not the BR who can already cloak and warp with relative impunity.
As it stands all this change serves to do is paint a big bulls eye on the backside of every BR undocking from jita or flying through highsec.


How about both unscannable?

I do agree otherwise.

The only end-game content in EVE Online is the crap that makes you rage quit.

Andski
Science and Trade Institute
Caldari State
#215 - 2012-12-01 05:57:00 UTC
None ofthe Above wrote:
Mr John Smith wrote:
You really have given the unscannable bonus to the wrong ship. If a BR get's scanned they haven't been flown right. DST's have the potential buffer to dissuade random lolganks, BR's do not. If any ship should get the unscannable bonus it should be the DST not the BR who can already cloak and warp with relative impunity.
As it stands all this change serves to do is paint a big bulls eye on the backside of every BR undocking from jita or flying through highsec.


How about both unscannable?

I do agree otherwise.


blockade runners have no reason to be made unscannable

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Marlona Sky
State War Academy
Caldari State
#216 - 2012-12-01 06:05:05 UTC
lol if the 'unscannable' feature gets accidentally put on freighters as well.

But yeah, I think it would do better on the uncloaky T2 haulers.
Cloora
APEX Unlimited
APEX Conglomerate
#217 - 2012-12-01 06:06:19 UTC
CCP Habakuk wrote:
Grideris wrote:
I assume that the immunity to cargo scanning is not being extended to Deep Space Transports? (The other class of T2 industrial ships)

Correct.



Oh what the hell? Blockade Runners get decent use as is since they are very speedy and very safe means of small volume transport. DSTs are UNDERused because

a) the +2 WCS does nothing against a HIC or bubble which are very common

b) They are REALLY slow (not freighter slow but still need a 10 sec align with MWD cycle)

c) they can't tank (EHP smaller then freighter and active tanks suck on them because of fittings)

d) they don't haul that much

So giving them unscannable cargos would HELP moving larger volumes in high sec without fear of scanning (still might get ganked for lulz but cant ever stop that)

Or give them lots of CPU and PG and more fitting slots and let them tank like a dual ASB Mael.

That would give them a unique role. Tankiest tanks of any haulers.

Right now they are crap...

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Antai Tenmou
Ex Cruoris Libertas
#218 - 2012-12-01 07:42:19 UTC
everything sounds grand, except I will miss hanger divisions terribly Cry
Georgiy Giggle
Senclave
Apocalypse Now.
#219 - 2012-12-01 07:54:09 UTC
Nice. Really useful.
Got a question: can't you make some changes to corp hangar arrays? In my case 7 divisions is TOO LESS. I got many corp mates who need own division. Is it possible in future to make ability to give access only for unique container? For example, 1 division contain 7 containers. Each container has owner. Only owner (and ppl with proper roles such as ceo, director...) can view it and take items out of it.

Why now? It would be very useful. IMHO.
Thanks.

Not mastering proprieties, won't become firmly established. - Confucius

Mag's
Azn Empire
#220 - 2012-12-01 09:22:49 UTC
Andski wrote:
Mag's wrote:
What of late, would you say have been ganker friendly changes?


He must be talking about the boomerang nerf, the removal of insurance payout for CONCORD losses, the barge HP buff, the upcoming Crimewatch changes, the upcoming bounty changes and the upcoming kill right sales. All of those are very ganker friendly, you see
Ahh yea, I forgot those. Thanks bud.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.