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is cloaking working as intended?

First post
Author
TheGunslinger42
All Web Investigations
#21 - 2012-11-30 13:59:24 UTC
Vince Grant wrote:
Jint Hikaru wrote:
Bobo Cindekela wrote:
I
in light of the ISD post below, I will suggest that there should be a way to probe,



Nice, lot of thought went into that did it..... Well done, you just broke Wormhole space!


And you consider your own posts to hold much value?

I just got confirmed that these forums haven't changed the last couple of years. People are still using their lifes to troll, adding no constructive thoughts into EVE.. And people still complain that CCP make fuckups lol..

-out


I saw his post more along the lines of confirming how poorly thought out your suggestion was.
Mag's
Azn Empire
#22 - 2012-11-30 15:08:45 UTC
Please answer me this.

When someone is AFKing, what mechanic are they using to interact with you?

Once you see the cause, you'll understand the effect.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zyella Stormborn
Green Seekers
#23 - 2012-11-30 16:48:23 UTC
Vince Grant wrote:
Bobo Cindekela wrote:
I would like to know developer thought on cloaking is working as intended mechanic

I have cloaks, I use them, there is no counter

I can lock down from pve more than 10 enemy systems with my accounts, covert cyno recons/T3's and bombers

when i get uncloaked at a gate im burning back to it already and 99.99% of the time im safe thru

is it supposed to be this easy?

seriously?


The problem with cloaks, is that you can go afk, ruining the day for miners, ratters or other industry/logistic related matters. This means you are affecting the game without actually playing it. This is wrong and should not be ignored. Imagine if it was possible to do buy/sell orders on market while being afk.

Viable player counters could be special scan probes detecting cloaked ships.

A game mechanic change could be autokicking people in space if they haven't been active for say 30mins. This ofc should not be the case if you are in a tower or station, and just being cloaked and moving in random direction should not be counted as activity.



https://forums.eveonline.com/default.aspx?g=posts&m=2181947#post2181947

very good thread with multiple pages. Explains very well both sides, and why it won't be changed for a while.

Primarily, it is because cloaking is the only counter to Local intel in the game at this point. (you know, that unbeatable, oh-so safe, if it is not an ally, dock up local name list).

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Nikk Narrel
Moonlit Bonsai
#24 - 2012-11-30 17:25:59 UTC
I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
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