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Is the universe too big?

Author
Nyaris Wolfe
SHUT UP SEV
#41 - 2012-11-30 12:58:54 UTC
FoxBird Freir wrote:
Hey everyone!
I've been watching the forums lately and people seem to be divided into two large groups who constantly critisise each other for not playing the game the way their own group thinks the game should be played.


Your basic is premise is wrong. You're reading the forums

FoxBird Freir wrote:
is the universe not big enough?


There, I fixed your basic question to be something more likely to get a postive reaction.

I am an Alt who's main is too damn cheap to sub. http://aracimia.blogspot.co.uk/ Brony Capsuleer best Capsuleer!

Josef Djugashvilis
#42 - 2012-11-30 13:18:22 UTC
Jenn aSide wrote:
Does anyone ever sit quietly in a room and apply critical thinking to there idea before they post?


Nope, cos then I would never post.Smile

This is not a signature.

TriadSte
The Scope
Gallente Federation
#43 - 2012-11-30 13:22:31 UTC  |  Edited by: TriadSte
I agree that power projection is far far too easy for the large alliances. It's that easy that there are days when certain alliances are bored and they jump in just for lols. Across vast vast distances....It shouldnt be possible and if it was possible it should cost the kind of isk that requires a 2nd thought before jumping for those lols.

The whole null is crap argument is there because there are people wanting to come to null, have a bit of there own space but why bother when you dont have blues to help you out on the scale needed for when big alliances are just bored and feel they "want something to do"..

Small people should be able to bang a POS up without 6 Nyxs jumping in "just because they can"

Therefore to get back on topic. The eve universe is large enough but those distances should be analysed in greater detail. No ship should be able to jump the insane amount of lightyears which they currently do. Therefore basically we need the eve universe to be made larger by lowering total jump distances and highering jump fuel requirements.

This will make big alliances think twice before doing things "just because we can look at my muscles rwar"

Size of universe? Is fine.

Big alliances just have it far too easily logictically

so let me re-say :

distances should be analysed in greater detail. No ship should be able to jump the insane amount of lightyears which they currently do. Therefore basically we need the eve universe to be made larger by lowering total jump distances and highering jump fuel requirements.
Mars Theran
Foreign Interloper
#44 - 2012-11-30 13:51:14 UTC
I tend to favor another line of thinking: It's not that the New Eden Cluster, (Doesn't really qualify as a Galaxy either, so I find Cluster more appropriate), is too big, but that we don't have enough pilots to properly fill it, and if we did, there isn't enough reason to utilize a number of its systems, and if there was, space would be full.

I don't mind empty areas of space, but I think we have too many of them, in High, Low, and Null. I'm not sure why certain areas of Null are viewed as useless, but if I had to guess, I'd say it's that the resources there are not considered valuable enough to bother traveling and managing logistics for anymore. Obviously, they were once.

This is one reason why player Industry needs to be dealt with. A primary factor in players not utilizing resources away from NPC stations which provide quality refining services and storage is the inability for players to provide quality refining and other services of their own. Logistics is also part of the problem, as much for the extent it is required to use NPC services rather than player services, as for the distance and difficulty of managing it for that purpose.

Who wants to use a player station or POS when it decreases your profitability such a great deal, while also still requiring similar logistics to what is required to manage those services at an NPC station, and the addition of the costs of upkeep and maintenance?

It is far from competitive, when other players have much lower costs and requirements elsewhere, and it requires--sometimes--a huge initial investment, and long term upkeep. It provides little or no incentive to use it.

Player facilities and services should be no less effective than NPC services. A Lone Rorqual might suffer a penalty, as might a POS utilizing a sub-par refinery, or even a Large POS using the best available refinery, but a Player Station, (Starbase), should suffer no such penalty, while also not incurring NPC associated costs. They also shouldn't fail to take advantage of player skills in operation, which benefit the use of NPC services.

Assume Max Refining for an NPC is 95%, taking into account there fees. The Starbase, with upgraded facilities should get 98-100%, A POS should provide, (depending on facilities used), from 80-95%, and a Rorqual should kick in around 75-85% with all player skills applied and accounted for.

Rough numbers of course, and I can't recall the actual cap on NPC refining atm. The idea, is that the player services should come close to, equal, or exceed any NPC provided services depending on the level of investment required to provide those services. Using refining for an example, but this also includes copying, manufacturing, etc...

Not the only thing that needs to be changed as mining and resource harvesting itself suffers from some imbalance, but providing players with better tools would help significantly with Industry in places that have less access to NPC services, and besides, players should be able to manage most or all services themselves, provided they can provide the required infrastructure for it, and that's the key.

This also means more Manufacturing, Research, Copy, and Invention Slots on Star Bases. POS' suffering from limited capacity is one thing, (as they are currently), but a massive investment such as a Star Base provided limited services is a bit absurd.

Of course, I've never used one, and I am basing the presumption of a production and research line shortage, on posts I remember from ~2 years ago made by players who had access to and used those facilities.

tl;dr: fix industry and people will use more of what is available. I can't imagine all those systems nobody ever visits, (or almost nobody anyway), are completely lacking resources even if they are lacking complexes, anomalies, and the like.
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Kitty Bear
Deep Core Mining Inc.
Caldari State
#45 - 2012-11-30 17:53:27 UTC
Sara Mars wrote:
is it just me or does everyone posting on GD fall out of the stupid tree hitting every branch on the way down...


you do realise what everybody means ...............




and where your posting.
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