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Does lowsec need a buff?

Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#21 - 2012-11-29 11:17:39 UTC
Snow Axe wrote:
It's not even that - there's plenty of risk averse people, it's just that if they're going to leave the cradle of highsec, they're way better off skipping lowsec entirely and either going to NPC null or trying to join a sov alliance. They'll have better rewards if they're PvE types, and if they're PvP players, they get to do their thing without being locked out of a large portion of the game because of it.


That's true. I've always felt low-sec should be more rewarding than null-sec.
Ivan Joukov
Soviet System
#22 - 2012-11-29 11:18:53 UTC
Snow Axe wrote:
Lowsec doesn't need a buff, it needs a complete re-imagining. Right now it's a strange hybrid between the worst aspects of highsec and the worst aspects of nullsec without any of the benefits of either.


Hahahahahahahaha.

Goon.

 Davai!

Silk daShocka
Greasy Hair Club
#23 - 2012-11-29 11:20:46 UTC
Mirima Thurander wrote:

If u live in high sec 100% of the time you don't truly need to make over 200 to 300 million a WEEK.



28 miilion a day isn't very much, just sayin.

SO what should be done about regional and/or station traders if 200 to 300 million a week earnings need to be reigned in. I haven't been region trading lately but when I used to do it I could make 200 million very quickly trading just 1 or 2 items.
Lance Rossiter
CHAINS Corp
#24 - 2012-11-29 11:21:18 UTC
I like low sec, but I haven't spent much time in high sec or null sec so I don't have a good basis to compare risk / reward. I like that it's possible to operate in low sec as an individual, while also offering possibilities to team up: I like that it's more dangerous than high sec without having all the nasty stuff you get in null sec (interdiction bubbles, etc.); I like that there are better natural resources and harder anomalies than in high sec; I like that some of the people you meet will be friendly and some will be hostile. I dislike that I sometimes find myself, with a more defensively-minded fit, doing things that I could be doing in high sec, with an all-out performance fit. I like that the local infrastructure is less developed, but it does make things more difficult.

One desire I have that may or may not be realistic, would be the ability to interact with pirate factions. I think the Guristas are a really interesting group, for example, but moving to Venal to meet them and start missioning with them doesn't seem like a realistic ambition for me. If there was some way to "wet your feet" with these groups in low sec, that might be cool.
Mirima Thurander
#25 - 2012-11-29 11:23:16 UTC
I edited my post but I will.say it here as well.

Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.

Better content with a nurf to high sec income.
High sec income is as listed in no order.

Production
Ratting
Mining
Incursions
Missions

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Silk daShocka
Greasy Hair Club
#26 - 2012-11-29 11:27:04 UTC
Mirima Thurander wrote:
I edited my post but I will.say it here as well.

Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.

Better content with a nurf to high sec income.
High sec income is as listed in no order.

Production
Ratting
Mining
Incursions
Missions


So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.
Mirima Thurander
#27 - 2012-11-29 11:29:57 UTC  |  Edited by: Mirima Thurander
Silk daShocka wrote:
Mirima Thurander wrote:
I edited my post but I will.say it here as well.

Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.

Better content with a nurf to high sec income.
High sec income is as listed in no order.

Production
Ratting
Mining
Incursions
Missions


So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


Are we talking buy here move sell.

Or station trading in jita?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Silk daShocka
Greasy Hair Club
#28 - 2012-11-29 11:35:23 UTC
Mirima Thurander wrote:
Silk daShocka wrote:
Mirima Thurander wrote:
I edited my post but I will.say it here as well.

Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.

Better content with a nurf to high sec income.
High sec income is as listed in no order.

Production
Ratting
Mining
Incursions
Missions


So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


It can't be changed, well with out the ccomplet destruction of jita.

And that only comes about by seperation the empires by low sec space but that's for a diff post.


Trading could easily be nerfed.

For example, increase brokers fees to 5%. Sure this will affect everyones wallet, but it would affect the traders wallet the most, since he pays brokers fees twice via buying then reselling. Of course if this were done, private contracts would probably also have to be looked at, which also would affect all of eve.

Another example, various things could be done ot the trade skills, which could nerf trading.

I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free.
Silk daShocka
Greasy Hair Club
#29 - 2012-11-29 11:35:50 UTC
Mirima Thurander wrote:
Silk daShocka wrote:
Mirima Thurander wrote:
I edited my post but I will.say it here as well.

Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.

Better content with a nurf to high sec income.
High sec income is as listed in no order.

Production
Ratting
Mining
Incursions
Missions


So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


Are we talking buy here move sell.

Or station trading in jita?


Either one.
Mirima Thurander
#30 - 2012-11-29 11:47:02 UTC
Silk daShocka wrote:
Mirima Thurander wrote:
Silk daShocka wrote:
Mirima Thurander wrote:
I edited my post but I will.say it here as well.

Eve needs better lowsec and null content NOT more liquid ISK injected in to an all ready overly inflated market.

Better content with a nurf to high sec income.
High sec income is as listed in no order.

Production
Ratting
Mining
Incursions
Missions


So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


Are we talking buy here move sell.

Or station trading in jita?


Either one.

Station trading is a beast of the system, it wold be less effective with out jita.

Real buy move sell trading has its own risks as you have to undock.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Silk daShocka
Greasy Hair Club
#31 - 2012-11-29 11:50:42 UTC
Mirima Thurander wrote:

Station trading is a beast of the system, it wold be less effective with out jita.

Real buy move sell trading has its own risks as you have to undock.


I dunno when I was doing region trading (buying in one region, then moving to sell in another) I never undocked. Just setup the courrier contract then logged in to the appropriate trading toon once hte contract was delivered. The time saved by not hauling the goods myself was used to make more than the roughly 10 million it would cost to move 1 billion worth of goods.
Mirima Thurander
#32 - 2012-11-29 11:57:30 UTC
Silk daShocka wrote:
Mirima Thurander wrote:

Station trading is a beast of the system, it wold be less effective with out jita.

Real buy move sell trading has its own risks as you have to undock.


I dunno when I was doing region trading (buying in one region, then moving to sell in another) I never undocked. Just setup the courrier contract then logged in to the appropriate trading toon once hte contract was delivered. The time saved by not hauling the goods myself was used to make more than the roughly 10 million it would cost to move 1 billion worth of goods.

Yes but your goods where at risk to LULZGANKS during movement.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mirima Thurander
#33 - 2012-11-29 12:01:33 UTC  |  Edited by: Mirima Thurander
I'm looking at hole redesigning of high/low/null

But that's to much to type on a phone.

I think a lot of good game play could come from the splitting of high sec in to 4 chunks.

Having ships take a small amount of mins from other sections would promote trade and give targets in low and break the strangle hold jita has on the market.

Having less slots in high sec and having the cost more than low sec ones would.help move the production to low sec/null.

There's many ways to make a healthier eve with out forcing the super bears out they will just have to accept that there not entitled to the same amounts of ISK as people that take the new risks would be.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Silk daShocka
Greasy Hair Club
#34 - 2012-11-29 12:08:53 UTC
Mirima Thurander wrote:
Silk daShocka wrote:
Mirima Thurander wrote:

Station trading is a beast of the system, it wold be less effective with out jita.

Real buy move sell trading has its own risks as you have to undock.


I dunno when I was doing region trading (buying in one region, then moving to sell in another) I never undocked. Just setup the courrier contract then logged in to the appropriate trading toon once hte contract was delivered. The time saved by not hauling the goods myself was used to make more than the roughly 10 million it would cost to move 1 billion worth of goods.

Yes but your goods where at risk to LULZGANKS during movement.


AT no risk to me, since they were covered by the 1 billion collateral.
TharOkha
0asis Group
#35 - 2012-11-29 12:09:43 UTC
Silk daShocka wrote:

So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


HAHAHAHA.... LOL

Quote:
I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free.


Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same.

Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street.

While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all.
Mirima Thurander
#36 - 2012-11-29 12:19:19 UTC
TharOkha wrote:
Silk daShocka wrote:

So why do you leave trading out of the list? It's the only high-sec profession that has absolutely 0 risk.


HAHAHAHA.... LOL

Quote:
I mean I'm just curious as to why you think all the low income activities in hi-sec should be nerfed, yet you overlook the most profitable way to make money in all of eve, which coincidentally, the pilot who chooses to pursue this career can also choose to do it entirely risk-free.


Okay, you realy need to shut up. While you are risking just your ship and pod, trader risk his whole fortune. No "risk free" dude. Also if you raise taxes it doesnt help either. It just raises prices. It also applies for industry. Industrialist doesnt give a f... if tritanium is cheap or expensive on market. It just raises the price of final product, but his profit would be the same.

Sorry but you are just like those rednecks who lives in the middle of f... desert and complaining how rich are those people trading on Wall street.

While rats, missions or any other PVE activity is given by game system and thus can be moddified, trading is entirely player based. Jita was not meant to be hub. Players themselves decided to be a trade hub. You cannot "nerf" something what is player driven. You can change it, but players will just adapt = no change (or nerf) at all.

With the addition of high sec divided by low sec systems jita would no long be THE trade hub.
You would end up with 4 hubs divided by lowsec with trade between them by the less risk adverse players.

And then suddenly targets in low sec.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Zendon Taredi
Tier Four Technologies
#37 - 2012-11-29 12:25:21 UTC
Perhaps. But not to industry, because that will never work.
Inxentas Ultramar
Ultramar Independent Contracting
#38 - 2012-11-29 12:29:08 UTC  |  Edited by: Inxentas Ultramar
Lowsec is fine as far as I am concerned. The problem is people thinking in "ISK/hr" and "Risk VS Reward". Lowsec might not yield the rewards of null, nor does it need to. Lowsec offers the freedom of lowsec, not an arbitrary amount of ISK. If anyone wants to buff lowsec then fine, but I for one don't need a buff, nor do I think more people will move into lowsec as a result of it. I dont mind the fact most people still think lowsec can't be profitable and enjoyable, this myth has kept undesirable ratters outside of my system for a very long time! Cool
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#39 - 2012-11-29 12:30:03 UTC
DrunkenNinja wrote:
March rabbit wrote:
some people say: yes
other (and i trust them) say: nope, increased profits won't make low-sec more populated.

And about "dare to be bold". Eve gives you a choices. It's up to you to choose something. Your choice - low sec. That's ok. My choice for nearest time - high sec (got bored by 0.0 sec). Noone forces us to choose one option or another. Then why rewarding one of them?



I'd say it's pretty darn likely that increased profits WOULD make lowsec more populated, and more people would fight over these resources—which I would find fun.



Do you know low sec has already and by far exponential rewards available compared with high sec?

You don't understand the problem of low sec, it's not a matter of rewards but players "living" over there and their actions to keep it as unpopulated as possible, then cry on forums "buff my low sec gate camp".

Participated to this #9468435163131 V5.1 beta "buff low sec" thread.

removed inappropriate ASCII art signature - CCP Eterne

Mascha Tzash
Ministry of War
Amarr Empire
#40 - 2012-11-29 12:30:43 UTC
To me (personal perception!), low-sec most times feels like jumping into a huge grinder. I rarely make it out in my ship or sometimes loose my pod. Besides having the "fun" of transforming a ship into shiny explosions I have no reason to go there. I know I'm doing something wrong but what other reasons exist to go to low besides squishing each other? Missions seem like more rewarding in 0.0. Exploration is likewise to me. And if I want real threats and thrills, there is allways a Wormhole nearby.

I like the idea of low-sov. But not like ripping it off the hands of the empires. More like "renting" or "governing" systems/constelations of low-sec space on behalve of the sov-holding empire.

That might include duties like having to keep the crime statistics under a certain level (engangements that include a sec-drop for at least one of the involved parties or discouraging pod squishes) or the duty to a minimum number of trades between unique capsuleers thus producing market acitivity in the governed region. If you fail to keep these figures in the green area you loose your governing contract and have to wait some time to apply for a new one.

Having the option to get more enganged into eve besides pvp would be appealing to me. (Thats just me!)

Due to the low activity (which includes low market activity) I can think of incursion like events like famines, deseases, planet wide riots, etc. you would have to cope with if you are the one governing a portion of "less developed" space. Reward for this could be standing gains or dropable beacons to squads of local navy as reinforcements when policing your area (probalby not that good, as it could debalance pvp-situations as they are now) or beeing allowed to claim taxes from those, who have POSs in that space (like selling your own starbase charters).

Basicaly that you can replace the missing parts of high-sec but you have put effort in it. And you might learn how to team up (even over timezones), organise your group and work effectively to achieve something that has more meaning, than bringing home the dam(n)sel again or killing the duo of death the n-th time. Smile

But again, this is just me.