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The Top 10 T2 Frigates and Cruisers

Author
iu'ra
Criterion.
Pandemic Legion
#1 - 2011-10-05 01:05:15 UTC
What is the lineup of t2 and faction cruisers from 1 to 10 ?
What is the lineup of t2 and faction frigates from 1 to 10 ?
(For 1vs1 low sec work and 3-2 man gangs in low sec)
How does the ashimuu work out in 1 vs 1 Bc and under low sec combat ?

What are your opinions ?
Roosterton
Sebiestor Tribe
Minmatar Republic
#2 - 2011-10-05 01:48:01 UTC  |  Edited by: Roosterton
Frigates:

Wolf: Limited by two mids, but has decent falloff/DPS and can be a good brawler or fleet ship. 6/10
Jaguar: Fast, versatile, can be great as either solo or heavy tackle. A bit overshadowed by the Dram. 7/10
Claw: Most Claws roll with a close-range AB fit. Anything else and you'll be overshadowed a bit by the Stiletto. Meh. 5/10
Stiletto: Fast, nice point range, high scanres. Trying to use it for anything other than fleet tackle is silly, though. 7/10
Hyena: Suffers from the same fate as most other EAFs: Squishy and overshadowed by recons. Meeeeehh. 3/10
Firetail: Less tank than a Jaguar, less speed/DPS than a Dramiel. It can work, but I just don't see why. 4/10

Ishkur: Nice dronebay, nice dps, nice versatility. Not really much else to say. 8/10
Enyo: Two mids with blasters. Meh. I guess it can work for wolfpacks. 5/10
Taranis: Awesome little blaster brawler. Melts face up close, or chews you down from a distance with rails. 8/10
Ares: Fly it like a stiletto with a slightly different slot layout. Not really much difference. 7/10
Keres: Even more pointless than the Hyena, since interceptors get almost as much point range anyway. Might be viable for damps, but... Get a celestis? 2/10
Comet: Decently sturdy brawler with a nice mix of tank and DPS. No glaring flaws. 8/10

Retribution: One mid. LOL. Absolutely useless for anything beyond fleet DPS, but who uses a frigate for fleet DPS? 2/10
Vengeance: Can be flown like a mini-sac, with rockets and a decent active tank, making for either a nice heavy tackler or solo frig. 7/10.
Malediction: OK all around. Rockets are nice for drone killing. 6/10
Crusader: Can be a nice range-controller with an AB. A little overshadowed by the Slicer for MWD-kiting. 6/10
Sentinel: Perhaps the only useful EAF. It will eat other frigates alive with TD/neuts, like a mini-curse. It's paper thin though. 7/10
Slicer: With a MWD and scorch, it can pack quite a punch while keeping distance. Good for GTFO-situations. 7/10

Harpy: Can be fitted for rail kiting or blaster brawling. Doesn't really excel at either, but doesn't suck either. 5/10
Hawk: Can take on just about any frigate 1v1 by out-tanking them with a shield booster. Not bad after the rocket buff. 7/10
Crow: See Stiletto and Ares, but with missiles. 7/10
Raptor: LolLolLol 0/10
Kitsune: It has some practical application due to its small sig and fast scanres, but for almost anything, a blackbird is cheaper and better. 3/10
Hookbill: Five mids makes for great range control, rockets are nice for consistent DPS. Not a bad ship. 7/10

Dramiel: Fastest ship in the game, most agile ship in the game, has good DPS and tank for a frigate. Overpowered currently, but getting nerfed. 10/10
Daredevil: 90% web makes it lethal against other frigates. Very squishy, but very painful. 9/10
Cruor: Has the 90% webs of the Daredevil combined with a semi-useful bonus to nos/neuts. Lacking in DPS/mobility, but good against active tanked frigates. (See: Hawk, Vengeance.) 7/10
Worm: Bleh. Everything it can do is done better by other frigates. 4/10
Succubus: Bleh. It has utility highs, but no bonus for anything that can be fit there. It could be flown like a laser Jaguar with one less lowslot, but... Why? 5/10

Maybe I'll move on to other stuff later, but those are my opinions on the frigs.

Edit: Oh my god... I thought you wanted me to rate them from 1-10. FFFFFFFFFFFFFFFFFFFF-
Reysser
University of Caille
Gallente Federation
#3 - 2011-10-06 00:13:12 UTC
Wow, nice wall of text there Rooster!

Thanks though, it's a lot more helpful to me because you gave your reasoning behind the ratings, rather than just belt a list out.

It gives me a better idea why some ships are valued so much more over others.
Doddy
Excidium.
#4 - 2011-10-06 01:01:03 UTC
He asked for a top 10, not marks out of 10 for everything.
Roosterton
Sebiestor Tribe
Minmatar Republic
#5 - 2011-10-06 01:14:31 UTC
Doddy wrote:
He asked for a top 10, not marks out of 10 for everything.


Yes... I seem to have noticed that a little too late. Lol
Doddy
Excidium.
#6 - 2011-10-06 01:39:50 UTC
Roosterton wrote:
Doddy wrote:
He asked for a top 10, not marks out of 10 for everything.


Yes... I seem to have noticed that a little too late. Lol


To be fair your scores seem pretty good. Retribution is good for murdering dictors and inties, raptor doesn't trully deserve 0/10 as it can still do its primary job (tackling) passibly well. Malediction needs to get suicidally close to actually use its rockets.
Noisrevbus
#7 - 2011-10-06 01:44:57 UTC
Doddy wrote:
He asked for a top 10, not marks out of 10 for everything.


He asked for a stale biscuit and got a freshly baked cake... with sprinkles.

I'm awaiting the cruiser-comments with excitement.
Roosterton
Sebiestor Tribe
Minmatar Republic
#8 - 2011-10-06 05:19:21 UTC
Alright, since everyone seems to want it... Big smile

Vagabond: Has nice speed, falloff, DPS, and a moderate tank, allowing for a combination of killing power and escape ability. Stay at a range and chip them down. Sadly, it's been overshadowed by the Cynabal a bit since Dominion, but is still very viable. 8/10

Muninn: Hmm. A bit of a neglected ship. It's slower than the Vaga, and has an optimal range bonus, leading one to think that it should be fitted with arties... But then to get respectable arty DPS, you pretty much sacrifice all your tank, or to get respectable tank, sacrifice all your DPS. Needs better fitting reqs/slot layout to be competitive. 5/10

Rapier: With the popularity of nanoships, this definitely has its place for cloaky ambushes with 50km+ webs in a fleet. Can also be used with a nanofleet to help keep range. Lacking a bit for solo due to low tank/DPS, but still viable. 7/10

Huginn: You basically sacrifice the covert ops cloak of the Rapier for more high slots... Except that you're very unlikely to actually get a fit in which you can use all your weapon slots. Split weapon system is also annoying. Needs more fitting space. 4/10

Broadsword: Probably the best HIC, due to nice AC DPS, speed, and a good shield tank on top. Useful for any 0.0 fleet. 9/10

Scythe Fleet Issue: It can kill t1 frigs. That's about it. 1/10

Stabber Fleet Issue: The Minmatar's close-range sigtanker. Orbit, afterburn, and pray that you don't get hit. Good for taking out larger, dumber targets; dies to some webs and accurate shooting, though. Best for killing unsuspecting targets. 7/10

--

Sacrilege: Two main ways of being fitted - dual active reppers to get a half-decent active tank, like a big Vengeance, or a brick fit to get a big passive tank, like a Drake. The repper fit is similar to an active Myrm in terms of tank/DPS, while the buffer fit is a bit lackluster comparing to the cheaper, more versatile Drake, sadly. 6/10

Zealot: Armor HACS! Armor HACs! ARMOR HACS! Low sig combined with nice pulse laser range makes this very nice for a cruiser gang. Can soak up decent damage while putting out quite a bit of its own. Not much to it other than tank + gank, but it does it well. 8/10

Curse: Ah, one of my personal favorites. Neuts, TDs, missiles, drones, and good range control make for an utterly deadly combination against turret ships. Sadly, they are weak against the ever-common passive Drake (dratted little things.) Still, they are deadly in the right circumstances. 9/10

Pilgrim: Somewhat more of a niché role than the Curse, due to reduced neut range. Rather than kiting like the Curse, the Pilgrim orbits close to mitigate enemy damage. Of course, this severely limits your "GTFO" capabilities in comparison to the Curse, meaning it's best for short fights which you should easily be able to win. You also have the Covops cloak, which is nice for sneaking around in hostile territory. 8/10

Devoter: Same purpose as the Broadsword: Bubble, pray. It's slower, though, and has less gank options... It's still able to interdict just fine, though. 7/10

Augoror Navy Issue: It can bait with 200,000+ HP, but everybody knows that, so it's not as good as it once was. :(. 3/10

Omen Navy Issue: Sort of like a Zealot, but more solo-oriented, with a dronebay. Not sure if it's worth having less DPS/tank/range than a Zealot, but meh. 6/10

--

Cerberus: Meh. It has awesome heavy missile range, but less DPS and tank than a Drake. Only useful role I see is sniping... But in larger engagements, the target will be dead before your missiles hit. Might be able to dish out some pain in a smaller battle, but that's about it. 5/10

Eagle: Sort of like a Cerb... Only with hybrids. Lol If you fight close, you melt in seconds, and if you fight from far, you do very little rail dps. 2/10

Falcon: Fit appropriate racial jammers, warp at 70, uncloak, laugh... One of the best subcaps you could surprise someone with. If you use it correctly, it's downright awesome. I honestly don't see any major flaws with it, unless your enemies wisen up to start flying multiple races or counter-jam with a scorp. 9/10

Rook: Very much like Falcon, trades cloak for missiles. This makes it a bit more useful for large engagements if you want to squeeze in extra dps, but less useful for small ones where a cloak gives you better engagement options. Still very nice. 8/10

Onyx: Missiles and shields compared to the Broad's guns and shields. This means that when you're sitting still and bubbling, you can actually deal some dps, since you don't need to move around much to do missile damage - this is nice. However, it's slower and less versatile than the 'Broad in exchange. 7/10

Navy Osprey: It's fast, but very squishy. Apart from a nano LOLfit, not much point. 2/10

Navy Caracal: Slower but tankier and gankier than the Nosprey. Can actually field a nice nanofit with missiles, allowing for good damage projection at 20km. Alternatively, fly it like a supercaracal and SLAY frigates. 7/10

--

Ishtar: Can field five heavy drones, giving it very decent dps for a cruiser, which can also become a moderate tank when combined with your low sig. No glaring flaws, really. 7/10

Deimos: Suffers from lack of fitting options due to slots/space, and uses hybrids. 2/10

Lachesis: imo, it's a bit underrated - 50km point, 20km scram, and damps can turn the tide in a small-scale engagement. That said, it's lacking in DPS, and speed compared to the other recons. 7/10

Arazu: Sort of like a Lach, but cloaky, and with even less dps. Commonly used for hotdrops due to cloak + epic point range, and I can't say it's bad at that. 7/10

Phobos: Same as the other HICs, except with hybrids you're doing even less damage when stationary and bubbling. Meeeh... It can still bubble well - that's about it. 5/10

Oh wow, out of space... Will finish tomorrow, need some sleep. Oops







Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#9 - 2011-10-06 05:33:06 UTC  |  Edited by: Cipher Jones
Rooster, that was excellent. I have a question for you now based on this review...

Quote:
Sacrilege: Two main ways of being fitted - dual active reppers to get a half-decent active tank, like a big Vengeance, or a brick fit to get a big passive tank, like a Drake. The repper fit is similar to an active Myrm in terms of tank/DPS, while the buffer fit is a bit lackluster comparing to the cheaper, more versatile Drake, sadly. 6/10


Quote:
Bonuses: Wolf Rayet System
+22% All armor resists
-22% All shield resists
-27% signature radius multiplier
+55% Damage multiplier for small weapons


For a Sac vs Drake in a WR, would you active or passive tank the Sac, and why? Assume 1v1.

Thank you.


Oh, and BTW
Quote:
Firetail: Less tank than a Jaguar, less speed/DPS than a Dramiel. It can work, but I just don't see why. 4/10

I agree with your review, but she makes a great blockade runner everywhere but null.

internet spaceships

are serious business sir.

and don't forget it

mxzf
Shovel Bros
#10 - 2011-10-06 07:35:07 UTC
Roosterton wrote:
*snip*


Give this man a cookie. There are a couple ships I feel slightly differently about, but overall this is a great overview of the ships and their relative usefulness in PvP (the valuations are different for PvE, but this is still a good reference for PvP).
Roosterton
Sebiestor Tribe
Minmatar Republic
#11 - 2011-10-06 15:20:43 UTC
Quote:
For a Sac vs Drake in a WR, would you active or passive tank the Sac, and why? Assume 1v1.

Thank you.


If you absolutely, positively know for sure that he's going to be alone, then I would definitely active tank the Sac. Drakes already have low-ish DPS - combine that with your Sacrilege's low cruiser sig, and high kinetic resists, as well as the bonuses from the Wolf Rayet, and you should easily be able to handle the Drake's dps with your reppers. A buffer tank *might* have a chance against the Drake, due to the system's bonuses, but it wouldn't be as certain as with the active tank.

Having said that, bear in mind that cap boosters are a big pain in wormholes, due to having no market. P Unless you're just going to gank the Drake and get out, or you have a POS from which you can build cap boosters, I wouldn't recommend using the active Sac on extended roams through W-space.

Anyhow, time for me to finish the cruiser review:

Navy Exequror: Very limited in utility, like the other Faction tier 1 cruisers. The only viable use for it I've found is a sniper, which isn't really that much of a viable use, given the current state of rails. Big smile 2/10

Navy Vexor: Compared to the Ishtar, it gains a low and loses a mid, and loses a lot of dronebay/bandwidth. Oh, it also loses its t2 resists. Isn't really able to do very much that can't be done better by BC's/HACs. 5/10

Ashimmu: You can get both a lot of EHP out of this thing, as well as 90% webs and neuts, making it a great heavy tackler. However, due to limited range, slowness, and DPS, I wouldn't advise using it for solo work. Since you asked specifically about this: It depends on whichever battlecruiser it's going against. A nano hurricane would kite and chip away from a distance, while an armor hurricane doesn't really care about your webs and neuts - my money would be on the armorcane. You *might* have a shot against a close range Drake by using your sig to your advantage and neuting his invulns out, but it would be close. A nano Drake, again, would probably win, just by staying out of web/neut range. An active Myrm will probably have enough cap boosters to outlast you, even under neuting, and a passive Myrm won't care about your neuts. You can probably beat a Harb by making it hard for it to fire its lasers, although if it's a nano-harb, again, you probably won't. Overall, though, the Ashimmu is nice and versatile for fleet work, imo, and gets a 7/10.

Cynabal: This is the flavor of the month. It's superior to a Vaga in terms of DPS and tank, and with 425's, also has a better falloff. It's faster than a Vaga, as well, making it the ultimate cruiser for GTFO-options. IMO, it's somewhat overpowered, but not to the point that the Dramiel is for frigates. 9/10

Vigilant: This is what a Deimos should be. It has enough fitting options to fit both blasters and a good tank, and has a 90% web so that its blasters can apply their full DPS. Against other cruisers, and most BCs, a Vigilant has a very good chance if it can get up close and personal. Loses to anything which can stay out of web-range and chew it down, though. 8/10

Phantasm: It tries so hard to be a nano-harb, but fails miserably. Compared to a Harb, you're trading EHP, DPS, tons of money, and a utility mid, for slightly smaller sig, better speed, ans spikes. I don't think the tradeoff is worthwhile enough to make it a competitive ship, though. 4/10

Gila: For a cruiser, this thing has a very nice shield tank, rivaling that of the Drake. It can also field five heavy drones, like an Ishtar, and is shield tanked, so can go pretty fast if you need it to. The only annoying thing about it is the utility high slots, which will have you scratching your head with what to put there with about no PG/CPU left over... Otherwise, it's very nice. 8/10

Quote:
Give this man a cookie.


*Pant...*
maria Issier
Doomheim
#12 - 2011-10-06 16:21:40 UTC
Frigates

1)Slicer
2)Daredevil
3)Taranis
4)Crusader
5)Rifter
6)Hookbill
7)Malediction
8)Comet
9)Incursus
10)Crow

Cruisers
1)Ishtar
2)Sac
3)Cyna
4)Vaga
5)Curse
6)Muninn
7)Zealot
8)Navy omen
9)Rapier
10)Arazu
Potato IQ
Doomheim
#13 - 2011-10-07 09:20:18 UTC
Very good summary Roosterton. Best thread for some time
Hatsumi Kobayashi
Perkone
Caldari State
#14 - 2011-10-07 13:25:49 UTC
Roosterton wrote:
Muninn: Hmm. A bit of a neglected ship. It's slower than the Vaga, and has an optimal range bonus, leading one to think that it should be fitted with arties... But then to get respectable arty DPS, you pretty much sacrifice all your tank, or to get respectable tank, sacrifice all your DPS. Needs better fitting reqs/slot layout to be competitive. 5/10

Huginn: You basically sacrifice the covert ops cloak of the Rapier for more high slots... Except that you're very unlikely to actually get a fit in which you can use all your weapon slots. Split weapon system is also annoying. Needs more fitting space. 4/10

Zealot: Armor HACS! Armor HACs! ARMOR HACS! Low sig combined with nice pulse laser range makes this very nice for a cruiser gang. Can soak up decent damage while putting out quite a bit of its own. Not much to it other than tank + gank, but it does it well. 8/10


Those are beyond terrible assessments.

No sig.

mama guru
Yazatas.
#15 - 2011-10-07 14:56:53 UTC  |  Edited by: mama guru
Cruisers:

1) Zealot. The most strategically valuble cruiser ingame. This little bastard can wreak unimaginable havoc on targets way outside it's price range. Has the most reliable applied dps of any cruiser ship, can also snipe very effectively.

2) Vagabond. Everyones favourite roaming cruiser. Fast and agile with enough of a buffer to survive. Useful for solo operations aswell but unforgiving of pilot errors.

3) Guardian. Forms the backbone of any armor based fleets logistics wing. Useful in smaller operations aslong as they are fielded in numbers of 2 or more at a time.

3) Scimitar. The go to choice for shield based logistics, very fast and agile like any other minmatar ship with a very cap effective remote tank. Is a bit fragile but when piloted properly this is less of a problem.

4) Ishtar. Versatile but underrated HAC. Very effective for running complexes and missions. Can function in PVP, was previously very powerful for speed gangs before the nerfs.

5) Rapier. Most used covert reacon, long range webs are very useful and key to support a battleship wing in pvp.

6) Muninn. Capacitor free version of the Zealot with less dps. Can be said to outpreform the Zealot in SniperHAC gangs.

7) Falcon. PVP condom.


Frigates:

1) Ishkur. Best Dogfighter ingame, there is no frigate out there that can beat it when properly piloted in a realistic scenario. It is however dependant on drones for damage but in fights as short as a frigate duel it is unwise to allocate vital dps to kill the drones. Can field 5 ECM drones for escaping with max skills.

2) Stiletto. Best tackler, most ehp but rivalled in speed and agility by the ares.

3) Dramiel. Most effective Interceptor hunter, excellent multi role ship. But certainly not unbeatable

4) Daredevil. Frig slayer extraordinaire. Only real weakness are gallente T2 frigs, especially the Ishkur. To expensive to be widely used.

5) Crow. Used to be everyones favourite interceptor, but fell into disuse with the introduction of proper piloting skill for minmatar and gallente pilots and the new damage control.

6) Hound. Best SB

7) Purifier. 2nd best SB.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

ROXGenghis
Perkone
Caldari State
#16 - 2011-10-07 17:12:01 UTC
Some pretty good info in this thread on ships. If anyone wants a deeper assessment of ships, check out this blog, which has a series of "know your enemy" entries on different ship classes:

ship assessments
Roosterton
Sebiestor Tribe
Minmatar Republic
#17 - 2011-10-07 17:19:01 UTC
Hatsumi Kobayashi wrote:
Roosterton wrote:
Muninn: Hmm. A bit of a neglected ship. It's slower than the Vaga, and has an optimal range bonus, leading one to think that it should be fitted with arties... But then to get respectable arty DPS, you pretty much sacrifice all your tank, or to get respectable tank, sacrifice all your DPS. Needs better fitting reqs/slot layout to be competitive. 5/10

Huginn: You basically sacrifice the covert ops cloak of the Rapier for more high slots... Except that you're very unlikely to actually get a fit in which you can use all your weapon slots. Split weapon system is also annoying. Needs more fitting space. 4/10

Zealot: Armor HACS! Armor HACs! ARMOR HACS! Low sig combined with nice pulse laser range makes this very nice for a cruiser gang. Can soak up decent damage while putting out quite a bit of its own. Not much to it other than tank + gank, but it does it well. 8/10


Those are beyond terrible assessments.


Wait... So only three of my assessments are terrible? Lol This is actually much, much better than I was expecting.

I'm by no means a l33t-pvper, so if you have differing opinions, feel free to tell me what they are. Just saying that they're "beyond terrible" doesn't give me much of an idea, though.
Xpaulusx
Naari LLC
#18 - 2011-10-07 19:23:27 UTC
Rooster is spot on, nice job +1

......................................................

Jenn Makanen
Doomheim
#19 - 2011-10-07 19:32:22 UTC
mama guru wrote:
Cruisers:

3) Scimitar. The go to choice for shield based logistics, very fast and agile like any other minmatar ship with a very cap effective remote tank. Is a bit fragile but when piloted properly this is less of a problem.



Not a Basilisk? Paired up (or chained) they're even cap stable.
Satav
Aliastra
Gallente Federation
#20 - 2011-10-07 20:48:21 UTC
Roosterton wrote:
Frigates:

Wolf: Limited by two mids, but has decent falloff/DPS and can be a good brawler or fleet ship. 6/10
Jaguar: Fast, versatile, can be great as either solo or heavy tackle. A bit overshadowed by the Dram. 7/10
Claw: Most Claws roll with a close-range AB fit. Anything else and you'll be overshadowed a bit by the Stiletto. Meh. 5/10
Stiletto: Fast, nice point range, high scanres. Trying to use it for anything other than fleet tackle is silly, though. 7/10
Hyena: Suffers from the same fate as most other EAFs: Squishy and overshadowed by recons. Meeeeehh. 3/10
Firetail: Less tank than a Jaguar, less speed/DPS than a Dramiel. It can work, but I just don't see why. 4/10

Ishkur: Nice dronebay, nice dps, nice versatility. Not really much else to say. 8/10
Enyo: Two mids with blasters. Meh. I guess it can work for wolfpacks. 5/10
Taranis: Awesome little blaster brawler. Melts face up close, or chews you down from a distance with rails. 8/10
Ares: Fly it like a stiletto with a slightly different slot layout. Not really much difference. 7/10
Keres: Even more pointless than the Hyena, since interceptors get almost as much point range anyway. Might be viable for damps, but... Get a celestis? 2/10
Comet: Decently sturdy brawler with a nice mix of tank and DPS. No glaring flaws. 8/10

Retribution: One mid. LOL. Absolutely useless for anything beyond fleet DPS, but who uses a frigate for fleet DPS? 2/10
Vengeance: Can be flown like a mini-sac, with rockets and a decent active tank, making for either a nice heavy tackler or solo frig. 7/10.
Malediction: OK all around. Rockets are nice for drone killing. 6/10
Crusader: Can be a nice range-controller with an AB. A little overshadowed by the Slicer for MWD-kiting. 6/10
Sentinel: Perhaps the only useful EAF. It will eat other frigates alive with TD/neuts, like a mini-curse. It's paper thin though. 7/10
Slicer: With a MWD and scorch, it can pack quite a punch while keeping distance. Good for GTFO-situations. 7/10

Harpy: Can be fitted for rail kiting or blaster brawling. Doesn't really excel at either, but doesn't suck either. 5/10
Hawk: Can take on just about any frigate 1v1 by out-tanking them with a shield booster. Not bad after the rocket buff. 7/10
Crow: See Stiletto and Ares, but with missiles. 7/10
Raptor: LolLolLol 0/10
Kitsune: It has some practical application due to its small sig and fast scanres, but for almost anything, a blackbird is cheaper and better. 3/10
Hookbill: Five mids makes for great range control, rockets are nice for consistent DPS. Not a bad ship. 7/10

Dramiel: Fastest ship in the game, most agile ship in the game, has good DPS and tank for a frigate. Overpowered currently, but getting nerfed. 10/10
Daredevil: 90% web makes it lethal against other frigates. Very squishy, but very painful. 9/10
Cruor: Has the 90% webs of the Daredevil combined with a semi-useful bonus to nos/neuts. Lacking in DPS/mobility, but good against active tanked frigates. (See: Hawk, Vengeance.) 7/10
Worm: Bleh. Everything it can do is done better by other frigates. 4/10
Succubus: Bleh. It has utility highs, but no bonus for anything that can be fit there. It could be flown like a laser Jaguar with one less lowslot, but... Why? 5/10

Maybe I'll move on to other stuff later, but those are my opinions on the frigs.

Edit: Oh my god... I thought you wanted me to rate them from 1-10. FFFFFFFFFFFFFFFFFFFF-


I'm just quoting this to show how ridiculous the paragraphing is............. AHhhhhhhhhhhhh it hurts my eyes.
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