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Skill Discussions

 
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Perfect Guardian into Archon

Author
Zoldarion Katelo
Caldari Provisions
Caldari State
#1 - 2012-11-28 14:41:31 UTC
2 months or so back i started an alt account thats sole purpose is to fly a guardian mid term and triage archon long term. Dont even plan on using this account for anything but skilling for the next 6month+ so i am purely learning skills in an optimal remap way. Getting to the point, while i can figure out from evemon and various articles the req. main/support skills, the 1 thing i cannot seem to find which i expected was a list of ALL the skills required to fly a perfect guardian and likewise for the archon. Given the amount of ppl that like to write articles and anaylise EVE to the nth degree i am sure that there must be such a list somewhere and i am hoping 1 of you good people can point me to it so i can check i have'nt missed any skills in my 1-2 year plan.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2012-11-28 19:28:04 UTC
Logistics:
* Tank (and navigation) skills.
* Repair (and targeting) skills.
* Capacitor skills.
* Drones (optional, though it is handy to use repair drones to rep what you cannot, or combat drones to get on killmails, or ECM drones).

A carrier is the same, but with the addition of triage, fighters, smartbombs, cyno, and jumpdrive skills.
Zoldarion Katelo
Caldari Provisions
Caldari State
#3 - 2012-11-30 16:26:02 UTC
from the lack of responses i take it i was mistaken then, there isnt a website or forum post somewhere with a comprehensive list, thats a shame had really hoped to compare my list again it. Sad
Midnight Pheonix
The Corpening
#4 - 2012-12-02 09:51:51 UTC
If there isn't one now I would suggest you come up with a list and then post it, someone in the future might want to do what your doing. There is always someone that's first to do something.
Eternal Error
The Scope
Gallente Federation
#5 - 2012-12-03 07:22:56 UTC  |  Edited by: Eternal Error
Off the top of my head:
All of the general/support/fitting skills people recommend, i.e. capacitor, targeting, basic drones, etc.
Energy emissions+remote repair systems
Tactical logistics reconfiguration to 5 for t2 triages
Armor comps to V
capital (local) armor reps
JDC to at least 4, preferably 5
JD op to 5, fuel conservation to at least 4
Smartbombs
thermodynamics V
The new ECCM skills once they're released
Fighters
cynosural field theory in case you ever do a cyno carrier

I'm sure I missed plenty of stuff