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Missions & Complexes

 
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I haven't seen a Clouds topic in a while. Let's talk about Clouds.

First post
Author
Coffee Rocks
Caldari Provisions
Caldari State
#101 - 2013-05-21 17:52:06 UTC
Just adding my voice to the "please do something" crowd.

I do the same thing -- pan the camera out and not look at the clouds and structures. Kind of defeats the purpose of having a a beautiful backdrop.

o7
CCP Affinity
C C P
C C P Alliance
#102 - 2013-05-22 11:24:40 UTC
Just an update - while we continue to work on making clouds better, every feature I touch (eg: the new archaeology and hacking sites this release) will have the clouds removed.

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James Amril-Kesh
Viziam
Amarr Empire
#103 - 2013-05-22 11:31:29 UTC
It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely.

Enjoying the rain today? ;)

CCP Affinity
C C P
C C P Alliance
#104 - 2013-05-22 11:44:36 UTC
James Amril-Kesh wrote:
It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely.


I am not refusing anything :) I am a content designer, I can remove clouds from dungeons but I am not a programmer so giving you the option to toggle clouds on/off is not my area of expertise :)

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Team Astro Sparkle

Fonac
Imperial Academy
Amarr Empire
#105 - 2013-05-22 12:33:40 UTC
CCP Affinity wrote:
James Amril-Kesh wrote:
It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely.


I am not refusing anything :) I am a content designer, I can remove clouds from dungeons but I am not a programmer so giving you the option to toggle clouds on/off is not my area of expertise :)




While clouds look very good, they're an extreme system hog.
They should just be removed, honestly :) - Either that, or changed to be way more lightweight.

I got an Geforce 680 GTX, and i'm getting FPS drops in any plex / anomaly that has clouds in it, granted i do run more than one client(who doesn't?) But it still feels wierd having 100 fps+ Going down to 20, whenver you warp into a site that has clouds.

One of the worst examples is the guristas HQ complex series, that tower in the very first room... Ugh :X My poor computer...

AutumnWind1983
Reboot Required
#106 - 2013-05-22 22:20:35 UTC
CCP Affinity wrote:
James Amril-Kesh wrote:
It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely.


I am not refusing anything :) I am a content designer, I can remove clouds from dungeons but I am not a programmer so giving you the option to toggle clouds on/off is not my area of expertise :)


So you're saying
(1) You recognize there is a problem
(2) You can't fix the problem yourself
(3) You're not going to do anything to get someone else to fix it
(4) You responded on the forums so we should feel better

James Arget for CSM 8! http://csm.fcftw.org

OfBalance
Caldari State
#107 - 2013-05-23 00:15:58 UTC
Taking them out of any place one can is a move in the right direction and hopefully the word is being passed along that the clouds must be purged in general.
Charlie Jacobson
#108 - 2013-06-05 00:36:32 UTC  |  Edited by: Charlie Jacobson
The "Blood Farm" mission has this terrible cloud that generates waaaay more heat than it should. http://i.imgur.com/QtM7M1K.jpg
^This is NOT pretty. Get rid of clouds altogether. It causes heat issues even in high end gaming rigs. I shudder to think of what this would do to an old laptop.

OfBalance wrote:
Taking them out of any place one can is a move in the right direction and hopefully the word is being passed along that the clouds must be purged in general.

^
Pretty much this, OR using a whole different (less resource intensive) rendering method for them. Currently they are the only things in EVE that ever make my fans speed up in the summer. Other games I play never do this unless I run stupidly high anti-aliasing.
Hehaw Jimbojohnson
Dreddit
Test Alliance Please Ignore
#109 - 2013-06-05 02:30:52 UTC
CCP Affinity wrote:
Just an update - while we continue to work on making clouds better, every feature I touch (eg: the new archaeology and hacking sites this release) will have the clouds removed.


A lot of the new exploration containers have clouds around them. They seem to be part of the graphic and aren't as bad as the mission clouds, but they still cause unneeded GPU stress/FPS hits while trying to play the stupid zoomed in grab-a-can game.