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Missions & Complexes

 
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I haven't seen a Clouds topic in a while. Let's talk about Clouds.

First post
Author
Inkarr Hashur
Skyline Federation
#41 - 2012-12-13 18:23:14 UTC
I'd like to point out that sleeper site clouds are just as terrible as mission clouds.
Raavi Arda
69th Airborne - Lions
#42 - 2012-12-22 21:27:30 UTC
I can confirm one thing
My laptop handles EVE with 50-60 FPS at ALL times even with quite a bit going on in normal space without clouds but when these appear my FPS drops to 5-10 and sometimes even freezes for a good second or so.

PLEASE! Give us either an option to remove these clouds alltogether until you will fix the performance or just focus ALL efforts on fixing it so we'll get working missions soon!

Raavi Arda

Kitty Bear
Deep Core Mining Inc.
Caldari State
#43 - 2012-12-23 02:26:29 UTC
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.


Can you make Little Fluffy Clouds. ?
EvEa Deva
Doomheim
#44 - 2012-12-23 04:50:06 UTC
The blockade lvl 4, clouds in that mission hurt my very soul ( if i had one Twisted )
Frozen Eddie Johnson
Dreddit
Test Alliance Please Ignore
#45 - 2012-12-23 09:36:17 UTC
Could we get an update on this? Ever since the Retribution changes, any and all cloud effects kill my framerate, and it seems like the devs disappeared as soon as people started commenting that it has gotten worse.
Valeria Katrina
Pristine Industrials
#46 - 2012-12-23 16:00:38 UTC
+1 for an option to turn them off, might be able to stop zooming out to max.
jimbolina
Doomheim
#47 - 2012-12-23 19:56:27 UTC  |  Edited by: jimbolina
Frozen Eddie Johnson wrote:
Could we get an update on this? Ever since the Retribution changes, any and all cloud effects kill my framerate, and it seems like the devs disappeared as soon as people started commenting that it has gotten worse.


used to run 3 clients on 60 fps, now i can not EVEN RUN one client at 60 fps with those clouds!
Tiger Armani
End-Game
#48 - 2012-12-25 19:02:55 UTC
Also give option to disable WH effects. For example our cataclysmic variable effect has almost the same effect as clouds.
Have those combined in ladar sites ... arghh
Robertina Bering
Doomheim
#49 - 2012-12-26 01:51:19 UTC
It's a bit strange. Clouds are... just particles. And i can't believe that CCP guys didn't batch their clouds rendering.
But i don't see other reasons for such framerate drop...
Violet Giraffe
Space Giraffes
#50 - 2012-12-26 14:34:55 UTC
I like the clouds... They are indeed too bright for my liking (and even comfort) sometimes, but without them space would be too empty. Please don't remove the clouds altogether!
I have a reasonably powerful graphics card so I wouldn't know about FPS hit they inflict, though.
Kwanaioo
Kwanaioo Corporation
#51 - 2012-12-26 17:05:30 UTC
Confirming the new clouds are worse than the old clouds. I'll start submitting bug reports when I get the framerate hit.
Mara Rinn
Cosmic Goo Convertor
#52 - 2012-12-26 22:01:36 UTC
I think I have to retract my previous statement — it's not the clouds that are slowing my machine down these days, it's the new UI. One of my machines will drop to about 4 seconds per frame before completely seizing up if I am not zoomed out to maximum camera distance. You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly. Since I'm zoomed out all the way I can't right-click targets in space. Right-clicking the overview will get results eventually, but it's faster to click the buttons in the "Selected Object" window. Of course the catch is that the redrawing of that window actually takes a couple of seconds: first the icon comes up representing the new target, then the buttons disappear, then they reappear. If I'm too fast on the clicking I'll be clicking where the "lock target" button used to be, which has now changed to "look at".

I've lost two ships since Retribution came out due to the game running so slow that I don't know what's going on until it's too late. Cycle times on weapons are woeful (I have to wait for the local client to decide that the weapon has finished cycling before I can click the button to start the next cycle).

Before Retribution, the game was playable. After Retribution, the game is barely usable.
DSpite Culhach
#53 - 2012-12-27 11:17:28 UTC
Mara Rinn wrote:
I think I have to retract my previous statement — it's not the clouds that are slowing my machine down these days, it's the new UI. One of my machines will drop to about 4 seconds per frame before completely seizing up if I am not zoomed out to maximum camera distance. You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly. Since I'm zoomed out all the way I can't right-click targets in space. Right-clicking the overview will get results eventually, but it's faster to click the buttons in the "Selected Object" window. Of course the catch is that the redrawing of that window actually takes a couple of seconds: first the icon comes up representing the new target, then the buttons disappear, then they reappear. If I'm too fast on the clicking I'll be clicking where the "lock target" button used to be, which has now changed to "look at".

I've lost two ships since Retribution came out due to the game running so slow that I don't know what's going on until it's too late. Cycle times on weapons are woeful (I have to wait for the local client to decide that the weapon has finished cycling before I can click the button to start the next cycle).

Before Retribution, the game was playable. After Retribution, the game is barely usable.


That sounds rather nasty. What sorta hardware are you running in that rig?

I apparently have no idea what I'm doing.

Alec Freeman
Sebiestor Tribe
Minmatar Republic
#54 - 2012-12-29 17:49:50 UTC
Inkarr Hashur wrote:
I'd like to point out that sleeper site clouds are just as terrible as mission clouds.


QFT.

C6 Strange energy reading with 6 dreads and 20 sleeper Bs's on the field really pain the gfx card, specially when dual boxing.
Pohbis
Neo T.E.C.H.
#55 - 2012-12-29 19:14:01 UTC
Change can't happen soon enough.

Clouds aren't the only horrible objects tho. Lots of structures also make your hardware cry.

CCP needs to do a pass on all structures they plump into missions. Something tells me they didn't really do much about them when they updated the graphics a few years ago.
DSpite Culhach
#56 - 2012-12-31 18:25:56 UTC
Is the actual complaint:

* They are ugly?
* They cause lag?
* They are too bright?

... cause my main issue is brightness. Having entire sections of my screen with pixels letting the backlight through feels like being exposed to the Time Vortex in the center of the Tardis. Sure it might make you omnipotent for a while, but then it kills you.

I apparently have no idea what I'm doing.

Ahnor Redgail
Imperial Shipment
Amarr Empire
#57 - 2013-01-01 07:52:23 UTC
I noticed a massive framerate drop on a mission recently. Cloud with outrageous asteriods, fantastic setting, but framerate dropped to 12 fps from my usual 60 fps. Please fix it :)
Backfire Kitty
Planned Obsolescence.
#58 - 2013-01-02 15:16:33 UTC
Clouds in DED sites are really annoying. They cause FPS drop (from 75 to 5-10) and massive CPU spike. They are also often too bright and im forced to play with F10 map on, or max zoom-out to prevent eye damage.

From now on i will petition it and if enough people will do the same, theres slight chance that they will fix it "soon" :)
Ember Klahan
Sparrowhawks Corp
#59 - 2013-01-02 20:14:16 UTC
Mara Rinn wrote:
You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly.


I'd like to recommend control-clicking.

DSpite Culhach wrote:
Is the actual complaint:

* They are ugly?
* They cause lag?
* They are too bright?

... cause my main issue is brightness. Having entire sections of my screen with pixels letting the backlight through feels like being exposed to the Time Vortex in the center of the Tardis. Sure it might make you omnipotent for a while, but then it kills you.


Making your dead alt immortal negates the problem. There's also a bug where kissing doctors in CQ removes the omnipotency effect and with it the impending doom. The server regenerates the doctor afterwards, and many people like the new one better, so all is well.
Frozen Eddie Johnson
Dreddit
Test Alliance Please Ignore
#60 - 2013-01-08 04:11:15 UTC
Typical CCP, reply to the topic when people are positive, but then when people start reporting problems, go away and never comment again =/.

As an aside, a lot of the "new" clouds look horrible. The ones in Blood Raider Blockade look like mini-suns wrapped in plastic. with the same terrible framerate hit/GPU usage spike.